Gunship A combat helicopter simulation game By Microprose (c)1987 This new Microprose game is a lot of fun. In it, you fly an AH-64A Apache combat helicopter in battle conditions ranging from guerilla warfare to US-USSR war in Europe. You can use either the keyboard or the joystick, but the joystick is highly recommended. Game Commands and Controls: --------------------------- System Controls: Simulation Controls: Hide game B (boss) Sound V (volume) Exit program CNTL-break Accelerate time ALT = Exit flight ESC Decelerate time ALT - Calibrate Joystick CNTL J Pause game CNTL NumLock Flight Controls: Combat Controls: Increase Up thrust (fast) F1 Select Sidewinder 4 Increase Up thrust (slow) F2 Select 2.75" FFAR 5 Decrease Up thrust (fast) F3 Select HellFire 6 Decrease Up thrust (slow) F4 Select 30mm Cannon 7 Chaff decoy 8 Rotate left F8 Radar jammer 9 Stop rotation F9 IR jammer 0 Rotate right F10 Flare decoy - Port engine on/off 1 Fire weapon ENTER or button Starboard engine on/off 2 Jettison weapon ALT + weapon Rotor on/off 3 View map M View damage D Pitch down up arrow \ View stores S Pitch up down arrow \ or use Change CRT display space-bar Roll left left arrow / joystick New TADS target backspace Roll right right arrow / Weapons data: TADS - (Target Acquisition and Designation System). The TADS gunsight is the small box that appears in the center of the screen. Once TADS in locked onto a target, it tracks while you manuever the helicopter. All weapons are sighted and/or guided by TADS with the exception of the FFAR's, which are unguided. SIDEWINDER - A fire-and-forget missile used for air to air. Good only against enemy aircraft. Range 18 kilometers. 2.75" FFAR - Unguided rocket. Line up crosshairs in TADS box and fire. Good against 'soft' targets like infantry, AA gun sites, and installations, but not on tanks or bunkers. Range 1.8 kilometers. HellFire - An anti-tank missile. Works on bunkers too, but doesn't work on 'soft' targets as described above. As long as you keep TADS locked onto the target, HellFire will fly toward it. Range 6 kilometers. 30mm Cannon - Automatically aimed by TADS. Will destroy anything except bunkers. Range 1.5 kilometers. Radio messages: Occasionally you will receive radio messages from your base. Press change CRT (space-bar) to receive them. As you approach your home base you will be asked to provide a countersign to a given password. The passwords and countersigns are listed below: PASSWORD COUNTERSIGN -------- ----------- ACCENT TRAMPOLINE BILLBOARD KICKBACK CROMAGNON MELODRAMA DAKOTA ONSTAGE ELECTRA VERTICAL FOOTHOLD INSOLENT GRENADIER NOCTURNE HEDGEHOG LOCKSMITH IVORY WILLOW KNOCKOUT PUREBRED LOZENGE ROMANTIC MAZURKA YELLOW NEBULA QUAKER OVATION UPSTAGE PENTHOUSE SYMPHONY QUARTZ ZEBRA There's lots more detail to the game, but that's for you to discover as you play. Have fun! X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X Another file downloaded from: The NIRVANAnet(tm) Seven & the Temple of the Screaming Electron Taipan Enigma 510/935-5845 Burn This Flag Zardoz 408/363-9766 realitycheck Poindexter Fortran 510/527-1662 Lies Unlimited Mick Freen 801/278-2699 The New Dork Sublime Biffnix 415/864-DORK The Shrine Rif Raf 206/794-6674 Planet Mirth Simon Jester 510/786-6560 "Raw Data for Raw Nerves" X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X