"Mapping the Amiga" by Rhett Anderson and Randy Thompson. A comprehensive guide to the inner world of the Amiga. Covers libraries and hardware registers. Examples in C, Assembly Language, and Modula 2. Preface There are so many programming books for the Amiga. Why should there be another one? Frankly, we wrote this book for ourselves. When we sit down to program, we find that no single book is enough. The typical Amiga programmer may have Commodore's official reference manuals, several Sybex, Abacus, and COMPUTE! books, the complete set of Amiga Transactor magazines, and even several printouts of downloaded programming information and source code, all scattered across desks, chairs, and, of course, the floor. As you know, program- ming the Amiga is a tough job. You might spend an hour just tracking down the right source. What is the solution to this problem? We turned for inspiration to two books that helped us in the past: Mapping the Atari by Ian Chadwick (1983, COMPUTE! Books) and Mapping the Commo- dore 64 by Sheldon Leemon (1984, COMPUTE! Books). These books had it all-explanations of how the respective machines organized memory, detailed listings of what various memory locations were and how to use them, descrip- tions of input/output registers, and discussions of the functions of various ROM routines. These books were so detailed a programmer could literally write a program without putting fingerprints on a single other book. But of course you can't really do the same thing for the Amiga. The above- mentioned books were slightly over 200 pages. This book is more than twice as large and comes nowhere near to saying everything that can be said about the Amiga. If the Apple II's built-in software and hardware is an apartment, and the Commodore 64's is a townhouse, then the Amiga's is a Manhattan city block. And the problem is not just a matter of scale. Unlike earlier computers, the Amiga doesn't set aside areas of memory for this or that purpose. Instead, the Amiga has libraries of routines, which can show up virtually anywhere in the RAM space of the machine. These routines aren't even all in ROM; some are loaded from disk. The screen is not in a fixed location. Commodore even threatens that the locations of the memory-mapped custom chips may change at any time. The Amiga doesn't go through all these contortions to be contrary. Instead, this level of indirection provides the Amiga with prodigious flexibility. Libraries and devices are easily upgraded and added. Peripherals and input de- vices are easily accommodated. Aware of the problems of scale and flexibility, we set out to accomplish a different and (somewhat) more reasonable task: to enable a programmer to use our book as a reference work that answers 90 percent of his or her questions. This task took the two of us a year. We couldn't have done it alone. We'd like to thank Stephen Levy, our editor, for his patience. We would also like to thank our friends and co-workers at Amiga Resource and COMPUTE!, and also, especially, our wives, for putting up with months of odd moods and the occa- sional bout of crankiness. A special thanks goes out to Sheldon Leemon for his many suggestions and observations. How to Use This Book: First, we suggest a little window shopping. Browse among the chapters and the appendices. Ever wonder how the blitter works? Curious about the HAM video mode? Cruise through the Hardware chapter. Want to know how the Amiga organizes its data? Want to know how to use the Amiga's built-in functions? The Structures and Libraries chapters tell you. Becoming familiar with the structure and content of the book will pay off later. If you're an expert programmer, we suggest a quick scan of the book. You'll probably use this book as a reference. Read the introductions to each chapter, and don't forget to check out the appendices. The majority of the book consists of tables and charts-a compilation of vital programming information organized in understandable and usable for- mats. Much of this information can't be found in any other single place. For ex- ample, where else can you find a complete listing of library functions that gives the syntax of each function in C, machine language, and Modula-2? Each major section of the book begins with an introduction that explains how to use the information that follows. So even if you're a beginner, you'll find this book a great way to learn about the Amiga's inner workings. If you already have a stable of Amiga programming books, notice how the layouts of those books compare with ours. For instance, some books group functions by the library in which they're found; Mapping the Amiga orders the functions alphabetically. Knowing this can save you some time and help you learn how to use Mapping in conjunction with your other programming books. If you don't have any other Amiga programming books, we'd like to sug- gest a few. Commodore's set of reference manuals (published by Addison Wes- ley) are invaluable. Be sure to get the latest set; new examples and tables have been included in every update so far. Sybex sells three excellent books: Eugene Mortimore's two-volume Amiga Programmer's Handbook and Rob Peck's Pro- gramming the Amiga. Abacus publishes many Amiga books. Our favorites are Amiga System Programmer's Guide and Amiga Graphics Inside & Out. COMPUTE! books also has many titles. We often turn to COMPUTE!'s Amiga Programming Guide and Sheldon Leemon's Inside Amiga Graphics. You'll also want a manual for the language you're using. Programming and Mapping: You can program the Amiga in just about any language you've ever heard of (with the possible exception of COBOL). Each language has different syntax, requirements, and interfacing details. For this book, we've supported the lan- guages most familiar to us: Lattice C, M2S's M2Sprint Modula-2, and machine language. All programming examples given in this book were written using one of these languages. Users of other C and Modula-2 implementations should have little trouble using this book. If you use a different language, see the man- ual for information about how structure offsets are named and what parameters are passed to the various system functions. We hope this book will be useful to you. Don't hesitate to let us know what helped you and what you found lacking. Send mail to: Rhett & Randy COMPUTE! Publications 324 W. Wendover Ave., Suite 200 Greensboro, NC 27408 You might also be able to find us on your favorite online service, such as CompuServe, PLink, or GEnie. Ask your friendly local sysop. As Bill Wilkinson said in the introduction to Mapping the Atari, good luck and happy mapping. Notes from BSI: It took about eight hours to scan and fix the majority of the typos caused by the scanner (HP ScanJet+) reading bold text incorrect- ly. For that reason, I have not scanned the "Structures" part of the book. You can use you include files for DevPac2 instead. (Or with Lattice, or with...) However, I have included the "hardware" part since I manually typed that up when I first got my Amiga so I could learn where all the hardware registers are. Enjoy the text. Any questions can be left to me (Bansai) on Motherboard East 1.5 at 1(215)792-0167. Slates! ------------------------- Library Functions The Amiga is an incredibly capable machine. It has so much to offer, from digi- tized sounds and dazzling color graphics to a window-based user interface and a true multitasking operating system. Library functions are the key to accessing these features. The Amiga's library functions are similar to the Commodore 64's ROM Kernal subroutines, the IBM PC's BIOS interrupt calls, and the Apple Macin- tosh's Toolbox procedures-they are a collection of routines that allow you to control almost every aspect of your computer. They're called functions because the majority of them were written in the C programming language. In C, all user-defined commands are referred to as functions. Linked Libraries There are really two types of libraries on the Amiga: linked libraries and shared libraries. (Note: Amiga Basic and Modula-2 do not use linked libraries.) Linked libraries are a collection of external functions that you make part of your program. When you link your program with Alink or Blink, each linked li- brary function you use is brought in from one of the specified .lib files and stuffed into your program. The Lattice C file lc.lib and the Manx C file c.lib are both examples of linked libraries. The functions offered by a linked library are dependent upon your compil- er or assembler. However, one linked library is common-amiga.lib. The amiga.lib library offers common functions such as printf( ), atoi( ), and BeginIO( ). Only amiga.lib is documented in this chapter. Language-specific linked libraries are explained in the manual that came with your compiler or assembler. Using an amiga.lib function in C is incredibly easy: Simply call the func- tion by name and then link your program with amiga.lib. For Lattice C users, linking with amiga.lib is automatic when you use the compiler's -L option. Other compilers simply have you provide the amiga.lib filename as one of the library parameters in the Alink or Blink command sequence. Accessing amiga.lib from machine language is a bit tougher. First you must declare that function with an XREF statement, preceding the function name with an underline character (xref _CreateExtIO, for example). Second, you must push the function arguments onto the stack, not place them into registers. To actually call the function you simply JSR to the function name, as in JSR _CreateExtIO. Finally, you must remove the function arguments from the stack- the function does not do this for you. A simple addq.l #8,sp would suf- fice for CreateExtIO( ) since this function accepts two long words (eight bytes) worth of arguments. All of the amiga.lib functions are described in the function tables found at the end of this chapter. Here's the entry for amiga.lib's printf( ) function: ------------------------- printf Description: prints a formatted string to the standard output (Lattice and Manx users: if you link with lc.lib or c.lib, this is not the function you're calling) Library: amiga.lib (linked library) Modula-2 Module: none Syntax: printf(string, values...) C: void printf(char *, long...) Machine Language: move.l #value,-(sp) ;may have several values pea string jsr _printf add.l #8,sp ;(2 arguments * 4 bytes = 8) Modula-2: not available Arguments:string = pointer to string containing optional C formatting com- mands (%); if you're passing longword values on the stack (as shown above), be sure to follow the percent symbol with a lower- case L values = values or addresses of strings to print; this routine knows how many values are on the stack by checking the number of formatting commands in the string argument Result: none ------------------------- The Machine Language entry in this table illustrates how you might call the printf( ) function from machine language. Specifically, it shows the order in which you must push the function's arguments onto the stack. In all cases, the arguments are pushed onto the stack in the order opposite to that shown in the Syntax entry (right to left instead of left to right). In these crude machine language examples, all pointer arguments are placed onto the stack using a PEA instruction. In actual use, the argument's ad- dress may be contained in a register or a memory location, in which case you would MOVE it onto the stack. The examples shown here use PEA simply so you understand that the function expects an address and not an actual value. If the argument is supposed to be a value, we place it onto the stack via a MOVE instruction. For a real-world example, the following machine language program makes use of amiga.lib's printf( ) function to output the solution to a simple equation: ------------------------- Program 1-1. Simple Addition * Machine language example for using the printf( ) linked library function * -Be sure to link with amiga.lib * Hard-coded function offsets OpenLibrary equ -552 CloseLibrary equ -414 Output equ -60 AbsExecBase equ 4 ;Absolute location of ExecBase pointer XREF printf ;Declaration for amiga.lib function XDEF SysBase ;Make this available to amiga.lib XDEF DOSBase ;Make this available to amiga lib XDEF stdout ;Make this available to amiga lib SECTION code,CODE * Short-but-effective startup code movea.l AbsExecBase,a6 ;Pointer to IntuitionBase in a6 move.l a6, SysBase ;Store it in external location for amiga.lib clr.l d0 ;Version number goes in d0 movea.l #DOSName,a1 ;Pointer to library's name goes in a1 ]sr OpenLibrary(a6) ;Open DOS library and return libBase in d0 move.l d0, d0SBase ;Save library base pointer beq.s Abort2 ;Abort if dos.library could not be opened move.l d0,a6 ;Pointer to DOSBase in a6 jsr Output(a6) ;Call Output to get an output file handle move.l d0, stdout ;and store it for amiga.lib beq.s Abortl ;Abort if unable to get a file handle * Main program that adds Num1 and Num2 move.l Num1,d0 ;Get Num1 into d0 add.l Num2,d0 ;Add the two numbers and put result in d0 * Call printf( ) to print the addition result in decimal and in hex format move.l d0,-(sp) ;Push result onto stack for hex output move.l d0,-(sp) ;Push result onto stack for decimal output move.l Num2,-(sp) ;Push Num2 value on stack move.l Num1,-(sp) ;Push Num1 value on stack pea formatString ;Push address of formatString onto stack jsr printf ;Call printf( ) add.l #20,sp ;Remove arguments from stack- ;(5 arguments * 4 bytes = 20 bytes) * Close DOS library Abort1: move.l DOSBase,a1 ;Pointer to DOSBase in a1 move.l SysBase,a6 ;Pointer to ExecBase in a6 jsr CloseLibrary(a6) ;Call CloseLibrary( ) * Exit program Abort2: clr.l d0 ;Set return code rts ;Drop out of program SECTION data,DATA Num1: dc.l 8723 ;Value 1 that will be added to Num2: dc.l 434 ;Value 2 SysBase: dc.l 0 ;Location to hold ExecBase pointer DOSBase: dc.l 0 ;Location to hold DOSBase pointer stdout: dc.l 0 ;Location to hold output handle DOSName: dc.b 'dos.library',0 ;Name of dos library * The following statements define the format string to be used by printf( ) * Note that a lowercase L follows all percent symbols (%)-this is required * if you pass your values as 32-bit quantities, as we do in this program formatString: dc.b '%ld + %ld = %ld (%lx hex)',10,0 END ------------------------- Shared Libraries When someone refers to an Amiga library, they're usually talking about a shared library. The same is true of this book. As the name implies, a shared library is accessible to all Amiga programs. When you use a shared library function, its code does not become part of your program on disk; shared libraries are located in ROM (writable control memory on the Amiga 1000) or loaded into RAM from the libs directory of your Work- bench disk. Shared libraries are more memory conservative than linked libraries. Every program that accesses a function from a linked library must contain its own copy of that function. Only one copy of a shared library function ever needs to be in memory because all programs have access to it. At this writing, there are 15 libraries available with Kickstart/Workbench 1.3, each one covering a different aspect of the Amiga. For graphics program- ming, you use the graphics.library; for creating windows, requesters, and pull- down menus, you use the intuition.library; for disk access, you use the dos.library. The clist.library has been removed from Kickstart 1.2 and 1.3, but it is available with Kickstart 1.1 and is documented here for the sake of complete- ness. Two special libraries-romboot.library and version.library-are not cov- ered in this chapter since the functions they contain are private to the Amiga's system software and cannot be called by the user. ------------------------- Opening and Closing Libraries A library must be opened before you can access its functions. Like your local Seven-Eleven store, the Exec library is always open. This works out rather well considering OpenLibrary( ), the one function required to open other libraries, is contained in Exec. When you link with startup code such as Lattice's c.o, the DOS library is opened for you as well. If you program with M2Sprint, you'll find that several libraries are automatically opened for you. You open a library using the aptly named OpenLibrary( ) function. OpenLibrary( ) expects two arguments: the library name and the library version number. (See Table 1-2 for a complete list of available libraries.) The sample code below shows the C, machine language, and Modula-2 syntax for using the OpenLibrary( ) function. In C: libBase = OpenLibrary(libraryName,version); In machine language: move.l ExecBase,a6 ;Pointer to ExecBase lea libraryName,a1 ;Pointer to the library's name goes in a1 moveq #version,d0 ;Version number goes in d0 jsr OpenLibrary(a6) ;Open library and return libBase in d0 move.l d0,libBase ;Save library base pointer In Modula-2: libBase := OpenLibrary(libraryName,version); where libBase is the name of the library's base pointer, libraryName is the name of the library, and version is the lowest acceptable version of the library you require. In most cases, you should use a version number of 0 or 33. The following table explains all the possible version numbers you can use: Table 1 1. Library Version Numbers Version Number Kickstart Version 0 Any version 30 Kickstart version 1.0 31 NTSC Kickstart version 1.1 32 PAL Kickstart version 1.1 33 Kickstart 1.2 (the oldest version still supported) 34 Kickstart 1.3 If you specify a version that is higher than what is available on the Amiga you run your program, OpenLibrary( ) will fail and return a NULL value. If the library is opened successfully, the base address of the library is returned in libBase. Table 1-2 shows the library base pointer names (libBase) and their corre- sponding library names (libraryName) that you should use when opening a li- brary. In machine language, you can use practically any name you choose, as long as you define an area in memory to store the pointer and label that loca- tion using the name you select. By convention, it's recommended you use the library base pointer name provided in Table 1-2 and precede it with an under- line character, as in the name _DOSBase. In Lattice C, you must use the names given below. If you don't, your program will compile and link correctly, and then happily guru when it is run. Table 1-2. Library Names Library Name Library Base Pointer Name clist.library ClistBase (unavailable in Kickstart 1.2 and 1.3) diskfont.library DiskfontBase dos.library DOSBase (normally opened by startup code) exec.library ExecBase (ExecBase found at location 4) expansion.library ExpansionBase graphics.library GfxBase icon.library IconBase intuition.library IntuitionBase layers.library LayersBase mathffp.library MathBase mathieeedoubbas.library MathleeeDoubBasBase mathieeedoubtrans.library MathleeeDoubTransBase mathtrans.library MathTransBase romboot.library (system private-not accessible to user) translator.library TranslatorBase version.library (system private-not accessible to user) When your program is finished, you must be sure to close all of the librar- ies you opened. To accomplish this you use yet another aptly named Exec function, CloseLibrary( ). The only argument that the CloseLibrary( ) function requires is the base address of the library you wish to close. This is the same base address that was returned by OpenLibrary( ). Here are some examples on using CloseLibrary( ): In C and Modula-2 use: CloseLibrary(libBase); In machine language: move.l libBase,a1 ;libBase goes in register a1 move.l ExecBase,a6 ;Pointer to ExecBase goes in a6 jsr CloseLibrary(a6) ;Close the library If you neglect to close a library, you run the risk of wasting memory since the system will not know if it can throw out an unused, RAM-based library. ------------------------- Calling Functions The end of this chapter contains an alphabetical listing of every user-accessible Amiga library function. Each table entry gives the function's name; a brief de- scription of that function; the library in which the function is contained; its negative offset from the library base (useful to the "take charge" machine lan- guage programmer); the Modula-2 module in which it is contained; its syntax; its C, machine language, and Modula-2 usage; a description of its arguments (sometimes referred to as parameters); and a description of the value (if any) that is returned by the function. For example, here's the entry for Intuition's OpenWindow( ) function: OpenWindow Description: opens an Intuition window Library: intuition.library Offset: -$00CC (-204) Modula-2 Module: Intuition Syntax: window = OpenWindow(newWindow) C: struct Window *OpenWindow(struct NewWindow *) Machine Language: d0 = OpenWindow(a0) Modula-2: OpenWindow(VAR newWindow: NewWindow): WindowPtr Arguments: newWindow = NewWindow structure that describes window to open Result: window = pointer to Window structure; NULL if unsuccessful The Syntax section gives you a general idea of what the function expects and what it returns. If you look at the C description, you can see that OpenWindow( ) expects a pointer to a NewWindow structure and returns a pointer to a Window structure. The Machine Language description shows that the Window pointer should be placed in a0 and the pointer to the opened Win- dow is returned in d0 (all functions that return values return them in d0). For Modula-2, you can see you must pass the function a NewWindow structure and the value it returns is of type WindowPtr. The following C, machine lan- guage, and Modula-2 programs are examples of how you can use this infor- mation to open a window. Five library functions are used in these program: OpenLibrary( ), OpenWindow( ), Wait( ), CloseWindow( ), and CloseLibrary( ). ------------------------- Program 1-2. C Window C code that opens a window and waits for you to close it #include /* Include Intuition stuff */ struct IntuitionBase *IntuitionBase = NULL; /* Define IntuitionBase */ struct Window *MyWindow = NULL; /* Define Window pointer */ struct NewWindow MyNewWindow = { /* Set up NewWindow structure */ 0,12, 200,100, -1 , -1 , CLOSEWINDOW, WINDOWCLOSE | WINDOWDEPTH | WINDOWDRAG | WINDOWSIZING | ACTIVATE, NULL, NULL, "Close Me", NULL, NULL, 80,24, -1 , -1 , WBENCHSCREEN }; void main() /* Open intuition.library */ if ((IntuitionBase=(struct IntuitionBase *) OpenLibrary("intuition.library",0))==NULL) exit(0); /* Open window */ if ((MyWindow=(struct Window *)OpenWindow(&MyNewWindow))==NULL) ( CloseLibrary(IntuitionBase); exit(0); /* Wait for user to click close box */ Wait(l<UserPort->mp SigBit); CloseWindow(MyWindow); /* Close window */ CloseLibrary(IntuitionBase); /* Close intuition.library */ ------------------------- Program 1-3. Machine Language Window *Open a window and wait for user to close it *Include Intuition stuff INCLUDE "intuition/intuition.i" *Address that holds pointer to ExecBase (this is ALWAYS 4) ExecBase equ 4 * Hard-coded function offsets-no need to link with amiga.lib with these! OpenLibrary equ -552 CloseLibrary equ -414 OpenWindow equ -204 CloseWindow equ -72 Wait equ -318 SECTION code,CODE *Open intuition.library movea.l #IntuitionName,a1 ;Library name in a1 move.l #0,d0 ;Version number in d0 movea.l ExecBase,a6 ;Pointer to ExecBase in a6 jsr OpenLibrary(a6) ;Call OpenLibrary( ) move.l d0, IntuitionBase ;Save intuition.library base beq.s Abort2 ;Exit program if OpenLibrary fails *Open a window movea.l #MyNewWindow,a0 ;Pointer to NewWindow in a0 move.l IntuitionBase,a6 ;Pointer to IntuitionBase in a6 jsr OpenWindow(a6) ;Call OpenWindow( ) move.l d0,MyWindow ;Save pointer to newly opened window beq.s Abort1 ;Exit program in OpenWindow fails *Wait for user to click close box movea.l MyWindow,a0 ;Pointer to window's movea.l wd_UserPort(a0),a0 ;user port in a0 move.b MP SIGBIT(a0),d1 ;Window's signal bits moveq.l #l,d0 ;Convert bit number to mask lsl.l d1,d0 ;and place the result in d0 movea.l ExecBase,a6 ;Pointer to ExecBase in a6 jsr Wait(a6) ;Call Wait( ) *Close the window movea.l MyWindow,a0 ;Pointer to window in a0 move.l IntuitionBase,a6 ;Pointer to IntuitionBase in a6 jsr CloseWindow(a6) ;Call CloseWindow( ) *Close intuition.library Abort1: move.l IntuitionBase,a1 ;Pointer to IntuitionBase in a1 movea.l ExecBase,a6 ;Pointer to ExecBase in a6 jsr CloseLibrary(a6) ;Call CloseLibrary( ) *Exit the program Abort2: clr.l d0 ;Set return code rts ;Drop out of program SECTION data,DATA *NewWindow structure MyNewWindow: dc.w 0,12 dc.w 200,100 dc.b -1,-1 dc.l CLOSEWINDOW dc.l WINDOWCLOSE|WINDOWDEPTH|WINDOWDRAG|WINDOWSIZING|ACTIVATE dc.l 0 dc.l 0 dc.l WindowTitle dc.l 0 dc.l 0 dc.w 80,24 dc.w -1,-1 dc.w WBENCHSCREEN IntuitionName: dc.b 'intuition.library',0 ;Library name WindowTitle: dc.b 'Close Me',0 ;Text to appear in window's drag bar SECTION mem,BSS _IntuitionBase: ds.l l ;Place to store IntuitionBase MyWindow ds.l l ;Place to store Window pointer END ------------------------- Program 1-4. Modula-2 Window MODULE SharedLibExample; (* Modula-2 code that opens a window and waits for you to close it *) FROM Intuition IMPORT NewWindow, WindowFlagSet, WindowFlags, IDCMPFlags, IDCMPFlagSet, ScreenFlagSet, WBenchScreen, WindowPtr, OpenWindow, CloseWindow; FROM SYSTEM IMPORT BYTE, ADR, ADDRESS; FROM Ports IMPORT WaitPort; VAR newWindow: NewWindow; myWindowPtr: WindowPtr; dummy: ADDRESS; BEGIN (* Setup NewWindow structure *) WITH newWindow DO LeftEdge := 0; TopEdge := 12; Width := 200; Height := 100; DetailPen := BYTE(0); BlockPen := BYTE(l); Title := ADR("Close Me"); Flags := WindowFlagSet{Activate,WindowClose,WindowDepth, WindowDrag,WindowSizing}; IDCMPFlags := IDCMPFlagSet{CloseWindowFlag}; Type := WBenchScreen; FirstGadget := NIL; CheckMark := NIL; Screen := NIL; BitMap := NIL; MinWidth := 80; MinHeight := 24; MaxWidth := -1; MaxHeight END; (* Try to open window *) myWindowPtr := OpenWindow(ADR(newWindow)); IF myWindowPtr # NIL THEN dummy := WaitPort(myWindowPtr^.UserPort); CloseWindow(myWindowPtr); END; END SharedLibExample. ------------------------- Machine Language and Function Offsets In machine language, library functions are called with a JSR using address indi- rect with displacement addressing mode, which generates the destination ad- dress from the contents of register a6. For example, our previous machine language window program contains the following instructions: OpenWindow equ -552 move.l _IntuitionBase,a6 ;Pointer to IntuitionBase in a6 jsr OpenWindow(a6) ;Call OpenWindow( ) The MOVE instruction puts the base address of the Intuition library in reg- ister a6. The label OpenWindow contains the offset of OpenWindow( ) function from the base address of Intuition. The JSR instruction combines the base ad- dress with the offset to produce an actual destination address. By putting the base address in a6, we also tell OpenWindow( ) where its current library base is. To tell you the truth, our machine language program is breaking a few rules because it hard codes the library offsets in the beginning of the program using EQU directives. Purists obtain their function offsets using XREF state- ments. If we were to program this "by the book," the above lines would read xref _LVOOpenLibrary move.l _IntuitionBase,a6 ;Pointer to IntuitionBase in a6 jsr _LVOOpenWindow(a6) ;Call OpenWindow( ) so the OpenWindow( ) offset would be obtained at link time. All of the pro- gram's library calls could (and some would say, should) be coded this way. Where does the _LVOOpenLibrary offset come from? Besides containing linked library functions, amiga.lib also contains the function offsets for every Amiga library. That's why so many machine language programs must be linked with amiga.lib. If you use the XREF method, you must precede all function names with an _LVO in order for amiga.lib to recognize them. If you hard- code your offsets as we did in Program 1-3, however, you can call the func- tions whatever you like-you won't even have to take the time to link with amiga.lib (unless, of course, you used one of amiga.lib's linked library functions). ------------------------- Final Notes There are a few macros included in the following function list. Accessing a macro is much like accessing a library function. In Modula-2, all supported macros are defined as standard procedures and placed into modules. With C and machine language, they are actual compiler/assembler macros that must be included in your source code. The include file, header file, and Modula-2 mod- ule that contains the macro definitions are included in the macro's table entry. A few last minute points should be made regarding the terminology used in the following list of functions: By convention, a NULL value is equivalent to 0. The Modula-2 equivalent of NULL is NIL, which is defined as ADDRESS(0). In C, TRUE represents a nonzero value (usually equal to 1) and FALSE equals 0. In Modula-2, TRUE and FALSE are elements of the type BOOLEAN. If you see an _fptr in a C usage description, it specifies a pointer to a function. The following table is mainly for reference purposes-it's a place you can look up information about any Amiga library function, quickly and easily. For more details about using a specific function, we suggest you refer to the auto- docs section of the Commodore-Amiga ROM Kernel Reference Manual. -------------------------Functions Start Here------------------------- AbortIO Description: attempts to abort an I/O request already in progress Library: exec.library Offset: -$01E0 (-480) Modula-2 Module: IO Syntax: error = AbortIO(ioRequest) C: long AbortIO(struct IORequest *) Machine Language: d0 = AbortIO(a1) Modula-2: AbortIO(ioRequest: ADDRESS): LONGINT Arguments: ioRequest = IORequest block containing I/O request to abort Result: error = 0 if successful; nonzero error value if unsuccessful ------------------------- ActivateGadget Description: activates a string gadget so the user does not have to click in the gadget box to bring up a cursor Library: intuition.library Offset: -$01CE (-462) Modula-2 Module: Intuition Syntax: success = ActivateGadget(gadget, window, requester) C: long ActivateGadget(struct Gadget *, struct Window *, struct Requester *) Machine Language: d0 = ActivateGadget(a0, a1, a2) Modula-2: ActivateGadget(gadget: GadgetPtr; window: WindowPtr; request- er: RequesterPtr): BOOLEAN Arguments: gadget = string gadget to activate window = window containing gadget requester = requester to receive gadgets; NULL if gadgets are not to be part of a requester Result: success = TRUE if successful; FALSE if arguments are bogus ------------------------- ActivateWindow Description: activates a window Library: intuition.library Offset: -$01C2 (-450) Modula-2 Module: Intuition Syntax: ActivateWindow(window) C: long ActivateWindow(struct Window *) Machine Language: ActivateWindow(a0) Modula-2: ActivateWindow(window: WindowPtr) Arguments: window = window to activate Result: none ------------------------- AddAnimOb Description: adds an AnimOb to the linked list of AnimObs Library: graphics.library Modula-2 Module: Gels Offset: -$009C (-156) Syntax: AddAnimOb(anOb, anKey, rastPort) C: void AddAnimOb(struct AnimOb *, long, struct RastPort *) Machine Language: AddAnimOb(a0, a1, a2) Modula-2: AddAnimOb(anOb: AnimObPtr; anKey: ADDRESS; rastPort: RastPortPtr) Arguments: anOb = AnimOb structure to be added to list anKey = address of pointer to the first AnimOb in the list (anKey=NULL if none in list so far) rastPort = RastPort structure Result: none ------------------------- AddBob Description: adds a Bob to GEL list Library: graphics.library Offset: -$0060 (-96) Modula-2 Module: Gels Syntax: AddBob(bob, rastPort) C: void AddBob(struct Bob *, struct RastPort *) Machine Language: AddBob(a0, a1) Modula-2: AddBob(bob: BobPtr; VAR rastPort: RastPortPtr) Arguments: bob = Bob structure to be added to GEL list rastPort = RastPort structure Result: none ------------------------- AddConfigDev Description: adds a new ConfigDev structure to the system's list of configura- tion devices Library: expansion.library Offset: -$001E (-30) Modula-2 Module: ConfigVars Syntax: AddConfigDev(configDev) C: void AddConfigDev(long) Machine Language: AddConfigDev(a0) Modula-2: AddConfigDev(configDev: ConfigDevPtr) Arguments: configDef = a valid ConfigDev structure Result: none ------------------------- AddDevice Description: adds a device to the system Library: exec.library Offset: -$01B0 (-432) Modula-2 Module: Devices Syntax: AddDevice(device) C: void AddDevice(struct Device *) Machine Language: AddDevice(a1) Modula-2: AddDevice(device: DevicePtr) Arguments: device = initialized device node Result: none ------------------------- AddDosNode Description: mounts a disk Library: expansion.library Offset: -$0096 (-150) Modula-2 Module: Expansion Syntax: AddDosNode(bootPri, flags, deviceNode) C: void AddDosNode(long, long, struct dosNode *) Machine Language: AddDosNode(d0, d1, a0) Modula-2: AddDosNode(bootPri: INTEGER; flags: BITSET; deviceNode: DeviceNodePtr): BOOLEAN Arguments: bootPri = boot priority of disk-+5 for floppy disk, 0 for hard disk,-5 for a network disk,-128 non-bootable device flags = ADN_STARTPROC (1) to start handler process immediately dosNode = initialized device node, as returned by MakeDosNode( ) Result: none ------------------------- AddFont Description: adds a font to the system Library: graphics.library Offset: -$01E0 (-480) Modula-2 Module: Text Syntax: AddFont(textFont) C: void AddFont(struct TextFont *) Machine Language: AddFont(a1) Modula-2: AddFont(textFont: TextFontPtr) Arguments: textFont = TextFont structure (in public RAM) to add Result: none ------------------------- AddFreeList Description: adds memory to the free list Library: icon.library Offset: -$0048 (72) Modula-2 Module: Icon Syntax: status = AddFreeList(free, mem, len) C: long AddFreeList(struct FreeList *, char *, long) Machine Language: d0 = AddFreeList(a0, a1, a2) Modula-2: AddFreeList(free: FreeListPtr; mem: ADDRESS; len: LONGCARD): BOOLEAN Arguments: free = FreeList structure mem = memory to record len = length of the memory to record Result: status = nonzero value if the call succeeded ------------------------- AddGadget Description: adds gadget to window Library: intuition.library Offset: -$002A (-42) Modula-2 Module: Intuition Syntax: position = AddGadget(window, gadget, position) C: long AddGadget(struct Window *, struct Gadget *, long) Machine Language: d0 = AddGadget(a0, a1, d0) Modula-2: AddGadget(window: WindowPtr; gadget: GadgetPtr; position: INTEGER): INTEGER Arguments: window = window to contain gadget gadget = gadget to add position = position in gadget list for new gadget; -1 for end of list Result: position = position where gadget is actually added ------------------------- AddGList Description: adds or inserts a gadget list to an existing gadget list Library: intuition.library Offset: -$01B6 (-438) Modula-2 Module: Intuition Syntax: position = AddGList(window, gadget, position, numGadgets, requester) C: long AddGList(struct Window *, Gadget *, long, long, struct Requester *) Machine Language: d0 = AddGList(a0, a1, d0, d1, a2) Modula-2: AddGList(window: WindowPtr; gadget: GadgetPtr; position: INTEGER; numGadgets: INTEGER; requester: RequesterPtr): CARDINAL Arguments: window = window to receive gadgets gadget = first gadget in new gadget list position = position in existing gadget list where new gadget list should be added numGadgets = number of gadgets to add requester = requester to receive gadgets; NULL if gadgets are not to be part of a requester Result: position = position where gadget list is actually added ------------------------- AddHead Description: inserts a node at the head of a list Library: exec.library Offset: -$00F0 (-240) Modula-2 Module: Lists Syntax: AddHead(list, node) C: void AddHead(struct List *, struct Node *) Machine Language: AddHead(a0, a1) Modula-2: AddHead(list: ListPtr; VAR node: NodePtr) Arguments: list = list header node = node to insert Result: none ------------------------- AddIntServer Description: adds an interrupt server to the system Library: exec.library Offset: -$00A8 (-168) Modula-2 Module: Interrupts Syntax: AddlntServer(intNum, interrupt) C: void AddIntServer(long, struct Interrupt *) Machine Language: AddIntServer(d0, a1) Modula-2: AddIntServer(intNum: CARDINAL; interrupt: InterruptPtr) Arguments: intNum = portia interrupt bit (0-4) interrupt = interrupt server node Result: none ------------------------ AddLibrary Description: adds a library to the system Library: exec.library Offset: -$018C (-396) Modula-2 Module: Libraries Syntax: AddLibrary(library) C: void AddLibrary(struct Library *) Machine Language: AddLibrary(a1) Modula-2: AddLibrary(library:LibraryPtr) Arguments: library = initialized Library structure Result: none ------------------------- AddMemList Description: adds memory to the system's pool of free memory Library: exec.library Offset: -$026A (-618) Modula-2 Module: Memory Syntax: AddMemList(size, attributes, pri, base, name) C: void AddMemList(long, long, long, char *, char *) Machine Language: AddMemList(d0, d1, d2, a0, a1) Modula-2: AddMemList(size: LONGCARD; attributes: MemReqSet; pri: INTEGER; base: ADDRESS; name: STRPTR) Arguments: size = size of memory block in bytes attributes = type of memory-MEMF_PUBLIC, MEMF_CHIP, MEMF_FAST, MEMB_CLEAR pri = priority of memory-CHIP memory has a priority of -10; 16-bit expansion memory has a priority of 0 base = address of the first location in the memory block name = name to be used in memory header; NULL for no name Result: none ------------------------- AddPort Description: adds a message port to the system Library: exec.library Offset: -$0162 (-354) Modula-2 Module: Ports Syntax: AddPort(port) C: void AddPort(struct MsgPort *) Machine Language: AddPort(a1) Modula-2: AddPort(port: MsgPortPtr) Arguments: port = message port to add Result: none ------------------------- AddResouree Description: adds a resource to the system Library: exec.library Offset: -$01E6 (-486) Modula-2 Module: Resources Syntax: AddResource(resource) C: void AddResource(struct Resource *) Machine Language: AddResource(a1) Modula-2: AddResource(resource: ResourcePtr) Arguments: resource = resource node Result: none ------------------------- AddSemaphore Description: attaches a signal semaphore to the system Library: exec.library Offset: -$0258 (-600) Modula-2 Module: Semaphores Syntax: AddSemaphore(signalSemaphore) C: void AddSemaphore(struct SignalSemaphore *) Machine Language: AddSemaphore(a1) Modula-2: AddSemaphore(signalSemaphore: SignalSemaphorePtr) Arguments: signalSemaphore = initialized SignalSemaphore structure Result: none ------------------------- AddTail Description: appends a node to the tail of a list Library: exec.library Offset: -$00F6 (-246) Modula-2 Module: Lists Syntax: AddTail(list, node) C: void AddTail(struct List *, struct Node *) Machine Language: AddTail(a0, a1) Modula-2: AddTail(list: ListPtr; node: NodePtr) Arguments: list = list header node = node to insert Result: none ------------------------- AddTask Description: adds a task to the system Library: exec.library Offset: -$011A (-282) Modula-2 Module: Tasks Syntax: AddTask(task, initialPC, finalPC) C: void AddTask(struct Task *, char *, char *) Machine Language: AddTask(a1, a2, a3) Modula-2: AddTask(task: TaskPtr; initialPC, finalPC:ADDRESS) Arguments: task = task control block initialPC = initial entry point finalPC = address of entry point of finalization code Result: none ------------------------- AddTOF Description: adds a task to the TopOfFrame (vertical-blanking interval) inter- rupt server chain Library: amiga.lib (linked library) Modula-2 Module: none Syntax: AddTOF(i, p, a) C: void AddTOF(struct Isrvstr *, APTR, APTR) Machine Language: pea a pea p pea i jsr _AddTOF add.l #12,sp Modula-2: not available Arguments: i = Isrvstr structure p = entry point of routine to call at every vertical blank a = array of long words that will receive routine's arguments Result: none ------------------------- AddVSprite Description: adds VSprite to GEL list Library: graphics.library Offset: -$0066 (-102) Modula-2 Module: Gels Syntax: AddVSprite(vSprite, rastPort) C: void AddVSprite(struct VSprite *, struct RastPort *) Machine Language: AddVSprite(a0, a1) Modula-2: AddVSprite(vSprite: VSpritePtr; rastPort: RastPortPtr) Arguments: vSprite = initialized VSprite structure rastPort = RastPort structure Result: none ------------------------- afp Description: converts an ASCII string into a fast floating point number Library: amiga.lib (linked library) Modula-2 Module: none Syntax: fnum = afp(string) C: float afp(char *) Machine Language: pea string jsr _afp ;fnum returned in d0/d1 addq.l #4,sp Modula-2: not available; use ConvStrToReal in RealConversions module Arguments: string = string to convert Result: fnum = floating point equivalent of string arguments ------------------------- Alert Description: alerts the user of a serious error Library: exec.library Offset: -$006C (-108) Modula-2 Module: Alerts Syntax: Alert(alertNum, flags) C: void Alert(long, char *) Machine Language: Alert(d7, a5) Modula-2: Alert(alertNum: LONGCARD; flags: LONGCARD) Arguments: alertNum = alert number flags = second part of Guru Meditation number (usually the ad- dress of the offending task) Result: none ------------------------- AllocAbs Description: allocates a block of memory from a specified location Library: exec.library Offset: -$00CC (-204) Modula-2 Module: Memory Syntax: memoryBlock = AllocAbs(byteSize, location) C: void *AllocAbs(long, void *) Machine Language: d0 = AllocAbs(d0, a1) Modula-2: AllocAbs(byteSize: LONGCARD; location: ADDRESS): ADDRESS Arguments: byteSize = size of desired block in bytes location = address where the memory must be Result: memoryBlock = pointer to allocated block; NULL if unsuccessful ------------------------- Allocate Description: allocates a block of memory Library: exec.library Offset: -$00BA (-186) Modula-2 Module: Memory Syntax: memoryBlock = Allocate(freeList, byteSize) C: void *Allocate(struct MemHeader *, long) Machine Language: d0 = Allocate(a0, d0) Modula-2: Allocate(freeList: MemHeaderPtr; byteSize: LONGCARD): ADDRESS Arguments: freeList = memory list header byteSize = size of desired block in bytes Result: memoryBlock = pointer to allocated block; NULL if unsuccessful. ------------------------- AllocBoardMem Description: allocates expansion board memory Library: expansion.library Offset: -$002A (-42) Modula-2 Module: Expansion Syntax: startSlot = AllocBoardMem(slotSpec) C: long AllocBoardMem(long) Machine Language: d0 = AllocBoardMem(d0) Modula-2: AllocBoardMem(slotSpec: INTEGER): INTEGER Arguments: slotSpec = number of slots to allocate Result: startSlot = slot allocated; -1 if unsuccessful ------------------------ AllocCList Description: allocates and initializes a clist Library: clist.library Offset: $0024 (-36) Modula-2 Module: none Syntax: cList = AllocCList(cLPool) C: long AllocCList(long) Machine Language: d0 = AllocCList(a1) Modula-2: not available Arguments: cLPool = initialized CListPool Result: cList = longword cList descriptor; negative if unsuccessful. ------------------------- AllocConfigDev Description: allocates a ConfigDev structure Library: expansion.library Offset: -$0030 (-48) Modula-2 Module: ConfigVars Syntax: configDev = AllocConfigDev( ) C: struct ConfigDev *AllocConfigDev(void) Machine Language: d0 = AllocConfigDev( ) Modula-2: AllocConfigDev( ): ConfigDevPtr Arguments: none Result: configDef = a valid ConfigDev structure; NULL if unsuccessful ------------------------- AllocEntry Description: allocates many regions of memory Library: exec.library Offset: -$00DE (-222) Modula-2 Module: Memory Syntax: memlist = AllocEntry(memlist) C: struct MemList *AllocEntry(stuct MemList *) Machine Language: d0 = AllocEntry(a0) Modula-2: AllocEntry(memList: MemListPtr): MemListPtr Arguments: memList = initialized cList pool Result: memList = different memList filled with allocated memory ------------------------ AllocExpansionMem Description: allocates expansion memory Library: expansion.library Offset: -$0036 (-54) Modula-2 Module: Expansion Syntax: startSlot = AllocExpansionMem(numSlots, slotOffset) C: CPTR AllocExpansionMem(long, long) Machine Language: d0 = AllocExpansionMem(d0, d1) Modula-2: AllocExpansionMem(numSlots, slot Offset: INTEGER): INTEGER Arguments: numSlots = number slots to allocate slotOffset = boundary offset Result: startSlot = slot allocated; -1 if unsuccessful ------------------------- AllocMem Description: allocates many regions of memory Library: exec.library Offset: -$00C6 (-198) Modula-2 Module: Memory Syntax: memoryBlock = AllocMem(byteSize, requirements) C: void *AllocMem(long, long) Machine Language: d0 = AllocMem(d0, d1) Modula-2: AllocMem(byteSize: LONGCARD; requirements: MemReqSet): ADDRESS Arguments: byteSize = size of desired block in bytes requirements = type of memory-MEMF_PUBLIC, MEMF_CHIP, MEMF_FAST, MEMB_CLEAR Result: memoryBlock = pointer to allocated block ------------------------- AllocRaster Description: allocates space for a bit plane Library: graphics.library Offset: -$01EC (-492) Modula-2 Module: Rasters Syntax: raster = AllocRaster(width, height) C: PLANEPTR AllocRaster(long, long) Machine Language: d0 = AllocRaster(d0, d1) Modula-2: AllocRaster(width, height: CARDINAL): PlanePtr Arguments: width = width of bitplane in pixels height = height of bitplane in pixels Result: raster = pointer to allocated memory; NULL if unsuccessful ------------------------- AllocRemember Description: calls AllocMem and creates a link node Library: intuition.library Offset: -$018C (-396) Modula-2 Module: Intuition Syntax: memoryBlock = AllocRemember(rememberKey, size, flags) C: char *AllocRemember(struct Remember *, long, long) Machine Language: d0 = AllocRemember(a0, d0, d1) Modula-2: AllocRemember(VAR rememberKey: RememberPrt; size: LONGCARD; flags: MemReqSet): ADDRESS Arguments: rememberKey = address of pointer to Remember structure size = size of desired block in bytes flags = type of memory-MEMF_PUBLIC, MEMF_CHIP, MEMF_FAST, MEMB_CLEAR Result: memoryBlock = pointer to allocated block ------------------------- AllocSignal Description: allocates a signal bit Library: exec.library Offset: -$014A (-330) Modula-2 Module: Tasks Syntax: signalNum = AllocSignal(signalNum) C: long AllocSignal(long) Machine Language: d0 = AllocSignal(d0) Modula-2: AllocSignal(signalNum: SIGNAL): SIGNAL Arguments: signalNum = desired signal number (0-31); -1 for no preference Result: signalNum = signal number allocated; -1 if no signal is available ------------------------- AllocTrap Description: allocates a processor trap vector Library: exec.library Offset: -$0156 (-342) Modula-2 Module: Tasks Syntax: trapNum = AllocTrap(trapNum) C: long AllocTrap(long) Machine Language: d0 = AllocTrap(d0) Modula-2: AllocTrap(trapNum: TRAP): TRAP Arguments: trapNum = desired trap number (0-15); -1 for no preference Result: trapNum = trap number allocated; -1 if no trap is available ------------------------- AllocWBObject Description: allocates a Workbench object Library: icon.library Offset: -$0042 (-66) Modula-2 Module: none Syntax: object = AllocWBObject( ) C: struct WBObject AllocWBObject(void) Machine Language: d0 = AllocWBObject( ) Modula-2: not available Arguments: none Result: object = the WBObject; NULL if unsuccessful ------------------------- AndRectRegion Description: performs a two-dimensional AND operation of a rectangle with a region, leaving the result in the region Library: graphics.library Offset: -$01F8 (-504) Modula-2 Module: Regions Syntax: AndRectRegion(region, rectangle) C: void AndRectRegion(struct Region *, struct Rectangle *) Machine Language: AndRectRegion(a0, a1) Modula-2: AndRectRegion(region: RegionPtr; rectangle: RectanglePtr) Arguments: region = Region structure rectangle = Rectangle structure Result: none ------------------------- AndRegionRegion Description: performs a two-dimensional AND operation of one region with a second region, leaving the result in second region Library: graphics.library Offset: -$0270 (-624) Modula-2 Module: Regions Syntax: success = AndRegionRegion(region1, region2) C: long AndRegionRegion(struct Region *, struct Region *) Machine Language: d0 = AndRegionRegion(a0, a1) Modula-2: AndRegionRegion(region1, region2: RegionPtr): BOOLEAN Arguments: region1 = Region structure region2 = Region structure Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- Animate Description: processes every AnimOb in the current animation list Library: graphics.library Offset: -$00A2 (-162) Modula-2 Module: Gels Syntax: Animate(anKey, rastPort) C: void Animate(long, struct RastPort *) Machine Language: Animate(a0, a1) Modula-2: Animate(ankey: ADDRESS; rastPort: RastPortPtr) Arguments: anKey = address of variable that points to the head AnimOb rastPort = RastPort structure Result: none ------------------------- AreaCircle (macro) Description: adds a circle to the list of points used to fill an area C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Areas Syntax: error = AreaCircle(rastPort, cx, cy, radius) C: long AreaCircle(struct RastPort *, long, long, long) Machine Language: not available, use AreaEllipse Modula-2: AreaCircle(rp: RastPortPtr; cx, cy, radius: INTEGER): INTEGER Arguments: rastPort = RastPort structure cx = horizontal coordinate of circle's center cy = vertical coordinate of circle's center radius = circle's radius Result: error = 0 if successful; -1 if no room left in list of points ------------------------- AreaDraw Description: adds a point to the list of points used to fill an area Library: graphics.library Offset: -$0102 (-258) Modula-2 Module: Areas Syntax: error = AreaDraw(rastPort, x, y) C: long AreaDraw(struct RastPort *, long, long) Machine Language: d0 = AreaDraw(a1, d0, d1) Modula-2: AreaDraw(rastPort: RastPortPtr; x, y: INTEGER): INTEGER Arguments: rastPort = RastPort structure x = horizontal coordinate of point y = vertical coordinate of point Result: error = 0 if successful; -1 if no room left in list of points ------------------------- AreaEllipse Description: adds an ellipse to the list of points used to fill an area Library: graphics.library Offset: -$00BA (-186) Modula-2 Module: Areas Syntax: error = AreaEllipse(rastPort, cx, cy, a, b) C: long AreaEllipse(struct RastPort *, long, long, long, long) Machine Language: d0 = AreaEllipse(a1, d0, d1, d2, d3) Modula-2: AreaEllipse(rastPort: RastPortPtr; cx, cy, a, b: INTEGER): INTEGER ------------------------- AttemptLockLayerRom Description: attempts to lock a Layer structure Library: graphics.library Offset: -$028E (-582) Modula-2 Module: Clip Syntax: success = AttemptLockLayerRom(layer) C: long AttemptLockLayerRom(struct Layer *) Machine Language: d0 = AttemptLockLayerRom(a5) Modula-2: AttemptLockLayerRom(layer: LayerPtr): BOOLEAN Arguments: layer = Layer structure to lock Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- AttemptSemaphore Description: attempts to obtain access to a SignalSemaphore structure Library: exec.library Offset: -$0240 (-576) Modula-2 Module: Semaphores Syntax: success = AttemptSemaphore(signalSemaphore) C: long AttemptSemaphore(struct SignalSemaphore *) Machine Language: d0 = AttemptSemaphore(a0) Modula-2: AttemptSemaphore(signalSemaphore: SignalSemaphorePtr): BOOLEAN Arguments: signalSemaphore = initialized SignalSemaphore structure Result: success = TRUE if successful; FALSE if another task is using specified SignalSemaphore structure ------------------------- AutoRequest Description: automatically creates and gets a response from a requester Library: intuition.library Offset: -$015C (-348) Modula-2 Module: Intuition Syntax: response = AutoRequest(window, bodyText, positiveText, negativeText, positiveFlags, negativeFlags, width, height) C: long AutoRequest(struct Window *, struct IntuiText *, struct IntuiText *, struct IntuiText *, long, long, long) Machine Language: d0 = AutoRequest(a0, a1, a2, a3, d0, d1, d2, d3) Modula-2: AutoRequest(window: WindowPtr; bodyText, positiveText, negativeText: IntuiTextPtr; positiveFlags, negativeFlags: IDCMPFlagsSet; width, height: INTEGER): BOOLEAN Arguments: window = Window structure bodyText = IntuiText structure positiveText = IntuiText structure negativeText = IntuiText structure positiveFlags = flags for the IDCMP negativeFlags = flags for the IDCMP width = width of requester height = height of requester Result: response = TRUE for a positive response; FALSE for a negative response ------------------------- AvailFonts Description: builds an array of all available fonts on disk and/or in memory Library: diskfont.library Offset: -$0024 (-36) Modula-2 Module: DiskFont Syntax: error = AvailFonts(buffer, bufBytes, types) C: long AvailFonts(char *, long, long) Machine Language: d0 = AvailFonts(a0, d0, d1) Modula-2: AvailFonts(buffer: ADDRESS; bufBytes: LONGCARD; types: AFTypeSet): LONGCARD Arguments: buffer = memory buffer used to hold the array bufBytes = size of buffer in bytes types = type of fonts to search for-AFF_MEMORY and/or AFF_DISK Result: error = 0 if successful, otherwise, error contains the number of additional bytes that must be added to the buffer size (bufBytes) to contain all of the font information ------------------------- AvailMem Description: returns memory available given certain requirements Library: exec.library Offset: -$00D8 (-216) Modula-2 Module: Memory Syntax: size = AvailMem(requirements) C: long AvailMem(long) Machine Language: d0 = AvailMem(d1) Modula-2: AvailMem(requirements: MemReqSet): LONGCARD Arguments: requirements = type of memory required-MEMF_PUBLIC, MEMF_CHIP, MEMF_FAST, MEMB_CLEAR Result: size = total free space remaining ------------------------- MISSING IN ORIGINAL TEXT!!!! ------------------------- Arguments: rastPort = RastPort structure cx = horizontal coordinate of ellipse's center cy = vertical coordinate of ellipse's center a = horizontal radius of ellipse (must be greater than O) b = vertical radius of ellipse (must be greater than O) Result: error = 0 if successful; -1 if no room left in list of points ------------------------- AreaEnd Description: fills an area using a list of vertices Library: graphics.library Offset: -$0108 (-264) Modula-2 Module: Areas Syntax: error = AreaEnd(rastPort) C: long AreaEnd(struct RastPort *) Machine Language: d0 = AreaEnd(a1) Modula-2: AreaEnd(rastPort: RastPortPtr): INTEGER Arguments: rastPort = RastPort structure Result: error = 0 if successful; -1 if unsuccessful ------------------------- AreaMove Description: closes the current polygon described by a table of vertices and de- fines the starting point for a new polygon Library: graphics.library Offset: -$00FC (-252) Modula-2 Module: Areas Syntax: error = AreaMove(rastPort, x, y) C: long AreaMove(struct RastPort *, long, long) Machine Language: d0 = AreaMove(a1, d0, d1) Modula-2: AreaMove(rastPort: RastPortPtr; x, y: INTEGER): INTEGER Arguments: rastPort = RastPort structure x = horizontal coordinate of point y = vertical coordinate of point Result: error = 0 if successful; -1 if no room left in list of points ------------------------- arnd Description: rounds a floating point number contained in an ASCII string Library: amiga.lib (linked library) Modula-2 Module: none Syntax: arnd(place, exp, string) C: void arnd(long, long, char *) Machine Language: pea string move.l #exp,-(sp) move.l #place,-(sp) jsr _arnd ;string contents are modified add.l #12,sp Modula-2: not available Arguments: place = number of desired decimal places exp = exponent value of number in string argument string = string containing number to round Result: string argument is modified to contain rounded number ------------------------- AskFont Description: puts text attributes of the current font in the specified TextAttr structure Library: graphics.library Offset: -$01DA (-474) Modula-2 Module: Text Syntax: AskFont(rastPort, textAttr) C: void AskFont(struct RastPort *, struct TextAttr *) Machine Language: AskFont(a1, a0) Modula-2: AskFont(rastPort: RastPortPtr; textAttr: TextAttrPtr) Arguments: rastPort = RastPort structure textAttr = TextAttr structure to be filled Result: returns results in textAttr argument ------------------------- AskSoftStyle Description: returns the soft style bits of the current font Library: graphics.library Offset: -$0054 (-84) Modula-2 Module: Text Syntax: enable = AskSoftStyle(rastPort) C: long AskSoftStyle(struct RastPort *) Machine Language: d0 = AskSoftStyle(a1) Modula-2: AskSoftStyle(rastPort: RastPortPtr): FontStyleSet Arguments: rastPort = RastPort structure Result: enable = valid style bits ------------------------- BeginIO Description: initiates an IO request like SendIO( ), but does not clear io_Flags field Library: amiga.lib (linked library) Modula-2 Module: IO Syntax: BeginIO(ioRequest) C: void BeginIO(struct IORequest *) Machine Language: pea ioRequest jsr _BeginIO addq.l #4,sp Modula-2: BeginIO(ioRequest: ADDRESS) Arguments: IORequest = initialized IORequest structure Result: none ------------------------- BeginRefresh Description: sets up a window for optimized refreshing Library: intuition.library Offset: -$0162 (-354) Modula-2 Module: Intuition Syntax: BeginRefresh(window) C: void BeginRefresh(struct Window *) Machine Language: BeginRefresh(a0) Modula-2: BeginRefresh(window: WindowPtr) Arguments: window = window that needs updating Result: none ------------------------- BeginUpdate Description: prepares to repair a damaged layer Library: layers.library Offset: -$004E (-78) Modula-2 Module: Layers Syntax: success = BeginUpdate(layer) C: long BeginUpdate(struct Layer *) Machine Language: d0 = BeginUpdate(a0) Modula-2: BeginUpdate(layer: LayerPtr): BOOLEAN Arguments: layer = Layer to be repaired Result: TRUE if successful; FALSE if unsuccessful ------------------------- BehindLayer Description: moves a layer behind other layers Library: layers.library Offset: -$0036 (-54) Modula-2 Module: Layers Syntax: success = BehindLayer(dummy, layer) C: long BehindLayer(struct Layer_Info, struct Layer *) Machine Language: d0 = BehindLayer(a0, a1) Modula-2: BehindLayer(layer: LayerPtr): BOOLEAN Arguments: dummy = unused layer = Layer to move behind other layers Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- BltBitMap Description: uses the blitter chip to move (blit) a rectangular region of bits from a BitMap to a BitMap Library: graphics.library Offset: -$001E (-30) Modula-2 Module: Blitter Syntax: planes = BltBitMap(scrBitMap, srcX, srcY, destBitMap, destX, destY, sizeX, sizeY, miniterm, mask, tempA) C: long BltBitMap(struct BitMap *, long, long, struct BitMap *, long, long, long, long, long, long, char *) Machine Language: d0 = BltBitMap(a0, d0, d1, a1, d2, d3, d4, d5, d6, d7, a2) Modula-2: BltBitMap(scrBitMap: BitMapPtr; srcX, srcY: INTEGER; destBitMap: BitMapPtr; destX, destY: INTEGER; sizeX, sizeY: INTEGER; miniterm: BYTE; mask: BITSET; tempA: ADDRESS): LONGCARD Arguments: scrBitMap = source BitMap structure srcX = horizontal coordinate of upper left corner of source rectangle srcY = vertical coordinate of upper left corner of source rectangle destBitMap = destination BitMap structure destX = horizontal coordinate of upper left corner of destination rectangle destY = vertical coordinate of upper left corner of destination rectangle sizeX = width of rectangle sizeY = height of rectangle miniterm = logic function to apply to rectangle mask = bit planes to be affected tempA = pointer to chip memory for one source line or NULL Result: planes = actual number of planes involved in blit ------------------------- BltBltMapRastPort Description: moves a rectangular region from a BitMap to a RastPort Library: graphics.library Offset: -$025E (-606) Modula-2 Module: Blitter Syntax: BltBitMapRastPort(srcBitMap, srcX, srcY, destRastPort, destX, destY, sizeX, sizeY, miniterm) C: void BltBitMapRastPort(struct BitMap *, long, long, struct RastPort *, long, long, long, long, long) Machine Language: BltBitMapRastPort(a0, d0, d1, a1, d2, d3, d4, d5, d6) Modula-2: BltBitMapRastPort(srcBitMap: BitMapPtr; srcX, srcY: INTEGER; destRastPort: RastPortPtr; destX, destY: INTEGER; sizeX, sizeY: INTEGER; miniterm: BYTE) Arguments: srcBitMap = source BitMap structure srcX = horizontal coordinate of upper left corner of source rectangle srcY = vertical coordinate of upper left corner of source rectangle destRastPort = destination RastPort structure destX = horizontal coordinate of upper left corner of destination rectangle destY = vertical coordinate of upper left corner of destination rectangle sizeX = width of rectangle sizeY = height of rectangle miniterm = logic function to apply to rectangle Result: none ------------------------- BltClear Description: fills a section of chip memory with zeros Library: graphics.library Offset: -$012C (-300) Modula-2 Module: Blitter Syntax: BltClear(memBlock, byteCount, flags) C: void BltClear(char *, long, long) Machine Language: BltClear(a1, d0, d1) Modula-2: BltClear(memBlock: ADDRESS; byteCount: LONGCARD; flags: BltClearFlagSet) Arguments: memBlock = memory to clear (must start on a word boundary) byteCount = number of bytes to clear flags = set bit 0 to force function to wait until memory is cleared; set bit 1 if byteCount is to be interpreted as the number of rows and bytes per row to clear; clear bit 1 if byteCount is to be inter- preted as an even number of bytes Result: none ------------------------- BltMaskBitMapRastPort Description: moves a rectangular region from a BitMap to a RastPort through a mask Library: graphics.library Offset: -$027C (-636) Modula-2 Module: Blitter Syntax: BltMaskBitMapRastPort(srcBitMap, srcX, srcY, destRastPort, destX, destY, sizeX, sizeY, miniterm, mask) C: void BltMaskBitMapRastPort(struct BitMap *, long, long, struct RastPort *, long, long, long, long, long, APTR) Machine Language: BltMaskBitMapRastPort(a0, d0, d1, a1, d2, d3, d4, d5, d6, a2) Modula-2: BltMaskBitMapRastPort(srcBitMap: BitMapPtr; srcX, srcY: INTE- GER; destRastPort: RastPortPtr; destX, destY: INTEGER; sizeX, sizeY: INTEGER; miniterm: BYTE; mask: PlanePtr) Arguments: srcBitMap = source BitMap structure srcX = horizontal coordinate of upper left corner of source rectangle srcY = vertical coordinate of upper left corner of source rectangle destRastPort = destination RastPort structure destX = horizontal coordinate of upper left corner of destination rectangle destY = vertical coordinate of upper left corner of destination sizeX = width of rectangle sizeY = height of rectangle miniterm = logic function to apply to rectangle mask = pointer to bit-plane mask Result: none ------------------------- BltPattern Description: draws through a mask using standard drawing rules Library: graphics.library Offset: -$0138 (-312) Modula-2 Module: Blitter Syntax: BltPattern(destRastPort, pattern, x1, y1, x2, y2, width) C: void BltPattern(struct RastPort *, struct RastPort *, long, long, long, long, long) Machine Language: BltPattern(a1, a0, d0, d1, d2, d3, d4) Modula-2: BltPattern(destRastPort: RastPortPtr; pattern: ADDRESS; x1, y1: INTEGER; x2, y2: INTEGER; width: INTEGER) Arguments: destRastPort = destination RastPort pattern = two-dimensional mask pattern x1 = horizontal coordinate of upper left corner in destination RastPort y1 = vertical coordinate of upper left corner in destination RastPort x2 = horizontal coordinate of lower right corner in destination RastPort y2 = vertical coordinate of lower right corner in destination RastPort width = width of mask in bytes Result: none ------------------------- BltTemplate Description: "cookie cuts" a shape in a rectangle to a RastPort Library: graphics.library Offset: -$0024 (-36) Modula-2 Module: Blitter Syntax: BltTemplate(source, srcX, srcMod, destRastPort, destX, destY, sizeX, sizeY) C: void BltTemplate(char *, long, long, struct RastPort *, long, long, long, long) Machine Language: BltTemplate(a0, d0, d1, a1, d2, d3, d4, d5) Modula-2: BltTemplate(source: PlanePTR; srcX, srcMod: INTEGER; destRastPort: RastPortPtr; destX, destY: INTEGER; sizeX, sizeY: INTEGER) (changes) Arguments: source = template mask srcX = horizontal offset into template mask (0-15) srcMod = number of bytes per row in template mask destRastPort = destination RastPort destX = horizontal coordinate of upper left corner in destination RastPort destY = vertical coordinate of upper left corner in destination RastPort sizeX = width of rectangular template sizeY = height of rectangular template Result: none ------------------------- BNDRYOFF (macro) Description: turns boundary mode off C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Pens Syntax: BNDRYOFF(rastPort) C: void BNDRYOFF(struct RastPort *) Machine Language: not available Modula-2: BNDRYOFF(rastPort: RastPortPtr) Arguments: rastPort = RastPort structure Result: none ------------------------- BuildSysRequest Description: builds and displays a system requester Library: intuition.library Offset: -$0168 (-360) Modula-2 Module: Intuition Syntax: window = BuildSysRequest(window, bodyText, positiveText, negativeText, flags, width, height) C: struct Window *BuildSysRequest(struct Window *, struct IntuiText *, struct IntuiText *, struct IntuiText *, long, long, long) Machine Language: d0 = BuildSysRequest(a0, a1, a2, a3, d0, d1, d2) Modula-2: BuildSysRequest(window: WindowPtr; bodyText, positiveText, negativeText: IntuiTextPtr; flags: IDCMPFlagsSet; width, height: INTEGER): ADDRESS Arguments: window = Window to contain requester bodyText = IntuiText structure containing requester's main text positiveText = IntuiText structure containing text for positive gadget negativeText = IntuiText structure containing text for negative gadget flags = IDCMP flags for initialization of window containing requester width = requester width height = requester height Result: window = pointer to window containing requester; if requester could not be opened, DisplayAlert( ) is called and this function re- turns TRUE if the left mouse button is pressed and FALSE if the right mouse button is pressed ------------------------- BumpRevision Description: creates a new name for the copy of a file, directory, or disk Library: icon.library Offset: -$006C (-108) Modula-2 Module: Icon Syntax: newname = BumpRevision(newbuf, oldname) C: long BumpRevision(char *, char *) Machine Language: d0 = BumpRevision(a0, a1) Modula-2: BumpRevision(newbuf, oldname: STRPTR) Arguments: newbuf = buffer to contain the new name (must be at least 31 characters long) oldname = old name Result: newname = pointer to the new name contained in newbuf ------------------------- Cause Description: causes a software interrupt Library: exec.library Offset: -$00B4 (-180) Modula-2 Module: Interrupts Syntax: Cause(interrupt) C: void Cause(struct Interrupt *) Machine Language: Cause(a1) Modula-2: Cause(interrupt: InterruptPtr) Arguments: interrupt = initialized interrupt node Result: none ------------------------- CBump Description: moves to the next position in user copper list Library: exec.library Offset: -$016E (-366) Modula-2 Module: Copper Syntax: CBump(copList) C: void CBump(struct UCopList *) Machine Language: CBump(a1) Modula-2: CBump(copList: UCopListPtr) Arguments: copList = UCopList structure Result: none ------------------------- CEND (macro) Description: adds the final instruction to a user copper list C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Copper Syntax: CEND(copList) C: void CEND(struct UCopList *) Machine Language: not available Modula-2: CEND(VAR copList: UCopList) Arguments: copList = UCopList structure Result: none ------------------------ ChangeSprite Description: changes the shape of a sprite Library: graphics.library Offset: -$01A4 (-420) Modula-2 Module: Sprites Syntax: ChangeSprite(viewPort, simpleSprite, newdata) C: void ChangeSprite(struct ViewPort *, struct SimpleSprite *, short *) Machine Language: ChangeSprite(a0, a1, a2) Modula-2: ChangeSprite(viewPort: ViewPortPtr; simpleSprite: SimpleSpritePtr; newdata: ADDRESS) Arguments: viewPort = ViewPort structure simpleSprite = initialized SimpleSprite structure newdata = table of sprite shape data Result: none ------------------------- CheckIO Description: gets the status of an IO request Library: exec.library Offset: -$01D4 (-468) Modula-2 Module: IO Syntax: status = CheckIO(ioRequest) C: long CheckIO(struct IORequest *) Machine Language: d0 = CheckIO(a1) Modula-2: CheckIO(ioRequest: ADDRESS): ADDRESS Arguments: ioRequest = IORequest block Result: status = NULL if I/O is still in progress; pointer to IORequest block if I/O has completed ------------------------- CINIT (macro) Description: initializes a user copper list C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Copper Syntax: copList = CINIT(copList, num) C: struct UCopList *CINIT(struct UCopList *, short) Machine Language: not available Modula-2: CINIT(copList: UCopListPtr; num: CARDINAL): UCopListPtr Arguments: copList = UCopList structure num = number of instructions buffer must hold Result: copList = pointer to an initialized UCopList structure, ready to accept copper instructions ------------------------- ClearDMRequest Description: clears the DMRequest of a window Library: intuition.library Offset: -$0030 (-48) Modula-2 Module: Intuition Syntax: success = ClearDMRequest(window) C: long ClearDMRequest(struct Window *) Machine Language: d0 = ClearDMRequest(a0) Modula-2: ClearDMRequest(window: WindowPtr): BOOLEAN Arguments: window = window from which DMRequest is to be cleared Result: success = TRUE if successful; FALSE if unsuccessful (DMRequest is still in use) ------------------------- ClearEOL Description: clears from the current position to the end of the line Library: graphics.library Offset: -$002A (-42) Modula-2 Module: Text Syntax: ClearEOL(rastPort) C: void ClearEOL(struct RastPort *) Machine Language: ClearEOL(a1) Modula-2: ClearEOL(rastPort: RastPortPtr) Arguments: rastPort = RastPort structure to clear Result: none ------------------------- ClearMenuStrip Description: clears (detaches) a window's menu strip Library: intuition.library Offset: -$0036 (-54) Modula-2 Module: Intuition Syntax: ClearMenuStrip(window) C: void ClearMenuStrip(struct Window *) Machine Language: ClearMenuStrip(a0) Modula-2: ClearMenuStrip(window: WindowPtr) Arguments: window = Window structure Result: none ------------------------- ClearPointer Description: returns the mouse pointer to its default shape Library: intuition.library Offset: -$003C (-60) Modula-2 Module: Intuition Syntax: ClearPointer(region) C: void ClearPointer(struct Region *) Machine Language: ClearPointer(a0) Modula-2: ClearPointer(window: WindowPtr) Arguments: window = Window structure Result: none ------------------------- ClearRectRegion Description: performs a two-dimensional clearing operation of a clipping rec tangle with a region, leaving the result in the region Library: graphics.library Offset: -$020A (-522) Modula-2 Module: Regions Syntax: success = ClearRectRegion(region, rectangle) C: long ClearRectRegion(struct Region *, struct Rectangle *) Machine Language: d0 = ClearRectRegion(a0, a1) Modula-2: ClearRectRegion(region: RegionPtr; rectangle: RectanglePtr): BOOLEAN Arguments: region = Region to clear rectangle = Rectangle to be used as the clipping rectangle Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- ClearRegion Description: removes all rectangles from a region Library: graphics.library Offset: -$0210 (-528) Modula-2 Module: Regions Syntax: ClearRegion(region) C: void ClearRegion(struct Region *) Machine Language: ClearRegion(a0) Modula-2: ClearRegion(region: RegionPtr) Arguments: region = Region to clear Result: none ------------------------- ClearScreen Description: clears from the current position to the end of the RastPort Library: graphics.library Offset: -$0030 (-48) Modula-2 Module: Text Syntax: ClearScreen(rastPort) C: void ClearScreen(struct RastPort *) Machine Language: ClearScreen(a1) Modula-2: ClearScreen(rastPort: RastPortPtr) Arguments: rastPort = RastPort to clear Result: none ------------------------- ClipBlit Description: copies bit-map data (and optionally manipulates) from one RastPort to another Library: graphics.library Offset: -$0228 (-552) Modula-2 Module: Blitter Syntax: ClipBlit(scrRastPort, srcX, srcY, destRastPort, destX, destY, sizeX, sizeY, miniterm) C: void ClipBlit(struct RastPort * long, long, struct RastPort *, long, long, long, long, long) Machine Language: ClipBlit(a0, d0, d1, a1, d2, d3, d4, d5, d6) Modula-2: ClipBlit(scrRPort: RastPortPtr; srcX, srcY: INTEGER; destRPort: RastPortPtr; destX, destY: INTEGER; sizeX, sizeY: INTEGER; miniterm: BYTE) Arguments: scrRastPort = source RastPort structure srcX = horizontal coordinate of upper left corner of source rectangle srcY = vertical coordinate of upper left corner of source rectangle destRastPort = destination RastPort structure destX = horizontal coordinate of upper left corner of destination rectangle destY = vertical coordinate of upper left corner of destination rectangle sizeX = width of rectangle sizeY = height of rectangle miniterm = logic function to apply to rectangle Result: none ------------------------- Close Description: closes an open file Library: dos.library Offset: -$0024 (-36) Modula-2 Module: DOS Syntax: Close(file) C: void Close(BPTR) Machine Language: Close(d1) Modula-2: Close(file: FileHandle) Arguments: file = BCPL pointer to file handle of file to close Result: none ------------------------- CloseDevice Description: terminates access to a device Library: exec.library Offset: -$01C2 (-450) Modula-2 Module: Devices Syntax: CloseDevice(ioRequest) C: void CloseDevice(struct IORequest *) Machine Language: CloseDevice(a1) Modula-2: CloseDevice(ioRequest: ADDRESS) Arguments: ioRequest = IORequest structure Result: none ------------------------- CloseFont Description: tells the system that an opened font is no longer in use Library: graphics.library Offset: -$004E (-78) Modula-2 Module: Text Syntax: CloseFont(font) C: void CloseFont(struct TextFont *) Machine Language: CloseFont(a1) Modula-2: CloseFont(textfont: TextFontPtr) Arguments: font = font descriptor as returned by OpenFont( ) or OpenDiskFont( ) Result: none ------------------------- CloseLibrary Description: tells the system that an opened library is no longer in use Library: exec.library Offset: -$019E (-414) Modula-2 Module: Libraries Syntax: CloseLibrary(library) C: void CloseLibrary(struct Library *) Machine Language: CloseLibrary(a1) Modula-2: CloseLibrary(library: LibraryPtr) Arguments: library = base address of a library, as returned by OpenLibrary( ) Result: none ------------------------- CloseScreen Description: closes an Intuition screen Library: intuition.library Offset: -$0042 (-66) Modula-2 Module: Intuition Syntax: CloseScreen(screen) C: void CloseScreen(struct Screen *) Machine Language: CloseScreen(a0) Modula-2: CloseScreen(screen: ScreenPtr) Arguments: screen = screen to close Result: none ------------------------- CloseWindow Description: closes an Intuition window Library: intuition.library Offset: -$0048 (-72) Modula-2 Module: Intuition Syntax: CloseWindow(window) C: void CloseWindow(struct Window *) Machine Language: CloseWindow(a0) Modula-2: CloseWindow(window: WindowPtr) Arguments: window = window to close Result: none ------------------------- CloseWorkBench Description: attempts to close the Workbench screen Library: intuition.library Offset: -$004E (-78) Modula-2 Module: Intuition Syntax: success = CloseWorkBench( ) C: long CloseWorkBench(void) Machine Language: d0 = CloseWorkBench( ) Modula-2: CloseWorkBench( ): BOOLEAN Arguments: none Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- CMove Description: appends a copper move instruction to a user copper list without bumping the copper instruction pointer to the next instruction Library: graphics.library Offset: -$0174 (-372) Modula-2 Module: Copper Syntax: CMove(copList, r, v) C: void CMove(struct UCopList *, long, long) Machine Language: CMove(a1, d0, d1) Modula-2: CMove(copList: UCopListPtr; r: ADDRESS; v: WORD) Arguments: copList = UCopList structure a = address of hardware register to receive value v = value to store in hardware register Result: none ------------------------- CMOVE (macro) Description: appends a copper move instruction to a user copper list and bumps the copper instruction pointer to the next instruction C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Copper Syntax: CMOVE(copList, r, v) C: void CMOVE(struct UCopList *, APTR, short) Machine Language: not available Modula-2: CMOVE(copList: UCopListPtr; r: ADDRESS; v: WORD) Arguments: copList = UCopList structure a = address of hardware register to receive value v = value to store in hardware register Result: none ------------------------- ConcatCList Description: concatenates two character lists Library: clist.library Offset: -$009C (-156) Modula-2 Module: none Syntax: error = ConcatCList(srcCList, destCList) C: long ConcatCList(long, long) Machine Language: d0 = ConcatCList(a0, a1) Modula-2: not available Arguments: srcCList = source character list destCList = destination character list Result: error = Zero if successful; Nonzero if unsuccessful (out of memory) ------------------------- ConfigBoard Description: configures an expansion board Library: expansion.library Offset: -$003C (-60) Modula-2 Module: Expansion Syntax: error = ConfigBoard(board, configDev) C: long ConfigBoard(long, long) Machine Language: d0 = ConfigBoard(a0, a1) Modula-2: ConfigBoard(board: ADDRESS; configDev: ADDRESS): BOOLEAN Arguments: board = base address of expansion board (most likely E_EXPANSIONBASE) configDev = initialized ConfigDev structure Result: error = nonzero if unsuccessful ------------------------- ConfigChain Description: configures the entire system Library: expansion.library Offset: -$0042 (-66) Modula-2 Module: Expansion Syntax: error = ConfigChain(baseAddr) C: long ConfigChain(long) Machine Language: d0 = ConfigChain(a0) Modula-2: ConfigChain(baseAddr: ADDRESS): BOOLEAN Arguments: baseAddr = base address (most likely E_EXPANSIONBASE) Result: error = nonzero if unsuccessful ------------------------- CopyCList Description: copies a character list to a new character list Library: clist.library Offset: -$0090 (-144) Modula-2 Module: none Syntax: cList = CopyCList(cList) C: long CopyCList(long) Machine Language: d0 = CopyCList(a0) Modula-2: not available Arguments: cList = original character list Result: cList = new character list; Negative is unsuccessful (not enough memory) ------------------------- CopyMem Description: copies the contents of RAM from one location to another Library: exec.library Offset: -$0270 (-624) Modula-2 Module: Memory Syntax: CopyMem(srcPointer, destPointer, size) C: void CopyMem(char *, char *, long) Machine Language: CopyMem(a0, a1, d0) Modula-2: CopyMem(srcPointer, destPointer: ADDRESS; size: LONGCARD) Arguments: srcPointer = pointer to memory block to be copied destPointer = pointer to destination memory block size = size of memory block in bytes Result: none ------------------------- CopyMemQuick Description: performs an optimized copy of RAM with some restrictions Library: exec.library Offset: -$0276 (-630) Modula-2 Module: Memory Syntax: CopyMemQuick(srcPointer, destPointer, size) C: void CopyMemQuick(char *, char *, long) Machine Language: CopyMemQuick(a0, a1, d0) Modula-2: CopyMemQuick(srcPointer, destPointer: ADDRESS; size: LONGCARD) Arguments: srcPointer = pointer to the long-word aligned memory block to be copied destPointer = pointer to the long-word aligned destination mem- ory block size = size of memory block in bytes Result: none ------------------------- CopySBitMap Description: copies all bits from a SuperBitMap into the Layer bitmap Library: graphics.library Offset: -$01C2 (-450) Modula-2 Module: Clip Syntax: CopySBitMap(layer) C: void CopySBitMap(struct Layer *) Machine Language: CopySBitMap(a0) Modula-2: CopySBitMap(layer: LayerPtr) Arguments: layer = pointer to a locked Layer that has a SuperBitMap Result: none ------------------------- CreateBehindlayer Description: creates a new layer behind all existing layers Library: layers.library Offset: -$002A (-42) Modula-2 Module: Layers Syntax: layer = CreateBehindLayer(layerInfo, bitMap, x0, y0, x1, y1, flags, superBitMap) C: struct Layer *CreateBehindLayer(struct LayerInfo *, struct Bit- Map *, long, long, long, long, long, struct BitMap *) Machine Language: d0 = CreateBehindLayer(a0, a1, d0, d1, d2, d3, d4, a2) Modula-2: CreateBehindLayer(layerInfo: LayerInfoPtr; bitMap: BitMapPtr; x0, y0, x1, y1: LONGINT; flags: LayerFlagSet; superBitMap: BitMapPtr): LayerPtr Arguments: layerInfo = info structure of Layer to create bitMap = common BitMap used by all Layers x0 = horizontal coordinate of upper left corner of Layer y0 = vertical coordinate of upper left corner of Layer x1 = horizontal coordinate of lower right corner of Layer y1 = vertical coordinate of lower right corner of Layer flags = type of Layer superBitMap = NULL or a SuperBitMap Result: layer = pointer to Layer structure if successful; NULL if unsuccessful ------------------------- CreateDir Description: creates a new directory Library: dos.library Offset: -$0078 (-120) Modula-2 Module: DOS Syntax: lock = CreateDir(name) C: BPTR CreateDir(char *) Machine Language: d0 = CreateDir(d1) Modula-2: CreateDir(name: STRPTR): FileLock Arguments: name = NULL terminate string that specifies the new directory name Result: lock = BCPL pointer to a lock ------------------------- CreateExtIO Description: allocates memory for and initializes an IO request block Library: amiga.lib (linked library) Modula-2 Module: IOUtils Syntax: block = CreateExtIO(ioReplyPort, size) C: struct IORequest *CreateExtIO(struct MsgPort *, long) Machine Language: move.l #size,-(sp) pea ioReplyPort jsr _CreateExtIO ;block returned in d0 addq.l #8,sp Modula-2: CreateExtIO(ioReplyPort: MsgPortPtr; size: CARDINAL): ADDRESS Arguments: ioReplyPort = initialized MsgPort size = IORequest block size Result: block = pointer to newly created IORequest block; NULL if un- successful (not enough memory) ------------------------- CreatePort Description: allocates memory for and initializes a message port Library: amiga.lib (linked library) Modula-2 Module: PortUtils Syntax: port = CreatePort(name, pri) C: struct MsgPort *CreatePort(char *, long) Machine Language: move.l #pri,-(sp) pea name jsr _CreatePort ;port returned in d0 addq.l #8,sp Modula-2: CreatePort(name: STRPTR; pri: INTEGER): MsgPortPtr Arguments: name = name of public port to create; NULL for private port pri = priority to assign to port Result: port = pointer to newly created message port; NULL if unsuc- cessful (not enough memory) ------------------------- CreateProc Description: creates a new process Library: dos.library Offset: -$008A (-138) Modula-2 Module: DOSProcess Syntax: process = CreateProc(name, pri, segment, stackSize) C: struct MsgPort *CreateProc(char *, long, BPTR, long) Machine Language: d0 = CreateProc(d1, d2, d3, d4) Modula-2: CreateProc(name: STRPTR; pri: LONGINT; segment: BPTR; stackSize: LONGINT): ProcessID Arguments: name = NULL terminated string that specifies the new process name priority = priority to be given to process segment = segment list, as returned by LoadSeg( ) stackSize = size of root stack in bytes Result: process = pointer to newly created IORequest block; NULL if un- successful (not enough memory) ------------------------- CreateTask Description: creates a task Library: amiga.lib (linked library) Modula-2 Module: TaskUtils Syntax: task = CreateTask(name, pri, initPC, stackSize) C: struct Task *CreateTask(char *, long, _fptr, long) Machine Language: move.l #stackSize,-(sp) pea initPC move.l #pri,-(sp) pea name jsr _CreateTask ;task returned in d0 add.l #16,sp Modula-2: CreateTask(name: STRPTR; pri: INTEGER; initP C: PROC; stackSize: LONGCARD): TaskPtr Arguments: name = name of task pri = exec task priority (-128 through 127, usually 0) stackSize = size of stack in bytes Result: task = pointer to newly created task; NULL if unsuccessful (not enough memory) ------------------------- CreateUpfrontLayer Description: creates a new layer on top of all existing layers Library: layers.library Offset: -$0024 (-36) Modula-2 Module: Layers Syntax: layer = CreateUpfrontLayer(layerInfo, bitMap, x0, y0, x1, y1, flags, superBitMap) C: struct Layer *CreateUpfrontLayer(struct Layer_Info *, struct Bit- Map *, long, long, long, long, long, struct BitMap *) Machine Language: d0 = CreateUpfrontLayer(a0, a1, d0, d1, d2, d3, d4, a2) Modula-2: CreateUpfrontLayer(layerInfo: LayerInfoPtr; bitMap: BitMapPtr; x0, y0, x1, y1: LONGINT; flags: LayerFlagSet; superBitMap: BitMapPtr): LayerPtr Arguments: layerInfo = info structure of Layer to create bitMap = common BitMap used by all Layers x0 = horizontal coordinate of upper left corner of Layer y0 = vertical coordinate of upper left corner of Layer x1 = horizontal coordinate of lower right corner of Layer y1 = vertical coordinate of lower right corner of Layer flags = type of Layer superBitMap = NULL or pointer to SuperBitMap Result: layer = pointer to Layer structure if successful; NULL if unsuccessful ------------------------- CurrentDir Description: changes the current directory and returns the old current directory Library: dos.library Offset: -$007E (-126) Modula-2 Module: DOS Syntax: oldlock = CurrentDir(lock) C: BPTR CurrentDir(BPTR) Machine Language: d0 = CurrentDir(d1) Modula-2: CurrentDir(lock: FileLock): FileLock Arguments: lock = BCPL pointer to lock associated with new current directory Result: oldlock = BCPL pointer to lock associated with old directory ------------------------- CurrentTime Description: returns the current system time Library: intuition.library Offset: -$0054 (-84) Modula-2 Module: Intuition Syntax: CurrentTime(seconds, micros) C: void CurrentTime(long *, long *) Machine Language: CurrentTime(d0, d1) Modula-2: CurrentTime(VAR seconds, micros: LONGCARD) Arguments: seconds = pointer to four-byte (LONG) variable to receive sec- onds value micros = pointer to four-byte (LONG) variable to receive micro- seconds value Result: returned in seconds and micros arguments ------------------------- CWait Description: appends copper wait instruction to a user copper list without bumping the copper instruction pointer to the next instruction Library: graphics.library Offset: -$017A (-378) Modula-2 Module: CopperUtil Syntax: CWait(copList, vert, horiz) C: void CWait(struct UCopList *, short, short) Machine Language: not available Modula-2: CWait(copList: UCopListPtr; vert, horiz: INTEGER) Arguments: copList = UCopList structure vert = vertical beam position relative to top of ViewPort horiz = horizontal beam position (must be less than 223) Result: none ------------------------- CWAIT (macro) Description: appends copper wait instruction to a user copper list and bumps the copper instruction pointer to the next instruction C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: CopperUtil Syntax: CWAIT(copList, vert, horiz) C: void CWAIT(struct UCopList *, short, short) Machine Language: not available Modula-2: CWAIT(copList: UCopListPtr; vert, horiz: INTEGER) Arguments: copList = UCopList structure vert = vertical beam position relative to top of ViewPort horiz = horizontal beam position (must be less than 223) Result: none ------------------------- DateStamp Description: returns the current date and time in internal format Library: dos.library Offset: -$00C0 (-192) Modula-2 Module: DOS Syntax: DateStamp(v) C: long *DateStamp(long *) Machine Language: DateStamp(d1) Modula-2: DateStamp(v: DateStampRecPtr) Arguments: v = pointer to the first element of an array of three long words Result: v argument points to result in RAM ------------------------- dbf Description: converts a fast floating point dual-binary number to plain fast floating point format Library: amiga.lib (linked library) Modula-2 Module: none Syntax: fnum = dbf(exp, mant) C: float dbf(long, long) Machine Language: move.l #mant,-(sp) move.l #exp,-(sp) jsr _dfb ;fnum returned in d0/d1 addq.l #8,sp Modula-2: not available Arguments: exp = 16 bit integer representing the sign (bit 16 equals 0 for positive or 1 for negative) and base ten exponent (bits 0-15) mant = integer representing the mantissa Result: fnum = floating point equivalent of value specified by exp and mant arguments ------------------------- Deallocate Description: deallocates a block of previously allocated memory Library: exec.library Offset: -$00C0 (-192) Modula-2 Module: Memory Syntax: Deallocate(freeList, memoryBlock, byteSize) C: void Deallocate(struct MemHeader *, void *, long) Machine Language: Deallocate(a0, a1, d0) Modula-2: Deallocate(freeList: MemHeaderPtr; memoryBlock: ADDRESS; byteSize: LONGCARD) Arguments: freeList = memory list header memoryBlock = memory block to deallocate byteSize = size of memory block in bytes Result: none ------------------------- Debug Description: runs the system debugger or the debugger installed by SetFunction Library: exec.library Offset: -$0072 (-114) Modula-2 Module: Exec Syntax: Debug(num) C: void Debug(long) Machine Language: Debug(d0) Modula-2: Debug(num: LONGCARD) Arguments: num = should be set to 0 Result: none ------------------------- Delay Description: delays a process for a specified amount of time Library: dos.library Offset: -$00C6 (-198) Modula-2 Module: DOSProcess Syntax: Delay(ticks) C: void Delay(long) Machine Language: Delay(d1) Modula-2: Delay(ticks: LONGINT) Arguments: ticks = number of ticks to wait (50 ticks per second) Result: none ------------------------- DeleteExtIO Description: returns memory allocated by CreateExtIO Library: amiga.lib (linked library) Modula-2 Module: IOUtils Syntax: DeleteExtIO(ioRequest, size) C: void DeleteExtIO(struct IORequest *, long) Machine Language: move.l #size,-(sp) pea ioRequest jsr _DeleteExtIO addq.l #4,sp Modula-2: DeleteExtIO(ioReq: ADDRESS; size: CARDINAL) Arguments: ioRequest = IORequest block to delete size = size of IORequest block in bytes Result: none ------------------------- DeleteFile Description: deletes a file or directory Library: dos.library Offset: -$0048 (-72) Modula-2 Module: DOS Syntax: success = DeleteFile(name) C: long DeleteFile(char *) Machine Language: d0 = DeleteFile(d1) Modula-2: DeleteFile(name: STRPTR): BOOLEAN Arguments: name = NULL terminated string that specifies the file to delete Result: TRUE if successful; FALSE if unsuccessful ------------------------- DeleteLayer Description: deletes a layer from a layer list Library: layers.library Offset: -$005A (-90) Modula-2 Module: Layers Syntax: success = DeleteLayer(dummy, layer) C: long DeleteLayer(struct Layer_Info, struct Layer *) Machine Language: d0 = DeleteLayer(a0, a1) Modula-2: DeleteLayer(layer: LayerPtr): BOOLEAN Arguments: dummy = unused layer = layer to delete Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- DeletePort Description: frees a message port created by CreatePort( ) Library: amiga.lib (linked library) Modula-2 Module: PortUtils Syntax: DeletePort(msgPort) C: void DeletePort(struct MsgPort *) Machine Language: pea msgPort jsr _DeletePort addq.l #4,sp Modula-2: DeletePort(msgPort: MsgPortPtr) Arguments: msgPort = message port to delete Result: none ------------------------- DeleteTask Description: deletes a task created with CreateTask( ) Library: amiga.lib (linked library) Modula-2 Module: TaskUtils Syntax: DeleteTask(task) C: void DeleteTask(struct Task *) Machine Language: pea task jsr _DeleteTask addq.l #4,sp Modula-2: DeleteTask(task: TaskPtr) Arguments: task = Task to delete Result: none ------------------------- DeviceProc Description: returns the process identifier of specified process Library: dos.library Offset: -$00AE (-174) Modula-2 Module: DOSProcess Syntax: process = DeviceProc(name) C: struct MsgPort *DeviceProc(char *) Machine Language: d0 = DeviceProc(d1) Modula-2: DeviceProc(name: STRPTR): ProcessID Arguments: name = NULL terminated string that specifies the device name Result: process = BCPL pointer to a process; NULL if unsuccessful ------------------------- Disable Description: disables interrupt processing Library: exec.library Offset: -$0078 (-120) Modula-2 Module: Interrupts Syntax: Disable( ) C: void Disable(void) Machine Language: Disable( ) Modula-2: Disable( ) Arguments: none Result: none ------------------------- DisownBlitter Description: frees blitter for use by other programs Library: graphics.library Offset: -$01CE (-462) Modula-2 Module: Blitter Syntax: DisownBlitter( ) C: void DisownBlitter(void) Machine Language: DisownBlitter( ) Modula-2: DisownBlitter( ) Arguments: none Result: none ------------------------- DisplayAlert Description: creates an Alert Library: intuition.library Offset: -$005A (-90) Modula-2 Module: Intuition Syntax: response = DisplayAlert(alertNumber, message, height) C: long DisplayAlert(long, char *, long) Machine Language: d0 = DisplayAlert(d0, a0, d1) Modula-2: DisplayAlert(alertNumber: LONGCARD; message: ADDRESS; height: CARDINAL): BOOLEAN Arguments: alertNumber = AlertMessage number message = NULL terminated Alert message string height = minimum display lines required for your message Result: response = TRUE or FALSE, depending on alert type and user response ------------------------- DisplayBeep Description: flashes the video display and emits a beep Library: intuition.library Offset: -$0060 (-96) Modula-2 Module: Intuition Syntax: DisplayBeep(screen) C: void DisplayBeep(struct Screen *) Machine Language: DisplayBeep(a0) Modula-2: DisplayBeep(screen: ScreenPtr) Arguments: screen = screen to beep Result: none ------------------------- DisposeFontContents (available in library version 34) Description: frees the array of FontContents returned by NewFontContents( ) Library: diskfont.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: DisposeFontContents(fontContentsHeader) C: void DisposeFontContents(struct FontContentsHeader *) Machine Language: DisposeFontContents(a1) Modula-2: not available Arguments: fontContentsHeader = FontContentsHeader as returned by NewFontContents( ) Result: none ------------------------- DisposeLayerInfo Description: returns memory used by a LayerInfo structure Library: layers.library Offset: -$0096 (-150) Modula-2 Module: Layers Syntax: DisposeLayerInfo(layerInfo) C: void DisposeLayerInfo(struct Layer_Info *) Machine Language: DisposeLayerInfo(a0) Modula-2: DisposeLayerInfo(layerInfo: layerInfoPtr) Arguments: layerInfo = LayerInfo structure to remove Result: none ------------------------- DisposeRegion Description: returns memory used by a Region structure and its RegionRectangles Library: graphics.library Offset: -$0216 (-534) Modula-2 Module: Regions Syntax: DisposeRegion(region) C: void DisposeRegion(struct Region *) Machine Language: DisposeRegion(a0) Modula-2: DisposeRegion(region: RegionPtr) Arguments: region = Region structure to remove Result: none ------------------------- DoCollision Description: tests all GELs in GEL list for GEL-to-GEL collisions Library: graphics.library Offset: -$006C (-108) Modula-2 Module: Gels Syntax: DoCollision(rastPort) C: void DoCollision(struct RastPort *) Machine Language: DoCollision(a1) Modula-2: DoCollision(rastPort: RastPortPtr) Arguments: rastPort = RastPort with GEL list Result: none ------------------------- DoIO Description: performs IO command and waits for completion Library: exec.library Offset: -$01C8 (-465) Modula-2 Module: IO Syntax: error = DoIO(ioRequest) C: long DoIO(struct IORequest *) Machine Language: d0 = DoIO(a1) Modula-2: DoIO(ioRequest: ADDRESS): INTEGER Arguments: ioRequest = initialized IORequest structure Result: error = zero if successful; nonzero if unsuccessful ------------------------- DoubleClick Description: test two time values for double-click timing Library: intuition.library Offset: -$0066 (-102) Modula-2 Module: Intuition Syntax: double = DoubleClick(startSecs, startMicros, currentSecs, currentMicros) C: long DoubleClick(long, long, long, long) Machine Language: d0 = DoubleClick(d0, d1, d2, d3) Modula-2: DoubleClick(startSecs, startMicros, currentSecs, currentMicros: LONGCARD): BOOLEAN Arguments: startSecs = seconds value at time of first click startMicros = micros value at time of first click currentSecs = seconds value at time of second click currentMicros = micros value at time of second click Result: double = TRUE if valid double click; FALSE if not ------------------------- Draw Description: draws a line from current pen position to specified point Library: graphics.library Offset: -$00F6 (-246) Modula-2 Module: Pens Syntax: Draw(rastPort, x, y) C: long Draw(struct RastPort *, long, long) Machine Language: Draw(a1, d0, d1) Modula-2: Draw(rastPort: RastPortPtr; x, y: INTEGER) Arguments: rastPort = RastPort to draw line in x = horizontal coordinate of line's destination y = vertical coordinate of line's destination Result: none ------------------------- DrawBorder Description: draws a border Library: intuition.library Offset: -$006C (-108) Modula-2 Module: Intuition Syntax: DrawBorder(rastPort, border, leftOffset, topOffset) C: long DrawBorder(struct RastPort *, struct Border *, long, long) Machine Language: DrawBorder(a0, a1, d0, d1) Modula-2: DrawBorder(rastPort: RastPortPtr; border: BorderPtr; leftOffset, topOffset: INTEGER) Arguments: rastPort = RastPort to draw border in border = Border to be drawn leftOffset = horizontal placement offset for border topOffset = vertical placement offset for border Result: none ------------------------- DrawCircle (macro) Description: draws a circle in the specified RastPort C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Pens Syntax: DrawCircle(rastPort, cx, cy, radius) C: void DrawCircle(struct RastPort *, long, long, long) Machine Language: not available, use DrawEllipse instead Modula-2: DrawCircle(rastPort: RastPortPtr; cx, cy, radius: INTEGER) Arguments: rastPort = RastPort structure cx = horizontal coordinate of circle's center cy = vertical coordinate of circle's center radius = circle's radius Result: none ------------------------- DrawEllipse Description: draws an elliptical outline within a rectangular outline Library: graphics.library Offset: -$00B4 (-180) Modula-2 Module: Pens Syntax: DrawEllipse(rastPort, cx, cy, a, b) C: void DrawEllipse(struct RastPort *, long, long, long, long) Machine Language: DrawEllipse(a1, d0, d1, d2, d3) Modula-2: DrawEllipse(rastPort: RastPortPtr; cx, cy, a, b: INTEGER) Arguments: rastPort = RastPort into which ellipse will be drawn cx = horizontal coordinate of ellipse's center, relative to the RastPort cy = vertical coordinate of ellipse's center, relative to the RastPort a = ellipse's horizontal radius (must be greater than O) b = ellipse's vertical radius (must be greater than O) Result: none ------------------------- DrawGList Description: processes a GEL list, drawing bobs and constructing a copper list for VSprites Library: graphics.library Offset: -$0072 (-114) Modula-2 Module: Gels Syntax: DrawGList(rastPort, viewPort) C: void DrawGList(struct RastPort *, struct ViewPort *) Machine Language: DrawGList(a1, a0) Modula-2: DrawGList(rastPort: RastPortPtr; viewPort: ViewPortPtr) Arguments: rastPort = RastPort where bobs will be drawn viewPort = ViewPort in which VSprites will be created Result: none ------------------------- DrawImage Description: draw the specified image Library: intuition.library Offset: -$0072 (-114) Modula-2 Module: Intuition Syntax: DrawImage(rastPort, image, leftOffset, topOffset) C: long DrawImage(struct RastPort *, struct Image *, long, long) Machine Language: DrawImage(a0, a1, d0, d1) Modula-2: DrawImage(rastPort: RastPortPtr; image: ImagePtr; leftOffset, topOffset: INTEGER) Arguments: rastPort = RastPort where image will be drawn image = Image to be drawn leftOffset = horizontal placement offset for image topOffset = vertical placement offset for image Result: none ------------------------- Duplock Description: duplicates a lock Library: dos.library Offset: -$0060 (-96) Modula-2 Module: DOS Syntax: newlock = DupLock(lock) C: BPTR DupLock(BPTR) Machine Language: d0 = DupLock(d1) Modula-2: DupLock(lock: FileLock): FileLock Arguments: lock = lock to duplicate Result: newlock = duplicate lock ------------------------- Enable Description: enables interrupt processing Library: exec.library Offset: -$007E (-126) Modula-2 Module: Interrupts Syntax: Enable( ) C: void Enable(void) Machine Language: Enable( ) Modula-2: Enable( ) Arguments: none Result: none ------------------------- EndRefresh Description: ends optimized refresh of a window Library: intuition.library Offset: -$016E (-366) Modula-2 Module: Intuition Syntax: EndRefresh(window, complete) C: void EndRefresh(struct Window *, long) Machine Language: EndRefresh(a0, d0) Modula-2: EndRefresh(window: WindowPtr; complete: BOOLEAN) Arguments: window = window in optimized-refresh mode complete = TRUE if window is completely refreshed; FALSE if not Result: none ------------------------- EndRequest Description: removes requester from window Library: intuition.library Offset: -$0078 (-120) Modula-2 Module: Intuition Syntax: EndRequest(requester, window) C: void EndRequest(struct Requester *, struct Window *) Machine Language: EndRequest(a0, a1) Modula-2: EndRequest(requester: RequesterPtr; window: WindowPtr) Arguments: requester = requester to remove window = window which is associated with requester Result: none ------------------------- EndUpdate Description: removes damage list and restores layer to normal state Library: layers.library Offset: -$0054 (-84) Modula-2 Module: Layers Syntax: EndUpdate(layer, flag) C: void EndUpdate(struct Layer *, long) Machine Language: EndUpdate(a0, d0) Modula-2: EndUpdate(layer: LayerPtr; flag: BOOLEAN) Arguments: layer = layer to return to normal state flag = TRUE if update was complete-damage list will be cleared; FALSE if update was not complete-damage list will be retained Result: none ------------------------- Enqueue Description: inserts or appends node to a system queue Library: exec.library Offset: -$010E (-270) Modula-2 Module: Lists Syntax: Enqueue(list, node) C: void Enqueue(struct List *, struct Node *) Machine Language: Enqueue(a0, a0) Modula-2: Enqueue(list: ListPtr; node: NodePtr) Arguments: list = system queue header node = node to insert or append Result: none ------------------------- Examine Description: examines a directory or file Library: dos.library Offset: -$0066 (-102) Modula-2 Module: DOS Syntax: success = Examine(lock, infoBlock) C: long Examine(BPTR, struct FileInfoBlock *) Machine Language: d0 = Examine(d1, d2) Modula-2: Examine(lock: FileLock; infoBlock: FileInfoBlockPtr): BOOLEAN Arguments: lock = lock of directory or file to examine infoBlock = info block to receive directory or file information Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- Execute Description: executes a CLI command Library: dos.library Offset: -$00DE (-222) Modula-2 Module: DOSLoader Syntax: success = Execute(command, input, output) C: long Execute(char *, BPTR, BPTR) Machine Language: d0 = Execute(d1, d2, d3) Modula-2: Execute(command: STRPTR; input, output: FileHandle): BOOLEAN Arguments: command = NULL terminated string containing CLI command input = file handle for input redirection; NULL if none output = file handle for output redirection; NULL if none Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- Exit Description: ends a program Library: dos.library Offset: -$0090 (-144) Modula-2 Module: DOSProcess Syntax: Exit(returnCode) C: void Exit(long) Machine Language: Exit(d1) Modula-2: Exit(returnCode: LONGINT) Arguments: returnCode = return code passed to parent (usually the CLI)-by convention, a value of zero implies no error Result: none ------------------------- ExNext Description: examines the next entry in a directory Library: dos.library Offset: -$006C (-108) Modula-2 Module: DOS Syntax: success = ExNext(lock, infoBlock) C: long ExNext(BPTR, struct FilelnfoBlock *) Machine Language: d0 = ExNext(d1, d2) Modula-2: ExNext(lock: FileLock; infoBlock: FileInfoBlockPtr): BOOLEAN Arguments: lock = lock of directory to examine infoBlock = info block to receive entry information Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- FastRand Description: generates a somewhat random integer Library: amiga.lib (linked library) Modula-2 Module: none Syntax: rnd = FastRand(seed) C: long FastRand(long) Machine Language: move.l #long,-(sp) jsr _FastRand ;rnd returned in d0 addq.l #4,sp Modula-2: not available, use Random in RandomNumbers module Arguments: seed = value used to seed random number Result: rnd = random number calculate using the following C equation: rnd=(seed << 1) ^ 0x1872B41 ------------------------- FattenLayerInfo Description: converts 1.0 LayerInfo structure to 1.1-1.3-compatible LayerInfo structure Library: layers.library Offset: -$009C (-156) Modula-2 Module: none Syntax: FattenLayerInfo(layerInfo) C: void FattenLayerInfo(struct Layer_Info *) Machine Language: FattenLayerInfo(a0) Modula-2: not available Arguments: layerInfo = LayerInfo structure to update Result: none ------------------------- FindConfigBoard Description: finds a matching ConfigDev entry Library: expansion.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: configDev = FindConfigBoard(oldConfigDev, manufacturer, product) C: struct ConfigDev *FindConfigBoard(long, long, long) Machine Language: d0 = FindConfigBoard(a0, d0, d1) Modula-2: not available Arguments: oldConfigDev = ConfigDev structure just before the location in ConfigDev list where search should begin; NULL to start search at the beginning of the list manufacturer = manufacturer code to search for; -1 to ignore manufacturer code product = product code to search for; -1 to ignore product coed Result: configDev = first ConfigDev structure that matches the manufac- turer and product codes specified; NULL if no more matches ------------------------- FindName Description: finds a system list node Library: exec.library Offset: -$0114 (-276) Modula-2 Module: Lists Syntax: node = FindName(start, name) C: struct Node *FindName(struct List *, char *) Machine Language: d0 = FindName(a0, a1) Modula-2: FindName(start: ADDRESS; name: STRPTR): NodePtr Arguments: start = list header or list node to start search (if node this one is skipped) name = NULL terminated string that specifies name of node Result: node = pointer to specified node; NULL if unsuccessful ------------------------- FindPort Description: finds a public message port Library: exec.library Offset: -$0186 (-390) Modula-2 Module: Ports Syntax: port = FindPort(name) C: struct MsgPort *FindPort(char *) Machine Language: d0 = FindPort(a1) Modula-2: FindPort(name: STRPTR): MsgPortPtr Arguments: name = NULL terminated string that specifies name of port Result: port = pointer to specified port; NULL if unsuccessful ------------------------- FindResident Description: finds a Resident structure Library: exec.library Offset: -$0060 (-96) Modula-2 Module: Resident Syntax: resident = FindResident(name) C: struct Resident *FindResident(char *) Machine Language: d0 = FindResident(a1) Modula-2: FindResident(name: STRPTR): ResidentPtr Arguments: name = NULL terminated string that specifies name of Resident structure Result: resident = pointer to specified Resident structure; NULL if unsuccessful ------------------------- FindSemaphore Description: finds a SignalSemaphore structure Library: exec.library Offset: -$0252 (-612) Modula-2 Module: Semaphores Syntax: semaphore = FindSemaphore(name) C: struct SignalSemaphore *FindSemaphore(char *) Machine Language: d0 = FindSemaphore(a1) Modula-2: FindSemaphore(name: STRPTR): SignalSemaphorePtr Arguments: name = NULL terminated string that specifies name of semaphore Result: semaphore = pointer to specified SignalSemaphore structure; NULL if unsuccessful ------------------------- FindTask Description: finds a task Library: exec.library Offset: -$0126 (-294) Modula-2 Module: Tasks Syntax: task = FindTask(name) C: struct Task *FindTask(char *) Machine Language: d0 = FindTask(a1) Modula-2: FindTask(name: STRPTR): TaskPtr Arguments: name = NULL terminated string that specifies name of task Result: task = pointer to specified task; NULL if unsuccessful ------------------------- FindToolType Description: finds value of a ToolType variable Library: icon.library Offset: -$0060 (-96) Modula-2 Module: Icon Syntax: value = FindToolType(toolTypeArray, typeName) C: struct char *FindToolType(char *, char *) Machine Language: d0 = FindToolType(a0, a1) Modula-2: FindToolType(toolTypeArray: StrArrayPtr; typeName: STRPTR): ADDRESS Arguments: toolTypeArray = pointer to an array of strings containing tool types typeName = NULL terminated string that specifies tool type to find Result: value = pointer to string containing specified tool type; NULL if typeName not found in toolTypeArray ------------------------- Flood Description: floods (fills) an area of a RastPort Library: graphics.library Offset: -$014A (-330) Modula-2 Module: Pens Syntax: Flood(rastPort, mode, x, y) C: void Flood(struct RastPort *, long, long, long) Machine Language: Flood(a1, d2, d0, d1) Modula-2: Flood(rastPort: RastPortPtr; mode: LONGCARD; x, y: INTEGER) Arguments: rastPort = RastPort to fill mode = type of fill- 0 (fill pixels that are the same color as AOLPen) or 1 (fill pixels that are the same color as pixel at x,y) x = horizontal coordinate where fill will begin y = vertical coordinate where fill will begin Result: none ------------------------- FlushCList Description: clears a character list Library: clist.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: FlushCList(cList) C: void FlushCList(long) Machine Language: FlushCList(a0) Modula-2: not available Arguments: cList = CList header-as returned by AllocCList( ) or StrToCL( )-used to manage character list to clear Result: none ------------------------- Forbid Description: prevents task rescheduling Library: exec.library Offset: -$0084 (-132) Modula-2 Module: Interrupts Syntax: Forbid( ) C: void Forbid(void) Machine Language: Forbid( ) Modula-2: Forbid( ) Arguments: none Result: none ------------------------- fpa Description: converts a fast floating point number into an ASCII string Library: amiga.lib (linked library) Modula-2 Module: none Syntax: exp = fpa(fnum, string) C: long fpa(float, char *) Machine Language: pea string move.l fnum,-(sp) jsr _fpa ;exp returned in d0 and string equals fnum addq.l #8,sp Modula-2: not available Arguments: fnum = floating point number to convert string = address of string to receive ASCII equivalent of fnum argument Result: exp = integer exponent of fnum ------------------------- fpbcd Description: converts a fast floating point number into BCD format Library: amiga.lib (linked library) Modula-2 Module: none Syntax: fpbcd(fnum, string) C: void fpbcd(float, char *) Machine Language: pea string move.l fnum,-(sp) jsr _fpbcd ;BCD equivalent of fnum returned in string addq.l #8,sp Modula-2: not available Arguments: fnum = floating point number to convert string = address of five-byte string to receive BCD equivalent of fnum argument Result: string argument receives the BCD equivalent of fnum argument ------------------------- FreeBoardMem Description: frees expansion board memory (opposite of AllocBoardMem( ) Library: expansion.library Offset: -$004E (-78) Modula-2 Module: Expansion Syntax: FreeBoardMem(startSlot, slotSpec) C: void FreeBoardMem(long, long) Machine Language: d0 = FreeBoardMem(d0, d1) Modula-2: FreeBoardMem(startslot, slotSpeC: INTEGER) Arguments: startSlot = slot number as returned by AllocBoardMem( ) slotSpec = number of slots to free Result: none ------------------------- Modula-2: FreeMem(memoryBlock: ADDRESS: byteSize: LONGCARD) Arguments: memoryBlock = pointer to memory block to free byteSize = size of block in bytes Result: none ------------------------- FreeCList Description: releases character list descriptor and any resources it uses Library: clist.library Offset: -$002A (-42) Modula-2 Module: none Syntax: FreeCList(cList) C: void FreeCList(long) Machine Language: FreeCList(a0) Modula-2: not available Arguments: cList = descriptor of character list to free Result: none ------------------------- FreeColorMap Description: returns memory used by a ColorMap structure Library: graphics.library Offset: -$0240 (-576) Modula-2 Module: Views Syntax: FreeColorMap(colorMap) C: void FreeColorMap(struct ColorMap *) Machine Language: FreeColorMap(a0) Modula-2: FreeColorMap(colorMap: ColorMapPtr) Arguments: colorMap = ColorMap structure to free Result: none ------------------------- FreeConfigDev Description: frees a ConfigDev structure Library: expansion.library Offset: -$0054 (-84) Modula-2 Module: ConfigVars Syntax: FreeConfigDev(configDev) C: void FreeConfigDev(struct ConfigDev *) Machine Language: FreeConfigDev(a0) Modula-2: FreeConfigDev(configDev: ConfigDevPtr) Arguments: configDev = ConfigDev structure as returned by AllocConfigDev( ) Result: none ------------------------- FreeCopList Description: returns memory allocated for an intermediate copper list Library: graphics.library Offset: -$0222 (-546) Modula-2 Module: Copper Syntax: FreeCopList(copList) C: void FreeCopList(struct CopList *) Machine Language: FreeCopList(a0) Modula-2: FreeCopList(copList: CopListPtr) Arguments: copList = CopList structure to free Result: none ------------------------- FreeCprList Description: returns memory allocated for a hardware copper list Library: graphics.library Offset: -$0234 (-564) Modula-2 Module: Copper Syntax: FreeCprList(cprlist) C: void FreeCprList(struct cprlist *) Machine Language: FreeCprList(a0) Modula-2: FreeCprList(cprlist: cprlistPtr) Arguments: cprlist = cprlist structure to free Result: none ------------------------- FreeDiskObject Description: frees memory allocated for a Workbench disk object Library: icon.library Offset: -$005A (-90) Modula-2 Module: Icon Syntax: FreeDiskObject(diskObj) C: void FreeDiskObject(struct DiskObject *) Machine Language: FreeDiskObject(a0) Modula-2: FreeDiskObject(diskObj: DiskObjectPtr) Arguments: diskObj = DiskObject structure to free Result: none ------------------------- FreeEntry Description: frees many regions of memory Library: exec.library Offset: -$00E4 (-228) Modula-2 Module: Memory Syntax: FreeEntry(memList) C: void FreeEntry(struct MemList *) Machine Language: FreeEntry(a0) Modula-2: FreeEntry(memList: MemListPtr) Arguments: memList = MemList structure Result: none ------------------------- FreeExpansionMem Description: frees expansion memory Library: expansion.library Offset: -$005A (-90) Modula-2 Module: Expansion Syntax: FreeExpansionMem(startSlot, numSlots) C: void FreeExpansionMem(long, long) Machine Language: FreeExpansionMem(d0, d1) Modula-2: FreeExpansionMem(startSlot, numSlots: INTEGER) Arguments: startSlot = slot number as returned by AllocExpansionMem( ) slotSpec = number of slots to free Result: none ------------------------- FreeFreeList Description: frees all memory in a free list Library: icon.library Offset: -$0036 (-54) Modula-2 Module: Icon Syntax: FreeFreeList(freeList) C: void FreeFreeList(struct FreeList *) Machine Language: FreeFreeList(a0) Modula-2: FreeFreeList(freeList: FreeListPtr) Arguments: memList = FreeList structure Result: none ------------------------- FreeGBuffers Description: frees memory allocated by GetGBuffers( ) Library: graphics.library Offset: -$0258 (-600) Modula-2 Module: Gels Syntax: FreeGBuffers(animOb, rastPort, dBuffer) C: void FreeGBuffers(struct AnimOb *, struct RastPort *, long) Machine Language: FreeGBuffers(a0, a1, d0) Modula-2: FreeGBuffers(animOb: AnimObPtr; rastPort: RastPortPtr; dBuffer: BOOLEAN) Arguments: animOb = AnimOb structure rastPort = Rastport structure dBuffer = double-buffer flag-TRUE for double-buffering Result: none ------------------------- FreeMem Description: frees memory allocated by GetGBuffers( ) Library: exec.library Offset: -$00D2 (-210) Modula-2 Module: Memory Syntax: FreeMem(memoryBlock, byteSize) C: void FreeMem(void *, long) Machine Language: FreeMem(a1, d0) Modula-2: FreeMem(memoryBlock: ADDRESS: byteSize: LONGCARD) Arguments: memoryBlock = pointer to memory block to free byteSize = size of block in bytes Result: none ------------------------- FreeRaster Description: frees memory allocated by AllocRaster( ) Library: graphics.library Offset: -$01F2 (-498) Modula-2 Module: Rasters Syntax: FreeRaster(p, width, height) C: void FreeRaster(PLANEPTR, long, long) Machine Language: FreeRaster(a0, d0, d1) Modula-2: FreeRaster(p: PlanePtr; width, height: CARDINAL) Arguments: p = memory block returned by AllocRaster( ) width = width of bitplanes in pixels height = height of bitplanes in pixels Result: none ------------------------- FreeRemember Description: frees memory allocated by AllocRemember( ) Library: intuition.library Offset: -$0198 (-408) Modula-2 Module: Intuition Syntax: FreeRemember(rememberKey, reallyForget) C: void FreeRemember(struct Remember *, long) Machine Language: FreeRemember(a0, d0) Modula-2: FreeRemember(rememberKey: RememberPrt; reallyForget: BOOLEAN) Arguments: rememberKey = address of pointer to Remember structure reallyForget = TRUE to free memory and link nodes; FALSE to free only link nodes Result: none ------------------------- FreeSignal Description: frees a signal bit Library: exec.library Offset: -$0150 (-336) Modula-2 Module: Tasks Syntax: FreeSignal(signalNum) C: void FreeSignal(long) Machine Language: FreeSignal(d0) Modula-2: FreeSignal(signalNum: SIGNAL) Arguments: signalNum = signal number to free (0-31) Result: none ------------------------- FreeSprite Description: makes sprite available for others to use Library: graphics.library Offset: -$019E (-414) Modula-2 Module: Sprites Syntax: FreeSprite(pick) C: void FreeSprite(long) Machine Language: FreeSprite(d0) Modula-2: FreeSprite(pick: INTEGER) Arguments: pick = number of sprite to free (0-7) Result: none ------------------------- FreeSysRequest Description: frees memory allocated by BuildSysRequest( ) Library: intuition.library Offset: -$0174 (-372) Modula-2 Module: Intuition Syntax: FreeSysRequest(window) C: void FreeSysRequest(struct Window *) Machine Language: FreeSysRequest(a0) Modula-2: FreeSysRequest(window: WindowPtr) Arguments: window = Window structure as returned by BuildSysRequest( ) Result: none ------------------------- FreeTrap Description: frees a processor trap Library: exec.library Offset: -$015C (-348) Modula-2 Module: Tasks Syntax: FreeTrap(trapNum) C: void FreeTrap(long) Machine Language: FreeTrap(d0) Modula-2: FreeTrap(trapNum: TRAP) Arguments: trapNum = trap number to free (0-15) Result: none ------------------------- FreeVPortCoplists Description: frees all intermediate copper lists and their headers from a ViewPort Library: graphics.library Offset: -$021C (-540) Modula-2 Module: Views Syntax: FreeVPortCopLists(viewPort) C: void FreeVPortCopLists(struct ViewPort *) Machine Language: FreeVPortCopLists(a0) Modula-2: FreeVPortCopLists(viewPort: ViewPortPtr) Arguments: viewPort = ViewPort structure containing copper lists Result: none ------------------------- FreeWBObject Description: frees memory allocated for a Workbench object Library: icon.library Offset: -$003C (-60) Modula-2 Module: none Syntax: FreeWBObject(object) C: void FreeWBObject(struct WBObject *) Machine Language: FreeWBObject(a0) Modula-2: not available Arguments: object = WBObject structure to free Result: none -------------------------- GetCC Description: gets 68000/68010 condition codes Library: exec.library Offset: -$0210 (-528) Modula-2 Module: Exec Syntax: condition = GetCC( ) C: long GetCC(void) Machine Language: d0 = GetCC( ) Modula-2: GetCC( ): BITSET Arguments: none Result: condition = 68000/68010 condition code ------------------------- GetCLBuf Description: converts character list into contiguous data Library: clist.library Offset: -$0072 (-114) Modula-2 Module: none Syntax: length = GetCLBuf(cList, buffer, maxLength) C: long GetCLBuf(long, char *, long) Machine Language: d0 = GetCLBuf(a0, a1, d1) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) buffer = buffer to hold data maxLength = maximum size of buffer in bytes Result: length = number of bytes copied into buffer ------------------------- GetCLChar Description: gets a byte from the beginning of a character list Library: clist.library Offset: -$0042 (-66) Modula-2 Module: none Syntax: byte = GetCLChar(cList) C: long GetCLChar(long) Machine Language: d0 = GetCLChar(a0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) Result: byte = byte from beginning of character list; -1 if no data ------------------------- GetCLWord Description: gets a word from the beginning of a character list Library: clist.library Offset: -$005A (-90) Modula-2 Module: none Syntax: word = GetCLWord(cList) C: long GetCLWord(long) Machine Language: d0 = GetCLWord(a0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) Result: word = word from beginning of character list; -1 if no data ------------------------- GetColorMap Description: allocates and initializes a ColorMap structure Library: graphics.library Offset: -$023A (-570) Modula-2 Module: Views Syntax: colorMap = GetColorMap(entries) C: struct ColorMap *GetColorMap(long) Machine Language: d0 = GetColorMap(d0) Modula-2: GetColorMap(colorMap: LONGINT): ColorMapPtr Arguments: entries = number of entries for this color map Result: colorMap = pointer to ColorMap structure; O if unsuccessful ------------------------- GetCurrentBinding Description: sets static board configuration area Library: expansion.library Offset: -$008A (-138) Modula-2 Module: none Syntax: actual = GetCurrentBinding(currentBinding, size) C: long GetCurrentBinding(long, long) Machine Language: d0 = GetCurrentBinding(a0, d0) Modula-2: not available Arguments: currentBinding = CurrentBinding structure size = size of user's BindDriver structure Result: actual = actual size of the CurrentBinding structure ------------------------- GetDefPrefs Description: gets a copy of the default Preferences Library: intuition.library Offset: -$007E (-126) Modula-2 Module: Preferences Syntax: prefBuffer = GetDefPrefs(prefBuffer, size) C: struct Preferences *GetDefPrefs(struct Preferences *, long) Machine Language: d0 = GetDefPrefs(a0, d0) Modula-2: GetDefPrefs(prefBuffer: ADDRESS; size: INTEGER): ADDRESS Arguments: prefBuffer = buffer to receive copy of default Preferences size = size of buffer in bytes Result: prefBuffer = pointer to your buffer ------------------------- GetDiskObject Description: reads a Workbench DiskObject (.info file) from disk Library: icon.library Offset: -$004E (-78) Modula-2 Module: Icon Syntax: diskObj = GetDiskObject(name) C: struct DiskObject *GetDiskObject(char *) Machine Language: d0 = GetDiskObject(a0) Modula-2: GetDiskObject(name: STRPTR): DiskObjectPtr Arguments: name = name of Workbench object (.info file) Result: diskObj = pointer to DiskObject structure; 0 if unsuccessful ------------------------- GetGBuffers Description: attempts to allocate all buffers of an enter AnimOb Library: graphics.library Offset: -$00A8 (-168) Modula-2 Module: Gels Syntax: success = GetGBuffers(animOb, rastPort, dBuffer) C: long GetGBuffers(struct AnimOb *, struct RastPort *, long) Machine Language: d0 = GetGBuffers(a0, a1, d0) Modula-2: GetGBuffers(animOb: AnimObPtr; rastPort: RastPortPtr; dBuffer: BOOLEAN): BOOLEAN Arguments: animOb = AnimOb structure rastPort = Rastport structure dBuffer = double-buffer flag-TRUE for double-buffering Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- GetIcon Description: reads a DiskObject structure from disk Library: icon.library Offset: -$002A (-42) Modula-2 Module: none Syntax: status = GetIcon(name, icon, free) C: long GetIcon(char *, struct DiskObject *, struct FreeList *) Machine Language: d0 = GetIcon(a0, a1, a2) Modula-2: not available Arguments: name = name of icon (.info file) icon = DiskObject structure free = FreeList structure Result: status = nonzero if successful ------------------------- GetMsg Description: gets next message from a message port Library: exec.library Offset: -$0174 (-372) Modula-2 Module: Ports Syntax: message = GetMsg(port) C: struct Message *GetMsg(struct MsgPort *) Machine Language: d0 = GetMsg(a0) Modula-2: GetMsg(port: MsgPortPtr): ADDRESS Arguments: port = receiving message port Result: message = pointer to first message; NULL if no message ------------------------- GetPrefs Description: gets Preferences' current settings Library: intuition.library Offset: -$0084 (-132) Modula-2 Module: Preferences Syntax: prefBuffer = GetDefPrefs(prefBuffer, size) C: struct Preferences *GetDefPrefs(struct Preferences *, long) Machine Language: d0 = GetDefPrefs(a0, d0) Modula-2: GetDefPrefs(prefBuffer: ADDRESS; size: INTEGER): ADDRESS Arguments: prefBuffer = buffer to receive copy of Preferences size = size of buffer in bytes Result: prefBuffer = pointer to your buffer ------------------------- GetRGB4 Description: gets the value of an entry in a ColorMap structure Library: graphics.library Offset: -$0246 (-582) Modula-2 Module: Views Syntax: value = GetRGB4(colorMap, entry) C: long GetRGB4(struct ColorMap *, long) Machine Language: d0 = GetRGB4(a0, d0) Modula-2: GetRGB4(colorMap: ColorMapPtr; entry: LONGINT): INTEGER Arguments: colorMap = ColorMap structure entry = index into color table, specifying desired entry Result: value = two-byte, right-justified RGB value with four bits per color-red, green, blue; -1 if no valid entry ------------------------- GetSereenData Description: copies all or part of a Screen structure into buffer; opens specifled screen if not already open Library: intuition.library Offset: -$01AA (-426) Modula-2 Module: Intuition Syntax: success = GetScreenData(buffer, size, type, screen) C: long GetScreenData(char *, long, long, struct Screen *) Machine Language: d0 = GetScreenData(a0, d0, d1, a1) Modula-2: GetScreenData(buffer: ADDRESS; size: CARDINAL; type: ScreenFlagSet; screen: ScreenPtr): BOOLEAN Arguments: buffer = buffer in which data will be placed size = size of buffer in bytes type = screen type-CUSTOMSCREEN, WORKBENCHSCREEN screen = custom Screen structure; ignored if type argument equals WORKBENCHSCREEN Result: success = TRUE if successful; FALSE if screen not available and could not be opened ------------------------- GetSprite Description: allocates hardware sprite for simple sprite manager Library: graphics.library Offset: -$0198 (-408) Modula-2 Module: Sprites Syntax: spriteNumber = GetSprite(sprite, pick) C: long GetSprite(struct SimpleSprite *, long) Machine Language: d0 = GetSprite(a0, d0) Modula-2: GetSprite(sprite: SimpleSpritePtr; pick: INTEGER): INTEGER Arguments: sprite = SimpleSprite structure pick = number of desired sprite (0-7); -1 for next available sprite Result: spriteNumber = number of sprite allocated; -1 if sprite unavailable ------------------------- GetWBObject Description: reads in a Workbench object from disk Library: icon.library Offset: -$001E (-30) Modula-2 Module: none Syntax: object = GetWBObject(name) C: struct WBObject *GetWBObject(char *) Machine Language: d0 = GetWBObject(a0) Modula-2: not available Arguments: name = NULL terminated string that specifies name of Work- bench object Result: object = pointer to Workbench object; 0 if unsuccessful ------------------------- IEEEDPAbs Description: obtains the absolute value of an IEEE double-precision floating- point number Library: mathieeedoubbas.library Offset: -$0036 (-54) Modula-2 Module: none Syntax: fnum1 = IEEEDPAbs(fnum2) C: double IEEEDPAbs(double) Machine Language: d0/d1 = IEEEDPAbs(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = absolute value of fnum2 in IEEE double-precision floating-point format ------------------------- IEEEDPAcos Description: obtains the arccosine of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0078 (-120) Modula-2 Module: none Syntax: fnum1 = IEEEDPAcos(fnum2) C: double IEEEDPAcos(double) Machine Language: d0/d1 = IEEEDPAcos(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing the cosine of an angle Result: fnum1 = IEEE double-precision floating-point value of fnum2 an- gle in radians ------------------------- IEEEDPAdd Description: adds two IEEE double-precision floating-point numbers Library: mathieeedoubbas.library Offset: -$0042 (-66) Modula-2 Module: none Syntax: fnum1 = IEEEDPAdd(fnum2, fnum3) C: double IEEEDPAdd(double, d0uble) Machine Language: d0/d1 = IEEEDPAdd(d0/d1, d2/d3) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number fnum3 = IEEE double-precision floating-point number Result: fnum1 = fnum2 plus fnum3 in IEEE double-precision floating- point format ------------------------- IEEEDPAsin Description: obtains the arcsine of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0072 (-114) Modula-2 Module: none Syntax: fnum2 = IEEEDPAsin(fnum2) C: double IEEEDPAsin(double) Machine Language: d0/d1 = IEEEDPAsin(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing the sine of an angle Result: fnum1 = IEEE double-precision floating-point value of fnum2 an- gle in radians ------------------------- IEEEDPAtan Description: obtains the arctangent of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: fnum1 = IEEEDPAtan(fnum2) C: double IEEEDPAtan(double) Machine Language: d0/d1 = IEEEDPAtan(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing the tangent of an angle Result: fnum1 = IEEE double-precision floating-point value of fnum2 an- gle in radians ------------------------- IEEEDPCeil Description: obtains the Ceil function of an IEEE double-precision floating- point number (rounds it up) Library: mathieeedoubbas.library Offset: -$0060 (-96) Modula-2 Module: none Syntax: fnum1 = IEEEDPCeil(fnum2) C: double IEEEDPCeil(double) Machine Language: d0/d1 = IEEEDPCeil(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point integer value that's closest to, but not less than the value of fnum2 ------------------------- IEEEDPCmp Description: compares two IEEE double-precision floating-point numbers Library: mathieeedoubbas.library Offset: -$002A (-42) Modula-2 Module: none Syntax: flag = IEEEDPCmp(fnum1, fnum2) C: long IEEEDPCmp(double, d0uble) Machine Language: d0 = IEEEDPCmp(d0/d1, d2/d3) Modula-2: not available Arguments: fnum1 = IEEE double-precision floating-point number fnum2 = IEEE double-precision floating-point number Result: flag = -1 if fnum1fnum2; 0 if fnum1 = fnum2 ------------------------- IEEEDPCos Description: obtains the cosine of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$002A (-42) Modula-2 Module: none Syntax: fnum1 = IEEEDPCos(fnum2) C: double IEEEDPCos(double) Machine Language: d0/d1 = IEEEDPCos(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing an angle in radians Result: fnum1 = IEEE double-precision floating-point cosine of fnum2 ------------------------- IEEEDPCosh Description: obtains the hyperbolic cosine of an IEEE double-precision float- ing-point number Library: mathieeedoubtrans.library Offset: -$0042 (-66) Modula-2 Module: none Syntax: fnum1 = IEEEDPCosh(fnum2) C: double IEEEDPCosh(double) Machine Language: d0/d1 = IEEEDPCosh(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing an angle in radians Result: fnum1 = IEEE double-precision floating-point hyperbolic cosine of fnum2 ------------------------- IEEEDPDiv Description: divides one IEEE double-precision floating-point number by another Library: mathieeedoubbas.library Offset: -$0054 (-84) Modula-2 Module: none Syntax: fnum1 = IEEEDPDiv(fnum2, fnum3) C: double IEEEDPDiv(double, d0uble) Machine Language: d0/d1 = IEEEDPDiv(d0/d1, d2/d3) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point dividend fnum3 = IEEE double-precision floating-point divisor Result: fnum1 = IEEE double-precision floating-point format results of fnum2 divided by fnum3 ------------------------- IEEEDPExp Description: obtains the exponent of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$004E (-78) Modula-2 Module: none Syntax: fnum1 = IEEEDPExp(fnum2) C: double IEEEDPExp(double) Machine Language: d0/d1 = IEEEDPExp(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point value representing e raised to the power of fnum2 ------------------------- IEEEDPFieee Description: converts a IEEE single-precision floating-point number to an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$006C (-108) Modula-2 Module: none Syntax: fnum1 = IEEEDPFieee(fnum2) C: double IEEEDPFieee(float) Machine Language: d0/d1 = IEEEDPFieee(d0) Modula-2: not available Arguments: fnum2 = IEEE single-precision floating-point number Result: fnum1 = IEEE double-precision floating-point equivalent to fnum2 ------------------------- IEEEDPFix Description: converts an IEEE double-precision floating-point number to an integer Library: mathieeedoubbas.library Offset: -$001E (-30) Modula-2 Module: none Syntax: inum = IEEEDPFix(fnum) C: long IEEEDPFix(double) Machine Language: d0 = IEEEDPFix(d0/d1) Modula-2: not available Arguments: fnum = IEEE double-precision floating-point number Result: inum = integer equivalent to fnum ------------------------- IEEEDPFloor Description: obtains the Floor function of an IEEE double-precision floating- point number (rounds it down) Library: mathieeedoubbas.library Offset: -$005A (-90) Modula-2 Module: none Syntax: fnum1 = IEEEDPFloor(fnum2) C: double IEEEDPFloor(double) Machine Language: d0/d1 = IEEEDPFloor(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point integer value that's closest to, but not greater than the value of fnum2 ------------------------- IEEEDPFlt Description: converts an integer to an IEEE double-precision floating-point number Library: mathieeedoubbas.library Offset: -$0024 (-36) Modula-2 Module: none Syntax: fnum = IEEEDPFlt(inum) C: double IEEEDPFlt(long) Machine Language: d0/d1 = IEEEDPFlt(d0) Modula-2: not available Arguments: inum = signed integer to be converted Result: fnum = IEEE double-precision floating-point equivalent to inum ------------------------- IEEEDPLog Description: obtains the natural logarithm of an IEEE double-precision floating- point number Library: mathieeedoubtrans.library Offset: -$0054 (-84) Modula-2 Module: none Syntax: fnum1 = IEEEDPLog(fnum2) C: double IEEEDPLog(double) Machine Language: d0/d1 = IEEEDPLog(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point natural logarithm (base e) of fnum2 ------------------------- IEEEDPlog10 Description: obtains the naparian logarithm (base 10) of an IEEE double- precision floating-point number Library: mathieeedoubtrans.library Offset: -$007E (-126) Modula-2 Module: none Syntax: fnum1 = IEEEDPLog10(fnum2) C: double IEEEDPLog10(double) Machine Language: d0/d1 = IEEEDPLog10(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point naparian logarithm (base 10) of fnum2 ------------------------- IEEEDPMul Description: multiplies one IEEE double-precision floating-point number by another Library: mathieeedoubbas.library Offset: -$004E (-78) Modula-2 Module: none Syntax: fnum1 = IEEEDPMul(fnum2, fnum3) C: double IEEEDPMul(double, d0uble) Machine Language: d0/d1 = IEEEDPMul(d0/d1, d2/d3) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number fnum3 = IEEE double-precision floating-point number Result: fnum1 = product of fnum2 and fnum3 in IEEE double-precision floating-point format ------------------------- IEEEDPNeg Description: negates the value of an IEEE double-precision floating-point number Library: mathieeedoubbas.library Offset: -$003C (-60) Modula-2 Module: none Syntax: fnum1 = IEEEDPNeg(fnum2) C: double IEEEDPNeg(double) Machine Language: d0/d1 = IEEEDPNeg(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number to negate Result: fnum1 = negative fnum2 in IEEE double-precision floating-point format ------------------------- IEEEDPPow Description: obtains the exponentiation of two IEEE double-precision floating- point numbers Library: mathieeedoubtrans.library Offset: -$005A (-90) Modula-2 Module: none Syntax: fnum1 = IEEEDPPow(fnum2, fnum3) C: double IEEEDPPow(double, d0uble) Machine Language: d0/d1 = IEEEDPPow(d2/d3, d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number fnum3 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point value of fnum2 raised to the power of fnum3 ------------------------- IEEEDPSin Description: obtains the sine of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0024 (-36) Modula-2 Module: none Syntax: fnum1 = IEEEDPSin(fnum2) C: double IEEEDPSin(double, d0uble) Machine Language: d0/d1 = IEEEDPSin(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing an angle in radians Result: fnum1 = IEEE double-precision floating-point sine of fnum2 ------------------------- IEEEDPSincos Description: obtains the sine and cosine of an IEEE double-precision floating- point number Library: mathieeedoubtrans.library Offset: -$0036 (-54) Modula-2 Module: none Syntax: fnum1 = IEEEDPSincos(fnum2, fnum3) C: double IEEEDPSincos(double, d0uble *) Machine Language: d0/d1 = IEEEDPSincos(d0/d1, a0) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number fnum3 = pointer to an IEEE double-precision floating point num- ber to receive the cosine of fnum2 Result: fnum1 = IEEE double-precision floating-point sine of fnum2 (co- sine is returned in fnum3) ------------------------- IEEEDPSinh Description: obtains the hyperbolic sine of an IEEE double-precision floating- point number Library: mathieeedoubtrans.library Offset: -$003C (-60) Modula-2 Module: none Syntax: fnum1 = IEEEDPSinh(fnum2) C: double IEEEDPSinh(double, d0uble) Machine Language: d0/d1 = IEEEDPSinh(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing an angle in radians Result: fnum1 = IEEE double-precision floating-point hyperbolic sine of fnum2 ------------------------- IEEEDPSqrt Description: obtains the square root of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0060 (-96) Modula-2 Module: none Syntax: fnum1 = IEEEDPSqrt(fnum2) C: double IEEEDPSqrt(double) Machine Language: d0/d1 = IEEEDPSqrt(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE double-precision floating-point square root of fnum2 ------------------------- IEEEDPSub Description: subtracts one IEEE double-precision floating-point number from another Library: mathieeedoubbas.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: fnum1 = IEEEDPSub(fnum2, fnum3) C: double IEEEDPSub(double, d0uble) Machine Language: d0/d1 = IEEEDPSub(d0/d1, d2/d3) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number fnum3 = IEEE double-precision floating-point number Result: fnum1 = fnum2 minus fnum3 in IEEE double-precision floating- point format ------------------------- IEEEDPTan Description: obtains the tangent of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: fnum1 = IEEEDPTan(fnum2) C: double IEEEDPTan(double, d0uble) Machine Language: d0/d1 = IEEEDPTan(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing an angle in radians Result: fnum1 = IEEE double-precision floating-point tangent of fnum2 ------------------------- IEEEDPTanh Description: obtains the hyperbolic tangent of an IEEE double-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: fnum1 = IEEEDPTanh(fnum2) C: double IEEEDPTanh(double, d0uble) Machine Language: d0/d1 = IEEEDPTanh(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number represent- ing an angle in radians Result: fnum1 = IEEE double-precision floating-point hyperbolic tangent of fnum2 ------------------------- IEEEDPTIeee Description: converts an IEEE double-precision floating-point number to an IEEE single-precision floating-point number Library: mathieeedoubtrans.library Offset: -$0066 (-102) Modula-2 Module: none Syntax: fnum1 = IEEEDPTieee(fnum2) C: float IEEEDPTieee(double) Machine Language: d0 = IEEEDPTieee(d0/d1) Modula-2: not available Arguments: fnum2 = IEEE double-precision floating-point number Result: fnum1 = IEEE single-precision floating-point equivalent to fnum2 ------------------------- IEEEDPTst Description: compares an IEEE double-precision floating-point number with zero Library: mathieeedoubbas.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: flag = IEEEDPTst(fnum) C: long IEEEDPTst(double) Machine Language: d0 = IEEEDPTst(d0/d1) Modula-2: not available Arguments: fnum = IEEE double-precision floating-point number Result: flag = -1 if fnum <0; +1 if fnum >0; 0 if fnum=0 ------------------------- IncrCLMark Description: increments character list mark to the next position Library: clist.library Offset: -$007E (-126) Modula-2 Module: none Syntax: error = IncrCLMark(cList) C: long IncrCLMark(long) Machine Language: d0 = IncrCLMark(a0) Modula-2: not available Arguments: cList = character list descriptor Result: error = 0 if successful; nonzero if next offset is not in the charac- ter list ------------------------- Info Description: returns information about a disk or disk file Library: dos.library Offset: -$0072 (-114) Modula-2 Module: DOS Syntax: success = Info(lock, infoData) C: long Info(BPTR, struct InfoData *) Machine Language: d0 = Info(d1, d2) Modula-2: Info(lock: FileLock; infoData: InfoDataPtr): BOOLEAN Arguments: lock = BCPL pointer to a lock infoData = InfoData structure to be filled Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- InitArea Description: initializes vector collection matrix Library: graphics.library Offset: -$011A (-282) Modula-2 Module: Areas Syntax: InitArea(areaInfo, buffer, maxVectors) C: long InitArea(struct AreaInfo *, short *, long) Machine Language: InitArea(a0, a1, d0) Modula-2: InitArea(areaInfo: AreaInfoPtr; buffer: ADDRESS; maxVectors: INTEGER) Arguments: areaInfo = AreaInfo structure buffer = pointer to memory block where vectors will be stored- must start on word boundary and should be 5*maxVectors bytes long maxVectors = maximum number of vectors Result: none ------------------------- InitBitMap Description: initializes a BitMap structure Library: graphics.library Offset: -$0186 (-390) Modula-2 Module: Graphics Syntax: InitBitMap(bitMap, depth, width, height) C: void InitBitMap(struct Bitmap *, long, long, long) Machine Language: InitBitMap(a0, d0, d1, d2) Modula-2: InitBitMap(bitMap: BitMapPtr; depth, width, height: INTEGER) Arguments: bitMap = BitMap structure depth = number of bit planes to be used width = width of each bit plane in bits height = height of each bit plane in lines Result: none ------------------------- InitCLPool Description: initializes a character list pool Library: clist.library Offset: -$001E (-30) Modula-2 Module: none Syntax: error = InitCLPool(cLPool, size) C: long InitCLPool(long, long) Machine Language: d0 = InitCLPool(a0, d0) Modula-2: not available Arguments: cLPool = data area to be used as character list pool size = size of pool in bytes Result: error = 0 if successful; nonzero if pool size is too small ------------------------- InitCode Description: initializes resident modules with a startup class value and version number Library: exec.library Offset: -$0048 (-72) Modula-2 Module: Resident Syntax: InitCode(startClass, version) C: void InitCode(long, long) Machine Language: InitCode(d0, d1) Modula-2: InitCode(startClass, version: LONGCARD) Arguments: startClass = startup class of resident module-COLDSTART, COOLSTART, or WARMSTART version = version number of resident module Result: none ------------------------- InitGels Description: initializes a GEL list Library: graphics.library Offset: -$0078 (-120) Modula-2 Module: Gels Syntax: InitGels(head, tail, gelsInfo) C: void InitGels(struct VSprite *, struct VSprite *, struct GelsInfo *) Machine Language: InitGels(a0, a1, a2) Modula-2: InitGels(head, tail: VSpritePtr; gelsInfo: GelsInfoPtr) Arguments: head = VSprite structure to be used as head of GEL list tail = VSprite structure to be used as tail of GEL list gelsInfo = GelsInfo structure to be initialized Result: none ------------------------- InitGMasks Description: initializes all masks of an AnimOb structure Library: graphics.library Offset: -$00AE (-174) Modula-2 Module: Gels Syntax: InitGMasks(animOb) C: void InitGMasks(struct AnimOb *) Machine Language: InitGMasks(a0) Modula-2: InitGMasks(animOb: AnimObPtr) Arguments: animOb = AnimOb structure containing masks to initialize Result: none ------------------------- InitLayers Description: initializes a Layer_Info structure Library: layers.library Offset: -$001E (-30) Modula-2 Module: none Syntax: InitLayers(layerInfo) C: void InitLayers(struct Layer_Info *) Machine Language: InitLayers(a0) Modula-2: not available Arguments: layerInfo = Layer_Info structure to initialize Result: none ------------------------- InitMasks Description: initializes the BorderLine and CollMask values used by a VSprite structure Library: graphics.library Offset: -$007E (-126) Modula-2 Module: Gels Syntax: InitMasks(vSprite) C: void InitMasks(struct VSprite *) Machine Language: InitMasks(a0) Modula-2: InitMasks(vSprite: VSpritePtr) Arguments: vSprite = VSprite structure containing BorderLine and CollMask values to initialize Result: none ------------------------- InitRastPort Description: initializes a RastPort structure Library: graphics.library Offset: -$00C6 (-198) Modula-2 Module: Rasters Syntax: InitRastPort(rastPort) C: void InitRastPort(struct RastPort *) Machine Language: InitRastPort(a1) Modula-2: InitRastPort(rastPort: RastPortPtr) Arguments: rastPort = RastPort structure to initialize Result: none ------------------------- InitRequester Description: initializes a Requester structure Library: intuition.library Offset: -$008A (-138) Modula-2 Module: Intuition Syntax: InitRequester(requester) C: void InitRequester(struct Requester *) Machine Language: InitRequester(a0) Modula-2: InitRequester(requester: RequesterPtr) Arguments: requester = Requester structure to initialize Result: none ------------------------- InitResident Description: initializes a resident module Library: exec.library Offset: -$0066 (-102) Modula-2 Module: Resident Syntax: InitResident(resident, segList) C: void InitResident(struct Resident *, char *) Machine Language: InitResident(a1, d1) Modula-2: InitResident(resident: ResidentPtr; segList: ADDRESS) Arguments: resident = Resident structure representing resident module to initialize segList = a segment list Result: none ------------------------- InitSemaphore Description: initializes a SignalSemaphore structure Library: exec.library Offset: -$022E (-558) Modula-2 Module: Semaphores Syntax: InitSemaphore(signalSemaphore) C: void InitSemaphore(struct SignalSemaphore *) Machine Language: InitSemaphore(a0) Modula-2: InitSemaphore(signalSemaphore: SignalSemaphorePtr) Arguments: signalSemaphore = SignalSemaphore structure to initialize Result: none ------------------------- InitStruct Description: clears an area of memory following rules defined by a table Library: exec.library Offset: -$004E (-78) Modula-2 Module: Memory Syntax: InitStruct(initTable, memBlock, size) C: void InitStruct(char *, char *, long) Machine Language: InitStruct(a1, a2, d0) Modula-2: InitStruct(initTable, memBlock: ADDRESS; size: CARDINAL) Arguments: initTable = pointer to the commands and data used to initialize memory memBlock = pointer to memory to be initialized size = size of memory to clear before it is initialized with initTable; 0 for no initial clearing of memory Result: none ------------------------- InitTmpRas Description: initializes chip RAM for use by area-fill, flood-fill, and text functions Library: graphics.library Offset: -$01D4 (-468) Modula-2 Module: Rasters Syntax: InitTmpRas(tmpRas, buffer, size) C: void InitTmpRas(struct TmpRas *, char *, long) Machine Language: InitTmpRas(a0, a1, d0) Modula-2: InitTmpRas(tmpRas: TmpRasPtr; buffer: PlanePtr; size: LONGCARD) Arguments: tmpRas = TmpRas structure to be linked into a RastPort buffer = pointer to chip RAM memory size = size of buffer in bytes Result: none ------------------------- InitView Description: initializes a View structure Library: graphics.library Offset: -$0168 (-360) Modula-2 Module: Views Syntax: InitView(view) C: void InitView(struct View *) Machine Language: InitView(a1) Modula-2: InitView(view: ViewPtr) Arguments: view = View structure to initialize Result: none ------------------------- InitVPort Description: initializes a ViewPort structure Library: graphics.library Offset: -$00CC (-204) Modula-2 Module: Views Syntax: InitVPort(viewPort) C: void InitVPort(struct ViewPort *) Machine Language: InitVPort(a0) Modula-2: InitVPort(viewPort: ViewPortPtr) Arguments: viewPort = ViewPort structure to initialize Result: none ------------------------- Input Description: gets the initial input file handle assigned to a program Library: dos.library Offset: -$0036 (-54) Modula-2 Module: DOS Syntax: file = Input( ) C: BPTR Input(void) Machine Language: d0 = Input( ) Modula-2: Input( ): FileHandle Arguments: none Result: file = BCPL pointer to a file handle ------------------------- Insert Description: inserts a Node structure into a doubly-linked list Library: exec.library Offset: -$00EA (-234) Modula-2 Module: Lists Syntax: Insert(list, node, listNode) C: void Insert(struct List *, struct Node *, struct Node *) Machine Language: Insert(a0, a1, a2) Modula-2: Insert(list: ListPtr; node, listNode: NodePtr) Arguments: list = target List header node = Node structure to insert listNode = node after which to insert; NULL to insert at head Result: none ------------------------- InstallClipRegion Description: installs a clip region into a layer Library: layers.library Offset: -$00AE (-174) Modula-2 Module: Layers Syntax: oldClipRegion = InstallClipRegion(layer, region) C: struct Region *InstallClipRegion(struct Layer *, struct Region *) Machine Language: d0 = InstallClipRegion(a0, a1) Modula-2: InstallClipRegion(layer: LayerPtr; region: RegionPtr): RegionPtr Arguments: layer = Layer structure to which region will be added region = Region structure to be added to layer Result: oldClipRegion = previous clip region that was installed; NULL if no previous clip region ------------------------- IntuiTextLength Description: returns the pixel width of an IntuiText string Library: intuition.library Offset: -$014A (-330) Modula-2 Module: Intuition Syntax: length = IntuiTextLength(intuiText) C: long IntuiTextLength(struct IntuiText *) Machine Language: d0 = IntuiTextLength(a0) Modula-2: IntuiTextLength(intuiText: IntuiTextPtr): CARDINAL Arguments: intuiText = IntuiText structure Result: length = pixel width of text ------------------------- Intuition Description: sets Intuition's main entry point, where input events arrive and are dispatched Library: intuition.library Offset: -$0024 (-36) Modula-2 Module: Intuition Syntax: Intuition(inputEvent) C: void Intuition(struct InputEvent *) Machine Language: Intuition(a0) Modula-2: Intuition(inputEvent: InputEventPtr) Arguments: inputEvent = first input event in a linked list of InputEvent structures Result: none ------------------------- IoErr Description: gets extra information from the system Library: dos.library Offset: -$0084 (-132) Modula-2 Module: DOS Syntax: error = IoErr( ) C: long IoErr(void) Machine Language: d0 = IoErr( ) Modula-2: IoErr( ): LONGINT Arguments: none Result: error = error code or other error information ------------------------- IsInteractive Description: finds out whether a file is connected to a virtual terminal Library: dos.library Offset: -$00D8 (-216) Modula-2 Module: DOS Syntax: status = IsInteractive(file) C: long IsInteractive(BPTR) Machine Language: d0 = IsInteractive(d1) Modula-2: IsInteractive(file: FileHandle): BOOLEAN Arguments: file = BCPL pointer to a file handle Result: status = TRUE if file is connected to a virtual terminal; FALSE if not ------------------------- ItemAddress Description: returns address of specified MenuItem Library: intuition.library Offset: -$0090 (-144) Modula-2 Module: Intuition Syntax: address = ItemAddress(menuStrip, menuNumber) C: struct MenuItem *ItemAddress(struct Menu *, long) Machine Language: d0 = ItemAddress(a0, d0) Modula-2: ItemAddress(menuStrip: MenuPtr; menuNumber: CARDINAL): MenuItemPtr Arguments: menuStrip = first menu in your menu strip menuNumber = value with packed data that specifies the menu and item (and optionally subitem) Result: address = pointer to specified MenuItem; NULL if menuNumber equals NULL ------------------------- ITEMNUM (macro) Description: extracts the menu item number from a value C Include File: include/intuition/intuition.h ML Include File: none Modula-2 Module: Intuition Syntax: itemNumber = ITEMNUM(menuValue) C: long ITEMNUM(long) Machine Language: not available Modula-2: ITEMNUM(menuValue: CARDINAL): CARDINAL Arguments: menuValue = 16-bit packed number representing the menu num- ber, item number, and subitem number Result: itemNumber = item number (0-63); equals NOITEM if no menu was selected ------------------------- LoadRGB4 Description: loads color register values from a data table Library: graphics.library Offset: -$00C0 (-192) Modula-2 Module: Views Syntax: LoadRGB4(viewPort, colormap, pens) C: void LoadRGB4(struct ViewPort *, short *, long) Machine Language: LoadRGB4(a0, a1, d0) Modula-2: LoadRGB4(viewPort: ViewPortPtr; colormap: ADDRESS; pens: INTEGER) Arguments: viewPort = ViewPort whose colors you want to change colormap = pointer to array of 16-bit color values, where the firs four bits are zero, the second contains red, the third green, and the fourth blue pens = number of consecutive color registers to load Result: none ------------------------- LoadSeg Description: loads an AmigaDOS load module into memory Library: dos.library Offset: -$0096 (-150) Modula-2 Module: DOSLoader Syntax: segment = LoadSeg(name) C: BPTR LoadSeg(char *) Machine Language: d0 = LoadSeg(d1) Modula-2: LoadSeg(name: STRPTR): BPTR Arguments: name = NULL terminated string that specifies the filename of load module Result: segment = BCPL pointer to a segment; 0 if unsuccessful ------------------------- LoadView Description: creates a display using a new copper list Library: graphics.library Offset: -$00DE (-222) Modula-2 Module: Views Syntax: LoadView(view) C: void LoadView(struct View *) Machine Language: LoadView(a1) Modula-2: LoadView(view: ViewPtr) Arguments: view = View structure with pointer to copper list Result: none ------------------------- Lock Description: locks a directory or file Library: dos.library Offset: -$0054 (-84) Modula-2 Module: DOS Syntax: lock = Lock(name, accessMode) C: BPTR Lock(char *, long) Machine Language: d0 = Lock(d1, d2) Modula-2: Lock(name: STRPTR; accessMode: LONGINT): FileLock Arguments: name = NULL terminated string that specifies name of file or directory accessMode = type of lock-ACCESS_READ (shared) or ACCESS_WRITE (exclusive) Result: lock = BCPL pointer to a lock ------------------------- LockIBase Description: locks IntuitionBase to keep other tasks (or the system) from changing it Library: intuition.library Offset: -$019E (-414) Modula-2 Module: IntuitionBase Syntax: lockValue = LockIBase(lockNumber) C: long LockIBase(long) Machine Language: d0 = LockIBase(d0) Modula-2: LockIBase(lockNumber: LONGCARD): LONGCARD Arguments: lockNumber = Intuition lock desired (should be zero) Result: lockValue = value to use to unlock IntuitionBase via UnlockIBase( ) ------------------------- LockLayer Description: locks a layer to protect it from graphics output Library: layers.library Offset: -$0060 (-96) Modula-2 Module: Layers Syntax: LockLayer(dummy, layer) C: void LockLayer(struct Layer_Info *, struct Layer *) Machine Language: LockLayer(a0, a1) Modula-2: LockLayer(layer: LayerPtr) Arguments: dummy = unused layer = Layer structure Result: none ------------------------- LockLayerInfo Description: locks a Layer_Info structure to keep other tasks from changing it Library: layers.library Offset: -$0078 (-120) Modula-2 Module: Layers Syntax: LockLayerInfo(layerInfo) C: void LockLayerInfo(struct Layer_Info *) Machine Language: LockLayerInfo(a0, a1) Modula-2: LockLayerInfo(layerInfo: LayerInfoPtr) Arguments: layerInfo = Layerlnfo structure to lock Result: none ------------------------- LockLayerRom Description: locks a Layer structure to keep other tasks from changing it Library: layers.library Offset: -$01B0 (-432) Modula-2 Module: Clip Syntax: LockLayerRom(layer) C: void LockLayerRom(struct Layer *) Machine Language: LockLayerRom(a5) Modula-2: LockLayerRom(layer: LayerPtr) Arguments: layer = Layer structure to lock Result: none ------------------------- LockLayers Description: stops graphic output to all layers in a Layer_Info structure Library: layers.library Offset: -$006C (-108) Modula-2 Module: Layers Syntax: LockLayers(layerInfo) C: void LockLayers(struct Layer_Info *) Machine Language: LockLayers(a0) Modula-2: LockLayers(layerInfo: LayerInfoPtr) Arguments: layerlnfo = Layerlnfo structure with list of layers to lock Result: none ------------------------- MakeDosNode Description: initializes the DeviceNode structure required to enter a DOS disk device into the system Library: expansion.library Offset: -$0090 (-144) Modula-2 Module: Expansion Syntax: deviceNode = MakeDosNode(parameterPacket) C: struct DeviceNode *MakeDosNode(long *) Machine Language: d0 = MakeDosNode(a0) Modula-2: MakeDosNode(parameterPacket: ADDRESS): DeviceNodePtr Arguments: parameterPacket = array of long words containing the DOS han- dler name, exec device name, unit number (for OpenDevice( )), flags (for OpenDevice( )), number of long words used to describe the handler environment, and the file handler environment, in that order. Result: deviceNode = pointer to initialized DeviceNode structure; NULL if not enough memory ------------------------- MakeFunctions Description: constructs a jump table of the type used by resources, libraries, and devices Library: exec.library Offset: -$005A (-90) Modula-2 Module: Libraries Syntax: size = MakeFunctions(destination, funcArray, funcDispBase) C: void MakeFunctions(char *, long *, long) Machine Language: d0 = MakeFunctions(a0, a1, a2) Modula-2: MakeFunctions(destination, funcArray, funcDispBase: ADDRESS): LONGCARD Arguments: destination = target address for function jump table funcArray = pointer to array of function pointers or displacements funcDispBase = pointer to base about which all function displace- ments are relative; 0 if functionArray contains absolute pointers Result: size = size of new table in bytes (Modula-2 only) ------------------------- MakeLibrary Description: constructs a library vector and data area Library: exec.library Offset: -$0054 (-84) Modula-2 Module: Libraries Syntax: library = MakeLibrary(vectors, structure, init, dataSize, segList) C: struct Library *MakeLibrary(long *, char *, _fptr, long, char *) Machine Language: d0 = MakeLibrary(a0, a1, a2, d0, d1) Modula-2: MakeLibrary(vectors, structure: ADDRESS; init: MAKELIBPROC; dataSize: LONGCARD; segList: ADDRESS): LibraryPtr Arguments: vectors = pointer to an array of function displacements-if first word is -1 array contains relative word displacements; otherwise array contains absolute function pointers structure = pointer to an InitStruct data region; can be NULL init = entry point that will be called before adding the library; can be NULL dataSize = size of library data area, including the standard library node data segList = pointer to a memory segment list (used by DOS) Result: library = reference address of library ------------------------- MakeScreen Description: executes an Intuition-integrated MakeVPort( ) of a custom screen Library: intuition.library Offset: -$017A (-378) Modula-2 Module: Intuition Syntax: MakeScreen(screen) C: void MakeScreen(struct Screen *) Machine Language: MakeScreen(a0) Modula-2: MakeScreen(screen: ScreenPtr) Arguments: screen = custom screen Result: none ------------------------- MakeVPort Description: constructs intermediate copper list for a ViewPort Library: graphics.library Offset: -$00D8 (-216) Modula-2 Module: Views Syntax: MakeVPort(view, viewPort) C: void MakeVPort(struct View *, struct ViewPort *) Machine Language: MakeVPort(a0, a1) Modula-2: MakeVPort(view: ViewPtr; viewPort: ViewPortPtr) Arguments: view = View structure viewPort = ViewPort structure Result: none ------------------------- MarkCList Description: marks a position in a character list Library: clist.library Offset: -$0078 (-120) Modula-2 Module: none Syntax: error = MarkCList(cList, offset) C: long MarkCList(long, long) Machine Language: d0 = MarkCList(a0, a1) Modula-2: not available Arguments: cList = CList descriptor offset = byte offset into character list of position to mark Result: error = 0 if successful; nonzero if offset not in character list ------------------------- MatchToolValue Description: checks a tool type variable for a particular value Library: icon.library Offset: -$0066 (-102) Modula-2 Module: Icon Syntax: result = MatchToolValue(typeString, value) C: long MatchToolValue(char *, char *) Machine Language: d0 = MatchToolValue(a0, a1) Modula-2: MatchToolValue(typeString, value: STRPTR): BOOLEAN Arguments: typeString = a ToolType value, as returned by FindToolType( value = value you are looking for Result: result = 0 if successful; nonzero if unsuccessful ------------------------- MENUNUM (macro) Description: extracts the menu number from a value C Include File: include/intuition/intuition.h ML Include File: none Modula-2 Module: Intuition Syntax: menuNumber = MENUNUM(menuValue) C: long MENUNUM(long) Machine Language: not available Modula-2: MENUNUM(menuValue: CARDINAL): CARDINAL Arguments: menuValue = 16-bit packed number representing the menu num- ber, item number, and subitem number Result: menuNumber = menu number (0-31); equals NOMENU if no menu was selected ------------------------- ModifyIDCMP Description: modifies the state of a window's IDCMP Library: intuition.library Offset: -$0096 (-150) Modula-2 Module: Intuition Syntax: ModifyIDCMP(window, flags) C: void ModifyIDCMP(struct Window *, long) Machine Language: ModifyIDCMP(a0, d0) Modula-2: ModifyIDCMP(window: WindowPtr; flags: IDCMPFlagsSet) Arguments: window = window containing IDCMP flags = IDCMP flags Result: none ------------------------- ModifyProp Description: modifies current state of proportional gadgets (see NewModifyProp) Library: intuition.library Offset: -$009C (-156) Modula-2 Module: Intuition Syntax: ModifyProp(propGadget, window, requester, flags, horizPot, vertPot, horizBody, vertBody) C: void ModifyProp(struct Gadget *, struct Window *, struct Request- er *, long, long, long, long, long) Machine Language: ModifyProp(a0, a1, a2, d0, d1, d2, d3, d4) Modula-2: ModifyProp(propGadget: GadgetPtr; window: WindowPtr; re- quester: RequesterPtr; flags: PropFlagSet; horizPot, vertPot, horizBody, vertBody: CARDINAL) Arguments: propGadget = proportional gadget to modify window = window containing proportional gadget requester = Requester structure; NULL if gadget is not part of a requester flags = new flags value horizPot = new horizontal pot value (position) vertPot = new vertical pot value (position) horizBody = new horizontal body value (size of slider) vertBody = new vertical body value (size of slider) Result: none ------------------------- Move Description: moves the drawing pen to the specified position without drawing anything Library: layers.library Offset: -$00F0 (-240) Modula-2 Module: Drawing Syntax: Move(rastPort, x, y) C: void Move(struct RastPort *, long, long) Machine Language: Move(a0, d0, d1) Modula-2: Move(rastPort: RastPortPtr; x, y: INTEGER) Arguments: rastPort = RastPort structure x = new horizontal coordinate y = new vertical coordinate Result: none ------------------------- MoveLayer Description: moves a nonbackdrop layer to a new position in the bitmap Library: layers.library Offset: -$003C (-60) Modula-2 Module: Layers Syntax: success = MoveLayer(dummy, layer, dx, dy) C: long MoveLayer(struct Layerlnfo *, struct Layer *, long, long) Machine Language: d0 = MoveLayer(a0, a1, d0, d1) Modula-2: MoveLayer(layer: LayerPtr; dx, dy: LONGINT): BOOLEAN Arguments: dummy = unused layer = nonbackdrop Layer structure dx = offset by which to move layer horizontally dy = offset by which to move layer vertically Result: success = TRUE is successful; FALSE if unsuccessful ------------------------- MoveLayerInFrontOf Description: moves a layer in front of another layer Library: layers.library Offset: -$00A8 (-168) Modula-2 Module: Layers Syntax: success = MoveLayerInFrontOf(layer, target) C: long MoveLayerInFrontOf(struct Layer *, struct Layer *) Machine Language: d0 = MoveLayerInFrontOf(d0, a1) Modula-2: MoveLayerInFrontOf(layer, target: LayerPtr): BOOLEAN Arguments: layer = layer to move target = layer to have another layer placed on top of Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- MoveScreen Description: moves a screen vertically Library: intuition.library Offset: -$00A2 (-162) Modula-2 Module: Intuition Syntax: MoveScreen(screen, dx, dy) C: void MoveScreen(struct Screen *, long, long) Machine Language: MoveScreen(a0, d0, a1) Modula-2: MoveScreen(screen: ScreenPtr; dx, dy: INTEGER) Arguments: screen = screen to move dx = offset by which to move screen horizontally dy = offset by which to move screen vertically (not implemented as of system version 1.3) Result: none ------------------------- MoveSprite Description: moves a sprite to specified location Library: graphics.library Offset: -$01AA (-426) Modula-2 Module: Sprites Syntax: MoveSprite(viewPort, sprite, x, y) C: long MoveSprite(struct ViewPort *, struct SimpleSprite *, long, long) Machine Language: MoveSprite(a0, a1, d0, d1) Modula-2: MoveSprite(viewPort: ViewPortPtr; sprite: SimpleSpritePtr; x, y: INTEGER) Arguments: viewPort = ViewPort structure sprite = SimpleSprite structure x = new horizontal position of sprite y = new vertical position of sprite Result: none ------------------------- MoveWindow Description: moves a window Library: intuition.library Offset: -$00A8 (-168) Modula-2 Module: Intuition Syntax: MoveWindow(window, dx, dy) C: void MoveWindow(struct Window *, long, long) Machine Language: MoveWindow(a0, d0, a1) Modula-2: MoveWindow(window: WindowPtr; dx, dy: INTEGER) Arguments: window = window to move dx = offset by which to move window horizontally dy = offset by which to move window vertically Result: none ------------------------- MrgCop Description: merges coprocessor instructions to form one instruction list Library: graphics.library Offset: -$00D2 (-210) Modula-2 Module: Views Syntax: MrgCop(view) C: void MrgCop(struct View *) Machine Language: MrgCop(a1) Modula-2: MrgCop(view: ViewPtr) Arguments: view = View structure Result: none ------------------------- NewFontContents Description: creates an array of FontContents entries describing all fonts asso- ciated with specified font name Library: diskfont.library Offset: -$002A (-42) Modula-2 Module: none Syntax: fontContentsHeader = NewFontContents(fontsLock, fontName) C: struct FontContentsHeader *NewFontContents(BPTR, char *) Machine Language: d0 = NewFontContents(a0, a1) Modula-2: not available Arguments: fontsLock = BCPL pointer to a lock on the directory containing the fonts contents file (usually FONTS: directory) fontName = filename of font contents file (for example, "Diamond.font") Result: fontContentsHeader = pointer to a FontContentsHeader ------------------------- NewLayerInfo Description: creates a Layer_Info structure Library: layers.library Offset: -$0090 (-144) Modula-2 Module: Layers Syntax: layerInfo = NewLayerInfo( ) C: struct Layer_Info *NewLayerInfo(void) Machine Language: d0 = NewLayerInfo( ) Modula-2: NewLayerInfo( ): LayerInfoPtr Arguments: none Result: layerInfo = pointer to initialized Layer_Info structure; NULL if unsuccessful ------------------------- NewList Description: initializes a list header Library: amiga.lib (linked library) ML Include File: none Modula-2 Module: Lists Syntax: NewList(list) C: void NewList(struct List *) Machine Language: not available Modula-2: NewList(VAR list: List) Arguments: list = List structure Result: none ------------------------- NewModifyProp Description: modifies current state of proportional gadgets, with selective gad- get refresh Library: intuition.library Offset: -$01D4 (-468) Modula-2 Module: Intuition Syntax: NewModifyProp(propGadget, window, requester, flags, horizPot, vertPot, horizBody, vertBody, gadgetNumber) C: void NewModifyProp(struct Gadget *, struct Window *, struct Re- quester *, long, long, long, long, long, long) Machine Language: NewModifyProp(a0, a1, a2, d0, d1, d2, d3, d4, d5) Modula-2: NewModifyProp(propGadget: GadgetPtr; window: WindowPtr; re- quester: RequesterPtr; flags: PropFlagSet; horizPot, vertPot, horizBody, vertBody: CARDINAL; gadgetNumber: INTEGER) Arguments: propGadget = proportional gadget to modify window = window containing proportional gadget requester = Requester structure; NULL if gadget is not part of a requester flags = new flags value horizPot = new horizontal pot value (position) vertPot = new vertical pot value (position) horizBody = new horizontal body value (size of slider) vertBody = new vertical body value (size of slider) gadgetNumber = number of gadgets to refresh after gadget modi- fication; -1 to refresh all gadgets to the end of gadget list Result: none ------------------------- NewRegion Description: creates an empty Region structure Library: graphics.library Offset: -$0204 (-516) Modula-2 Module: Regions Syntax: region = NewRegion( ) C: struct Region *NewRegion(void) Modula-2: NewRegion(VAR list: List) NewRegion( ): RegionPrt Arguments: none Result: region = pointer to initialized Region structure; NULL if not enough memory ------------------------- ObtainConfigBinding Description: attempts to get permission to bind drivers Library: expansion.library Offset: -$0078 (-120) Modula-2 Module: none Syntax: ObtainConfigBinding( ) C: void ObtainConfigBinding(void) Machine Language: ObtainConfigBinding( ) Modula-2: not available Arguments: none Result: none ------------------------ ObtainSemaphore Description: obtains exclusive use of a signal semaphore Library: exec.library Offset: -$0234 (-564) Modula-2 Module: Semaphores Syntax: ObtainSemaphore(signalSemaphore) C: void ObtainSemaphore(struct SignalSemaphore *) Machine Language: ObtainSemaphore(a0) Modula-2: ObtainSemaphore(signalSemaphore: SignalSemaphorePtr) Arguments: signalSemaphore = initialized SignalSemaphore structure Result: none ------------------------- ObtainSemaphoreList Description: obtains exclusive use of a list of signal semaphores Library: exec.library Offset: -$0246 (-582) Modula-2 Module: Semaphores Syntax: ObtainSemaphoreList(list) C: void ObtainSemaphoreList(struct List *) Machine Language: ObtainSemaphoreList(a0) Modula-2: ObtainSemaphoreList(list: SignalSemaphorePtr) Arguments: list = List structure representing a list of signal semaphores Result: none ------------------------- OFFDISPLAY (macro) Description: clears the display DMA bit in the DMA control register C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: CustomHardware Syntax: OFF_DISPLAY( ) C: void OFF_DISPLAY(void) Machine Language: not available Modula-2: OFFDISPLAY( ) Arguments: none Result: none ------------------------- OffGadget Description: disables a gadget Library: intuition.library Offset: -$00AE (-174) Modula-2 Module: Intuition Syntax: OffGadget(gadget, window, requester) C: void OffGadget(struct Gadget , struct Window *, struct Requester *) Machine Language: OffGadget(a0, a1, a2) Modula-2: OffGadget(gadget: GadgetPtr; window: WindowPtr; requester: RequesterPtr) Arguments: gadget = gadget to disable window = window containing gadget requester = Requester structure; NULL if gadget is not part of a requester Result: none ------------------------- OffMenu Description: disables a menu or menu item Library: intuition.library Offset: -$00B4 (-180) Modula-2 Module: Intuition Syntax: OffMenu(window, menuNumber) C: void OffMenu(struct Window *, long) Machine Language: OffMenu(a0, d0) Modula-2: OffMenu(window: WindowPtr; menuNumber: CARDINAL) Arguments: window = window containing menu or menu item menuNumber = number specifying menu or menu item to dis- able-bits 0-4 specify menu number, bits 5-10 specify menu item, and bits 11-15 specify menu subitems Result: none ------------------------- OFF_SPRITE (macro) Description: clears the sprite DMA bit in the DMA control register C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: CustomHardware Syntax: OFF_SPRITE( ) C: void OFF_SPRITE(void) Machine Language: not available Modula-2: OFFSPRITE( ) Arguments: none Result: none ------------------------- OFF_VBLANK (macro) Description: clears the vertical blanking interrupt (bit 5) in the interrupt control register C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: none Syntax: OFF_VBLANK( ) C: void OFF_VBLANK(void) Machine Language: not available Modula-2: not available Arguments: none Result: none ------------------------- OldOpenLibrary Description: obsolete version of the OpenLibrary( ) function which gains access to a library without requiring a version number; do not use this function-use OpenLibrary( ) instead Library: exec.library Offset: -$0198 (-408) Modula-2 Module: none Syntax: library = Old0penLibrary(name) C: struct Library *Old0penLibrary(char *) Machine Language: d0 = Old0penLibrary(a1) Modula-2: not available Arguments: name = name of desired library Result: library = base pointer to desired library; NULL if library cannot be found ------------------------- ON_DISPLAY (macro) Description: sets the display DMA bit in the DMA control register C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: CustomHardware Syntax: ON_DISPLAY( ) C: void ON_DISPLAY(void) Machine Language: not available Modula-2: ONDISPLAY( ) Arguments: none Result: none ------------------------- OnGadget Description: enables a gadget Library: intuition.library Offset: -$00BA (-186) Modula-2 Module: Intuition Syntax: OnGadget(gadget, window, requester) C: void OnGadget(struct Gadget *, struct Window *, struct Requester *) Machine Language: OnGadget(a0, a1, a2) Modula-2: OnGadget(gadget: GadgetPtr; window: WindowPtr; requester: RequesterPtr) Arguments: gadget = gadget to enable window = window containing gadget requester = Requester structure; NULL if gadget is not part of a requester Result: none ------------------------- OnMenu Description: enables a menu or menu item Library: intuition.library Offset: -$00C0 (-192) Modula-2 Module: Intuition Syntax: OnMenu(window, menuNumber) C: void OnMenu(struct Window *, long) Machine Language: OnMenu(a0, d0) Modula-2: OnMenu(window: WindowPtr; menuNumber: CARDINAL) Arguments: window = window containing menu or menu item menuNumber = number specifying menu or menu item to en- able-bits 0-4 specify menu number, bits 5-10 specify menu item, and bits 11-15 specify menu subitems Result: none ------------------------- ON_SPRITE (macro) Description: sets the sprite DMA bit in the DMA control register C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: CustomHardware Syntax: ON_SPRITE( ) C: void ON_SPRITE(void) Machine Language: ON_SPRITE( ) Modula-2: ONSPRITE( ) Arguments: none Result: none ------------------------- ON_VBLANK (macro) Description: sets the vertical blanking interrupt (bit 5) in the interrupt control register C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: none Syntax: ON_VBLANK( ) C: void ON_VBLANK(void) Machine Language: ON_VBLANK( ) Modula-2: not available Arguments: none Result: none ------------------------- Open Description: opens a file for input or output Library: dos.library Offset: -$001E (-30) Modula-2 Module: DOS Syntax: file = Open(name, accessMode) C: BPTR Open(char *, long) Machine Language: d0 = Open(d1, d2) Modula-2: Open(name: STRPTR; accessMode: LONGINT): FileHandle Arguments: name = NULL terminated string specifying filename accessMode = type of file access desired-MODE_OLDFILE for reading, MODE_NEWFILE for writing Result: file = BCPL pointer to file handle; NULL if unsuccessful ------------------------- OpenDevice Description: provides access to a device and initializes an IO request block for access to the device Library: exec.library Offset: -$01BC (-444) Modula-2 Module: Devices Syntax: error = OpenDevice(name, unitNumber, ioRequest, flags) C: long OpenDevice(char *, long, struct IORequest *, long) Machine Language: d0 = OpenDevice(a0, d0, a1, d2) Modula-2: OpenDevice(name: STRPTR; unitNumber: LONGCARD; ioRequest: ADDRESS; flags: LONGBITSET): INTEGER Arguments: name = NULL terminated string specifying device name unitNumber = desired unit number for device (device specific) ioRequest = IORequest block to initialize flags = additional device information (device specific) Result: error = 0 if successful; nonzero if unsuccessful ------------------------- OpenDiskFont Description: gains access to a disk-resident font Library: diskfont.library Offset: -$001E (-30) Modula-2 Module: DiskFont Syntax: font = OpenDiskFont(textAttr) C: struct TextFont *OpenDiskFont(struct TextAttr *) Machine Language: d0 = OpenDiskFont(a0) Modula-2: OpenDiskFont(textAttr: TextAttrPtr): TextFontPtr Arguments: textAttr = TextAttr structure that describes the desired font Result: font = pointer to desired TextFont structure; 0 if unsuccessful ------------------------- OpenFont Description: gains access to a memory-resident font Library: graphics.library Offset: -$0048 (-72) Modula-2 Module: Text Syntax: font = OpenFont(textAttr) C: struct TextFont *OpenFont(struct TextAttr *) Machine Language: d0 = OpenFont(a0) Modula-2: OpenFont(textAttr: TextAttrPtr): TextFontPtr Arguments: textAttr = TextAttr structure that describes the desired font Result: font = pointer to desired TextFont structure; 0 if unsuccessful ------------------------- OpenLibrary Description: gains access to a library Library: exec.library Offset: -$0228 (-552) Modula-2 Module: Libraries Syntax: library = OpenLibrary(name, version) C: struct Library *OpenLibrary(char *, long) Machine Language: d0 = OpenLibrary(a1, d0) Modula-2: OpenLibrary(name: STRPTR; version: LONGCARD): LibraryPtr Arguments: name = name of desired library version = lowest acceptable library version number; 0 if you don't care Result: library = base pointer to desired library; NULL if library cannot be found ------------------------- OpenResource Description: gains access to a resource Library: exec.library Offset: -$01F2 (-498) Modula-2 Module: Resources Syntax: resource = OpenResource(name) C: struct Resource *OpenResource(char *) Machine Language: d0 = OpenResource(a1) Modula-2: OpenResource(name: STRPTR): ResourcePtr Arguments: name = name of desired resource Result: resource = pointer to resource; NULL if unsuccessful ------------------------- OpenScreen Description: opens an Intuition screen Library: intuition.library Offset: -$00C6 (-198) Modula-2 Module: Intuition Syntax: screen = OpenScreen(newScreen) C: struct Screen *OpenScreen(struct NewScreen *) Machine Language: d0 = OpenScreen(a0) Modula-2: OpenScreen(newScreen: NewScreenPtr): ScreenPtr Arguments: newScreen = NewScreen structure that describes screen to open Result: screen = pointer to Screen structure; NULL if unsuccessful ------------------------- OpenWindow Description: opens an Intuition window Library: intuition.library Offset: -$00CC (-204) Modula-2 Module: Intuition Syntax: window = OpenWindow(newWindow) C: struct Window *OpenWindow(struct NewWindow *) Machine Language: d0 = OpenWindow(a0) Modula-2: OpenWindow(newWindow: NewWindowPtr): WindowPtr Arguments: newWindow = NewWindow structure that describes window to open Result: window = pointer to Window structure; NULL if unsuccessful ------------------------- OpenWorkBench Description: opens the Workbench screen Library: intuition.library Offset: -$00D2 (-210) Modula-2 Module: Intuition Syntax: success = OpenWorkBench( ) C: long OpenWorkBench(void) Machine Language: d0 = OpenWorkBench( ) Modula-2: OpenWorkBench( ): BOOLEAN Arguments: none Result: success = TRUE if successful (value represents pointer to Work- Bench screen-this may change in system versions greater than 1.3); FALSE (NULL) if unsuccessful ------------------------- OrRectRegion Description: performs a two-dimensional OR operation of a rectangle with a region, leaving the result in the region Library: graphics.library Offset: -$01FE (-510) Modula-2 Module: Regions Syntax: success = OrRectRegion(region, rectangle) C: long OrRectRegion(struct Region *, struct Rectangle *) Machine Language: d0 = OrRectRegion(a0, a1) Modula-2: OrRectRegion(region: RegionPtr; rectangle: RectanglePtr): BOOLEAN Arguments: region = Region structure rectangle = Rectangle structure Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- OrRegionRegion Description: performs a two-dimensional OR operation of one region with a second region, leaving the result in second region Library: graphics.library Offset: -$0264 (-612) Modula-2 Module: Regions Syntax: success = OrRegionRegion(region1, region2) C: long OrRegionRegion(struct Region *, struct Region *) Machine Language: d0 = OrRegionRegion(a0, a1) Modula-2: OrRegionRegion(region1, region2: RegionPtr): BOOLEAN Arguments: region1 = Region structure region2 = Region structure Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- Output Description: gets the initial output file handle assigned to a program Library: dos.library Offset: -$003C (-60) Modula-2 Module: DOS Syntax: file = Output( ) C: BPTR Output(void) Machine Language: d0 = Output( ) Modula-2: Output( ): FileHandle Arguments: none Result: file = BCPL pointer to a file handle ------------------------- OwnBlitter Description: reserves the blitter for private use Library: graphics.library Offset: -$01C8 (-456) Modula-2 Module: Blitter Syntax: OwnBlitter( ) C: void OwnBlitter(void) Machine Language: OwnBlitter( ) Modula-2: OwnBlitter( ) Arguments: none Result: none ------------------------- ParentDir Description: obtains the parent directory of a file or directory Library: dos.library Offset: -$00D2 (-210) Modula-2 Module: DOS Syntax: lock = ParentDir(lock) C: BPTR ParentDir(BPTR) Machine Language: d0 = ParentDir(d1) Modula-2: ParentDir(lock: FileLock): FileLock Arguments: lock = BCPL pointer to lock associated with child file or directory Result: lock = BCPL pointer to lock associated with parent directory ------------------------- PeekCLMark Description: gets byte located in mark position of a character list Library: clist.library Offset: -$0084 (-132) Modula-2 Module: none Syntax: byte = PeekCLMark(cList) C: long PeekCLMark(long) Machine Language: d0 = PeekCLMark(a0) Modula-2: not available Arguments: cList = character list descriptor Result: byte = byte located in mark position of character list ------------------------- Permit Description: permits task rescheduling halted by Forbid( ) Library: exec.library Offset: -$008A (-138) Modula-2 Module: Interrupts Syntax: Permit( ) C: void Permit(void) Machine Language: Permit( ) Modula-2: Permit( ) Arguments: none Result: none ------------------------- PolyDraw Description: draws a series of connected lines from current pen position to points specified by a table of (x,y) coordinates Library: graphics.library Offset: -$0150 (-336) Modula-2 Module: Pens Syntax: PolyDraw(rastPort, count, array) C: long PolyDraw(struct RastPort *, long, short *) Machine Language: PolyDraw(al, d0, a0) Modula-2: PolyDraw(rastPort: RastPortPtr; count: INTEGER; array: ADDRESS) Arguments: rastPort = RastPort to draw lines in count = number of coordinates in array array = pointer to array of coordinates Result: none ------------------------- printf Description: prints a formatted string to the standard output (Lattice and Manx users: if you link with lc.lib or c.lib, this is not the function you're calling) Library: amiga.lib (linked library) Modula-2 Module: none Syntax: printf(string, values...) C: void printf(char *, long...) Machine Language: move.l #value,-(sp) ;may have several values pea string jsr _printf add.l #8,sp ;(2 arguments * 4 bytes = 8) Modula-2: not available Arguments: string = string containing optional C formatting commands (%); if you're passing longword values on the stack (as shown above) be sure to follow the percent symbol with a lowercase L values = values or addresses of strings to print; this routine knows how many values are on the stack by checking the number of formatting commands in the string argument Result: none ------------------------- PrintIText Description: prints text according to its IntuiText specifications Library: intuition.library Offset: -$00D8 (-216) Modula-2 Module: Intuition Syntax: PrintIText(rastPort, intuiText, leftEdge, topEdge) C: void PrintIText(struct RastPort *, struct IntuiText *, long, long) Machine Language: PrintIText(a0, a1, d0, d1) Modula-2: PrintIText(rastPort: RastPortPtr; intuiText: IntuiTextPtr; leftEdge, topEdge: INTEGER) Arguments: rastPort = RastPort structure to receive text intuiText = IntuiText structure containing text leftEdge = horizontal position of text within RastPort topEdge = vertical position of text within RastPort Result: none ------------------------- Procure Description: obtains a message-based semaphore Library: exec.library Offset: -$021C (-540) Modula-2 Module: Semaphores Syntax: success = Procure(semaphore, message) C: long Procure(struct Semaphore *, struct Message *) Machine Language: d0 = Procure(a0, a1) Modula-2: Procure(semaphore: SemaphorePtr; message: MessagePtr): BOOLEAN Arguments: semaphore = Semaphore structure message = Message structure to be used if desired semaphore is unavailable Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- PutCLBuf Description: converts contiguous data into a character list Library: clist.library Offset: -$006C (-108) Modula-2 Module: none Syntax: error = PutCLBuf(cList, buffer, length) C: long PutCLBuf(long, char *, long) Machine Language: d0 = PutCLBuf(a0, a1, d1) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) buffer = buffer containing data to be converted length = size of buffer in bytes Result: error = 0 if successful; nonzero if unsuccessful ------------------------- PutCLChar Description: adds a byte to the end of a character list Library: clist.library Offset: -$003C (-60) Modula-2 Module: none Syntax: error = PutCLChar(cList, byte) C: long PutCLChar(long, long) Machine Language: d0 = PutCLChar(a0, d0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) byte = byte to be added to end of character list Result: error = 0 if successful; nonzero if unsuccessful ------------------------- PutCLWord Description: adds a word to the end of a character list Library: clist.library Offset: -$0054 (-84) Modula-2 Module: none Syntax: error = PutCLWord(cList, word) C: long PutCLWord(long) Machine Language: d0 = PutCLWord(a0, d0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) word = word to be added to end of character list Result: error = 0 if successful; nonzero if unsuccessful ------------------------- PutDiskObject Description: writes a Workbench DiskObject to disk as an .info file Library: icon.library Offset: -$0054 (-84) Modula-2 Module: Icon Syntax: success = PutDiskObject(name, diskObj) C: long PutDiskObject(char *, struct DiskObject *) Machine Language: d0 = PutDiskObject(a0, a1) Modula-2: PutDiskObject(name: STRPTR; diskObj: DiskObjectPtr): BOOLEAN Arguments: name = name of object diskObj = DiskObject structure (.info file) Result: success = nonzero if successful ------------------------- PutIcon Description: writes a DiskObject to disk as an .info file Library: icon.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: success = PutIcon(name, icon) C: long PutIcon(char *, struct DiskObject *) Machine Language: d0 = PutIcon(a0, a1) Modula-2: not available Arguments: name = name of icon (.info file) icon = DiskObject structure Result: success = nonzero if successful ------------------------- PutMsg Description: gets next message from a message port Library: exec.library Offset: -$016E (-366) Modula-2 Module: Ports Syntax: PutMsg(port, message) C: void PutMsg(struct MsgPort *, struct Message *) Machine Language: PutMsg(a0, a1) Modula-2: PutMsg(port: MsgPortPtr; message: ADDRESS) Arguments: port = message port to receive message message = Message structure containing message to send Result: none ------------------------- PutWBObject Description: writes a WBObject to disk as an .info file Library: icon.library Offset: -$0024 (-36) Modula-2 Module: none Syntax: success = PutWBObject(name, object) C: long PutWBObject(char *, struct WBObject *) Machine Language: d0 = PutWBObject(a0, a1) Modula-2: not available Arguments: name = name of WBObject (.info file) object = WBObject structure Result: success = nonzero if successful ------------------------- QBlit Description: queues up a blitter request Library: graphics.library Offset: -$0114 (-276) Modula-2 Module: Blitter Syntax: QBlit(blitNode) C: void QBlit(struct BlitNode *) Machine Language: QBlit(a1) Modula-2: QBlit(blitNode: bltnodePtr) Arguments: blitNode = BlitNode structure containing link information and address of your blitter routine Result: none ------------------------- QBSlit Description: queues and synchronizes a blitter request with the video beam Library: graphics.library Offset: -$0126 (-294) Modula-2 Module: Blitter Syntax: QBSlit(blitNode) C: void QBSlit(struct BlitNode *) Machine Language: QBSlit(a1) Modula-2: QBSlit(blitNode: bltnodePtr) Arguments: blitNode = BlitNode structure containing link information and address of your blitter routine Result: none ------------------------- RangeRand Description: generates a random integer within a specified range Library: amiga.lib (linked library) Modula-2 Module: none Syntax: rnd = RangeRand(range) C: long RangeRand(long) Machine Language: move.l range,-(sp) jsr _RangRand ;rnd returned in d0 addq.l #4,sp Modula-2: not available Arguments: range = highest integer acceptable Result: rnd = random number between 0 and value of range argument ------------------------- RASSIZE (macro) Description: calculates the memory requirements for a raster bitmap of the specified with and height C Include File: include/graphics/gfx.h ML Include File: none Modula-2 Module: Graphics Syntax: bytes = RASSIZE(width, height) C: long RASSIZE(long, long) Machine Language: not available Modula-2: RASSIZE(width, height: LONGCARD) Arguments: width = width of hypothetical bitmap in pixels height = height of hypothetical bitmap in pixels Result: bytes = number of bytes required to contain raster bitmap ------------------------- RawDoFmt Description: formats data into a character stream using C formatting commands (%) Library: exec.library Offset: -$020A (-522) Modula-2 Module: Exec Syntax: RawDoFmt(formatString, dataStream, putChProc, putChData) C: void RawDoFmt(char *, APTR, void (*)(), APTR) Machine Language: RawDoFmt(a0, a1, a2, a3) Modula-2: RawDoFmt(formatString, dataStream: ADDRESS; putChProc: PROC; putChData: ADDRESS) Arguments: formatString = string with optional C formatting commands (%) dataStream = stream of data that is interpreted according to the formatString putChProc = address of procedure to call with each character to be output, where procedure is called as PutChProc(char, putChData) putChData = value to pass to PutChProc Result: none ------------------------- Read Description: reads data from a file Library: dos.library Offset: -$002A (-42) Modula-2 Module: DOS Syntax: actualLength = Read(file, buffer, length) C: long Read(BPTR, char *, long) Machine Language: d0 = Read(d1, d2, d3) Modula-2: Read(file: FileHandle; buffer: ADDRESS; length: LONGINT): LONGINT Arguments: file = BCPL pointer to a file handle buffer = address of memory block to receive data length = number of bytes to read (must not exceed buffer size) Result: actualLength = actual number of bytes received ------------------------- ReadExpansionByte Description: reads a byte nybble-by-nybble from a new-style expansion board Library: expansion.library Offset: -$0060 (-96) Modula-2 Module: Expansion Syntax: byte = ReadExpansionByte(board, offset) C: long ReadExpansionByte(long, long) Machine Language: d0 = ReadExpansionByte(a0, d0) Modula-2: ReadExpansionByte(board: ADDRESS; offset: LONGCARD): INTEGER Arguments: board = base address of expansion board offset = logical offset from board base Result: byte = data received; -1 if an error occurred ------------------------- ReadExpansionRom Description: reads a new-style expansion board's configuration ROM space Library: expansion.library Offset: -$0066 (-102) Modula-2 Module: Expansion Syntax: error = ReadExpansionRom(board, configDev) C: long ReadExpansionRom(long, long) Machine Language: d0 = ReadExpansionRom(a0, a1) Modula-2: ReadExpansionRom(board: ADDRESS; configDev: ADDRESS): BOOLEAN Arguments: board = base address of expansion board configDev = ConfigDev structure to receive ROM data Result: error = 0 if successful; nonzero if an error occurred ------------------------- ReadPixel Description: finds the color register (pen) used to color a specific pixel Library: graphics.library Offset: -$013E (-318) Modula-2 Module: Pens Syntax: pen = ReadPixel(rastPort, x, y) C: long ReadPixel(struct RastPort *, long, long) Machine Language: d0 = ReadPixel(a0, d0, d1) Modula-2: ReadPixel(rastPort: RastPortPtr; x, y: INTEGER): INTEGER Arguments: rastPort = RastPort structure x = horizontal coordinate of pixel y = vertical coordinate of pixel Result: pen = pen number; -1 if pixel lies outside boundaries of rastport ------------------------- RectFill Description: fills a rectangular area using the current pen color, outline color, secondary color, and pattern Library: graphics.library Offset: -$0132 (-306) Modula-2 Module: Pens Syntax: RectFill(rastPort, xmin, ymin, xmax, ymax) C: void RectFill(struct RastPort *, long, long, long, long) Machine Language: RectFill(a0, d0, d1, d2, d3) Modula-2: RectFill(rastPortPtr: RastPort; xmin, ymin, xmax, ymax: INTEGER) Arguments: rastPort = RastPort structure xmin = horizontal coordinate rectangle's upper left corner ymin = vertical coordinate rectangle's upper left corner xmax = horizontal coordinate rectangle's lower right corner ymax = vertical coordinate rectangle's lower right corner Result: none ------------------------- RefreshGadgets Description: redraws a gadget and all following gadgets in gadget list Library: intuition.library Offset: -$00DE (-222) Modula-2 Module: Intuition Syntax: RefreshGadgets(gadgets, window, requester) C: void RefreshGadgets(struct Gadget *, struct Window *, struct Re- quester *) Machine Language: RefreshGadgets(a0, a1, a2) Modula-2: RefreshGadgets(gadgets: GadgetPtr; window: WindowPtr; request- er: RequesterPtr) Arguments: gadgets = first gadget in list of gadgets to refresh window = window containing gadgets requester = requester containing gadget; NULL if gadget is not part of a requester Result: none ------------------------- RefreshGList Description: redraws a gadget and specified number of following gadgets in gadget list Library: intuition.library Offset: -$01BO (-432) Modula-2 Module: Intuition Syntax: RefreshGList(gadgets, window, requester, numGadgets) C: void RefreshGList(struct Gadget *, struct Window *, struct Re- quester *, long) Machine Language: RefreshGList(a0, a1, a2, d0) Modula-2: RefreshGList(gadgets: GadgetPtr; window: WindowPtr; requester: RequesterPtr; numGadgets: INTEGER) Arguments: gadgets = first gadget in list of gadgets to refresh window = window containing gadgets requester = requester containing gadget; NULL if gadget is not part of a requester numGadgets = number of gadgets to refresh; -1 to refresh to end of gadget list Result: none ------------------------- RefreshWindowFrame Description: redraws a window's border, title bar, and gadgets Library: intuition.library Offset: -$01C8 (-456) Modula-2 Module: Intuition Syntax: RefreshWindowFrame(window) C: void RefreshWindowFrame(struct Window *) Machine Language: RefreshWindowFrame(a0) Modula-2: RefreshWindowFrame(window: WindowPtr) Arguments: window = window to refresh Result: none ------------------------- ReleaseConfigBinding Description: allows others to bind drivers Library: expansion.library Offset: -$007E (-126) Modula-2 Module: none Syntax: ReleaseConfigBinding( ) C: void ReleaseConfigBinding(void) Machine Language: ReleaseConfigBinding( ) Modula-2: not available Arguments: none Result: none ------------------------- ReleaseSemaphore Description: releases a signal semaphore for use by other tasks Library: exec.library Offset: -$023A (-5 70) Modula-2 Module: Semaphores Syntax: ReleaseSemaphore(signalSemaphore) C: void ReleaseSemaphore(struct SignalSemaphore *) Machine Language: ReleaseSemaphore(a0) Modula-2: ReleaseSemaphore(signalSemaphore: SignalSemaphorePtr) Arguments: signalSemaphore = initialized SignalSemaphore structure Result: none ------------------------- ReleaseSemaphoreList Description: releases a list of signal semaphores for other tasks Library: exec.library Offset: -$024C (-588) Modula-2 Module: Semaphores Syntax: ReleaseSemaphoreList(list) C: void ReleaseSemaphoreList(struct List *) Machine Language: ReleaseSemaphoreList(a0) Modula-2: ReleaseSemaphoreList(list: SignalSemaphorePtr) Arguments: list = List structure representing a list of signal semaphores Result: none ------------------------- RemakeDisplay Description: redraws every intuition screen Library: intuition.library Offset: -$0180 (-384) Modula-2 Module: Intuition Syntax: RemakeDisplay( ) C: void RemakeDisplay(void) Machine Language: RemakeDisplay( ) Modula-2: RemakeDisplay( ) Arguments: none Result: none ------------------------- RemBob (macro) Description: removes a Bob from current GEL list C Include File: include/graphics/gels.h ML Include File: graphics/gels.i Modula-2 Module: none Syntax: RemBob(bob, rastPort) C: void RemBob(struct Bob *, struct RastPort *) Machine Language: RemBob(a0) Modula-2: not available Arguments: bob = Bob structure to remove rastPort = controlling RastPort structure (not needed in Modula-2) Result: none ------------------------- RemConfigDev Description: removes a ConfigDev structure from the system Library: expansion.library Offset: -$006C (-108) Modula-2 Module: ConfigVars Syntax: RemConfigDev(configDev) C: void RemConfigDev(long) Machine Language: RemConfigDev(a0) Modula-2: RemConfigDev(configDev: ConfigDevPtr) Arguments: configDev = ConfigDev structure Result: none ------------------------- RemDevice Description: removes a device from the system Library: exec.library Offset: -$01B6 (-438) Modula-2 Module: Devices Syntax: error= RemDevice(device) C: long RemDevice(struct Device *) Machine Language: d0 = RemDevice(a1) Modula-2: RemDevice(device: DevicePtr) Arguments: device = device node Result: error = 0 if successful; nonzero if unsuccessful ------------------------- RemFont Description: removes a font from the system Library: graphics.library Offset: -$01E6 (-486) Modula-2 Module: Text Syntax: error = RemFont(textFont) C: long RemFont(struct TextFont *) Machine Language: d0 = RemFont(a1) Modula-2: RemFont(textFont: TextFontPtr) Arguments: textFont = TextFont structure to remove Result: error = 0 if successful; nonzero if unsuccessful (no value returned by Modula-2) ------------------------- RemHead Description: removes a node from the head of a list Library: exec.library Offset: -$0102 (-258) Modula-2 Module: Lists Syntax: node = RemHead(list) C: struct Node *RemHead(struct List *) Machine Language: d0 = RemHead(a0) Modula-2: RemHead(list: ListPtr): NodePtr Arguments: list = list header Result: node = node removed; NULL if list is was already empty ------------------------- RemIBob Description: immediately removes a Bob from the GEL list and erases it from the RastPort display Library: graphics.library Offset: -$0084 (-132) Modula-2 Module: Gels Syntax: RemIBob(bob, rastPort, viewPort) C: void RemIBob(struct Bob *, struct RastPort *, struct ViewPort *) Machine Language: RemIBob(a0, a1, a2) Modula-2: RemIBob(bob: BobPtr; rastPort: RastPortPtr; viewPort: ViewPortPtr) Arguments: bob = Bob structure to remove from GEL list rastPort = RastPort structure viewPort = ViewPort structure Result: none ------------------------- RemIntServer Description: removes an interrupt server from the system Library: exec.library Offset: -$00AE (-174) Modula-2 Module: Interrupts/ Syntax: RemIntServer(intNum, interrupt) C: void RemIntServer(long, struct Interrupt *) Machine Language: RemIntServer(d0, a1) Modula-2: RemIntServer(intNum: CARDINAL; interrupt: InterruptPtr) Arguments: intNum = portia interrupt bit (0-4) interrupt = interrupt server node Result: none ------------------------- RemLibrary Description: removes a library from the system Library: exec.library Offset: -$0192 (-402) Modula-2 Module: Libraries Syntax: error= RemLibrary(library) C: long RemLibrary(struct Library *) Machine Language: d0 = RemLibrary(a1) Modula-2: RemLibrary(Library: LibraryPtr) Arguments: library = Library structure to remove Result: error = 0 if successful; nonzero if unsuccessful ------------------------- Remove Description: removes a node from a list Library: exec.library Offset: -$00FC (-252) Modula-2 Module: Lists Syntax: Remove(node) C: void Remove(struct Node *) Machine Language: Remove(a1) Modula-2: Remove(node: NodePtr) Arguments: node = node to remove Result: none ------------------------- RemoveGadget Description: removes gadget from a window Library: intuition.library Offset: -$00E4 (-228) Modula-2 Module: Intuition Syntax: position = RemoveGadget(window, gadget) C: long RemoveGadget(struct Window *, struct Gadget *) Machine Language: d0 = RemoveGadget(a0, a1) Modula-2: RemoveGadget(window: WindowPtr; gadget: GadgetPtr): INTEGER Arguments: window = window that contains gadget gadget = gadget to remove Result: position = position in gadget list where gadget was located; -1 if gadget was not found ------------------------- RemoveGList Description: removes a series of gadgets from a gadget list Library: intuition.library Offset: -$01BC (-444) Modula-2 Module: Intuition Syntax: position = RemoveGList(window, gadget, numGadgets) C: long RemoveGList(struct Window *, Gadget *, long) Machine Language: d0 = RemoveGList(a0, a1, d0) Modula-2: RemoveGList(window: WindowPtr; gadget: GadgetPtr; numGadgets: INTEGER): INTEGER Arguments: window = window containing gadgets gadget = first gadget in gadget list to remove numGadgets = number of gadgets to remove Result: position = position of removed gadget list; -1 if gadget was not found ------------------------- RemPort Description: removes a message port from the system Library: exec.library Offset: -$0168 (-360) Modula-2 Module: Ports Syntax: RemPort(port) C: void RemPort(struct MsgPort *) Machine Language: RemPort(a1) Modula-2: RemPort(port: MsgPortPtr) Arguments: port = message port to remove Result: none ------------------------- RemResource Description: removes a resource from the system Library: exec.library Offset: -$01EC (-492) Modula-2 Module: Resources Syntax: RemResource(resource) C: void RemResource(struct Resource *) Machine Language: RemResource(a1) Modula-2: RemResource(resource: ResourcePtr) Arguments: resource = resource to remove Result: none ------------------------- RemSemaphore Description: removes signal semaphore from the system Library: exec.library Offset: -$025E (-606) Modula-2 Module: Semaphores Syntax: RemSemaphore(signalSemaphore) C: void RemSemaphore(struct SignalSemaphore *) Machine Language: RemSemaphore(a1) Modula-2: RemSemaphore(signalSemaphore: SignalSemaphorePtr) Arguments: signalSemaphore = signal semaphore to remove Result: none ------------------------- RemTail Description: removes node from the tail of a list Library: exec.library Offset: -$0108 (-264) Modula-2 Module: Lists Syntax: node = RemTail(list) C: struct Node *RemTail(struct List *) Machine Language: d0 = RemTail(a0) Modula-2: RemTail(list: ListPtr): NodePtr Arguments: list = list header Result: node = pointer to removed node; NULL if list is already empty ------------------------- RemTask Description: removes a task from the system Library: exec.library Offset: -$0120 (-288) Modula-2 Module: Tasks Syntax: RemTask(task) C: void RemTask(struct Task *) Machine Language: RemTask(a1) Modula-2: RemTask(task: TaskPtr) Arguments: task = task to remove Result: none ------------------------- RemTOF Description: removes a task from the TopOfFrame (vertical-blanking interval) interrupt server chain Library: amiga.lib (linked library) Modula-2 Module: none Syntax: RemTOF(i) C: void RemTOF(struct Isrvstr *) Machine Language: pea i jsr _RemTOF addq.l #4,sp Modula-2: not available Arguments: i = Isrvstr structure Result: none ------------------------- RemVSprite Description: removes a VSprite from the GEL list Library: graphics.library Offset: -$008A (-138) Modula-2 Module: Gels Syntax: RemVSprite(vSprite) C: void RemVSprite(struct VSprite *) Machine Language: RemVSprite(a0) Modula-2: RemVSprite(vSprite: VSpritePtr) Arguments: vSprite = VSprite to remove Result: none ------------------------- Rename Description: renames a directory or file Library: dos.library Offset: -$004E (-78) Modula-2 Module: DOS Syntax: success = Rename(oldName, newName) C: long Rename(char *, char *) Machine Language: d0 = Rename(d1, d2) Modula-2: Rename(oldName, newName: STRPTR): BOOLEAN Arguments: oldName = current name of file/directory (can include drive/directory path) newName = new name for file (can include drive/directory path) Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- ReplyMsg Description: replies to a message Library: exec.library Offset: -$017A (-378) Modula-2 Module: Ports Syntax: ReplyMsg(message) C: void ReplyMsg(struct MsgPort *) Machine Language: ReplyMsg(a1) Modula-2: ReplyMsg(message: ADDRESS) Arguments: message = message to reply to Result: none ------------------------- ReportMouse Description: tells intuition whether or not to report the mouse movements as- sociated with a window Library: intuition.library Offset: -$00EA (-234) Modula-2 Module: Intuition Syntax: ReportMouse(window, flag) C: void ReportMouse(struct Window *, long) Machine Language: ReportMouse(a0, d0) Modula-2: ReportMouse(window: WindowPtr; flag: BOOLEAN) Arguments: window = window to be affected flag = TRUE to activate mouse movement reports; FALSE to stop mouse movement reports Result: none ------------------------- Request Description: activates a requester Library: intuition.library Offset: -$00F0 (-240) Modula-2 Module: Intuition Syntax: success = Request(requester, window) C: long Request(struct Requester, struct Window *) Machine Language: d0 = Request(a0, a1) Modula-2: Request(requester: RequesterPtr; window: WindowPtr): BOOLEAN Arguments: requester = requester to display window = window in which requester will appear in Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- RethinkDisplay Description: performs a complete overhaul on the Intuition display-screens, ViewPorts, everything Library: intuition.library Offset: -$0186 (-390) Modula-2 Module: Intuition Syntax: RethinkDisplay( ) C: void RethinkDisplay(void) Machine Language: RethinkDisplay( ) Modula-2: RethinkDisplay( ) Arguments: none Result: none ------------------------- ScreenToBack Description: moves specified screen to back of the display Library: intuition.library Offset: -$00F6 (-246) Modula-2 Module: Intuition Syntax: ScreenToBack(screen) C: void ScreenToBack(struct Screen *) Machine Language: ScreenToBack(a0) Modula-2: ScreenToBack(screen: ScreenPtr) Arguments: screen = screen to move Result: none ------------------------- ScreenToFront Description: moves specified screen to front of the display Library: intuition.library Offset: -$00FC (-252) Modula-2 Module: Intuition Syntax: ScreenToFront(screen) C: void ScreenToFront(struct Screen *) Machine Language: ScreenToFront(a0) Modula-2: ScreenToFront(screen: ScreenPtr) Arguments: screen = screen to move Result: none ------------------------- ScrollLayer Description: copies data from a SuperBitMap to a layer so as to reposition the display over the bitmap Library: layers.library Offset: -$0048 (-72) Modula-2 Module: Layers Syntax: ScrollLayer(dummy, layer, dx, dy) C: void ScrollLayer(struct Layer_Info *, struct Layer *, long, long) Machine Language: ScrollLayer(a0, a1, d0, d1) Modula-2: ScrollLayer(layer: LayerPtr; dx, dy: LONGINT) Arguments: dummy = unused layer = Layer structure dx = offset by which to move layer horizontally dy = offset by which to move layer vertically Result: none ------------------------- ScrollRaster Description: scrolls the contents of a rectangular area of a RastPort Library: graphics.library Offset: -$018C (-396) Modula-2 Module: Rasters Syntax: ScrollRaster(rastPort, dx, dy, x1, y1, x2, y2) C: void ScrollRaster(struct RastPort *, long, long, long, long, long, long) Machine Language: ScrollRaster(a0, d0, d1, d2, d3, d4, d5) Modula-2: ScrollRaster(rastPort: RastPortPtr; dx, dy: INTEGER; x1, y1, x2, y2: INTEGER) Arguments: rastPort = RastPort structure dx = offset by which to scroll the rectangle dy = offset by which to scroll the rectangle x1 = horizontal position of the left edge of the rectangle y1 = vertical position of the top edge of the rectangle x2 = horizontal position of the right edge of the rectangle y2 = vertical position of the bottom edge of the rectangle Result: none ------------------------- ScrollVPort Description: scrolls the contents of a rectangular area of a ViewPort by reinter- preting the RasInfo information in a ViewPort Library: graphics.library Offset: -$024C (-588) Modula-2 Module: Views Syntax: ScrollVPort(viewPort) C: void ScrollVPort(struct ViewPort *) Machine Language: ScrollVPort(a0) Modula-2: ScrollVPort(viewPort: ViewPortPtr) Arguments: viewPort = ViewPort structure to update Result: none ------------------------- Seek Description: moves the file pointer to a specified position in a file Library: dos.library Offset: -$0042 (-66) Modula-2 Module: DOS Syntax: oldPosition = Seek(file, position, mode) C: long Seek(BPTR, long, long) Machine Language: d0 = Seek(d1, d2, d3) Modula-2: Seek(file: FileHandle; position: LONGINT; mode: LONGINT): LONGINT Arguments: file = BCPL pointer to a file handle position = offset by which to move file pointer mode = flag specifying how to interpret position offset- OFFSET_BEGINNING (-1), OFFSET_CURRENT (0), or OFFSET_END (1) Result: oldPosition = old file position; -1 if unsuccessful ------------------------- SendIO Description: sends an IO request Library: exec.library Offset: -$01CE (-462) Modula-2 Module: IO Syntax: SendIO(ioRequest) C: void SendIO(struct IORequest *) Machine Language: SendIO(a1) Modula-2: SendIO(ioRequest: ADDRESS) Arguments: IORequest = an initialized IORequest structure Result: none ------------------------- SetAfPt (macro) Description: sets area fill pattern C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Pens Syntax: SetAfPt(rastPort, pattern, size) C: void SetAfPt(struct RastPort *, char *, long) Machine Language: not available Modula-2: SetAfPat(rastPort: RastPortPtr; pattern: ADDRESS; size: CARDINAL) Arguments: rastPort = RastPort structure pattern = pointer to the first word in an area-fill pattern size = size of area pattern (size to the power of two equals the number of words in pattern) Result: none ------------------------- SetAPen Description: sets the primary pen color Library: graphics.library Offset: -0156 (-342) Modula-2 Module: Pens Syntax: SetAPen(rastPort, pen) C: void SetAPen(struct RastPort *, long) Machine Language: SetAPen(a1, d0) Modula-2: SetAPen(rastPort: RastPortPtr; pen: CARDINAL) Arguments: rastPort = RastPort structure pen = pen number (0-255) Result: none ------------------------- SetBPen Description: sets the secondary pen color Library: graphics.library Offset: -015C (-348) Modula-2 Module: Drawing Syntax: SetBPen(rastPort, pen) C: void SetBPen(struct RastPort *, long) Machine Language: SetBPen(al, d0) Modula-2: SetBPen(rastPort: RastPortPtr; pen: CARDINAL) Arguments: rastPort = RastPort structure pen = pen number (0-255) Result: none ------------------------- SetCollision Description: sets a collision vector to point to a user-written routine Library: graphics.library Offset: -0090 (-144) Modula-2 Module: Gels Syntax: SetCollision(number, routine, gelsInfo) C: void SetCollision(long, _fgptr, struct GelsInfo *) Machine Language: SetCollision(d0, a0, a1) Modula-2: SetCollision(number: LONGCARD; routine: PROC; gelsInfo: GelsInfoPtr) Arguments: number = collision vector number routine = pointer to user's collision routine gelsInfo = GelsInfo structure Result: none ------------------------- SetComment Description: adds a comment to a file Library: dos.library Offset: -00B4 (-180) Modula-2 Module: DOS Syntax: success = SetComment(name, comment) C: long SetComment(char *, char *) Machine Language: d0 = SetComment(d1, d2) Modula-2: SetComment(name, comment: STRPTR): BOOLEAN Arguments: name = filename of file to comment comment = comment to add to file Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- SetCurrentBinding Description: sets static board configuration area Library: expansion.library Offset: -$0084 (-132) Modula-2 Module: none Syntax: SetCurrentBinding(currentBinding, size) C: void SetCurrentBinding(long, long) Machine Language: SetCurrentBinding(a0, d0) Modula-2: not available Arguments: currentBinding = CurrentBinding structure size = size of user's BindDriver structure Result: none ------------------------- SetDMRequest Description: attaches a DMRequester (a requester activated when the mouse's menu button is double clicked) to a window Library: intuition.library Offset: -0102 (-258) Modula-2 Module: Intuition Syntax: success = SetDMRequest(window, dmRequester) C: long SetDMRequest(struct Window *, struct Requester *) Machine Language: d0 = SetDMRequest(a0, a1) Modula-2: SetDMRequest(window: WindowPtr; dmRequester: RequesterPtr) Arguments: window = window to which the requester will be added dmRequester = requester to attach Result: success = TRUE if successful; FALSE if unsuccessful (nothing re- turned by Modula-2) ------------------------- SetDrMd Description: sets a drawing mode for drawing routines Library: graphics.library Offset: -0162 (-354) Modula-2 Module: Pens Syntax: SetDrMd(rastPort, mode) C: void SetDrMd(struct RastPort *, long) Machine Language: SetDrMd(a1, d0) Modula-2: SetDrMd(rastPort: RastPortPtr; mode: DrawingModeSet) Arguments: rastPort = RastPort structure mode = drawing mode JAM1, JAM2, COMPLEMENT, INVERSVID) Result: none ------------------------- SetDrPt (macro) Description: sets a pattern to use for line drawing C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Pens Syntax: SetDrPt(rastPort, pattern) C: void SetDrPt(struct RastPort *, long) Machine Language: not available Modula-2: SetDrPt(rastPort: RastPortPtr; pattern: BITSET) Arguments: rastPort = RastPort structure pattern = 16-bit drawing pattern Result: none ------------------------- SetExcept Description: defines which signals cause an exception Library: exec.library Offset: -0138 (-312) Modula-2 Module: Tasks Syntax: oldSignals = SetExcept(newSignals, signalMask) C: long SetExcept(long, long) Machine Language: d0 = SetExcept(d0, d1) Modula-2: SetExcept(newSignals, signalMask: SignalSet): SignalSet Arguments: newSignals = new values for signals specified in signalMask signalMask = set of signals to be affected Result: oldSignals = prior exception signals ------------------------- SetFont Description: sets the font to be used for drawing text in a rastport Library: graphics.library Offset: -0042 (-66) Modula-2 Module: Text Syntax: SetFont(rastPort, font) C: void SetFont(struct RastPort *, struct TextFont *) Machine Language: SetFont(a1/ a0) Modula-2: SetFont(rastPort: RastPortPtr; font: TextFontPtr) Arguments: rastPort = RastPort structure font = font descriptor obtained from OpenFont( ) function Result: none ------------------------- SetFunction Description: changes a function vector in a library Library: exec.library Offset: -01A4 (-420) Modula-2 Module: Libraries Syntax: oldFunc = SetFunction(library, offset, newFunc) C: _fptr SetFunction(struct Library *, long,_fptr) Machine Language: d0 = SetFunction(a1, a0, d0) Modula-2: SetFunction(library: LibraryPtr; offset: INTEGER; newFunc: PROC): PROC Arguments: library = library to change offset = offset of function vector to change newFunc = address of new function Result: oldFunc = address of old function ------------------------- SetIntVector Description: changes a system interrupt vector Library: exec.library Offset: -00A2 (-162) Modula-2 Module: Interrupts Syntax: oldInt = SetIntVector(intNum, newInt) C: struct Interrupt *SetIntVector(long, struct Interrupt *) Machine Language: d0 = SetIntVector(d0, a1) Modula-2: SetIntVector(intNum: CARDINAL; newInt: InterruptPtr): InterruptPtr Arguments: intNum = Portia interrupt bit number (0-14) newInt = initialized Interrupt structure Result: oldInt = old Interrupt structure ------------------------- SetMenuStrip Description: attaches a menu strip to a window Library: intuition.library Offset: -0108 (-264) Modula-2 Module: Intuition Syntax: SetMenuStrip(window, menu) C: void SetMenuStrip(struct Window *, struct Menu *) Machine Language: SetMenuStrip(a0, a1) Modula-2: SetMenuStrip(window: WindowPtr; menu: MenuPtr) Arguments: window = window to receive menu strip menu = first menu in menu strip Result: none ------------------------- SetOPen (macro) Description: sets the color of the pen used for outlining figures and tums on outlining C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Pens Syntax: SetOPen(rastPort, pen) C: void SetOPen(struct RastPort *, long) Machine Language: not available Modula-2: SetOPen(rastPort: RastPortPtr; pen: CARDINAL) Arguments: rastPort = RastPort structure pen = pen number (0-255) Result: none ------------------------- SetPointer Description: sets the shape of a window's sprite mouse pointer Library: intuition.library Offset: -010E (-270) Modula-2 Module: Intuition Syntax: SetPointer(window, pointer, height, width, xOffset, yOffset) C: void SetPointer(struct Window *, short *, long, long, long, long) Machine Language: SetPointer(a0, a1, d0, d1, d2, d3) Modula-2: SetPointer(window: WindowPtr; pointer: ADDRESS; height, width: CARDINAL; xOffset, y: INTEGER) Arguments: window = window to receive new pointer pointer = sprite data defining new shape height = height of sprite in lines width = width of sprite in pixels (less than or equal to 16) xOffset = horizontal offset of pointer hot spot yOffset = vertical offset of pointer hot spot Result: none ------------------------- SetPrefs Description: changes Preferences' current settings Library: intuition.library Offset: -$0144 (-324) Modula-2 Module: Preferences Syntax: prefBuffer = SetPrefs(prefBuffer, size, inform) C: struct Preferences *SetPrefs(struct Preferences *, long, long) Machine Language: d0 = SetPrefs(a0, d0, d1) Modula-2: SetPrefs(prefBuffer: ADDRESS; size: INTEGER; inform: BOOLEAN) Arguments: prefBuffer = buffer which contains your desired Preferences settings size = size of buffer in bytes inform = TRUE if you want to send a NEWPREFS message to all interested windows Result: prefBuffer = pointer to your prefBuffer ------------------------- SetProtection Description: sets a file or directories protection bits Library: dos.library Offset: -00BA (-186) Modula-2 Module: DOS Syntax: success = SetProtection(name, mask) C: long SetProtection(char *, long) Machine Language: d0 = SetProtection(d1, d2) Modula-2: SetProtection(name: STRPTR; mask: ProtectionSet): BOOLEAN Arguments: name = file or directory name mask = protection bits to set Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- SetRast Description: sets the entire rastport to a specified color Library: graphics.library Offset: -00EA (-234) Modula-2 Module: Rasters Syntax: SetRast(rastPort, pen) C: void SetRast(struct RastPort *, long) Machine Language: SetRast(a1, d0) Modula-2: SetRast(rastPort: RastPortPtr; pen: CARDINAL) Arguments: rastPort = RastPort structure pen = color register used to color the rastport (0-31) Result: none ------------------------- SetRGB4 Description: sets the red, green, and blue values for a viewport's color register Library: graphics.library Offset: -0120 (-288) Modula-2 Module: Views Syntax: SetRGB4(viewPort, pen, red, green, blue) C: void SetRGB4(struct ViewPort *, long, long, long, long) Machine Language: SetRGB4(a0, d0, d1, d2, d3) Modula-2: SetRGB4(viewPort: ViewPortPtr; pen: INTEGER; red, green, blue: CARDINAL) Arguments: viewPort = ViewPort structure pen = color register to set (0-31) red = red color level (0-15) green = green color level (0-15) blue = blue color level (0-15) Result: none ------------------------- SetRGB4CM Description: sets the red, green, and blue values for a colormap's color register Library: graphics.library Offset: -0276 (-630) Modula-2 Module: Views Syntax: SetRGB4CM(colorMap, pen, red, green, blue) C: void SetRGB4CM(struct ColorMap *, long, long, long, long) Machine Language: SetRGB4CM(a0, d0, d1, d2, d3) Modula-2: SetRGB4CM(colorMap: ColorMapPtr; pen: INTEGER; red, green, blue: CARDINAL) Arguments: colorMap = ColorMap structure pen = color register to set (0-31) red = red color level (0-15) green = green color level (0-15) blue = blue color level (0-15) Result: none ------------------------- SetSignal Description: defines the state of a task's signals Library: exec.library Offset: -0132 (-306) Modula-2 Module: Tasks Syntax: oldSignals = SetSignal(newSignals, signalMask) C: long SetSignal(long, long) Machine Language: d0 = SetSignal(d0, d1) Modula-2: SetSignal(newSignals, signalMask: SignalSet): SignalSet Arguments: newSignals = new values for signals specified in signalMask signalMask = set of signals to be affected Result: oldSignals = prior values for signals ------------------------- SetSoftStyle Description: sets the style for the current font Library: graphics.library Offset: -005A (-90) Modula-2 Module: Text Syntax: newStyle = SetSoftStyle(rastPort, style, enable) C: long SetSoftStyle(struct RastPort *, long, long) Machine Language: d0 = SetSoftStyle(a1, d0, d1, a6) Modula-2: SetSoftStyle(rastPort: RastPortPtr; style, enable: FontStyleSet): FontStyleSet Arguments: rastPort = RastPort structure style = new font style enable = mask that determines which style bit can be changed; can be derived from AskSoftStyle( ) function Result: newStyle = resulting font style ------------------------- SetSR Description: gets and/or sets the processor's status register Library: exec.library Offset: -0090 (-144) Modula-2 Module: Exec Syntax: oldSR = SetSR(newSR, mask) C: long SetSR(long, long) Machine Language: d0 = SetSR(d0, d1) Modula-2: SetSR(newSR: BITSET; mask: BITSET): BITSET Arguments: newSR = new value for bits specified in mask mask = bits to be affected Result: oldSR = prior value of status register ------------------------- SetTaskPri Description: gets and sets the priority of a task Library: exec.library Offset: -012C (-300) Modula-2 Module: Tasks Syntax: oldPriority = SetTaskPri(task, newPriority) C: long SetTaskPri(struct Task *, long) Machine Language: d0 = SetTaskPri(a1, d0) Modula-2: SetTaskPri(task: TaskPtr; newPriority: INTEGER): INTEGER Arguments: task = task to be affected newPriority = new priority value (0-8) Result: oldPriority = old task priority (0-8) ------------------------- SetWindowTitles Description: sets the titles for both a window and its screen Library: intuition.library Offset: -0114 (-276) Modula-2 Module: Intuition Syntax: SetWindowTitles(window, windowTitle, screenTitle) C: void SetWindowTitles(struct Window *, char *, char *) Machine Language: SetWindowTitles(a0, a1, a2) Modula-2: SetWindowTitles(window: WindowPtr; windowTitle, screenTitle: STRPTR) Arguments: window = window to be affected windowTitle = new window title (-1 to keep as-is) screenTitle = new screen title (-1 to keep as-is) Result: none ------------------------- SetWrMsk (macro) Description: sets the write mask for a rastport (locks and unlocks bitplanes) C Include File: include/graphics/gfxmacros.h ML Include File: none Modula-2 Module: Pens Syntax: SetWrMsk(rastPort, mask) C: void SetWrMsk(struct RastPort *, long) Arguments: cList = character list containing substring index = starting position of substring length = number of bytes to copy Result: cList = new character list that contains the substring; -1 if there is not enough memory ------------------------- SHIFTITEM (macro) Description: shifts a menu value to define a new value for the menu item number C Include File: include/intuition/intuition.h ML Include File: none Modula-2 Module: none Syntax: newValue = SHIFTITEM(menuValue) C: long SHIFTITEM(long) Machine Language: not available Modula-2: not available Arguments: menuValue = 16-bit packed number representing the menu num- ber, item number, and subitem number Result: newValue = the menuValue ANDed with $3F and shifted to the left five times-((menuValue & 0x3F) << 5) ------------------------- SHIFTMENU (macro) Description: extracts the menu number from a value (identical to MENUNUM macro) C Include File: include/intuition/intuition.h ML Include File: none Modula-2 Module: none Syntax: menuNumber= SHIFTMENU(menuValue) C: long SHIFTMENU(long) Machine Language: not available Modula-2: not available Arguments: menuValue = 16-bit packed number representing the menu num- ber, item number, and subitem number Result: menuNumber = menu number (0-31); equals NOMENU if no menu was selected ------------------------- SHIFTSUB (macro) Description: shifts a menu value to define a new value for the menu subitem number C Include File: include/intuition/intuition.h ML Include File: none Modula-2 Module: none Syntax: newValue = SHIFTSUB(menuValue) C: long SHIFTSUB(long) Machine Language: not available Modula-2: not available Arguments: menuValue = 16-bit packed number representing the menu num- ber, item number, and subitem number Result: newValue = the menuValue ANDed with $1F and shifted to the left 11 times-((menuValue & 0x1F) << 11) ------------------------- ShowTitle Description: determines whether the screen title bar will be displayed in front of a backdrop window Library: intuition.library Offset: -011A (-282) Modula-2 Module: Intuition Syntax: ShowTitle(screen, showIt) C: void ShowTitle(struct Screen *, long) Machine Language: ShowTitle(a0, d0) Modula-2: ShowTitle(screen: ScreenPtr; showIt: BOOLEAN) Arguments: screen = screen to be affected showIt = flag that indicates whether or not to display the screen's title bar in front of a backdrop window (TRUE means show the title bar; FALSE means hide it) Result: none ------------------------- Signal Description: signals a task with specified signals Library: exec.library Offset: -0144 (-324) Modula-2 Module: Tasks Syntax: Signal(task, signals) C: void Signal(struct Task *, long) Machine Language: Signal(d0, d1) Modula-2: Signal(task: TaskPtr; signals: SignalSet) Arguments: task = task to be signaled signals = signals to send Result: none ------------------------- SizeCList Description: gets the size of a character list in bytes Library: clist.library Offset: -0036 (-54) Modula-2 Module: none Syntax: size = SizeCList(cList) C: long SizeCList(long) Machine Language: d0 = SizeCList(a0) Modula-2: not available Arguments: cList = character list in question Result: size = number of bytes in character list ------------------------- SizeLayer Description: changes the size of a nonbackdrop layer Library: layers.library Offset: -0042 (-66) Modula-2 Module: Layers Syntax: SizeLayer(dummy, layer, dx, dy) C: long SizeLayer(struct Layer_Info *, struct Layer *, long, long) Machine Language: d0 = SizeLayer(a0, a1, d0, d1) Modula-2: SizeLayer(layer: LayerPtr; dx, dy: LONGINT): BOOLEAN Arguments: dummy = unused layer = a nonbackdrop Layer structure dx = amount to add to layer's horizontal size (may be negative) dy = amount to add to layer's vertical size (may be negative) Result: TRUE if successful; FALSE if unsuccessful ------------------------- SizeWindow Description: resizes a window Library: intuition.library Offset: -0120 (-288) Modula-2 Module: Intuition Syntax: SizeWindow(window, dx, dy) C: void SizeWindow(struct Window *, long, long) Machine Language: SizeWindow(a0, d0, d1) Modula-2: SizeWindow(window: WindowPtr; dx, dy: INTEGER) Arguments: window = window to be resized dx = amount to add to window's horizontal size (may be negative) dy = amount to add to window's vertical size (may be negative) Result: none ------------------------- SortGList Description: sorts the GEL list by vertical position of each element, prior to displaying the GELs Library: graphics.library Offset: -0096 (-150) Modula-2 Module: Gels Syntax: SortGList(rastPort) C: void SortGList(struct RastPort *) Machine Language: SortGList(a1) Modula-2: SortGList(rastPort: RastPortPtr) Arguments: rastPort = RastPort structure containing the GelsInfo Result: none ------------------------- SPAbs Description: obtains the absolute value of a floating-point number Library: mathffp.library Offset: -$0036 (-54) Modula-2 Module: none Syntax: fnum1 = SPAbs(fnum2) C: float SPAbs(float) Machine Language: d0 = SPAbs(d0) Modula-2: not available Arguments: fnum2 = floating-point number Result: fnum1 = absolute value of fnum2 in floating-point format ------------------------- SPAcos Description: obtains the arcosine of a floating-point number Library: mathtrans.library Offset: -$0078 (-120) Modula-2 Module: none Syntax: fnum1 = SPAcos(fnum2) C: float SPAcos(float) Machine Language: d0 = SPAcos(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing the cosine of an angle Result: fnum1 = floating-point value of fnum2 angle in radians ------------------------- SPAdd Description: adds two floating-point numbers Library: mathffp.library Offset: -$0042 (-66) Modula-2 Module: none Syntax: fnum1 = SPAdd(fnum2, fnum3) C: float SPAdd(float, float) Machine Language: d0 = SPAdd(d1, d0) Modula-2: not available Arguments: fnum2 = floating-point number fnum3 = floating-point number Result: fnum1 = fnum2 plus fnum3 in floating-point format ------------------------- SPAsin Description: obtains the arcsine of a floating-point number Library: mathtrans.library Offset: -$0072 (-114) Modula-2 Module: none Syntax: fnum1 = SPAsin(fnum2) C: float SPAsin(float) Machine Language: d0 = SPAsin(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing the sine of an angle Result: fnum1 = floating-point value of fnum2 angle in radians ------------------------- SPAtan Description: obtains the arctangent of a floating-point number Library: mathtrans.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: fnum1 = SPAtan(fnum2) C: float SPAtan(float) Machine Language: d0 = SPAtan(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing the tangent of an angle Result: fnum1 = floating-point value of fnum2 angle in radians ------------------------- SPCmp Description: compares two floating-point numbers Library: mathffp.library Offset: -$002A (-42) Modula-2 Module: none Syntax: flag = SPCmp(fnum1, fnum2) C: long SPCmp(float, float) Machine Language: d0 = SPCmp(d1, d0) Modula-2: not available Arguments: fnum1 = floating-point number fnum2 = floating-point number Result: flag = -1 if fnum1fnum2; 0 if fnum1 = fnum2 ------------------------- SPCos Description: obtains the cosine of a floating-point number Library: mathtrans.library Offset: -$002A (-42) Modula-2 Module: none Syntax: fnum1 = SPCos(fnum2) C: float SPCos(float) Machine Language: d0 = SPCos(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing an angle in radians Result: fnum1 = floating-point cosine of fnum2 ------------------------- SPCosh Description: obtains the hyperbolic cosine of a floating-point number Library: mathtrans.library Offset: -$0042 (-66) Modula-2 Module: none Syntax: fnum1 = SPCosh(fnum2) C: float SPCosh(float) Machine Language: d0 = SPCosh(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing an angle in radians Result: fnum1 = floating-point hyperbolic cosine of fnum2 ------------------------- SPDiv Description: divides one floating-point number by another Library: mathffp.library Offset: -$0054 (-84) Modula-2 Module: none Syntax: fnum1 = SPDiv(fnum2, fnum3) C: float SPDiv(float, float) Machine Language: d0 = SPDiv(d1, d0) Modula-2: not available Arguments: fnum2 = floating-point dividend fnum3 = floating-point divisor Result: fnum1 = floating-point format results of fnum2 divided by fnum3 ------------------------- SPExp Description: obtains the exponent of a floating-point number Library: mathtrans.library Offset: -$004E (-78) Modula-2 Module: none Syntax: fnum1 = SPExp(fnum2) C: float SPExp(float) Machine Language: d0 = SPExp(d0) Modula-2: not available Arguments: fnum2 = floating-point number Result: fnum1 = floating-point value representing e (approx. 2.71728) raised to the power of fnum2 ------------------------- SPFieee Description: converts a single-precision IEEE number to a Motorola fast float- ing point number Library: mathtrans.library Offset: -$006C (-108) Modula-2 Module: none Syntax: fnum = SPFieee(ieeenum) C: float SPFieee(long) Machine Language: d0 = SPFieee(d0) Modula-2: not available Arguments: ieeenum = single-precision floating-point number Result: fnum = Motorola fast floating point equivalent to fnum ------------------------- SPFlt Description: converts an integer to floating-point number Library: mathffp.library Offset: -$0024 (-36) Modula-2 Module: none Syntax: fnum = SPFlt(inum) C: float SPFlt(long) Machine Language: d0 = SPFlt(d0) Modula-2: not available Arguments: inum = signed integer to be converted Result: fnum = floating-point equivalent to inum ------------------------- SplitCList Description: splits a character list in two, breaking it at the mark (obtained via the MarkList( ) function) Library: clist.library Offset: -008A (-138) Modula-2 Module: none Syntax: tailCList = SplitCList(cList) C: long SplitCList(long) Machine Language: d0 = SplitCList(a0) Modula-2: not available Arguments: cList = character list to split Result: tailCList = new character list that contains the tail end of the original character list; -1 if there is not enough memory ------------------------- SPLog Description: obtains the natural logarithm of a floating-point number Library: mathtrans.library Offset: -$0054 (-84) Modula-2 Module: none Syntax: fnum1 = SPLog(fnum2) C: float SPLog(float) Machine Language: d0 = SPLog(d0) Modula-2: not available Arguments: fnum2 = floating-point number Result: fnum1 = floating-point natural logarithm (base e) of fnum2 ------------------------- SPLog10 Description: obtains the naparian logarithm (base 10) of a floating-point number Library: mathtrans.library Offset: -$007E (-126) Modula-2 Module: none Syntax: fnum1 = SPLog10(fnum2) C: float SPLoglO(float) Machine Language: d0 = SPLog10(d0) Modula-2: not available Arguments: fnum2 = floating-point number Result: fnum1 = floating-point naparian logarithm (base 10) of fnum2 ------------------------- SPMul Description: multiplies one floating-point number by another Library: mathffp.library Offset: -$004E (-78) Modula-2 Module: none Syntax: fnum1 = SPMul(fnum2, fnum3) C float SPMul(float, float) Machine Language: d0 = SPMul(d1, d0) Modula-2: not available Arguments: fnum2 = floating-point number fnum3 = floating-point number Result: fnum1 = product of fnum2 and fnum3 in floating-point format ------------------------- SPNeg Description: negates the value of a floating-point number Library: mathffp.library Offset: -$003C (-60) Modula-2 Module: none Syntax: fnum1 = SPNeg(fnum2) C: float SPNeg(float) Machine Language: d0 = SPNeg(d0) Modula-2: not available Arguments: fnum2 = floating-point number to negate Result: fnum1 = negative fnum2 in floating-point format ------------------------- SPPow Description: obtains the exponentiation of two floating-point numbers Library: mathtrans.library Offset: -$005A (-90) Modula-2 Module: none Syntax: fnum1 = SPPow(fnum2, fnum3) C: float SPPow(float, float) Machine Language: d0 = SPPow(d1, d0) Modula-2: not available Arguments: fnum2 = floating-point number fnum3 = floating-point number Result: fnum1 = floating-point value of fnum2 raised to the power of fnum3 ------------------------- sprintf Description: outputs a formatted string into a string (Lattice and Manx users: if you link with lc.lib or c.lib, this is not the function you're calling) Library: amiga.lib (linked library) Modula-2 Module: none Syntax: sprintf(destinationString, formatString, values...) C: void sprintf(char *, char *, long...) Machine Language: move.l #value,-(sp) ;may have several values pea formatString pea destinationString jsr _printf add.l #8,sp ;(2 arguments * 4 bytes = 8) Modula-2: not available Arguments: destinationString = address of string to receive output formatString = string containing optional C formatting commands (%); if you're passing longword values on the stack (as shown above) be sure to follow the percent symbol with a lowercase L values = values or addresses of strings to print; this routine knows how many values are on the stack by checking the number of formatting commands in formatString argument Result: none ------------------------- SPSin Description: obtains the sine of a floating-point number Library: mathtrans.library Offset: -$0024 (-36) Modula-2 Module: none Syntax: fnum1 = SPSin(fnum2) C: float SPSin(float, float) Machine Language: d0 = SPSin(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing an angle in radians Result: fnum1 = floating-point sine of fnum2 ------------------------- SPSincos Description: obtains the sine and cosine of a floating-point number Library: mathtrans.library Offset: -$0036 (-54) Modula-2 Module: none Syntax: fnum1 = SPSincos(fnum2, fnum3) C: float SPSincos(float, float *) Machine Language: d0 = SPSincos(d1, d0) Modula-2: not available Arguments: fnum2 = floating-point number fnum3 = pointer to floating point number to receive the cosine of fnum2 Result: fnum1 = floating-point sine of fnum2 (cosine is returned in fnum3) ------------------------- SPSinh Description: obtains the hyperbolic sine of a floating-point number Library: mathtrans.library Offset: -$003C (-60) Modula-2 Module: none Syntax: fnum1 = SPSinh(fnum2) C: float SPSinh(float, float) Machine Language: d0 = SPSinh(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing an angle in radians Result: fnum1 = floating-point hyperbolic sine of fnum2 ------------------------- SPSqrt Description: obtains the square root of a floating-point number Library: mathtrans.library Offset: -$0060 (-96) Modula-2 Module: none Syntax: fnum1 = SPSqrt(fnum2) C: float SPSqrt(float) Machine Language: d0 = SPSqrt(d0) Modula-2: not available Arguments: fnum2 = floating-point number Result: fnum1 = floating-point square root of fnum2 ------------------------- SPSub Description: subtracts one floating-point number from another Library: mathffp.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: fnum1 = SPSub(fnum2, fnum3) C: float SPSub(float, float) Machine Language: d0 = SPSub(d1, d0) Modula-2: not available Arguments: fnum2 = floating-point number fnum3 = floating-point number Result: fnum1 = fnum2 minus fnum3 in floating-point format ------------------------- SPTan Description: obtains the tangent of a floating-point number Library: mathtrans.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: fnum1 = SPTan(fnum2) C: float SPTan(float, float) Machine Language: d0 = SPTan(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing an angle in radians Result: fnum1 = floating-point tangent of fnum2 ------------------------- SPTanh Description: obtains the hyperbolic tangent of a floating-point number Library: mathtrans.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: fnum1 = SPTanh(fnum2) C: float SPTanh(float, float) Machine Language: d0 = SPTanh(d0) Modula-2: not available Arguments: fnum2 = floating-point number representing an angle in radians Result: fnum1 = floating-point hyperbolic tangent of fnum2 ------------------------- SPTieee Description: converts a Motorola fast floating point number to a single- precision IEEE number Library: mathtrans.library Offset: -$0066 (-102) Modula-2 Module: none Syntax: ieeenum = SPTieee(fnum) C: float SPTieee(float) Machine Language: d0 = SPTieee(d0) Modula-2: not available Arguments: fnum = Motorola fast floating point number Result: ieeenum = single-precision floating-point equivalent to fnum ------------------------- SPTst Description: compares a floating-point number with zero Library: mathffp.library Offset: -$0030 (-48) Modula-2 Module: none Syntax: flag = SPTst(fnum) C: long SPTst(float) Machine Language: d0 = SPTst(d0) Modula-2: not available Arguments: fnum = floating-point number Result: flag = -1 if fnum<0; +1 if fnum>0; 0 if fnum=0 ------------------------- SubCList Description: copies a substring from a character list Library: clist.library Offset: -0096 (-150) Modula-2 Module: none Syntax: cList = SubCList(cList, index, length) C: long SubCList(long, long, long) Machine Language: d0 = SubCList(a0, d0, d1) Modula-2: not available Arguments: cList = character list containing substring index = starting position of substring length = number of bytes to copy Result: cList = new character list that contains the substring; -1 if there is not enough memory ------------------------- SUBNUM (macro) Description: extracts the menu subitem number from a value C Include File: include/intuition/intuition.h ML Include File: none Modula-2 Module: Intuition Syntax: subNumber= SUBNUM(menuValue) C: long SUBNUM(long) Machine Language: not available Modula-2: SUBNUM(menuValue: CARDINAL): CARDINAL Arguments: menuValue = 16-bit packed number representing the menu num- ber, item number, and subitem number Result: itemNumber = item number (0-31); equals NOSUB if no menu was selected ------------------------- SumKickData Description: computes the checksum for a Kickstart delta list Library: exec.library Offset: -0264 (-612) Modula-2 Module: Resident Syntax: SumKickData( ) C: void SumKickData(void) Machine Language: SumKickData( ) Modula-2: SumKickData( ) Arguments: none Result: none ------------------------- SumLibrary Description: verifies a library's checksum; alerts user if checksum is incorrect Library: exec.library Offset: -01AA (-426) Modula-2 Module: Libraries Syntax: SumLibrary(library) C: void SumLibrary(struct Library *) Machine Language: SumLibrary(a1) Modula-2: SumLibrary( Library: LibraryPtr) Arguments: library = library to verify Result: none ------------------------- SuperState Description: engage supervisor mode using user-defined stack Library: exec.library Offset: -$0096 (-150) Modula-2 Module: Interrupts Syntax: sysStack = SuperState( ) C: long SuperState(void) Machine Language: d0 = SuperState( ) Modula-2: SuperState( ): ADDRESS Arguments: none Result: sysStack = pointer to system stack; NULL if already in supervisor mode ------------------------- SwapBitsRastPortClipRect Description: engage supervisor mode using user-defined stack Library: layers.library Offset: -007E (-126) Modula-2 Module: Layers Syntax: SwapBitsRastPortClipRect(rastPort, clipRect) C: void SwapBitsRastPortClipRect(struct RastPort *, struct ClipRect *) Machine Language: SwapBitsRastPortClipRect(a0, a1) Modula-2: SwapBitsRastPortClipRect(rastPort: RastPortPtr; clipRect: ClipRectPtr) Arguments: rastPort = RastPort structure clipRect = ClipRect to swap bits with Result: none ------------------------- SyncSBitMap Description: copies all bits from a layer's ClipRects into the SuperBitMap Library: layers.library Offset: -01BC (-444) Modula-2 Module: Clip Syntax: SyncSBitMap(layer) C: void SyncSBitMap(struct Layer *) Machine Language: SyncSBitMap(a0) Modula-2: SyncSBitMap(layer: LayerPtr) Arguments: layer = a locked layer that contains a SuperBitMap Result: none ------------------------- Text Description: prints text in a RastPort using the current font Library: graphics.library Offset: -$003C (-60) Modula-2 Module: Text Syntax: Text(rastPort, string, length) C: void Text(struct RastPort *, char *, long) Machine Language: Text(a1, a0, d0) Modula-2: Text(rastPort: RastPortPtr; string: STRPTR; length: CARDINAL) Arguments: rastPort = RastPort where text is to be output string = text to print length = number of characters in string Result: none ------------------------- Textlength Description: finds the length (in bits) that a string of characters would occupy if printed to a RastPort using the current text font Library: graphics.library Offset: -$0036 (-54) Modula-2 Module: Text Syntax: size = TextLength(rastPort, string, length) C: long TextLength(struct RastPort *, char *, long) Machine Language: d0 = TextLength(a1, a0, d0) Modula-2: TextLength(rastPort: RastPortPtr; string: STRPTR; length: CARDI- NAL): CARDINAL Arguments: rastPort = RastPort where text would be output string = text to print length = number of characters in string Result: size = number of pixels (horizontally) required to print the speci- fied text ------------------------- ThinLayerInfo Description: converts a 1.1 LayerInfo structure into a 1.0 LayerInfo structure, thus returning the extra memory allocate by FattenLayerInfo (this is an obsolete function) Library: layers.library Offset: -$00A2 (-162) Modula-2 Module: none Syntax: ThinLayerInfo(layerInfo) C: void ThinLayerInfo(struct Layer_Info *) Machine Language: ThinLayerInfo(a0) Modula-2: not available Arguments: layerInfo = LayerInfo structure to convert Result: none ------------------------- Translate Description: converts an English string into phonetics Library: translator.library Offset: -$001E (-30) Modula-2 Module: Translator Syntax: error = Translate(instring, inlen, outbuf, outlen) C: long Translate(char *, long, char *, long) Machine Language: d0 = Translate(a1, d0, a1, d1) Modula-2: Translate(instring: STRPTR; inlen: LONGCARD; outbuf: STRPTR; outlen: LONGCARD): LONGINT Arguments: instring = English string to convert inlen = number of characters in instring outbuf = buffer to hold phonetic codes outlen = size of outbuf in bytes Result: error = 0 if successful; negative number representing position in instring where function was forced to stop because the output buffer overflowed ------------------------- TypeOfMem Description: determines the attributes of a given memory address Library: exec.library Offset: -$0216 (-534) Modula-2 Module: Memory Syntax: attributes = TypeOfMem(address) C: long TypeOfMem(void *) Machine Language: d0 = TypeOfMem(a0) Modula-2: TypeOfMem(address: ADDRESS): MemReqSet Arguments: address = memory address Result: attributes = type of memory-MEMF_CHIP, MEMF_FAST, MEMF_PUBLIC ------------------------- UnGetCLChar Description: adds a byte to the beginning of a character list Library: clist.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: error = UnGetCLChar(cList, byte) C: long UnGetCLChar(long, long) Machine Language: d0 = UnGetCLChar(a0, d0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) byte = byte to add to beginning of character list Result: error = 0 if successful ------------------------- UnGetCLWord Description: adds a word to the beginning of a character list Library: clist.library Offset: -$0060 (-96) Modula-2 Module: none Syntax: error = UnGetCLWord(cList, word) C: long UnGetCLWord(long, long) Machine Language: d0 = UnGetCLWord(a0, d0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) word = word to add to beginning of character list Result: error = 0 if successful; 1 if unsuccessful ------------------------- UnLoadSeg Description: removes a segment from memory Library: dos.library Offset: -$009C (-156) Modula-2 Module: DOSLoader Syntax: UnLoadSeg(segment) C: void UnLoadSeg(BPTR) Machine Language: UnLoadSeg(d1) Modula-2: UnLoadSeg(segment: BPTR): BOOLEAN Arguments: segment = BCPL pointer to a segment as returned by LoadSeg( ) Result: none ------------------------- UnLock Description: unlocks a directory or file Library: dos.library Offset: -$005A (-90) Modula-2 Module: DOS Syntax: UnLock(lock) C: void UnLock(BPTR) Machine Language: UnLock(d1) Modula-2: UnLock(lock: FileLock) Arguments: lock = BCPL pointer to a lock Result: none ------------------------- UnlockIBase Description: releases the lock on IntuitionBase so Intuition can change the structure as it pleases Library: intuition.library Offset: -$01A4 (-420) Modula-2 Module: IntuitionBase Syntax: UnLockIBase(lockNumber) C: void UnLockIBase(long) Machine Language: UnLockIBase(a0) Modula-2: UnLockIBase(lockNumber: LONGCARD) Arguments: lockNumber = Intuition lock value as returned by LockIBase( ) Result: none ------------------------- UnlockLayer Description: unlocks a Layer so the graphics routines can use it Library: layers.library Offset: -$0066 (-102) Modula-2 Module: Layers Syntax: UnLockLayer(layer) C: void UnLockLayer(struct Layer *) Machine Language: UnLockLayer(a0) Modula-2: UnLockLayer(layer: LayerPtr) Arguments: layer = Layer structure to unlock Result: none ------------------------- UnlockLayerInfo Description: unlocks a Layer_Info structure Library: layers.library Offset: -$008A (-138) Modula-2 Module: Layers Syntax: UnlockLayerInfo(layerlnfo) C: void UnlockLayerInfo(struct Layer_Info *) Machine Language: UnlockLayerInfo(a0, a1) Modula-2: UnlockLayerInfo(layerlnfo: LayerlnfoPtr) Arguments: layerlnfo = Layer_Info structure to unlock Result: none ------------------------- UnlockLayerRom Description: unlocks a Layer so the graphics routines can use it (this function uses ROM code as opposed to LockLayerRom( )'s RAM-based code) Library: graphics.library Offset: -$01B6 (-438) Modula-2 Module: RomLayers Syntax: UnLockLayerRom(layer) C: void UnLockLayerRom(struct Layer *) Machine Language: UnLockLayerRom(a5) Modula-2: UnLockLayerRom(layer: LayerPtr) Arguments: layer = Layer structure to unlock Result: none ------------------------- UnlockLayers Description: unlocks all layers so the graphics routines can use them Library: layers.library Offset: -$0072 (-114) Modula-2 Module: Layers Syntax: UnLockLayers(layerInfo) C: void UnLockLayers(struct Layer_Info *) Machine Language: UnLockLayers(a0) Modula-2: UnLockLayers(layerInfo: LayerInfoPtr) Arguments: layerInfo = Layer_Info structure Result: none ------------------------- UnPutCLChar Description: gets a byte from the end of a character list Library: clist.library Offset: -$0048 (-72) Modula-2 Module: none Syntax: byte= UnPutCLChar(cList) C: long UnPutCLChar(long) Machine Language: d0 = UnPutCLChar(a0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) Result: byte = byte from end of character list; -1 no data ------------------------- UnPutCLWord Description: gets a word from the end of a character list Library: clist.library Offset: -$0066 (-102) Modula-2 Module: none Syntax: word = UnPutCLWord(cList) C: long UnPutCLWord(long) Machine Language: d0 = UnPutCLWord(a0) Modula-2: not available Arguments: cList = character list descriptor, as returned by AllocCList( ) or StrToCL( ) Result: word = word from end of character list; -1 if no data ------------------------- UpFrontLayer Description: moves a layer in front of all other layers Library: layers.library Offset: -$0030 (-48) Modula-2 Module: Layers Syntax: success = UpFrontLayer(dummy, layer) C: long UpFrontLayer(struct Layer_Info *, struct Layer *) Machine Language: d0 = UpFrontLayer(a0, a1) Modula-2: UpfrontLayer(layer: LayerPtr): BOOLEAN Arguments: dummy = unused layer = pointer to Layer to move behind other layers Result: success = TRUE if successful; FALSE if unsuccessful ------------------------- UserState Description: return to user state and system stack (do NOT call if computer is already in user state) Library: exec.library Offset: -009C (-156) Modula-2 Module: Interrupts Syntax: UserState(sysStack) C: void UserState(char *) Machine Language: UserState(d0) Modula-2: UserState(sysStack: ADDRESS) Arguments: sysStack = system stack pointer as returned by SuperState( ) Result: none ------------------------- Vacate Description: releases a semaphore locked by Procure( ) Library: exec.library Offset: -$0222 (-546) Modula-2 Module: Semaphores Syntax: Vacate(semaphore) C: void Vacate(struct Semaphore *) Machine Language: Vacate(a0) Modula-2: Vacate(semaphore: SemaphorePtr) Arguments: semaphore = Semaphore structure to release Result: none ------------------------- VBeamPos Description: returns the current position of the vertical video beam Library: graphics.library Offset: -$0180 (-384) Modula-2 Module: Views Syntax: pos = VBeamPos( ) C: long VBeamPos(void) Machine Language: d0 = VBeamPos( ) Modula-2: VBeamPos( ): CARDINAL Arguments: none Result: pos = current beam position (0-511) ------------------------- ViewAddress Description: returns the address of Intuition's View structure Library: intuition.library Offset: -$0126 (-294) Modula-2 Module: Intuition Syntax: view = ViewAddress( ) C: struct View *ViewAddress(void) Machine Language: d0 = ViewAddress( ) Modula-2: ViewAddress( ): ViewPtr Arguments: none Result: view = address of the Intuition View structure ------------------------- ViewPortAddress Description: returns the address of a window's ViewPort structure Library: intuition.library Offset: -$012C (-300) Modula-2 Module: Intuition Syntax: viewPort = ViewPortAddress(window) C: struct ViewPort *ViewPortAddress(struct Window *) Machine Language: d0 = ViewPortAddress(a0) Modula-2: ViewPortAddress(window: WindowPtr): ViewPortPtr Arguments: window = Window structure Result: viewPort = address of window's ViewPort structure ------------------------- Wait Description: waits for one or more signals Library: exec.library Offset: -$013E (-318) Modula-2 Module: Tasks Syntax: signals = Wait(signalSet) C: long Wait(long) Machine Language: d0 = Wait(d0) Modula-2: Wait(signalSet: SignalSet): SignalSet Arguments: signalSet = set of signals to wait for Result: signals = signals that have occurred ------------------------- WaitBlit Description: waits for the blitter to finish what it's doing Library: graphics.library Offset: -$00E4 (-228) Modula-2 Module: Blitter Syntax: WaitBlit( ) C: void WaitBlit(void) Machine Language: WaitBlit( ) Modula-2: WaitBlit( ) Arguments: none Result: none ------------------------- WaitBOVP Description: waits for the vertical beam to reach the bottom of a ViewPort Library: graphics.library Offset: -$0192 (-402) Modula-2 Module: Views Syntax: WaitBOVP(viewPort) C: void WaitBOVP(struct ViewPort *) Machine Language: WaitBOVP(a0) Modula-2: WaitBOVP(viewPort: ViewPortPtr) Arguments: viewPort = ViewPort structure Result: none ------------------------- WaitForChar Description: waits a specified amount of time for a character to become avail- able from a virtual terminal Library: dos.library Offset: -$00CC (-204) Modula-2 Module: DOS Syntax: avail = WaitForChar(file, timeout) C: long WaitForChar(BPTR, long) Machine Language: d0 = WaitForChar(d1, d2) Modula-2: WaitForChar(file: FileHandle; timeout: LONGINT): BOOLEAN Arguments: file = BCPL pointer to a file handle timeout = number of microseconds to wait for character Result: avail = TRUE if a character is available ------------------------- WaitIO Description: waits for an I/O request to be executed Library: exec.library Offset: -$01DA (-474) Modula-2 Module: IO Syntax: error = WaitIO(ioRequest) C: long WaitIO(struct IORequest *) Machine Language: d0 = WaitIO(a1) Modula-2: WaitIO(ioRequest: ADDRESS): INTEGER Arguments: ioRequest = IORequest block Result: error = 0 if successful ------------------------- WaitPort Description: waits for a message Library: exec.library Offset: -$0180 (-384) Modula-2 Module: Ports Syntax: message = WaitPort(port) C: struct Message *WaitPort(struct MsgPort *) Machine Language: d0 = WaitPort(a0) Modula-2: WaitPort(port: MsgPortPtr): ADDRESS Arguments: port = message port to receive message Result: message = pointer to first available message ------------------------- WaitTOF Description: waits for the next vertical blank Library: graphics.library Offset: -$010E (-270) Modula-2 Module: Views Syntax: WaitTOF( ) C: void WaitTOF(void) Machine Language: WaitTOF( ) Modula-2: WaitTOF( ) Arguments: none Result: none ------------------------- WBenchToBack Description: moves the Workbench screen behind all other screens Library: intuition.library Offset: -$0150 (-336) Modula-2 Module: Intuition Syntax: success = WBenchToBack( ) C: long WBenchToBack(void) Machine Language: d0 = WBenchToBack( ) Modula-2: WBenchToBack( ): BOOLEAN Arguments: none Result: success = TRUE if Workbench screen is open ------------------------- WBenchToFront Description: moves the Workbench screen in front of all other screens Library: intuition.library Offset: -$0156 (-342) Modula-2 Module: Intuition Syntax: success = WBenchToFront( ) C: long WBenchToFront(void) Machine Language: d0 = WBenchToFront( ) Modula-2: WBenchToFront( ): BOOLEAN Arguments: none Result: success = TRUE if Workbench screen is open ------------------------- WhichLayer Description: finds the layer which contains the specified point Library: layers.library Offset: -$0084 (-132) Modula-2 Module: Layers Syntax: layer = WhichLayer(layerlnfo, x, y) C: struct Layer *WhichLayer(struct Layer_Info *, long, long) Machine Language: d0 = WhichLayer(a0, d0, d1) Modula-2: WhichLayer(layerlnfo: LayerlnfoPtr; x, y: LONGCARD): LayerPtr Arguments: layerlnfo = Layerlnfo structure x = horizontal coordinate of point y = vertical coordinate of point Result: layer = pointer to top-most layer containing this point; NULL if point is not in a layer ------------------------- WindowLimits Description: sets the minimum and maximum size of a window Library: intuition.library Offset: -$013E (-318) Modula-2 Module: Intuition Syntax: success = WindowLimits(window, minWidth, minHeight, maxWidth, minHeight) C: long WindowLimits(struct Window *, long, long, long, long) Machine Language: d0 = WindowLimits(a0, d0, d1, d2, d3) Modula-2: WindowLimits(window: WindowPtr; minWidth, minHeight, maxWidth, maxHeight: LONGINT): BOOLEAN Arguments: window = window to set size limits for minWidth = window's new minimum width minHeight = window's new minimum height maxWidth = window's new maximum width maxHeight = window's new minimum height Result: success = TRUE if all limits are set; FALSE if any of the limits are out of range, in which case only the legal limits are set ------------------------- WindowToBack Description: moves a window to the back of all other windows Library: intuition.library Offset: -$0132 (-306) Modula-2 Module: Intuition Syntax: WindowToBack(window) C: void WindowToBack(struct Window *) Machine Language: WindowToBack(a0) Modula-2: WindowToBack(window: WindowPtr) Arguments: window = window to move to back of display Result: none ------------------------- WindowToFront Description: moves a window in front of all other windows Library: intuition.library Offset: -$0138 (-312) Modula-2 Module: Intuition Syntax: WindowToFront(window) C: void WindowToFront(struct Window *) Machine Language: WindowToFront(a0) Modula-2: WindowToFront(window: WindowPtr) Arguments: window = window to move to front of display Result: none ------------------------- Write Description: writes bytes of data to a file Library: dos.library Offset: -$0030 (-48) Modula-2 Module: DOS Syntax: length = Write(file, buffer, length) C: long Write(BPTR, char *, long) Machine Language: d0 = Write(d1, d2, d3) Modula-2: Write(file: FileHandle; buffer: ADDRESS; length: LONGINT): LONGINT Arguments: file = BCPL pointer to a file handle buffer = pointer to start of buffer containing data to write length = number of bytes to write Result: length = number of bytes successfully written; -1 if error occurred ------------------------- WriteExpansionByte Description: writes a byte to a new-style memory expansion board-nybble by nybble Library: expansion.library Offset: -$0072 (-114) Modula-2 Module: Expansion Syntax: error = WriteExpansionByte(board, offset, byte) C: long WriteExpansionByte(long, long, long) Machine Language: d0 = WriteExpansionByte(a0, d0, d1) Modula-2: WriteExpansionByte(board: ADDRESS; offset: LONGCARD; byte: BYTE): BOOLEAN Arguments: board = base of a new-style expansion board offset = logical offset from the configdev base byte = byte to write to board Result: error = 0 if successful ------------------------- WritePixel Description: colors a single pixel with the current foreground drawing pen Library: graphics.library Offset: -$0144 (-324) Modula-2 Module: Pens Syntax: error = WritePixel(rastPort, x, y) C: long WritePixel(struct RastPort *, long, long) Machine Language: d0 = WritePixel(a1, d0, d1 ) Modula-2: WritePixel(rastPort: RastPortPtr; x, y: INTEGER): INTEGER Arguments: rastPort = RastPort structure containing pixel to color x = horizontal coordinate of pixel y = vertical coordinate of pixel Result: error = 0 if successful; -1 if pixel is outside specified RastPort ------------------------- XorRectRegion Description: performs a 2d XOR operation of a rectangle with a region, leaving the results in the region Library: graphics.library Offset: -$022E (-558) Modula-2 Module: Regions Syntax: status = XorRectRegion(region, rectangle) C: long XorRectRegion(struct Region *, struct Rectangle *) Machine Language: d0 = XorRectRegion(a0, a1) Modula-2: XorRectRegion(region: RegionPtr; rectangle: RectanglePtr): BOOLEAN Arguments: region = Region structure rectangle = Rectangle structure Result: status = TRUE if successful; FALSE if out of memory ------------------------- XorRegionRegion Description: performs a 2d XOR operation of one region with a second region, leaving the results in the second region Library: graphics.library Offset: -$026A (-618) Modula-2 Module: Regions Syntax: status = XorRegionRegion(region1, region2) C: long XorRegionRegion(struct Region *, struct Region *) Machine Language: d0 = XorRegionRegion(a0, a1) Modula-2: XorRegionRegion(region1, region2: RegionPtr): BOOLEAN Arguments: region1 = Region structure region2 = Region structure Result: status = TRUE if successful; FALSE if out of memory ------------------------- Amiga Hardware Registers The Amiga's hardware is accessed via registers- locations within a chip that control it's operation or return status information about the chip. A register is accessed by R/W operations just like RAM. Warning: You should never attempt to read a write-only register. Doing so will place a random value in that register and possibly cause a lockup. For the same reason, never use BCLR or BSET on a write-only register as these two instructions perform a read prior to clearing or setting the specified bit. Write-only registers will be annotated with a (*W), and read-only registers with a (*R) in the Status header. A third type of register is a Strobe register. These are used by the Amiga to signify that an event has occurred. You should NEVER READ OR WRITE to a strobe register as the operation may falsely trigger the strobe and confuse the Amiga. SET/CLR Bit: Some registers contain a bit labeled "SET/CLR". This is a special bit that allows you to set or clear the register's other bits without using AND or OR. SET/CLR will always be bit 15. What happens to a register that contains a SET/CLR bit depends on the way you set this bit. If it is set to zero, any other bit that is written to with a one will be cleared. If bit 15 is set to one, any other bit that is written to with a one will be set to one. All bits written to with a zero remain unaffected. So, to clear all the bits, use $7FFF. To set all bits, use $FFFF. The SET/CLR bit is useful ONLY on write-only registers. On read only registers, this bit always returns a value of zero. Now that you realize how the bit operations work, here are the custon chip register addresses and explanations: ---------------------------------------------------------------------------- $DFF000 BLTDDAT Blitter Destination Data (early read dummy address) Status: DMA Only Agnus Just before a word of data is moved into RAM by the blitter, it's stored here. This register cannot be accessed by the 68K or the copper. It's used exclusively by the blitter DMA. Writing to it does nothing. Reading returns a seemingly random number ---------------------------------------------------------------------------- $DFF002 DMACONR DMA Enable Read Status: *R Agnus/Paula 0 AUD0EN 1 = Audio channel 0 DMA enabled 1 AUD1EN 2 AUD2EN 3 AUD3EN 4 DSKEN 1 = Disk DMA enabled 5 SPREN 1 = Sprite DMA enabled 6 BLTEN 1 = Blitter DMA enabled 7 COPEN 1 = Copper DMA enabled 8 BPLEN 1 = Bit-plane DMA enabled 9 DMAEN 0 = DMA for all channels disabled 10 BLTPRI 1 = Blitter has full priority over 68K 0 = Blitter has partial priority 11 UNUSED 12 UNUSED 13 BZERO 1 = If the last blitter operation output zeroes only. No bits were set in destination RAM. 14 BBUSY 1 = Blitter is busy ("blitting") See note 15 SETCLR UNUSED Note: Because of timing problems with 68020/68030 processors, you must wait a short while before testing BBUSY. A "btst #14,DMACONR" before the test will provide the appropriate delay. (i.e.: BTST twice) ---------------------------------------------------------------------------- $DFF004 VPOSR Vertical Beam Position Read Status: *R Agnus 0 V8 The high bit of the vertical beam position (1 = pos > 255) 1-14 UNUSED 15 LOF Interlace Long Frame Flag (1 = a long frame is being drawn (even), 0 = a short frame (odd)) ---------------------------------------------------------------------------- $DFF006 VHPOSR Vertical/Horizontal Beam Position Read Status: *R Agnus 0-7 H1-H8 Video beam's horizontal position in increments of two lo-res pixels 8-15 V0-V7 Low 8 bits of video beam's horizontal pos Note: If bit 3 in register BPLCON0 ($DFF100) is set, the Amiga returns the light pen position and NOT the raster position! Also, the location and size of the visible screen area changes accordingly with the DIWSTRT and DIWSTOP (Display Window Start/Stop @ $DFF08E / $DFF090). These registers are changed by Preferences each time you adjust the display-centering gadget. Normal Visible Screen area is - horizontal : $40 - $E0 vertical : $2C - $F4 ---------------------------------------------------------------------------- $DFF008 DSKDATR Disk Data Read (early read dummy address -Disk DMA) SEE $DFF000 (BLTDDAT) for explanation. ---------------------------------------------------------------------------- $DFF00A JOY0DAT Joystick/Mouse Port 0 Data $DFF00C JOY1DAT Port 1 Data Status: *R Denise For Mouse Use: 0-7 Horizontal Position Counter 8-15 Vertical Position Counter For Joystick Use: 0 EOR BIT 1 Down (1 = stick down) 1 Right(1 = stick right) 8 EOR BIT 9 Up (1 = stick up) 9 Left (1 = stick left) For Paddle Use: 1 Right paddle fire button (1 = fire) 9 Left paddle fire button (1 = fire) ---------------------------------------------------------------------------- $DFF00E CLXDAT Collision Data Status: *R Denise if set to one... 0 Even bit plane collided with odd bit plane 1 Odd plane collided with sprite 0 or 1 2 with sprite 2 or 3 3 4 or 5 4 6 or 7 5 Even plane collide with sprite 0 or 1 6 2 or 3 7 4 or 5 8 6 or 7 9 Sprite 0 or 1 collide with 2 or 3 10 0 or 1 4 or 5 11 0 or 1 6 or 7 12 2 or 3 4 or 5 13 2 or 3 6 or 7 14 4 or 5 6 or 7 15 UNUSED Note: When you read this register, all bits are cleared, so be sure to save it if you need it's contents if you want to check for more than one type of collision. Bitplane collisions are extremely flexible. See CLXCON ($DFF098) for more info.D ---------------------------------------------------------------------------- $DFF010 ADKCONR Audio/Disk Control Read Status: *R Paula 0 ATVOL0 1 = Audio channel 0 modulates channel 1 volume 1 ATVOL1 1 = 1 2 2 ATVOL2 1 = 2 3 3 ATVOL3 1 = Output of audio channel 3 disabled 4 ATPER0 1 = Audio channel 0 modulates channel 1 period 5 ATPER1 1 = 1 2 6 ATPER2 1 = 2 3 7 ATPER3 1 = Output of audio channel 3 disabled 8 FAST 1 = MFM:2 us per bit disk operation (normDOS) 0 = GCR:4 us per bit disk op (double density) 9 MSBSYNC 1 = GCR-format synchronization for disk operations enabled (not used by DOS) 10 WORDSYNC 1 = Disk Controller is synchronizing on the data word found in the DSKSYNC register ($DFF07E) typically set to $4489 for MFM. 11 UARTBRK 1 = RS232 break-signal is occuring on the serial TxD line. 12 MFMPREC 1 = MFM selected 0 = GCR selected 13-14 PRECOMP Disk precompensation time (00=none, 01=140 nsec, 10=280 nsec, 11=560 nsec) 15 SETCLR UNUSED Note: ADKCONR is a read version of ADKCON ($DFF09E). See that register for a complete explanation of each bit. ---------------------------------------------------------------------------- $DFF012 POT0DAT Pot (Paddle/Proportional Joystick) Port 0/1 Data Read $DFF014 POT1DAT Status: *R Paula For Paddle Use: 0-7 Left Paddle Counter (0 = completely CCW) 8-15 Right Paddle Counter(0 = completely CCW) For Proportional Joystick Use: 0-7 Horizontal Counter (0 = stick pushed left) 8-15 Vertical Counter (0 = stick pushed down) ---------------------------------------------------------------------------- $DFF016 POTGOR Pot Port Data Read Status: *R Paula 0 START Trigger bit for starting pot counters (always reads zero) 1-7 UNUSED Reserved for Chip ID 8 DATLX Current state of pin 9 on game port 1 (0/1) 9 OUTLX Output enable for pin 9 on game port 1 (zero) 10 DATLY Current state of pin 5 on game port 1 (0/1) 11 OUTLY Output enable for pin 5 on game port 1 (zero) 12 DTARX Current state of pin 9 on game port 0 (0/1) 13 OUTRX Output enable for pin 9 on game port 0 (zero) 14 DATRY Current state of pin 5 on game port 0 (0/1) 15 OUTRY Output enable for pin 5 on game port 0 (zero) Notes: This is the read address for the POTGO register ($DFF034). Most of the bits in this register are write-only and always return a zero when read. Only bits 8, 10, 12, and 14 return valid data. The remaining bits are controlled via the POTGO register. (See for more info on these bits) The Amiga's game ports are quite versatile. Pins 5 and 9 of either port can be programmed to receive and send digital data. This register allows you to read the current high-low state of these pins. Simply read the desired pin's DATxx bit to determine its status. (0 = 0v, 1 = +5v) The positive voltage sent to these pins should never exceed 5 volts or 400 mA. ONLY THE VOLTAGE FROM PIN 7 SHOULD BE CONNECTED TO PIN 5 OR 9. PIN 7 CARRIES +5 VOLTS FROM THE AMIGA'S OWN POWER SUPPLY. The right mouse button is wired to game port pins 8 and 9. When the button is pressed, these two pins connect. Pin 8 is grounded, so any voltage that 9 carries gets shorted to ground. To sense whether the right mouse button is being pressed on a mouse plugged into game port 0, you must first set pin 9 to output. (i.e.: OUTLY = 1 or write $0C00 to POTGO. For a mouse plugged into port 1, use OUTRY and DATRY instead.) Finally, wait about 300 msec for the voltage to reach the game port - and then read the status of pin 9 via the DATLY bit in POTGOR. If this bit equals one, the pin is not grounded, thus the button is not pressed. If it equals zero, the pin is grounded, and the button has been pressed. Because Intuition automatically handles game port 0 mouse events, you'll have to turn off multitasking if you wish to control this port directly via the hardware. Even accessing port 1 may cause problems since any manipulation of POTGO affects all of the bits. Such confusion usually results in the Amiga thinking that the right mouse button is being clicked when it really isn't. Rather than calculate a 300 msec delay, you may write a #$C000 to POTGO and wait for one vertical blanking period with the following: WaitVertB: move.l VPOSR,d0 and.l #$0001FF00,d0 bne WaitVertB rts ---------------------------------------------------------------------------- $DFF018 SERDATR Serial Data Input and Status Read Status: *R Paula 0-7 DB0-DB7 Byte of data read from serial port 8 DB8/STP Ninth data bit or stop bit 9 STP Stop bit if set up for 9 data bits 10 UNUSED 11 RxD Current status of serial port's RxD line 12 TSRE Transmit shift register empty (if 1) 13 TBE Transmit buffer empty (if 1) 14 RBF Receive buffer is full(if 1) 15 OVRUN Receive buffer overrun (if 1) ---------------------------------------------------------------------------- $DFF01A DSKBYTR Disk Data Byte and Disk Status Read Status: *R Paula 0-7 DATA Byte of data read from disk 8-11 UNUSED 12 WORDEQUAL Disk Sync pattern found (if 1) 13 DISKWRITE Disk controller writing (if 1) Disk controller reading (if 0) 14 DMAOEN Disk DMA is active (if 1) 15 BYTEREADY Bits 0-7 of this register will hold new data if bit 15 is set. Notes: Considering the fact that disk data can be transferred to and from memory automatically through DMA, it is neither necessary nor recommended that you read data one byte at a time via 0-7, and 15. Bit 12: WORDEQUAL holds a one for only 2 usec! (The time for one MFM bit to pass under the head.) AmigaDos uses $4489 for the sync. ---------------------------------------------------------------------------- $DFF01C INTENAR Interrupt Enable Read Status: *R Paula 0 TBE 1 = Serial transmit buffer empty interrupt enabled (level 1) 1 DSKBLK 1 = Disk block done int enabled (level 1) 2 SOFT 1 = Software interrupts enabled (level 1) 3 PORTS 1 = CIA-A and expansion port interrupts enabled (level 2) 4 COPER 1 = Copper interrupt enabled (level 3) 5 VERTB 1 = Vertical Blank Int enabled (level 3) 6 BLIT 1 = Blitter ready int enabled (level 4) 7 AUD0 1 = Audio channel 1 int enabled (level 4) 8 AUD1 2 9 AUD2 3 10 AUD3 4 11 DBF 1 = Serial receive buffer full interrupt enabled (level 5) 12 DSKSYN 1 = Disk sync pattern found int enab (lev 5) 13 EXTER 1 = CIA-B and expansion port int enab(lev 6) 14 INTEN Master interrupt off switch (0 = All ints listed above disabled) 15 SETCLR UNUSED by INTENAR Notes: The Amiga's hardware is capable of generating 14 interrupts on seven levels. Level 1-6 are maskable, and level 7 is an NMI. This register tells you which ints are enabled or disabled. To enable or disable an interrupt, use this register's write address, INTENA ($DFF09A). To force an interrupt to take place, use register INTREQ ($DFF09C). To actually find out what type of interrupt is taking place, read INTREQR at $DFF01E. When the uP receives an interrupt signal, it takes the level number, multiplies it by two, and adds $FFFFF1 to the result. This calculation produces the address of a byte long memory offset contained in ROM. The memory offset is then multiplied by four to obtain the address of the interrupt's auto vector - a location that contains the pointer to the corresponding interrupt processing routine. Under the current version of ROM, these four byte pointers are stored in locations $64, $68, $6C, $70, $74, $78, and $7C, for the level 1-7 interrupts respectively. To prioritize interrupts that share the same level number, Exec has assigned each interrupt a pseudo priority number. Again, the higher this number, the higher the priority: Interrupt 680x0 Level Pseudo-Priority --------- ----- ----- Software 1 1 Disk Block Done 1 2 Transmit Buffer Empty 1 3 CIA-A (exp bus pin 19) 2 1 Copper 3 1 Vertical Blank 3 2 Blitter Done 3 3 Audio Channel 2 4 1 Audio Channel 0 4 2 Audio Channel 3 4 3 Audio Channel 1 4 4 Read Buffer Full 5 1 Disk Sync Pattern Found 5 2 CIA-B (exp bus pin 22) 6 1 If you plan on handling interrupts completely on your own, note that interrupt processing routines are always executed in SUPERVISOR mode. As a minimum, your routine should clear the corresponding bit in the INTREQ register to clear that interrupt. Use the 680x0 instruction RTE to return from an interrupt. To cause a raster interrupt to occur, simply make the copper wait for the desired line, then store #$8010 in INTREQ: wait 0,100 ; wait for line 100 move #$8010,INTREQ ; trigger interrupt ---------------------------------------------------------------------------- $DFF01E INTREQR Interrupt Request Status: *R Paula The bit by bit explanations are exactly the same except that "enabled" is replaced with "requested". See INTENAR ($DFF01C) for details. ---------------------------------------------------------------------------- $DFF020 DSKPTH Disk Pointer $DFF022 DSKPTL Status: *W Agnus This is where you store the starting address of your disk data prior to activating disk DMA. DSKPT is broken into a High and Low portion. Note that if your Amiga does not have a 1MB Agnus, you cannot specify an address above $7FFFF. Otherwise, it is $FFFFF. The low bit is always interpreted as zero, so the data must begin at an even location. ---------------------------------------------------------------------------- $DFF024 DSKLEN Disk Data Length Status: *W Paula 0-13 LENGTH Number of words to read or write 14 WRITE 1 = Activate write mode 0 = read mode 15 DMAENA 1 = Enable Disk DMA 0 = Disable Disk DMA Notes: You must write the same value TWICE in a row in order for the value to take effect. This double write rule was incorporated to safeguard against accidental disk activity - programs that lose control and start trashing memory can't just shove a number into this register and initiate potentially harmful disk activity. Since the length must be stored in 14 bits, the data cannot be longer than 32766 bytes. The DMA hardware uses this length value as a counter. Every time a word of data is transferred to or from disk, this counter is decremented, and the address in the DSKPT register incremented. Transfer stops when this value reaches zero. Because of a bug in the Amiga Hardware, the last three bits of data are missing. To remedy this, save one more word than necessary. Before and after doing any disk operations, set this register to #$0000 to enable read mode and disable disk DMA. Bit 15: Setting this bit initiates disk DMA. It will not start, however, until the DMAENA bit in the ADKCON register ($DFF09E) is also set. You'll have to set both of these bits in order to perform any DMA-controlled disk operations. NEVER start disk DMA unless a previous operation is complete or you may wind up trashing the data on the disk! To find out when a read or write operation is complete, use the disk block done interrupt, which can be detected through the use of the DSKBLK bit (1) in the INTEQR register at $DFF01E. ---------------------------------------------------------------------------- $DFF026 DSKDAT Disk DMA Write Status: *W Paula This is the data buffer used by the disk DMA when transferring data. It is the write address of the DSKDATR register ($DFF008). ---------------------------------------------------------------------------- $DFF028 REFPTR Refresh Pointer Status: *W Agnus The Amiga uses this register as a RAM refresh address register. Do not modify the value there or you may corrupt the contents of RAM! It is for diagnostic purposes only. ---------------------------------------------------------------------------- $DFF02A VPOSW Vertical Beam Position Write Status: *W Agnus This is the write address of the VPOSR register located at $DFF004. Note the warnings that apply for the refresh pointer as they also apply. ---------------------------------------------------------------------------- $DFF02C VHPOSW Vertical/Horizontal Beam Position Write Status: *W Agnus This is the write address of the VHPOSR register located at $DFF006. Note the warnings that apply for the refresh pointer as they also apply. ---------------------------------------------------------------------------- $DFF02E COPCON Coprocessor Control Status: *W Agnus 0 UNUSED 1 CDANG Copper Danger Bit (1 = Copper can access blitter registers 0 = Copper cannot.) 2-15 UNUSED Notes: A one value allows access to $DFF040+, and a zero value $DFF080+. For instructions on the copper and its instruction set, see locations $DFF080-$DFF08C. ---------------------------------------------------------------------------- $DFF030 SERDAT Serial Data Output Status: *W Paula 0-7 DB0-DB7 Byte of data to be output 8 DB8/STP Ninth data bit or stop bit 9 STP Stop Bit if sending nine data bits 10-15 UNUSED (See below) Notes: To send data out the serial port, simply store it here. Upon receiving a nonzero value, the contents of the register are shifted out the serial port - low bit first, high bit last until its contents are empty (equal zero). Since the start bit is sent automatically, DO NOT include it as part of your data. Because you must send at least one stop bit, SERDAT should never equal zero. By convention, only 8 or 9 data bits should be stored in this register at any on time. However, because this is a true 16 bit register, up to 15 data bits and one stop bit can be output in just one shot - an interesting, if questionably useful feature. ---------------------------------------------------------------------------- $DFF032 SERPER Serial Period (Transfer Rate) and Data Bit Control Status: *W Paula 0-14 RATE Bit transfer rate specified in increments of 279.4 nsec. 15 LONG Number of data bits to expect when receiving data (1 = nine 0 = eight data bits) Notes: The value stored in bits 0-14 determine how many bus cycles occur between each bit sent or received through the serial port. So, if one bit is to be sent every X bus cycles, use X-1. Serial transfer rates are usually specified in baud rates, not bus cycles. Use this formula to translate the baud rate into the period value this regiester expects: Period = (3579546 / Baudrate) - 1 The period value for the six most common baud rates are: Baud Rate Period --------- ------ 300 11931 600 5965 1200 2982 2400 1490 4800 745 9600 372 Bit 15: Affects incoming, not outgoing data length. ---------------------------------------------------------------------------- $DFF034 POTGO Pot Port Data Status: *W Paula See POTGOR at $DFF016 for an explanation on how this write register works. ---------------------------------------------------------------------------- $DFF036 JOYTEST JOY0DAT and JOY1DAT Write Status: *W Denise This register allows you to set the contents of the JOY0DAT and JOY1DAT registers at $DFF00A / $DFF00C. The value stored here affects both registers, allowing you to reset the mouse position counters for both ports with just one instruction. ---------------------------------------------------------------------------- $DFF038 STREQU Short Frame Vertical Blank Strobe $DFF03A STRVBL Normal Vertical Blank Strobe $DFF03C STRHOR Horizontal Sync Strobe $DFF03E STRLONG Long Raster Strobe Status: Strobe Denise (Denise/Paula on STRHOR) Do not read to or write from any of these registers. Doing so would falsely trigger the strobe and confuse the Amiga. ---------------------------------------------------------------------------- Location Range: $DFF040-$DFF074 The Blitter Registers The blitter takes care of almost all of the Amiga's bitmapped graphics manipulation, from drawing lines to moving objects and filling outlined areas. Intuition, for example, uses the blitter for such things as drawing gadgets and printing text. And one of the best things about the blitter is that it executes independently, allowing the Amiga to animate objects while the uP is hard at work executing program instructions. Copy Mode: The blitter's main task is to copy data from one area of memory to another. This operation is specified as a blit. The blitter was specifically designed to copy bitmap data, however, you can use the blitter to copy whatever type of data you choose. Data to be copied may come from up to three different locations in memory, but you can have only one destination address. The blitter refers to the source addresses as A, B, and C. The destination area is called D. When using more than one source address, the blitter must combine the data from the different sources before it can be written back out. To do this, it performs any combination of eight different logic operations called miniterms. Miniterms allow you to combine the bits from A, B, and C in 256 different ways before they reach their destination. This provides the programmer with great flexibility when copying bitmapped images. Shapes can be inverted, merged, "cookie cut", and so on. Bits 0-7 in the BLTCON0 register at $DFF040 control the miniterm settings. The most common use for the blitter is to move rectangular areas of a bitmapped screen. Because of the way screen bitmaps are laid out, it would be impractical if all you could do was to copy consecutive bytes in memory. Instead, you must be able to skip several bytes between each horizontal screen line. That way, you don't have to copy objects that take up the entire width of the screen. The BLTAMOD-BLTDMOD registers ($DFF060-$DFF066) allow you to specify the difference between the width of the object being copied and the width of the bitmap. The BLTSIZE register at $DFF058 defines width and height of the source and destination area. Together these registers allow the blitter to copy any rectangular area of a bitmap. The memory addresses of A, B, and C go in registers BLTAPT, BLTBPT, and BLTCPT ($DFF050, $DFF04C, and $DFF048) respectively, and the D address goes in register BLTDPT ($DFF054). When specifying A, B, C, or D, you must provide the blitter with an even, word aligned address. Because bitmapped objects don't always begin on a word aligned address, and their width isn't always an even multiple of 16 (16 bits = 1 word), the blitter can mask out certain bits in the first and last word of each horizontal line copied from source A. This way, you can copy an area that starts at any pixel location and is of any pixel width you desire. The first word mask for source A goes in register BLTAFWM ($DFF044). The last word mask goes in register BLTALWM ($DFF046). In effect, the first word of each line is ANDed with BLTAFWM and the last word of each line is ANDed with BLTALWM before they are written to destination RAM. To move bitmapped images horizontally with pixel accuracy, it is necessary to shift the image's data one bit at a time. Using bits 12-15 in the BLTCON0 and BLTCON1 registers ($DFF040 and $DFF042), you can tell the blitter to shift source A and/or source B data right 0-15 bits before it's transferred to it's destination. The shifting takes place within the blitter so it does not affect the area of memory actually being copied. Shifting is not restricted by word boundaries; a word's low bit is shifted into the high bit of the following word. If there is no previous word of data being copied (i.e. if the current word is the very first word of data being copied), zeroes are shifted into the word's high bits. What happens when you need to shift something left, say a pixel? Well, simply shift it right (16-x) times. The only difference is that your data is one word further to the right. Optionaly, you could also run the blitter in descending mode. In this mode, data is shifted left by the value stored in bits 12-15 of the BLTCON0 and BLTCON1 registers. Here's another reason for operating the blitter in descending mode: The blitter is usually called upon to move objects around the screen. Generally, a programmer will do this by copying an object's data from a special buffer area in memory to the screen's bitmap. (Since the blitter can only copy to one destination area at a time, you'll have to do a blitter operation for each bit plane.) Next, a copy of the screen's background is copied to the screen to erase the object. Finally, the object is copied to a different location on the screen, thus making in move. In the previous example, data was copied from two separate areas of memory. Sometimes it's desirable to copy to and from areas that overlap. However, this may cause problems because the blitter may copy a piece of data into a memory location that hasn't been read yet, thus destroying it. (i.e. If the destination and source overlap, and the destination is higher in memory, bye-bye data!) To avoid the problem of overlapping data, the blitter can be run in two modes: ascending and descending. When should you use descendong mode? Well, if the end of the source overlaps the start of the destination, use descending mode. If the start of the source overlaps the end of the destination, use ascending mode. If the source and destination don't overlap, it doesn't matter what you use. The DESC bit (1) in the BLTCON1 register at $DFF042 determines the blitter's current mode. To initiate a blitter copy operation, you should first select the blitter copy mode by NOT setting the LINE bit (0) in the BLTCON1 register at $DFF042. Second, tell the computer the address of your source data using the BLTAPT, BLTBPT, BLTCPT, and the destination data at BLTDPT. (These addresses should specify the starting or ending addresses of the data depending on whether the blitter is running in ascending or descending mode, respectively.) Third, use BLTCON0 to select the desired miniterms and tell the computer which sources you're using (A, B, and/or C) and enable the blitter's D destination channel. (If you don't enable D, data isn't going anywhere!) Fourth, set up any other options you want such as shifting or masking of data. Finally, write the width and height of the area to be copied into the BLTSIZE register at $DFF058. Writing to BLTSIZE automatically starts the blitter, so it SHOULD BE THE VERY LAST THING YOU SET! During the blitter operation, the BBUSY bit (14) in the DMACONR register is set equal to one. When the blitter is finished, this bit is cleared. The following happens during a blitter copy operation: Data is copied one word at a time from the memory address specified by the BLTxPT registers to the address found in BLTDPT. Every time a word is copied, the BLTxPT registers are incremented (or decremented if in descending mode). When the number of words to b copied matches the width in the BLTSIZE register, the modulation value found in the BLTxMOD registers is added to the BLTxPT registers and the copying continues on the next line. When the number of lines copied equals the height in BLTSIZE, the operation is complete and the blitter stops. Fill Mode: The blitter offers a crude area-fill option that works in tandem with the data-copy operation described above. Fill mode is activated by BLTCON1's IFE (Inclusive Fill Enable) bit or EFE (Exclusive Fill Enable) bit prior to turning on the blitter. After the blitter reads data from memory and manipulates it according to the miniterm settings, the specified fill operation is performed on the data before it is written to destination memory. Fill operations work IN DESCENDING MODE ONLY! The figure below illustrates the effect of each type of fill operation has on data: After: Before FCI = 0 FCI = 1 00011000 00011000 11111111 00100100 00111100 11100111 01000010 01111110 11000011 Fill 01000010 01111110 11000011 00100100 00111100 11100111 00011000 00011000 11111111 00011000 00001000 11110111 00100100 00011100 11100011 Exclusive 01000010 00111110 11000001 Fill 01000010 00111110 11000001 00100100 00011100 11100011 00011000 00001000 11110111 In all fills, the blitter evaluates data one bit at a time, starting at the rightmost edge and moving to the left. Before the fill begins, however, the blitter takes note of the FCI bit (2) of the BLTCON1 register. The value of this bit becomes the initial fill value of the blitter's fill bit. For the sake of clarity, let's assume FCI starts at zero. Here's how inclusive fill works: As the blitter moves left, it changes all zero bits to zero, because zero is the current value of the fill bit. When the blitter encounters a 1 bit, it toggles the fill bit, changing it to a one. Now the blitter changes the following 0 bits to 1, because that is the current value of the fill bit. Every time the blitter encounters a 1 bit in the data, the fill bit changes value. The figure above illustrates the difference between fills that start with FCI = 0 or FCI = 1. Exclusive fills take one extra step when they encounter a 1 bot. In addition to toggling the fill bit, the blitter replaces that 1 bit with the new fill-bit value. Both types of fills expect borders to be defined by a single 1 bit - one bit to tell the blitter that it's inside an area, and the other to tell it that it's outside. When the blitter encounters two one bits in a row, it assumes that there is no space to be filled since there is no zero bit between pixels. If the blitter encounters three 1 bits in a row, the blitter assumes that it has gone in, out, then back in to an area to be filled. (The fill bit has been toggled three times.) This happens when the blitter runs across an odd number of adjacent bits. To execute a fill operation, simply set up the blitter registers for a standard copy operation, set either the IFE or EFE bit, set the FCI bit to the desired value, set the DESC to put the blitter in descending mode, then start the blitter by writing the area size to the BLTSIZE register. By setting the blitter's source address equal to the destination address, you can fill an area without having to copy data from one separate location to another. Line Mode: Besides copying data and filling areas, the blitter has one more talent: drawing lines. In line mode, almost all of the blitter registers change their functions. The blitter draws lines at incredible speeds, much faster than the 68000. Unfortunately, you can't just give the blitter two points and then tell it to connect the dots. You need to perform some calculations first. Let's say that you want to draw a line from point (x1,y1) to (x2,y2). From these coordinates you need to figure out the horizontal and vertical distance between the line's two end points. This is easily calculated using the following two formulae: dx = abs(x1-x2) dy = abs(y1-y2) Now you're ready to give the BLTCON1 register at $DFF042 some information about the physical orientation of the line. If (dx >= dy) and (x1 >= x2) set bit 2. If (dx < dy) and (y1 >= y2) set bit 2. If (dx >= dy) and (y1 >= y2) set bit 3. If (dx < dy) and (x1 >= x2) set bit 3. If (dx >=dy) set bit 4. Together, these bits define the octant (position relative to the line's starting position) in which the line will appear. The following shows how the Amiga divides the screen into octants: \ | / * = x1,y1 \ 3 | 1 / Note: The numbers shown in this figure 7 \ | / 6 represent the combined value of BLTCON1's \ | / bits 2-4. If the line appears on the border -----*----- of two octants, it does not matter which of / | \ the two octants you select. 5 / | \ 4 / 2 | 0 \ / | \ Next, you need to determine which value is larger: dx or dy. Let dmax equal the greater value, and dmin the lesser value. Now use these values to set the following registers: dmax = max(dx,dy) dmin = min(dx,dy) BLTBMOD = 4* dmin BLTAMOD = 4 * (dmax-dmin) BLTAPTL = (4 * dmin) - (2 * dmax) These formulae define the line's slope. If the result of the last calculation BLTAPTL is negative, you must store a 1 in the SIGN bit (6) of the BLTCON1 register. Besides holding the line's octant number and the negative/positive status of the line's slope, BLTCON1 affects the line's physical appearance. If you're drawing lines to enclose an area that you plan to fill later using blitter fill mode, you should set the ONEDOT bit (1) equal to one. This tells the blitter to draw lines using only one pixel per raster, thus providing a single pixel border for your object. To create textured lines, BLTCON1's bits 12-15 work in conjunction with the BLTBDAT register ($DFF072). The bit pattern found in BLTBDAT defines the pixel pattern used to draw lines. For normal solid lines, set all of BLTBDAT's bits to one. (i.e. $FFFF) Other values create dotted or dashed lines. Bits 12-15 in BLTCON1 allow you to specify which bit in BLTBDAT, 0-15, defines the status of the first pixel in the line. For most practical purposes, BLTCON1's bits 12-15 should be set equal to the value of x1's lower 4 bits. (i.e. x1 AND $0F) This informs the blitter to start the line off with the value found in BLTBDAT's MSB (15). IMPORTANT: ALWAYS SET BLTCON1 PRIOR TO BLTBDAT! BLTCON1's bit 5 should always be set to zero, as should bits 7 through 11. To tell the blitter that you want to draw lines instead of copy data, the LINE bit (0) must be set to 1. The Amiga needs certain information about the size and location of the screen's bitmap before it can draw a line. First, store the byte-width (number of pixels divided by 8) of the bitmap in the BLTCMOD and BLTDMOD registers ($DFF060 and $DFF066). Next, you must put the address of the word containing the starting point of the line into the BLTCPT and BLTDPT registers. ($DFF048 and $DFF054) Only one bitplane can be written to during a single blitter operation. So, to draw a line of a particular color on a multiple bitplane screen, it may be necessary to perform two or more line blits. In these cases, you set the registers up for the first bitplane as usual, and perform the blit; then for subsequent bitplanes, you simply reinitialize the registers with the same values EXCEPT for the registers BLTCPT and BLTDPT, which must contain the address of the line's starting point within the new bitplane. As with blitter copy mode, you must set bits 0-7 in the BLTCON0 register ($DFF040) to choose a miniterm. Usually, you should store $CA here, but if you prefer to XOR your line onto the screen (invert all the pixels found on the line), store a $4A here. BLTCON0's bits 8-11 should be set equal to $B. (This activates blitter source A and C, and destination D.) Store x1's lower four bits (x1 AND $0F) into BLTCON0's bits 12-15. The blitter uses this value to determine the bit position of the line's starting point within the bitplane memory location specified by registers BLTCPT and BLTDPT. Now, set BLTADAT ($DFF074) equal to $8000. (Set this register only AFTER you've set BLTCON0) Only two more registers must be set before you can activate the blitter: BLTAFWM and BLTALWM. ($DFF044 and $DFF046) Store a $FFFF into both. Finally, you're ready to start the blitter by writing to the BLTSIZE register ($DFF058). Use the following formula to determine the value that you should store into this register: BLTSIZE = (dmax * 64) + 66 Because writing to BLTSIZE turns on the blitter, this should be the last register that you set. General Guidelines: When programming the blitter at the hardware level with multitasking turned on, you must be sure to grab the blitter for your own exclusive use so other programs don't try to use it. Using the library function call OwnBlitter() you can reserve the blitter for your own personal use. The function call DisownBlitter() frees the blitter so other programs can use it. Before writing to any of the blitter registers, you must be sure the blitter isn't currently in operation, even after a call to OwnBlitter(). To ensure the blitter's dormancy, you can use the function call WaitBlit(), or you can read the status of the BBUSY bit found in the DMACONR register at $DFF002. Under normal operation conditions, the Amiga's microprocessor has priority over the blitter when it comes to accessing chip RAM. Because of the way memory cycles are allocated, memory conflicts rarely occur between the blitter and the 68000. However, if time is a critical factor, you can give the blitter a higher priority than the 68000 by setting the BLTPRI bit in the DMACON register ($DFF096). The blitter can perform so many special operations on a word of data that it's important to know the order in which these operations take place. Masking via the BLTAFWM and BLTALWM register takes effect first (assuming the data was obtained from A and is either the first or last word of a horizontal line.); next the data is shifter, if a shift was specified my the source's shift bits (ASHx or BSHx); the miniterm operations are performed next; and finally, the data is filled according to the status of BLTCON1's EFE, IFE, and FCI bits. Only after all this does the data reach its destination. As a general rule, you should always write zeroes to any unused bits in a blitter register. On future versions of the Amiga blitter, these bits may be used to perform new functions - functions that could freak your program if mistakingly activated! In the following register explanations, a lowercase letter (i.e.: a, b, c) will be used to specify a normal miniterm descriptor, and a capital letter it's NOTted equivalent. (i.e. A, B, C = NOT a, NOT b, NOT c) This is for the miniterm descriptors only! ---------------------------------------------------------------------------- $DFF040 BLTCON0 Blitter Control Register 0 Status: *W Agnus 0 LF0 1 = Selects miniterm ABC 1 LF1 1 = Selects miniterm ABc 2 LF2 1 = Selects miniterm AbC 3 LF3 1 = Selects miniterm Abc 4 LF4 1 = Selects miniterm aBC 5 LF5 1 = Selects miniterm aBc 6 LF6 1 = Selects miniterm abC 7 LF7 1 = Selects miniterm abc 8 USED 1 = Enable DMA for D 9 USEC 1 = Enable DMA for C 10 USEB 1 = Enable DMA for B 11 USEA 1 = Enable DMA for A 12-15 ASH0-3 Preshift value for A For Line Mode: 0-7 LF0-LF7 Miniterm value, usually $CA 8 USED Set to 1 9 USEC Set to 1 10 USEB Set to 0 11 USEA Set to 1 12-15 START0-3 Set to (x1 and #$0F) Here's how BLTCON0's bits operate in normal copy mode: Bits 0-7: Each of these bits controls a particular miniterm - a logical operation performed on blitter source data before it reaches its destination. To activate a miniterm, simply set its bit equal to one. You may select as many or as few as you want. Using miniterms, you can slice and dice data in a variety of ways. Suppose you set bit zero equal to one. In this case, the miniterm is ABC. What that means is that a one bit will be output to D only when: A=0, B=0, and C=0! Any other combination results in a zero output. Conversely, miniterm abc will output a one only when A, B, and C are equal to one. For more complex results, it's possible to activate more than one miniterm at once. The resulting miniterms are added together (OR'ed) and simplified. Thus: aBC + aBc can be simplified to aB. (If the values are different as in the case of the C's, they cancel out.) You may expand aB in the same way to aBC + aBc. To fill an area of memory with zeroes, don't select any miniterms. Consequently, you can fill memory with #$FF's by selecting all of the miniterms. The following table contains the miniterm settings avaliable to graphics.library function calls: Miniterm Val Miniterm Logic Result of Most Useful Settings ------------ -------------- ------------------------------ #$00 always zero Clear Destination #$10 aBC #$20 aBc #$30 aB Copy inverted source to destination #$40 abC #$50 aC Invert Destination #$60 aBc + abC Merge (cookie cut) source with dest. #$70 aB + aC #$80 ABC Write 1s only where source & dest overlap #$90 abc + aBC #$A0 ac #$B0 ac + aB #$C0 ab Direct copy of source to destination #$D0 ab + aC #$E0 ac + ab Combine (mix) source with destination #$F0 always one Fill Destination Note: Even if you try to set the lower four bits of a graphics.library miniterm, the system will zero them out before actually writing this value to the register's LFx bits. If you set the blitter's sources the same way that the graphics.library does - A points to a mask (usually $FFFF), B points to the source data, and C points to the Destination data - you can use this table to determine the miniterm settings for your own blitter routines. When blitting with only one or two sources active, choose miniterms that aren't affected by the value of the unused source(s). Bit 8: This bit determines whether the blitter's destination DMA is enabled. Seting this bit to one enabled the DMA, and 0 Disables it. If destination DMA is disabled, nothing can be written during a blit. This seemingly useless feature turns out to be quite useful feature for detecting collisions between two images. Simply set up the blitter for sources A and B to point to the two images, select miniterm logic ab ($C0), activate the blitter, wait for the blitter to finish, and then check the BZERO bit (13) of the DMACON register at $DFF002. If BZERO = 0, the images touch. Because the BZERO bit is valid even if the data isn't written to memory, you don't need to activate destination D for this type of collision detection to work. Bits 9-10: These bits determine which of the blitter's sources: A, B, and/or C are active during a blitter operation. Writing a one to any of these bits turns on the DMA for the corresponding source. When the blitter is turned on, data is read from the memory specified by the active source's BLTxDAT register. For this reason, it is important to PREINITIALIZE the BLTxDAT register of all unused sources before performing a blit. If you don't want inactive sources to affect the results of a blit, choose miniterms that ignore the values of such sources. Bits 12-15: Prior to applying the value of source A to the selected miniterm operation, the blitter shifts the value the number of times specified in these bits. (If the blitter is in ascending mode, the data is shifted right, otherwise, it is shifted left.) Obviously, shifting does not occur if all of these bits are set to zero. Whenever you tell the blitter to shift the data in source A, you must store a modulo value that's one less than normal in the BLTAMOD and BLTDMOD registers. Line Mode - Here's how the register functions in line mode: Bits 0-7: These bits control the miniterm setting used to combine the line's bits (obtained from A) with the bits in the destination bitplane (obtained from source C). Source B is used as a mask for generating patterned lines. For normal lines, use a miniterm setting of #$CA. To draw a line of inverted pixels, use miniterm value #$4A. Bits 8-11: The blitter draws lines using source A as a point generator, B as the static mask, and C for reading the current status of the destination bitplane, and D for outputting the pixels. Because we don't want the mask in source B to change, source B's DMA should be inactive. All of the blitter's other channels must be active however. As a result, you should always set these bits equal to #$B when using the blitter to draw lines. Bits 12-15: These bits must equal the lower four bits of horizontal coordinate x1. Although these are referred to as the START bits in line mode, their contents still specify a shift value, as they do in copy mode. Here's how it works: In line mode, you must initialize source A's data register (BLTADAT) with a $8000. This puts a 1 bit in the leftmost position in the word. The value stored in these START bits specifies how far that data is to be shifted to the right. By shifting that bit right by the value found in x1's lower 4 bits, you move the bit into the pixel position of the line's starting point. Now the cheat: Here's a quick and easy formula for calculating the value that you must store in BLTCON0 when drawing lines: 3018 + ((x1 and #$0F) * 4096) This specifies the miniterm value for a normal line and provides the blitter with the bit position of x1 within the memory location found in registers BLTCPT and BLTDPT. ($DFF048 and $DFF054) To XOR a line onto the screen (invert any of the bits located within the line), subtract 128 from the result of the above calculation. ---------------------------------------------------------------------------- $DFF042 BLTCON1 Blitter Control Register 1 Status: *W Agnus For Blitter Moves and Fills: 0 LINE 1 = activate line draw mode, 0 = normal copy 1 DESC 1 = descending operation, 1 = ascending op. 2 FCI Starting bit for fill mode 3 IFE Enables inclusive fill mode 4 EFE Enables exclusive fill mode 5-11 UNUSED Always set to zero. 12-15 BSH0-3 Preshift value for source B For Line Mode: 0 LINE Set to one 1 ONEDOT 1 = Draw lines with only a single pixel per raster 2 AUL Set if ((dx>=dy)and(x1>=x2) or ((dx=y2)) 3 SUD Set if ((dx>=dy)and(y1>=y2) or ((dx=x2)) 4 SUL Set if dx>=dy 5 UNUSED Always set to zero 6 SIGN Set if (4*dmin)<(2*dmax) 7-11 UNUSED Always set to zero 12-15 TEXTURE0-3 Set to (x1 and #$0F) Here's how BLTCON1's bits operate in normal copy mode: Bit 0: This bit activates line mode. It must be set to zero for copy operations. Bit 1: Storing a one here puts the blitter in descending mode. Do that whenever your source and destination overlap and the destination data has a higher address than the source. You should also use descending mode if you plan on shifting data left. You MUST use descending mode for a blitter fill operation. When descending mode is active, the BLTAPT, BLTBPT, and BLTCPT registers ($DFF050, $DFF04C, and $DFF048) must point to the last word in the memory area to be written to. Normally, in ascending mode, these registers point to the start of the memory area. Bit 2: The value of this bit determines the initial fill value used by the blitter in fill mode. Fill mode is activated by setting either of the following two bits. Bit 3: Activates inclusive fill mode (See above) Bit 4: Activates exclusive fill mode (See above) For normal copy operations, both this bit and bit 3 should be set to zero. Fills are performed on data only after it has been run through the selected miniterm. Bits 12-15: Prior to applying the value of source B to the selected miniterm operation, the blitter shifts the value the number of times specified in these bits. (If the blitter's in ascending mode, data's shifted right. If the blitter is in descending mode, the data is shifted left.) Shifting does not occur if you write a zero to these bits. Whenever you tell the blitter to shift the data in source B, you must store a modulo value that is one less than normal in the BLTBMOD and BLTDMOD registers. Line Mode: To activate line mode, set bit zero of this register equal to one. Setting the ONEDOT bit (1) tells the blitter to draw lines that have only one pixel on each horizontal row. For clear, clean lines, you should set this bit equal to zero. But if you are drawing objects that you plan to fill later using the blitter fill operation, this bit should be set to one. This way, the area to be filled in will be enclosed by single pixel walls, just as the blitter expects them to be. Bit 5, and bits 7-11 should be set to zero. The value of the remaining bits depends on the line's coordinates. You might be interested to know that this register's TEXTURE bits are actually used as a shift value, as they are in blitter copy mode. You see, blitter source B is used as a mask for creating textured lines. Because a line may start at any pixel position, it is necessary to shift the mask found in BLTBDAT to align its high bit with the line's starting point. As with bits 12-15 in the BLTCON0 register, the shift value for source B is calculated from the lower four bits of x1. ---------------------------------------------------------------------------- $DFF044 BLTAFWM Source A First Word Mask Status: *W Agnus This register allows you to mask out the bits found on the left edge of the bitplane area specified for blitter source A. The first word of each horizontal line is ANDed with the value stored in this register before it is shifted, applied to the miniterm, and copied to memory. For example, to ensure that the two leftmost pixels of an area are always set to zero, store a $3FFF in this register. In descending mode, this and the following register swap functions. Line Mode: In line mode, you should always store a $FFFF here. Otherwise, your line may appear broken. ---------------------------------------------------------------------------- $DFF046 BLTALWM Source A Last Word Mask Status: *W Agnus This register allows you to mask out the bits found on the right edge of the bitplane area specified for blitter source A. The last word of each horizontal line is ANDed with the value stored in this register before it is shifted, applied to the miniterm, and copied to memory. For example, to ensure that the two rightmost pixels of an are are always set to zero, store a $FFFC in this register. In descending mode, this and the previous register swap functions. Line mode: In line mode, you should always store a $FFFF here. Otherwise, your line may appear broken. ---------------------------------------------------------------------------- $DFF048 BLTCPTH Blitter Source C Pointer $DFF04A BLTCPTL Status: *W Agnus This is where you store the address of source C's bitmap data prior to activating the blitter. If you're blitting in ascending order, this address should specify the starting address of your data. If you're blitting in descending order, this address should specify the ending address of your data - the address of the last word of data. The low bit of this 32 bit register is always interpreted as zero, so blitter bitmap data must begin on an even word boundary address. (Using BLTxFWM and BLTxLWM mask registers, however, you can specify bitmapped areas with pixel accuracy.) And, unless your Amiga has a 1MB Agnus, your data cannot be located above $7FFF. (1MB Agnus, use $FFFFF) Line mode: This register, as well as the BLTDPT register ($DFF054), must contain the starting address of the line to be drawn. (i.e. the address of the word that contains the first point of the line.) Using standard (x1,y1) coordinates where (0,0) is the upper left corner of the bitplane, you can calculate this address using the following formula: Address = Bitplane + (y1 * BytesPerLine) + (2 * (x1/16)) where Bitplane is the starting address of the destination bitplane and Bytes Per Line is the width of the bitplane in bytes (number of pixels divided by eight). So, to draw a line in a 320 x 200 pixel bitplane found in memory at 16384 starting at coordinate (10,20), you would store a 17185 into this register because 16384+(20*(320/8))+(2*(10/16)) equals 17185. ---------------------------------------------------------------------------- $DFF04C BLTBPTH Blitter Source B Pointer $DFF04E BLTBPTL Status: *W Agnus This is where you store the source B's bitmap data prior to activating the blitter. See register BLTCPT ($DFF048) for details. Line Mode: This register is not used in blitter line mode. ---------------------------------------------------------------------------- $DFF050 BLTAPTH Blitter Source A Pointer $DFF052 BLTAPTL Status: *W Agnus This is where you store the address of source A's bitmap data prior to activating the blitter. See register BLTCPT ($DFF048) for details. Line Mode: Only the low word of this register, BLTAPTL, us used in line mode. Its value determines the slope of the line. Use the following formula to calculate the value of this register: BLTAPTL = (4 * dmin) - (2 * dmax) where dmin equals min(abs(x1-x2),abs(y1-y2)) and dmax equals max(abs(x1-x2),abs(y1-y2)). If this formula produces a negative number, you must write a 1 to the SIGN bit (6) of the BLTCON1 register at $DFF042. ---------------------------------------------------------------------------- $DFF054 BLTDPTH Blitter Destination Pointer $DFF056 BLTDPTL Status: *W Agnus This is where you store the address of the chip RAM you're blitting into (usually, this is a location within a bitmap). If you're blitting in ascending order, this address should reflect the starting address of your data. If you're blitting in descending order, it should reflect the ending address of the destination data. This register has the same limitations as the BLTAPT-BLTCPT registers. See location $DFF048 for details. Line Draw Mode: This register, as well as the BLTCPT register at $DFF048 must contain the starting address of the line to be drawn - that is, the address of the word that contains the first point in the line. See $DFF048 for more information. ---------------------------------------------------------------------------- $DFF058 BLTSIZE Blitter Start and Size Status: *W Agnus For Blitter Moves and Fills: 0-5 W0-W5 Width of destination area in words 6-15 H0-H9 Height of destination area in pixels For Line Mode: 0 Set to 0 1 Set to 1 2-5 Set to 0 6-15 Set to (dmax+1) The value stored in this register tells the blitter how large your destination area is. The lower six bits specify the width of this area in words - pixels divided by 16. If these bits are set to zero, the blitter assumes a width of 64 words, or 1024 pixels. The height of the area in pixels goes into the upper nine bits. A 0 specifies a height of 1024 pixels. You can use the following formula to calculate the value of this register: BLTSIZE = (Height * 64) + (Pixelwidth / 16) The maximum width or height is 1024 pixels. The minimum width is 16 pixels and the minimum height is one pixel. Writing to this register activates the blitter. As a result, it should be the last blitter register that you write to. If you are shifting source A or source B data, you must specify a horizontal width that is one greater than normal. Line Mode: In line mode, the lower six bits must hold the value 2 while the upper 9 bits must hold the value of dmax + 1. Use the following formula to determine the value that you should store in this register: BLTSIZE = (dmax * 64) + 66 where dmax equals max(abs(x1-x2),abs(y1-y2)). Because writing to BLTSIZE turns on the blitter, it should be the last register that you set. ---------------------------------------------------------------------------- $DFF05A - $DFF05E Currently Unused ---------------------------------------------------------------------------- $DFF060 BLTCMOD Blitter Source C Modulo Status: *W Agnus Whenever the blitter finishes writing data to the last word in a horizontal line, the contents of this register are added to the BLTCPT register so that it points to the start of the next line. This allows the blitter to copy areas within a bitmap that are smaller than the width of the bitmap itself. If you're copying an area that is the same width of the bitplane it is contained in or if you're copying consecutive bytes in memory, simply write a zero to this register. Otherwise, this register should contain the difference between the byte width of the bitplane containing the area to be copied and the byte width of the area. Here's a formula for determining the value that should be stored in this register: BLTCMOD = (BitMapWidth / 8) - (2 * (AreaWidth / 16)) where BitMapWidth and AreaWidth are the pixel widths of the source bitmap and the area to be copied respectively. Note that this register specifies width in bytes whereas the BLTSIZE register specifies width in words. Also, although this register reflects the bitmap's width in bytes, its low bit is ignored, so the value here must specify an even number of bytes. With a separate BLTxMOD register for each source, it's possible to combine the data from three bitmaps of different widths. Line Mode: For drawing lines, store the byte width (pixel width divided by 8) of your bitmap in this register. ---------------------------------------------------------------------------- $DFF062 BLTBMOD Blitter Source B Modulo Status: *W Agnus Copy Mode: See BLTCMOD above. Line Mode: This register should contain the value 4 * dmin, where dmin equals min(abs(x1-x2),abs(y1-y2)). ---------------------------------------------------------------------------- $DFF064 BLTAMOD Blitter Source A Modulo Status: *W Agnus Copy mode: See BLTCMOD above. Line Mode: This register should contain the value 4 * (dmin - dmax) with dmin and dmax defined as above. ---------------------------------------------------------------------------- $DFF066 BLTDMOD Blitter Destination Modulo Status: *W Agnus Copy mode: See BLTCMOD above. Line Mode: For drawing lines, store the byte width (pixel width divided by 8) of your bitmap in this register. This is the same value you must store in the BLTCMOD register. ---------------------------------------------------------------------------- $DFF068 - $DFF06E Currently Unused ---------------------------------------------------------------------------- $DFF070 BLTCDAT Blitter C Source Data Status: *W Agnus The blitter uses this register as the data register for blitter source C Line Mode: This register is not used in line mode. Blitter Data Register Notes: The blitter uses these registers as a temporary holding place for data that is read from memory. If a source's DMA is enabled for a blitter operation, words are read from memory and then stored in the corresponding BLTxDAT register. Here the data is manipulated according to the mask registers, the shift bits, the miniterm operation, and then it is written to destination RAM. If a source's DMA is disabled, the data is not read from memory, but the value found in the source's data register is still used to form the blitter's output. For this reason, it's a good idea to initialize the data register of an unused source prior to starting the blitter. You can use the data registers to fill an area of memory with any word long value. Simply set up the blitter so that none of the data registers have DMA enabled, select a miniterm of A, write the desired value into the BLTADAT register, set up the remaining registers as usual, and activate the blitter. If you plan to shift source A or B during a blitter operation, you must be sure to initialize the shift bits prior to writing to the source's data register. Otherwise, the number written to this register will be shifteed according to the old shift value. ---------------------------------------------------------------------------- $DFF072 BLTBDAT Blitter Source B Data Status: *W Agnus This is the data register for blitter source B. Line Mode: Store the bit pattern with which you wish you5r line to be drawn in this register. For normal solid lines, store a $FFFF here. Other values produce dotter or dashed lines. ---------------------------------------------------------------------------- $DFF074 BLTADAT Blitter Source A Data Status: *W Agnus This is the data register for blitter source A. Line Mode: This register should be initialized with the value of $8000 for line mode. ---------------------------------------------------------------------------- $DFF076 - $DFF07C Currently Unused ---------------------------------------------------------------------------- $DFF07E DSKSYNC Disk Sync Pattern Status: *W Paula Before reading data from a disk, it's often necessary to sync the drive's heads on a particular bit pattern. This register allows you to do just that. When the WORDSYNC bit (10) in the ADKCON register ($DFF09E) is set, the disk controller's DMA is enabled and the controller prepares to search the disk for the sync pattern found in this register. The disk controller doesn't start searching until this register is written to. When the sync pattern is found, it is set to one for two or four usec (Depending on the format selected: MFM or GCR) as soon as the sync pattern is located. This event can also be used to trigger a level 6 interrupt. In MFM format (the disk format used by AmigaDos), the sync pattern should be a value that is impossible to create using MFM data coding. This way, it can't be confused with actual data. AmigaDos uses the number $4489 as its sync pattern. Here's how you might initiate the search for this value using machine language: ADKCON equ $DFF09E DSKSYNC equ $DFF07E move.w #$8400,ADKCON move.w #$4489,DSKSYNC For more information on low-level disk access, see the CIA-B's PRB register at $BFD100. ---------------------------------------------------------------------------- Copper Registers: The copper is designed to free the 680x0 from display tasks. It has three instructions: WAIT, MOVE, and SKIP. It doesn't seem like you can do much with only three instructions, but by using a variety of tricks and subterfuges, a copper list can perform loops, take over the blitter, and even generate an interrupt for the 68000. WAIT. Wait mimics a loop structure which waits for a certain condition to occur. Specifically, Wait waits for the x,y coordinates of the raster to meet or exceed the coordinates you specify. Thus, wait allows you to synchronize actions with the video. (i.e.: Color changes, raster interrupts, etc.) Since a typical copper list executes every time the screen is drawn, the color change will be rock steady. The x,y coordinates are not simple pixel coordinates, but beam position coordinates. See the descriptions of VPOSR ($DFF004), VHPOSR ($DF006), VPOSW ($DFF02a), and VHPOSW ($DFF02C). Here is what a Wait instruction looks like: 0 Always set to 0 1-7 horizontal compare enable bits 8-14 vertical compare enable bits 15 the blitter finished disable bit (usually 1) 16 Always set to 1 17-23 horizontal beam position 24-31 vertical beam position Bits 1-7 describe which bits of the horizontal beam counter will be compared with an x position for which you choose to wait. Normally, you should set all of these bits to one. Bits 8-14 describe the same for the y position. Bit 15 should normally be set to one. If you set it to zero, the copper Wait instruction will wait until the beam position meets or exceeds the given position and the blitter has finished its operation. Bits 17-23 indicate the horizontal beam position for which the wait is waiting. Note that bits 1-7 are used to decide which bits are actually used for the comparison. Bits 24-31 indicate the same for the vertical - uses 8-14. Because the horizontal beam position is maintained to a resolution of two low resolution pixels, and because the LSB of that position is not used in wait comparison, WAIT has a resolution of four lo-res or 8 hi-res pixels. One potential problem with wait is that you cannot directly wait for a line greater than 255. To do this, wait for 255. Then, wait for line number x-255. A version of the wait command is used to end copper lists. The command code is $FFFFFFFE. (i.e. wait for y=255, x=254) The loop seems to be infinite, and in fact is, however note that the copper list is reset DURING EVERY VERTICAL BLANKING PERIOD! MOVE. The Move instruction transfers data to a hardware register. The instruction can store data into any register with an address of $80 or more. Note that the register base of $DFF000 is implicit - it is not included in the instruction. If the copper danger bit, CDANG is set ($DFF02E bit 1), the instruction can store data into any register with an address of $40 or more. Unless you need the copper to write to the blitter registers, you should keep CDANG set to zero. With the Move instruction, you can set up bitplane pointers, sprite pointers, color registers, and so on. A complete, useful copper list will have MANY move instructions because there are several DMA registers that have to be reset every frame. For example, the bitplane registers must be reset to keep them from continuing where they left off. Otherwise, you'd see all of chip RAM rushing through the screen at great speed. Keep in mind that Move is not instantaneous. Two Move instructions will be separated by four low resolution pixels. Here is the format for the Move command: 0-15 Data 16 Set to Zero 17-24 Register address 25-31 Unused - set to zero Bits 0-15 are a word of data that you wish to transfer to the hardware register. If you want to transfer a long word, you must use 2 move instructions. Bits 17-24 specify the offset from $DFF000 which you would like to modify. The CDANG bit of the COPCON register determines which values are considered legal by the copper. SKIP. Most copper lists are composed only of WAIT and MOVE instructions. The Skip command allows for conditional branching. It is a command that has quite a bit of potential that has rarely been tapped. Skip is a close relative of WAIT. As is the case with Wait, Skip decides what to do based on the position of the video beam. Instead of waiting for a beam position though, it alters copper list program flow based on the beam position. The Skip instruction looks like this: 0 Set to 1 1-7 horizontal compare enable bits 8-14 vertical compare enable bits 15 blitter-finished-disable bit 16 set to 1 17-23 horizontal beam position 24-31 vertical position The Skip command skips the instruction that immediately follows it if the beam counter meets or exceeds the value you specify. The instruction that follows skip is typically a strobe to the COPJMP1 or COPJMP2 registers. Writing to these registers causes a jump to the address in the COP1LC or COP2LC registers, respectively. ---------------------------------------------------------------------------- $DFF080 COP1LCH Copper Program Counter 1 $DFF082 COP1LCL $DFF084 COP2LCH Copper Program Counter 2 $DFF086 COP2LCL Status: *W Agnus The above registers are the copper location registers. COP1LC is the default copper PC. Either of the above are loaded when the COPJMP registers are strobed. ---------------------------------------------------------------------------- $DFF088 COPJMP1 Copper Jump Strobes $DFF08A COPJMP2 Status: Strobe Agnus These locations, when written to, cause the respective copper PC (1 or 2) to be loaded into the copper program counter. The operation system strobes COPJMP1 during a vertical blank interrupt. ---------------------------------------------------------------------------- $DFF08C COPINS Copper Instruction Identity Status: *W Agnus This location is of questionable use to the programmer. It is written to by the hardware and is used to identify the current copper instruction. ---------------------------------------------------------------------------- Location Range: $DFF08E - $DFF094 Position of the screen display These four registers define the position of the Amiga's screen. DIWSTRT (Display Window Start) defines the screen's upper left corner while DIWSTOP (Display Window Stop) defines the window's lower right corner. Anything outside of this area is considered border area. Before explaining how the next two registers, DDFSTRT and DDFSTOP, affect the display, a brief explanation of bitplane DMA is in order. Bitplane data describes what to draw, but it's the responsibility of bitplane DMA to grab that data from chip RAM and give it to the video hardware via registers BPL1DAT - BPL6DAT ($DFF110 - $DFF11A). Shortly after the video hardware receives new data, it draws that data at the cirrent video beam position. So where graphics appear onscreen is determined by when bitplane DMA gives the video hardware its information. (Anytime bitplane DMA is inactive and the BPLxDAT registers are empty, the Amiga displays the color specified by the COLOR00 register.) Vertically, bitplane DMA starts the moment it reaches the Y coordinate found in DIWSTOP. Horizontal start and stop locations are a bit more complicated, however, as the computer needs some more time before it can display fetched data. On a lo-res display, it takes 8.5 color clocks. (A color clock is equal to one memory access cycle, ehich is approximately 280 nsec in duration. The Amiga can output two lo-res pixels per color clock.) Each horizontal line on the computer screen can be thought of as a time line. Where along this line bitplane DMA is allowed to start is determined by the DDFSTRT (Display Data Fetch Start) register. The DDFSTOP (Display Data Fetch Stop) register tells the Amiga when the bitplane DMA should stop. As you can imagine, unless these registers correspond with the horizontal coordinates found in the DIW registers, your display will appear cropped and/or garbled. Finding the proper value for the DDFSTRT based on the horizontal coordinate found in DIWSTRT is easy. Because the DIWSTRT register specifies coordinates in lo-res pixels, and the DDFSTRT register is accurate to only two lo-res pixels, you must first divide DIWSTRT's horizontal coordinate by two; then, simply subtract the number of color clocks that you need - 4.5 for hi-res, and 8,5 for lo-res. Here oare the formulae you should use to calculate the correct value for the DDFSTRT register: DDFSTRT = HSTART / 2 - 4.5 for hi-res screens, and DDFSTRT = HSTART / 2 - 8.5 for lo-res. HSTART refers to bits 0-7 of the DIWSTRT register (its horizontal coordinate). Since the default value for HSTART is $81, DDFSTRT defaults to $3C for hi-res, and $38 for lo-res. Calculating the value for DDFSTOP is also easy. Its value depends on the screen's width: DDFSTOP = DDFSTRT + (4 * ((Width / 16) - 1)) for hi-res screens, and DDFSTOP = DDFSTRT + (* * ((Width / 16) - 1)) for lo-res. Width is the width of the screen in pixels. So, on a standard 640 pixel hi-res screen, where DDFSTRT equals $3C, DDFSTOP should be set to $D4. ---------------------------------------------------------------------------- $DFF08E DIWSTRT Display Window Start Status: *W Agnus 0-7 HSTART Horizontal coord. of upper left corner 8-15 VSTART Vertical coordinate of lower right corner Notes: Bits 0-7 default to $81, and 8-15 default to $2C. ---------------------------------------------------------------------------- $DFF090 DIWSTOP Display Window Stop Status: *W Agnus 0-7 HSTOP Horizontal coord. of lower right corner 8-15 VSTOP Vertical coord. of lower right corner. Notes: For bits 0-7, the minimum HSTOP position in $100, which is 1/3 across the screen. The value stored here represents an offset from this position. So, the actual horizontal coordinate of the lower right corner of the screen is $100 PLUS HSTOP! You can think of HSTOP as being a nine bit register with bit 8 always set. The Default is $C1, which specifies a value of $1C1. For bits 8-15, these bits hold the vertical coordinate of the lower right corner of the screen. The minimum VSTOP position in $80. If the value here is less than $80, VSTOP equals $100 PLUS your VSTOP value. Simply put, whatever the state of bit 8 is, bit nine will be opposite! The default for NTSC is $F4, and the PAL default is $2C which actually is $12C. VSTOP always specifies the vertical position in noninterlace lines, no matter what mode the computer is in. ---------------------------------------------------------------------------- $DFF092 DDFSTRT Display Data Fetch Start Status: *W Agnus This register specifies the horizontal position that the video beam must reach in order for bitplane DMA to start. It's value depends on your screen resolution, and what you store in the HSTART bits (0-7) in the DIWSTRT register at $DFF09E. In hi-res, only bits 2-7 are active. (specifies an even multiple of 4) In lo-res, only bits 3-7 are active (an even multiple of 8). Because of certain hardware limitations, do not use DDFSTRT values less than $18. Ans, because sprite DMA relies on color clocks that occur during raster positions $16-$34, using DDFSTRT values below $38 will disable certain sprites. The lower the number, the more sprites are disabled. Higher numbered sprites will be disabled first. ---------------------------------------------------------------------------- $DFF094 DDFSTOP Display Data Fetch Stop Status: *W Agnus This register specifies the horizontal position the video beam must reach in order for bitplane DMA to stop. The bits used are the same as for DDFSTRT. Because of certain hardware limitations, do not use values greater than $D8. ---------------------------------------------------------------------------- $DFF096 DMACON DMA Control Status: *W Angus/Denise/Paula This is the write register for DMACONR. The only difference is that SET/CLR is active. Note that activating audio channel DMA starts the sound on the specified channel. (See DMACONR at $DFF002) ---------------------------------------------------------------------------- $DFF098 CLXCON Collision Control Status: *W Denise 0 MVP1 Match value for bitplane 1 collisions 1 MVP2 2 2 MVP3 3 3 MVP4 4 4 MVP5 5 5 MVP6 6 6 ENBP1 Enable collision detection for bitplane 1 7 ENBP2 2 8 ENBP3 3 9 ENBP4 4 10 ENBP5 5 11 ENBP6 6 12 ENSP1 Enable collision detection for sprite 1 13 ENSP3 3 14 ENSP5 5 15 ENSP7 7 The Amiga can detect three types of graphic collisions: sprite - sprite, sprite - bitplane, and bitplane - bitplane. The match value in bits 0-5 determine exactly what constitutes a collision: either a 0 or 1. Through creative use of 0-5 and 6-11, you can specify that collision takes place with only a certain color or within a range of colors. Bits 6-11. These bits determine which bit planes are used in collision detection. Oddly, the Amiga always seems to think that a bitplane collision is taking place when all of these bits are set to zero. Bits 12-15. Setting these bits allows you to check for collisions between the specified sprite, and the next lower one. ---------------------------------------------------------------------------- $DFF09A INTENA Interrupt Enable Status: *W Paula This is the write register for INTENAR at $DFF01C. Note that SET/CLR is active, and that you must CLEAR the appropriate bit after servicing the interrupt! ---------------------------------------------------------------------------- Location Range: $DFF09E - $DFF0DE Audio Registers Once you have a waveform sample loaded into chip RAM, turning that data into sound is relatively simple. Just tell the computer where is, the length in words, how fast to play the sound, set the volume, and then signal that DMA for the desired sound. The Amiga will continue to play and repeat your sound until you tell it to stop. ---------------------------------------------------------------------------- $DFF09E ADKCON Audio/Disk Control (see ADKCONR at $DFF010) Status: *W Paula Notes on bit 12: MFM vs. GCR formatting: Briefing put, MFM format inserts clock bits between each data bit written to disk. If two consecutive data bits are zero, a 1 clock bit is inserted between them. If either of two consecutive bits is a 1, a 0 clock pulse in put between them. Using this coding method, the amount of data written to a disk is doubled, but the accuracy of reading the data is increased. You see, the disk controller has an easier time synchronizing on data that changes states rather than data that repeats such as a long string of 1's or 0's. GCR format handles synchronization problems by encoding every four bits od data into five bits. The result is a binary number with no more than two adjacent 0 bits and no more than eight adjacent 1 bits. (This format is used on the Commodore 1541 drives on the C64.) The following table shows the 5 bit GCR equivalents of the binary numbers 0000-1111. Binary GCR ------ --- 0000 01010 Note that with GCR, no more than 8 on bits or 0001 01011 2 off bits are possible. 0010 10010 0011 10011 0100 01110 0101 01111 0110 10110 0111 10111 1000 01001 1001 11001 1010 11010 1011 11011 1100 01101 1101 11101 1110 11110 1111 10101 Notes on bit 13: These set the disk disk controller's precompensation time, which directly affects the density of the data written to disk. The faster the precompensation time, the higher the density. With AmigaDos, density is highest on the inside tracks, probably due to the fact that these is less physical space for these tracks. ---------------------------------------------------------------------------- $DFF0A0 AUD0LCH Channel 0 Waveform Address $DFF0A2 AUD0LCL Status: *W Agnus The low byte of this register is always interpreted as zero, so your data must begin on a word boundary. For a 512K Agnus, max address is $7FFFF, and for a 1MB Agnus, it is $FFFFF. ---------------------------------------------------------------------------- $DFF0A4 AUD0LEN Channel 0 Waveform Length Status: *W Paula The length of your data in words is stored here. So, your data must be an even number of bytes, and may not exceed 131,070 bytes. (i.e. 65536 times two.) However, it is possible to play waveforms longer than 131,070 bytes due to the fact that the Amiga buffers the contents of the AUDxLC and AUDxLEN registers by using backup registers. So, you may change the AUDxLC and AUDxLEN registers while the Amiga is playing a sound, and when it is finished, it will start with the new data! Any of the Amiga's audio channels can cause a level 4 interrupt just before your sound starts a new waveform cycle. When this interrupt occurs, you know it's safe to change the registers. One warning however: Interrupts caused by high-frequency waveforms can occur quite rapidly. Even more rapidly than the operating system can keep up! It's best to leave the audio interrupts alone, unless you actually need them. Just wait a little while before changing the AUDxLC and AUDxLEN registers and all will work fine. ---------------------------------------------------------------------------- $DFF0A6 AUD0PER Channel 0 Period Status: *W Paula A sound's frequency is determined by the value stored here. The lowest value you should use is 124, since this is about as fast as the Amiga can go. The highest value is 65535. How you determine the period depends on how you get your waveform data. If you use a digitizer and the frequency is in Samples-per-second, use this equation: AUDxPER = 3579546 / Samples-per-second If you have a group of data that you want played as an "instrument", use this: AUDxPER = 3579546 / (Bytes-Length * Frequency to be played) Of course, the frequency for a given note may be calculated by the old standby: Frequency = Base * 2 ^ (1/12) Which calculates the frequency for the next note once given a frequency. Middle C comes in at 261.4 Hz. If you don't want your sound to repeat, you should consider one more thing: when to stop the sound. You see, the faster you play the sound, the faster its going to finish. To figure out how long to let it play, use the following equation: uSec = .279365 * Period * Length Where uSec, is of course, the time in microseconds it takes to play your sound once. ---------------------------------------------------------------------------- $DFF0A8 AUD0VAL Channel 0 Volume Status: *W Paula This volume register can accept values between 0 and 64, where 0 is the lowest setting (at -infinity dB), and 64 is loudest (at -0 dB). ---------------------------------------------------------------------------- $DFF0AA AUD0DAT Channel 0 Data Status: *W Paula This is the data buffer used by channel 0. It's purpose is to output sounds at a rate higher than the DMA can. To use it, you must disable channel 0 DMA and shove the data in onw word at a time. ---------------------------------------------------------------------------- Location Range: $DFF0AC - $DFF0AE Unused The Amiga reserves enough space for eight word-long addresses for each channel, but uses only six. The remaining addresses are unused. ---------------------------------------------------------------------------- $DFF0B0/2 AUD1LCH/L These registers function exactly the same as $DFF0B4 AUD1LEN channel 0's. To Find channel 2's, add $20 to $DFF0B6 AUD1PER the AUD0xxx value, and $30 for channel 3. $DFF0B8 AUD1VOL $DFF0BA AUD1DAT $DFF0BC/E UNUSED ---------------------------------------------------------------------------- Location Range: $DFF0E0 - $DFF0F6 Bitplane pointer registers Status: *W Agnus These registers point to the current word of data that is being displayed from each bitplane. They are set up by the programmer, but increment as each word of data is fetched from memory. Therefore, these registers must be reset for each screen. This is usually done by the copper list, but may also be written directly to by the programmer during the vertical blank interrupt. The initial value stored here should be the starting address of the bitplane. The value stored here must begin on a word boundary, and all notes about 512K / 1MB Agnus chips apply here. $DFF0E0 BPL1PTH/L Bitplane pointers for bitplanes 1-6... 32 bits long $DFF0E4 BPL2PTH/L with bit zero ignored. $DFF0E8 BPL3PTH/L $DFF0EC BPL4PTH/L $DFF0F0 BPL5PTH/L $DFF0F4 BLT6PTH/L ---------------------------------------------------------------------------- Location Range: $DFF0F8 - $DFF0FE Currently Unused. ---------------------------------------------------------------------------- Location Range: $DFF100 - $DFF104 Bitplane Control Registers These three register control the modes of the Amiga video display. Within the bits of these registers are the means of creating just about any Amiga screen possible. BPLCON0 ($DFF100) controls how the pixels are displayed. Genlocking, interlace, dual playfield mode, HAM, Extra Half Brite, and Hi-Res are all among its domain. BPLCON1 ($DFF102) controls the hardware smooth scrolling of the Amiga. BPLCON2 ($DFF104) is the priority register which determines how the playfield and sprites will interact. A few terms will be described to facilitate the discussion of these registers: Dual Playfield Mode: In this mode, the odd numbered bitplanes are grouped into one playfield (1), and the even numbered bitplanes into the other. (2) One playfield has priority over the other, which means that the backgroup's playfield shows through only when the foreground's pixels color is 0. Extra HalfBrite: In EHB, pixels may have any value in the range of 0-63. Pixels in the range of 0-31 use the normal 32 color registers. Pixels 32-63 use the lower 32 color registers with the RGB values each shifter one bit right. Thus, 32-63 are half as bright. Genlock: This is a method of combining computer graphics with an external video source. The external source shows through where pixel color 0 is. Hold and Modify (HAM): In HAM mode, 16 color registers (4 bits) are used normally. In 5 bitplane HAM mode, a bit set in the 5th bitplane signifies that the pixel should use the color of the pixel immediately to the left, but with the blue value corresponding to the value of the lower four bitplanes. In 6 bitplane mode, the bits in the 5th and 6th bitplanes are used to specify whether the lower sixteen color registers should be used normally, or whether the pixel should be based on the pixel immediately to the left, with the red, green, or blue intensity altered. HAM images are the most photographic available on the Amiga. Six bitplane HAM is typical, with five bitplane HAM a rarity. Interlace: This is a method of doubling vertical resolution by displaying alternating lines on alternating scans. See VPOSR at $DFF004. Playfield: This is the name for the non-sprite graphics that appear on the screen as a result of bitplane DMA. The name is a carryover from the old Atari VCS. (gasp!) ---------------------------------------------------------------------------- $DFF100 BPLCON0 Bitplane Control Register 0 Status: *W Agnus/Denise 0 UNUSED 1 ERSY External sync. (1 = external, genlocked 0 = internal, normal) 2 LACE 1 = interlace enable 3 LPEN 1 = light pen enable 4-7 UNUSED 8 GAUD 1 = Genlock audio enable 9 COLOR 1 = Composite color enable on Amiga 1000, 0 = Monochrome display. 10 DBLPF 1 = Double (dual) playfield mode 11 HOMOD 1 = HAM active 12-14 BPU Number of bitplanes used. Zero = no bitplanes You cannot use more than 4 for hi-res, and six activates EHB mode. 15 HIRES 1 = Hi-res mode 0 = Lo-res mode. Notes on bit 8: It has been alleged that audio data can be multiplexed on the BKGD pen during vertical blanking, and bit 8 enables this feature. In reality, however, this bit simply goes out on the pixel switch ZD during blanking periods. ---------------------------------------------------------------------------- $DFF102 BPLCON1 Bitplane Control Register 1 Status: *W Denise 0-3 PF1H Playfield 1 horizontal scroll 4-7 PF2H Playfield 2 horizontal scroll This register allows you to fine scroll the screen horizontally. Vertical scrolling is trivial. Simply increment or decrement the starting address of each bitplane by the width of a screen line in bytes. Horizontal scrolling is trickier. You can perform a coarse 16 pixel scroll by simply incrementing or decrementing the starting address of the bitplane pointers by one word, but to scroll at the pixel level, use this register. In lo-res, the scrolling is in one pixel increments, and in hi-res, it is two pixels. To set up a screen for horizontal scrolling, the screen must be one word wider than normal. Do, you must add 2 to DDFSTRT's ($DFF030) normal value. You must set the modulo registers (BPLxMOD $DFF108) to the number of "extra" bytes in each line (those that would not exist if you weren't doing horizontal scrolling) minus two. For example, if you're displaying 40 bytes of an 80 byte wide screen, place the number 38 into the appropriate BPLxMOD register. ---------------------------------------------------------------------------- $DFF104 BPLCON2 Bitplane Control Register 2 Status: *W Denise This register allows you to determine priorities between the graphic elements that make up an Amiga screen, namely the eight sprites and two playfields. 0-2 PF1P Playfield 1 vs. sprite priority 3-5 PF2P Playfield 2 vs. sprite priority 6 PF2PRI Playfield 1 vs. playfield 2 priority (1 = 2 in front, 0 = 1 in front.) Notes: Bits 0-5 allow you to specify whether sprites should pass in front of or behind a given set of bitplanes. The table below shows the allowable values. bit 2 bit 1 bit 0 (for playfield 1) bit 5 bit 4 bit 3 (for playfield 2) 0 0 0 Playfield has top priority 0 0 1 Playfield appears behind sprites 0-1 0 1 0 Playfield appears behind sprites 0-3 0 1 1 Playfield appears behind sprites 0-5 1 0 0 Playfield appears behind all sprites ---------------------------------------------------------------------------- $DFF106 Zilch - Unused ---------------------------------------------------------------------------- $DFF108 BPL1MOD Bitplane Modulo 1 $DFF10A BPL2MOD Bitplane Modulo 2 Status: *W Agnus These registers control how many bytes are added to the bitplane pointers at the end of a video line. Normally, the value is zero. When the number is greater than zero, you have an undisplayed segment of the screen to the right of the visible area. You can bring this area into view by incrementing the bitplane pointers, and modifying the smooth scroll register BPLCON1 at $DFF102. As an example, suppose the virtual screen you have is 80 bytes wide, by the visible screen is 40. You'll need to specify 40 as the modulo. There are two modulo registers, one for each playfield. Unless you are using dual playfield mode, both of these registers should be set to the same value. Note that the lowest bit is ignored, thus these registers must be set to an even value. ---------------------------------------------------------------------------- Location Range $DFF10C - $DFF10E Currently Unused. ---------------------------------------------------------------------------- Location Range $DFF110 - $DFF11A Bitplane Data Registers The Amiga hardware is currently able to display six bitplanes. If you look carefully, however, there are gaps that would allow two extra bitplanes to be inserted. These registers are typically written to by the bitplane DMA, but they may also be written to by the programmer directly. The parallel data from the six bitplanes is shifted out the left and converted to a color. BPL1DAT is the trigger register. That means that you should write to BPL2DAT - BPL6DAT first, then write to BPL1DAT to trigger the serial conversion. $DFF110 BPL1DAT Bitplane DMA trigger. Color Weight = 1 $DFF112 BPL2DAT Weight = 2 $DFF114 BPL3DAT Weight = 4 $DFF116 BPL4DAT Weight = 8 $DFF118 BPL5DAT Weight = 16 $DFF11A BPL6DAT Weight = 32 (i.e. HAM / EHB) ---------------------------------------------------------------------------- Location Range $DFF11C - $DFF11E Currently Unused. ---------------------------------------------------------------------------- Location Range $DFF120 - $DFF17E Sprite Registers The Amiga is known for the animation capabilities of the blitter, but it also has powerful sprite hardware. Sprites have some advantages over the blitter. Whereas the blitter must render its images to display memory, sprites are rendered in a separate area of memory. There are eight sprites. Each sprite is 16 pixels wide and an arbitrary size high. The pixels are lo-res, even when displayed in hi-res or interlaced mode. Each pixels can be one of three colors or transparent. Sprites 0 and 1 share color registers 17 - 19. Sprites 2 and 3 share 21-23, 4 and 5 share 25-27, and 6 and 7 share 29 through 31. If your screen uses 4 bitplanes or less, you won't have to worry about sprites sharing the color registers with the playfield. Otherwise... you'll have to plan colors carefully. Note that the lower the sprite number, the higher its priority on the screen. Sprite priorities relative to the playfield can be assigned. See the bitplane control registers $DFF100 - $DFF106. ---------------------------------------------------------------------------- $DFF120 SPR0PTH Sprite Pointer 0 $DFF122 SPR0PTL Status: *W Agnus This register holds the address of the Sprite 0 DMA data. The address must be in chip RAM. This register acts as a DMA counter, so you must initialize it during every vertical blank via the copper list or within a vertical blank interrupt server. The address which you set to this register should contain valid sprite data in chip RAM. Use this format (each value is 32 bits): Sprite Control Value Image data for line 1 Image data for line 2 ..................... Image data for last line Repeat this format for each occurrance of the sprite on the screen. For instance, you might have the same sprite engine used in three different vertical areas of the screen. In this case, you'd have the above format three times. At the end of the data, store a $00000000. Here is a sample adapted from the Amiga Hardware Reference Manual: SPRITE: DC.L $6D607200 ; VSTART, HSTART, and VSTOP DC.L $099007E0 ; Sprite data... $6D DC.L $13C80FF0 ; $6E DC.L $23C41FF8 ; $70 DC.L $13C80FF0 ; $71 DC.L $099007E0 ; $72 DC.L $00000000 ; End of structure. The Amiga is often said to have reusable sprite engines. This means that the Amiga can display the same sprite in several different places. There is one significant limitation to this ability: You must ensure that there is at least one blank line vertically between the two instances of the same sprite. For example, if you have a sprite that stops displaying on line 25, you may display a second one on line 27 or greater. ---------------------------------------------------------------------------- $DFF124 SPR1PTH/L Sprite Pointers 1-7 $DFF128 SPR2PTH/L $DFF12C SPR3PTH/L $DFF130 SPR4PTH/L $DFF134 SPR5PTH/L $DFF138 SPR6PTH/L $DFF13C SPR7PTH/L ---------------------------------------------------------------------------- $DFF140 SPR0POS Sprite Position 0 & Control 0 $DFF142 SPR0CTL Status: *W Agnus/Denise These two 16-bit registers can be thought of as a single 32 bit register which holds information about how sprite 0 is to be displayed. Info included is vertical and horizontal starting locations, vertical stopping location, and whether the sprite should be attached to its companion (0 and 1, 2 and 3, 4 and 5, 6 and 7). The sprite control value consists of the following bits, the number of which should be stored in the: 0 HSTART lowest bit 1 VSTOP highest bit 2 VSTART highest bit 3-6 Always 0 7 ATTACHMENT 1 = attached, 0 = not 8-15 VSTOP lowest 8 bits 16-23 HSTART highest 8 bits 24-31 VSTART lowest 8 bits The HSTART value is your sprite's intended horizontal position. Typically, the horizontal position 0 is 64 pixels to the left of the screen. This number can change depending on your preferences settings. Suppose that you want to position a sprite at the horizontal position which corresponds to pixel 10. In this case, add 10 + 64, to get 74. Place 74 in HSTART. If you're setting up your own copper list, you'll know the value to add to your desired offset. If you're using a screen set up by the screen, you can find the offset in the View structure. The VSTART value is your sprite's intended vertical position. Typically, the vertical position is 0-44 pixels above the top line of the screen. This number can change depending on your preferences settings. Suppose you want to position a sprite at the vertical position that corresponds with pixel position 12. Simply add 12 + 44 to get 56. Place 56 in VSTART. The VSTOP value is the line on which you want your sprite to stop displaying. Simply add the height of the sprite to VSTART to get this value. The register's attachment bit (7) is ingored in even numbered sprites. When you attach two sprites, set HSTART, VSTART, and VSTOP of the two sprites to the same values. Keep in mind that to modify this from within the copper, you will need to use two Move instructions. This location is usually not written to by the programmer. Instead, it is written to by sprite DMA. ---------------------------------------------------------------------------- $DFF144 SPR0DATA Sprite Data Register 0 $DFF146 SPR0DATB Status: *W Denise This location is usually not written to by the programmer. Instead, it is written to by the sprite DMA. If you write to it directly, write to SPR0DATB (high bit of 4 colors) first then to SPR0DATA. The data will then be displayed on every line at the horizontal position specified in SPR0POS and SPR0CTL until you write to SPR0DATA again. SPR0DATA acts as a switch to turn the sprite on. SPR0CTL acts as the corresponding off switch. The weight of the bits for color are as follows: SPR0DATA 1 SPR0DATB 2 SPR1DATA 4 (if attached) SPR1DATB 8 (if attached) ---------------------------------------------------------------------------- Note: Sprites 0,1 share colors as do 2,3; 4,5; and 6,7 $DFF148 SPR1POS (PIXEL VALUE 0 = TRANSPARENT $DFF14A SPR1CTL 1 = COLOR REGISTER 17 $DFF14C SPR1DATA 2 = COLOR REGISTER 18 $DFF14E SPR1DATB 3 = COLOR REGISTER 19) $DFF150 SPR2POS (SHARES 3'S COLOR REGISTERS...) $DFF152 SPR2CTL $DFF154 SPR2DATA $DFF156 SPR2DATB $DFF158 SPR3POS (PIXEL VALUE 0 = TRANSPARENT $DFF15A SPR3CTL 1 = COLOR REGISTER 21 $DFF15C SPR3DATA 2 = COLOR REGISTER 22 $DFF15E SPR3DATB 3 = COLOR REGISTER 23) $DFF160 SPR4POS (SHARES 5'S COLOR REGISTERS...) $DFF162 SPR4CTL $DFF164 SPR4DATA $DFF166 SPR4DATB $DFF168 SPR5POS (PIXEL VALUE 0 = TRANSPARENT $DFF16A SPR5CTL 1 = COLOR REGISTER 25 $DFF16C SPR5DATA 2 = COLOR REGISTER 26 $DFF16E SPR5DATB 3 = COLOR REGISTER 27) $DFF170 SPR6POS (SHARES 7'S COLOR REGISTERS...) $DFF172 SPR6CTL $DFF174 SPR6DATA $DFF176 SPR6DATB $DFF178 SPR7POS (PIXEL VALUE 0 = TRANSPARENT $DFF17A SPR7CTL 1 = COLOR REGISTER 29 $DFF17C SPR7DATA 2 = COLOR REGISTER 30 $DFF17E SPR7DATB 3 = COLOR REGISTER 31) ---------------------------------------------------------------------------- Location Range $DFF180 - $DFF1BE Color Registers Each color register contains 12 bits of information, for a total of 4096 colors. The registers are set up as follows: 0-3 Blue intensity (0 = no blue, 15 = full blue) 4-7 Green intensity 8-11 Red intensity 12-15 Unused There are seven colors which can be represented in 16 intensities. Those colors are, along with their hexadecimal values: Gray Red Green Blue Yellow Magenta Cyan ---- --- ----- ---- ------ ------- ---- FFF F00 0F0 00F FF0 F0F 0FF Here is a table of common colors: Black - 000 Blue - 00F Green - 0F0 Cyan - 0FF Red - 0F0 Purple-F0F Orange- E70 Yellow-FF0 White - FFF LtGray-CCC MdGray- 888 DkGray-444 ---------------------------------------------------------------------------- $DFF182 COLOR01 $DFF184 COLOR02 $DFF186 COLOR03 $DFF188 COLOR04 $DFF18A COLOR05 $DFF18C COLOR06 $DFF18E COLOR07 $DFF190 COLOR08 $DFF192 COLOR09 $DFF194 COLOR10 $DFF196 COLOR11 $DFF198 COLOR12 $DFF19A COLOR13 $DFF19C COLOR14 $DFF19E COLOR15 $DFF1A0 COLOR16 $DFF1A2 COLOR17 $DFF1A4 COLOR18 $DFF1A6 COLOR19 $DDD1A8 COLOR20 $DFF1AA COLOR21 $DFF1AC COLOR22 $DFF1AE COLOR23 $DFF1B0 COLOR24 $DFF1B2 COLOR25 $DFF1B4 COLOR26 $DFF1B6 COLOR27 $DFF1B8 COLOR28 $DFF1BA COLOR29 $DFF1BC COLOR30 $DFF1BE COLOR31 ---------------------------------------------------------------------------- 8520 CIA Chips - Location Range $BFD000-$BFDF00 CIA-B Locations $BFD000-$BFDF00 are used to address the Amiga's second Complex Interface Adaptor (CIA-B). Since the chip itself is identical to the CIA-A, which is addressed at $BFE001, the discussion here will be limited to the use the Amiga makes of this particular chip. For more general information on the chip registers, see the corresponding entries for CIA-A. Unlike the custom chip registers, the CIA registers are all one byte long and can be both read from and written to. ---------------------------------------------------------------------------- $BFD000 PRA Peripheral Data Register for Data Port A Status: R/W CIA-B 0 BUSY Centronics busy (parallel port pin 11) 1 POUT Centronics paper out (pin 12) 2 SEL Centronics select (pin 13) 3 DSR RS232 data set ready (serial port pin 6) 4 CTS RS232 clear to send (pin 5) 5 DCD RS232 carrier detect (pin 8) 6 RTS RS232 request to send (pin 4) 7 DTR RS232 data terminal ready (pin 20) ---------------------------------------------------------------------------- $BFD100 PRB Peripheral Data Register for Data Port B Status: R/W CIA-B 0 STEP Move drive head by one track in direction specified by the DIR bit (set to 1, 0, then 1 again to move head.) 1 DIR Direction to move drive head (1 = out to 0, 0 = in to track 79+) 2 SIDE Select drive head (1 = bottom, 0 = top) 3 SEL0 0 = Select DF0: 1 = not selected 4 SEL1 0 = Select DF1: 5 SEL2 0 = Select DF2: 6 SEL3 0 = Select DF3: 7 MTR Motor on/off status (1 = motor off, 0 = motor on) Notes: Bit 0: After moving the drive's head, it is important that you wait 3 microseconds before performing any other disk activities. Since software timing loops will be shorter on accelerated Amigas, use the CIA timers. Bit 1: You can check if the drive head of a selected drive is on track 0 by reading bit 4 of the CIA-A chip's PRA register located at $BFE001. Bit 2: When you select the head, the value of this bit affects only the currently selected drives. Bits 3-6: You may select more than one drive at a time. Thus, you can move the heads on more than one drive simultaneously. Bit 7: This bit turns the motors on and off. The drive LED is directly wired to the motor power. This bit should be set before you select a drive. If a drive is already selected and you wish to change the state of its motor, deselect the drive, set this bit, and then reselect the desired drive. When turning on the motor, you must wait for the motor to reach its full rotation speed before performing any other disk activities. Bit 5 of the CIA-A's PRA ($BFE001) is set equal to 0 whenever the drive has reached full speed and is ready to receive another command. Note that all of this assumes that you have disabled multitasking and have taken full control of the computer. ---------------------------------------------------------------------------- $BFD200 DDRA Data Direction Register A Status: R/W CIA-B A bit set in this register causes the corresponding bit in PRA to be defined as output. A bit clear causes it to be defined as input. Note that bits 0-5 are normally clear, and bits 6-7 are set. ---------------------------------------------------------------------------- $BFD300 DDRB Data Direction Register B Status: R/W CIA-B This register controls the I/O of PRB. All bits MUST be set to 1. ---------------------------------------------------------------------------- Location Range: $BFD400 - $BFD700 CIA-B Timers A & B L/H Bytes According to some early Commodore-Amiga manuals, Timer A is reserved for Commodore 8-bit serial bus communications - the bus system used by the C64 to talk to the 1541, 1571, 1581, as well as C64 compatible printers. For all practical purposes, the Amiga has no use for these timers. Timer B is also unused by the operating system. Feel free to use them yourself. For more details, see the entry for the CIA-A Timer A & B registers at $BFE401 through $BFE701. $BFD400 TALO Timer A Low Byte. R/W $BFD500 TAHI Timer A High Byte. R/W $BFD600 TBLO Timer B Low Byte. R/W $BFD700 TBHI Timer B High Byte. R/W ---------------------------------------------------------------------------- Location Range: $BFD800-$BFDB00 CIA-B TOD Counters This 24 bit timer serves as a horizontal blank counter for the graphics.library , and is used to synchronize the output of graphics with the position of the video beam. The CIA-B chip's TICK line is connected to the Agnus chip's _HSYNC line, so the TOD clock's counter is incremented once every horizontal blank, or 31500 times per second. $BFD800 TODLO TOD counter low byte R/W CIA-B (0-7) $BFD900 TODMID TOD counter mid byte R/W CIA-B (8-15) $BFDA00 TODHI TOD counter high byte R/W CIA-B (16-23) $BFDB00 TODHR UNUSED - Not connected to the Amiga ----------------------------------------------------------------------------- $BFDC00 SDR Serial Data Register Status: R/W CIA-B The CIA chip has an on-chip serial port, which allows you to send or receive a byte of data one bit at a time, with the MSB (7) shifted out first. The CIA-B's SP line, which carries bits to the Serial Data Register, is connected to bit 0 of this chip's data port A, and in turn, to pin 11 of the parallel port. The chip's CNT line, which carries the bits that are output by the Serial Data Register, is connected to bit 1 of this chip's Data Port A, and in turn, to pin 12 of the parallel port. For more information about the use of this register, see the entry for location $BFEC01. The Amiga's operating system does not use this register. ---------------------------------------------------------------------------- $BFDD00 ICR Interrupt Control Register Status: R/W CIA-B 0 R - did Timer A count down to zero? (1 = yes) W - enable or disable Timer A IRQ (1 = enabled 0 = disabled) 1 R - did Timer B count down to zero? (1 = yes) W - enable or disable Timer B IRQ (1 = enabled 0 = disabled) 2 R - did TOD clock reach alarm time? (1 = yes) W - enable or disable TOD alarm IRQ (1 = en 0 = dis) 3 R - did the serial data register finish a byte? (1 = yes) W - enable or disable serial data register IRQ (1/0 = en/dis) 4 R - was a signal sent on the FLAG line? (1 = yes) W - enable/disable flag IRQ (1/0 = en/dis) 5 UNUSED - always returns a zero 6 UNUSED - always returns a zero 7 R - did any CIA-A source cause an interrupt? (1 = yes) W - set or clear bits of this register. (1 = bits written to with a 1 will be set, 0 = bits written with a 1 will be cleared.) This register is used to control the 5 interrupt sources on the 8520 CIA chip. For details on its operation, see $BFED01. The main difference between the two CIA chips pertaining to this register is that on CIA-B, the FLAG line is connected to the disk controller's DSKINDEX line. And in order for the Amiga to recognize a CIA-B chip interrupt, bit 13 or the INTENA register must be set to 1. See registers INTENA and INTENAR at $DFF09A and $DFF01C for more information on Amiga interrupts. ---------------------------------------------------------------------------- Location Range $BFDE00 - $BFDF00 CIA Control Registers A & B See locations $BFEE01 and $BFEF01 for details. ---------------------------------------------------------------------------- $BFDE00 CRA Control Register A Status: R/W CIA-B 0 START Start Timer A (1 = start, 0 = stop) 1 PBON Select Timer A output on Data Port B (1 = Timer B output appears on bit 6 for Data Port B) 2 OUTMODE Data Port B output mode (1 = toggle bit 6, 0 = pulse bit 6 every 10 microprocessor cycles) 3 RUNMODE Timer A run mode (1 = one shot, 0 = continuous) 4 LOAD Force latched value to be loaded to Timer A counter (1 = force load strobe) 5 INMODE Timer A input mode (1 = count signals on CNT line at pin 1 of keyboard port, 0 = count every 10 uP cycles) 6 SPMODE Serial Port ($BFEC01) mode (1 = output, 0 = input) 7 UNUSED ---------------------------------------------------------------------------- $BFDF00 CRB Control Register B Status: R/W CIA-B 0 START Start Timer B (1 = start, 0 = stop) 1 PBON Select Timer B output on Data Port B (1 = Timer B output appears on bit 7 for Data Port B) 2 OUTMODE Data Port B output mode (1 = toggle bit 7, 0 = pulse bit 7 every 10 microprocesor cycles( 3 RUNMODE Timer B run mode (1 = one shot, 0 = continuous) 4 LOAD Force latched value to be loaded to Timer B counter (1 = force load strobe) 5-6 INMODE Timer B input mode 00 = count every 10 uP cycles 01 Count cycles on CNT line at pin 1 of keyboard port 10 Count each time that Timer A counts down to 0. 11 Count Timer A 0's when CNT pulses are present 7 ALARM Select TOD write status (1 = writing to TOD registers sets counter, 0 = writing to TOD registers sets alarm) ---------------------------------------------------------------------------- Location Range $BFE001-$BFE301 CIA Data Ports A and B These registers allow the Amiga to communicate with the outside world. Bits of data written to the PRA and PRB registers ($BFE001 and $BFE101) can be sent to external devices, while bits of data those devices send can be read here. A bit can be set up for only input or output, not both at once. To define the I/O status of a bit, you use the Data Direction Registers. Register DDRA ($BFE201) controls data port A, and register DDRB ($BFE301) controls data port B. 1 = output mode, and 0 = input mode. Note that DDRA is preset by the Amiga on power up. Modifying the contents may cause the computer to lock up. ---------------------------------------------------------------------------- $BFE001 PRA Peripheral Data Register for Data Port A Status: R/W CIA-A 0 OVL Memory overlay bit (Dont change! Keep 0) 1 LED Power LED/Cutoff filter (1 = LED dimmed and cutoff filter inactive, 0 = LED/filter normal) 2 CHNG Disk Change (1 = no change, 0 = disk has been removed) 3 WPRO 1 = Disk Write Protected 0 = Unprotected 4 TK0 1 = head not on trk 0, 0 = head on track 0. 5 RDY 1 = currently selected drive is ready for commands, 0 = not ready. 6 FIR0 Fire button on port 1, pin 6 (0 = pressed) 7 FIR1 Fire button on port 2, pin 6 (0 = pressed) Notes: On bits 6-7, you may also output data through pin 6 on either game port. Simply set bit 6 or 7 (depending on which port you wish to output data o) in the DDRA register to 1 for output and then toggle the same bit in the PRA register. Setting the PRA bit to one outputs approximately 5 volts on that line. Setting the PRA bit equal to zero oulls the line low to zero volts. It is common courtesy to set the data direction registers back to their original value after using them. ---------------------------------------------------------------------------- $BFE101 PRB Peripheral Data Register for Data Port B Status: R/W CIA-A 0 D0 Parallel port pin 2 1 D1 Parallel port pin 3 2 D2 Parallel port pin 4 3 D3 Parallel port pin 5 4 D4 Parallel port pin 6 5 D5 Parallel port pin 7 6 D6 Parallel port pin 8 7 D7 Parallel port pin 9 Notes: This register is used exclusively by the Amiga's parallel port. It controls the port's data lines, and is therefore responsible for all parallel port transmissions. For example, whenever the Amiga sends a character to a printer that's connected to the parallel port, it uses this register. It just sets all the bits in the DDRB equal to one and writes the byte of data to be output here. ---------------------------------------------------------------------------- $BFE201 DDRA Data Direction Register A Status: R/W CIA-A 0 Select bit 0 PRA I/O (Must be 1 = Output) 1 1 1 2 2 0 = Input 3 3 0 4 4 0 5 5 0 6 6 (Normally 0) 7 7 (Normally 0) ---------------------------------------------------------------------------- $BFE301 DDRB Data Direction Register B Status: R/W CIA-A A bit set or clear here makes the corresponding bit in the PRB set for output or input, respectively. ---------------------------------------------------------------------------- Location Range $BFE401 - $BFE701 CIA Timers A & B L/H Bytes These four timer registers (two for each timer) have different functions depending on whether you are reading from or writing to them. When you read from these registers, you get the present value of the Timer Counter (which counts down from its initial value to zero). When you write to these registers, the value is stored in the Timer Latch, and from there it can be used to load the Timer Counter using the LOAD bit of the CRA or CRB registers (see $BFEE01 and $BFEF01). These interval timers can hold a 16 bit value from 0 to 65535, in low byte - high byte format. Once the Timer Counter is set to an initial value and the timer is started, the timer will decrement every 10 uP cycles. Since the clock speed of an NTSC Amiga is 7.159090 MHz, using every count takes approximatels a millionth of a second. (10 / 7159090 = 0.0000013968256). The formula for calculating the amount of time it will take for the timer to count down from its latch value to zero is: Time = Latch Value / Count Speed where Latch Value is the value written to the low and high timer registers, and Count Speed is 715909 for NTSC, and 709379 for PAL. When Timer A or B reaches 0, it will set bit 0 or 1 in the Interrupt Control Register at $BFED01. If the timer interrupt has been enabled, an interrupt will take place, and the high bit of the Interrupt Control Register will be set to one. Alternately, if the PBON bit is set, the timer will wirte data to bit 6 or 7 on Port B. After the timer gets to zero, it will reload the Timer Latch value and either stop or count down again, depending on whether it is in one-shot or continuous mode (determined by bit 3 of the Control Register). Although usually a timer will be used to count every 10 uP cycles, Timer A can also count external pulses on the CNT line, which is connected to the Amiga's keyboard. Timer B is even more versatile. In addition to these two sources, Timer B can count the number of times that Timer A goes to zero. By setting Timer A to count the uP clock, and Timer B to count the number of times Times A reaches 0, you effectively link the two into one 32 bit timer that can count for more than an hour before resetting. In the Amiga, CIA-A Timer A is used to time the transfer of keyboard data. Timer B is used by Exec (the core of the Amiga's multitasking operating system) to synchronize task switching; it also serves as the timer.device's UNIT_MICROHZ timer. As a result, neither Timer A or B is available for general use. ---------------------------------------------------------------------------- $BFE401 TALO Timer A Low Byte $BFE501 TAHI Timer A High Byte $BFE601 TBLO Timer B Low Byte $BFE701 TBHI Timer B High Byte Status: R/W CIA-A ---------------------------------------------------------------------------- Location Range $BFE801 - $BFEB01 CIA-A TOD Counters In addition to two general purpose timers, the 8520 CIA has a special purpose 24-bit counter that can count up to 16777215 ($FFFFFF). Unlike the chip's other two timers, the TOD clock counts up, and when the TOD clock reaches its maximum value, starts over at zero and continues counting. The TOD clock can also be set to generate an interrupt whenever it reaches a determined value. The TOD clock increments its counter approximately 60 times per second (50 for PAL) - the same frequency as the computer's power line tick. The TOD registers can be used for two purposes, depending on whether you are reading from or writing to them. If you are reading from them, you will always be reading the timer's current value. There is a latching feature associated with the high byte register that freezes the other two bytes until you read the low byte. This is to keep inaccurate readings from occurring. (Note that the timer will not continue to count until you read the low byte!) Writing to these registers sets either the counter or alarm time depending on the setting of bit 7 of Control Register B (CRB, $BFEF01). If that bit is set to 1, writing to the TOD registers sets the alarm. If the bit is set to zero, writing to the TOD registers sets the clock. In either case, as with reading the registers, there is a latch function. This function stops the clock from updating when you write to the high byte register. The clock will not start again until you write to the low byte register. The CIA-A's TOD clock serves as the timer.device's UNIT_VBLANK timer. Unlike the Timer A driven UNIT_MICROHZ clock (which is also used by Exec), UNIT_VBLANK is not slowed down if the computer is running several programs at once. ---------------------------------------------------------------------------- $BFE801 TODLO TOD Counter Low Byte $BFE901 TODMID TOD Counter Mid Byte $BFEA01 TODHI TOD Counter High Byte $BFEB01 TODHR UNUSED - Not connected to the Amiga Status: R/W CIA-A ---------------------------------------------------------------------------- $BFEC01 SDR Serial Data Register Status: R/W CIA-A The CIA chip has a built in serial port, which allows you to send or receive a byte of data one bit at a time, with the MSB (7) shifted out first. Control Register A at $BFEE01 allows you to choose input or output modes. In input mode, a bit of data is read from the chip's SP line whenever a signal on the CNT line appears. After 8 bits are received, and the data has been placed in the SDR, an interrupt is generated to let you know that the register should be read. In output mode, you write data to the SDR, and it is sent out over the SP line using Timer A for the baud rate generator. Whenever a byte of data is written to using this register, transmission will start as long as Timer A is running in continuous mode. Data is sent at half the Timer A rate, and an output will appear on the CNT line whenever a bit is sent. After all 8 bits have been sent, an interrupt is generated to indicate that it is time to load the next byte to send into the Serial Data Register. The Amiga usus this register to receive data from the keyboard's KDAT line (via pin 2 of the keyboard port), and the CNT line is connected to the keyboard's KCLK line (via pin 1 of the keyboard port). Data is never sent to the keyboard, so this register is always operating in input mode. By reading this register directly, you can find the RAWKEY value of the current key being pressed. A rawkey value specified the physical location of the key on the keyboard. Normally, the Amiga's operating system reads the value from the SDR and uses the computer's current keyboard map table (such as USA1) to convert it to ASCII. Keymap tables are important because different countries use different keyboard layouts. There are at least 15 different Amiga keyboard configurations in existance. The number returned does not have the high bit (7) set during the key press. However, when the key is released, bit 7 is set. Thus, a key's release value is 128 greater than its depress value. You should know the shift or control keys do not modify the rawkey values. Instead, the shift or control keys send their own rawkey codes. There are six special codes that can be sent via the SDR: $78 - Control/Amiga/Amiga $F9 - Ignore last character: transmission error $FA - 10 character keyboard buffer is full $FC - Keyboard self test failed $FD - Header: Any following codes were keys pressed on power up $FE - Termination code after the keys pressed on power up. (i.e.: $FD xx xx ... $FE) Using the console.device's RawKeyConvert() functiom, you can convert a rawkey code to normal ASCII. ---------------------------------------------------------------------------- $BFED01 ICR Interrupt Control Register Status: R/W CIA-A Notes: Bit layout is the same as the ICR at $BFDD00. This register is used to control the five interrupt sources on the 8520 CIA chip. These sources are Timer A, Timer B, the TOD clock, the SDR, and the chip's FLAG line. Timer's A & B cause an interrupt when they count down to zero. The TOD clock generates an alarm when it reaches the alarm time. The SDR generates an interrupt when it compiles 8 bits of input or output. An external signal pulling the CIA chip's FLAG line low will also cause an interrupt (on CIA-A, the FLAG line is connected to the ACK line - pin 10 of the parallel port). Even if the conditions for an interrupt are satisfied, the interrupt must still be enabled for the interrupt to occur. This is done by writing to the ICR. What happens when you write to this register depends on the way you set bit 7. If it is set to 0, any bit you write to with a 1 is cleared. If it is set to a 1, any bit that you write to with a 1 is set, and the corresponding interrupt is enabled. In either case, any bits written to with a zero will be unaffected. For example, to disable all interrupts from machine language, you could MOVE.B #$7F,$BFED01. Don't try this with multitasking turned on, as it will turn off Timer B, which handles task switching. To turn on a Timer B interrupt, a program could MOVE.B #$82,$BFED01. Bit 7 is set to 1, and so is bit 1, so the interrupt which corresponds with bit 1 (Timer B) is enabled. When you read this register, you can tell if any of the conditions for a CIA interrupt were satisfied because the corresponding bit will be set to a one. For example, if Timer A counter down to zero, you would read a #$01 from this register. If in addition the enable bit that corresponds to that interrupt source is set to 1 and an interrupt occurs, bit 7 will also be set. This allows a multi-interrupt system to read one bit and see if the source of a particular interrupt is CIA-A. You should note, however, that reading this register clears it, so you should preserve its contents if you want to test more than one bit. In order for the Amiga to recognize a CIA-A chip interrupt, bit 3 of the INTENA register must be set to 1. See registers INTENA and INTENAR ($DFF09A, $DFF01C) for more information. ---------------------------------------------------------------------------- $BFEE01 CRA Control Register A $BFEF01 CRB Control Register B Status: R/W CIA-A See $BFDE00 and $BFDF00 for information on the bit layout. ---------------------------------------------------------------------------- This completes "Mapping the Amiga" from Compute! Books. For information on system structures, examine your C and assembler Include files. They have much better information than the book. Slates from Bansai 05/26/91 ---------------------------------------------------------------------------- Want more cool warez call Spectral Forces 203.327.4104 <<>>