**************************************************************************** THE GUARDIANS OF DOOM (G.O.D. USA) Present To You: Shadow Of The Beast II Docs (English Section Only) Typed By: Fizban of G.O.D. USA! **************************************************************************** -- PAGE 1 -- Table Of Contents ----------------- The Game ................................... Page 2 Loading Instructions ....................... Page 3 The Shadow Deepens ......................... Page 4 Your Objective ............................. Page 6 Controlling the Warrior .................... Page 7 Reflections of a Shadow .................... Page 8 Fact Box ................................... Page 9 -- PAGE 2 -- The Game -------- You were once the pawn of Maletoth, the Beast Lord, your humanoid body changed and your will sapped by years of subjection to the dark arts of his evil mages. Then one fateful day you looked upon the face of your father as he was dragged forward for execution, seeing his image opened your clouded mind to the truth about your past. As the sacrificial blade tore into his body and he screamed his last breath you vowed to take revenge on your masters for his slaughter and for what they'd done to you. Using your beast-like powers you scoured the land in search of the Beast Lord and vengeance. Fighting your way through a seemingly endless barrage of adversaries you struggled valiantly towards a confrontation with Zelek, the Beast Mage. A terrific battle ensued from which you eventually emerged the victor. Your prize was the return fo your humanoid body in which you now stand proud and free, elated to be rid of the evil dominance of the Beast Lord... but your elation doesn't last long! Dire news reaches you of the capture of your sister by the Beast Mage. She's been taken to Kara-Moon, a far-off hostile place where she is to be subjected to years of forced cultivation until eventually taking your place as warrior messenger to the Beast Lord. This must not happen! Using the last of your gold you buy passage to Kara-Moon on a Tragon; one of the few creatures still able to travel to such a dangerous place; made even more so now by the presence of Zelek and his minions. Following a journey fraught with peril, you eventually reach Kara-Moon and, armed only with a mace, prepare for battle. But ironically, without the benefit of the beast powers you fought so hard to shed, will you be strong enough to succeed? --- PAGE 3 --- Loading Instructions -------------------- (I'm pretty sure we all know how to load our warez by now, no new info here so no reason to type it!) --- PAGE 4 --- Beast II: The Shadow Deepens ---------------------------- The blanket of pitch black that drapes over the land blending shapes into a mass of indefinable darkness is only intruded upon by the occasional shaft of brilliant lightning. In the brief but manic dancing of the diamond-white tongues of energy, one shape stands out from the rest: A tower, so tall its pinnacle seems to look down on the very source of the storm. The single window near its top is almost as black as the surroundings, but closer study reveals a faint glow from within... Darkness is Zelek's ally, the only place in which he finds solace, yet the increasingly frequent bolts of dazzling lightning do nothing more than fleetingly interrupt his lonely musings. As he sits, deep in thought, his chair seems less comfortable than usual, but then what manner of being could be comfortable with the burden he now has to bear: His recent clash with the warrior messenger was, at the time, more an annoyance than painful. If the messenger hadn't had incredible luck on his side Zelek feels sure he would have emerged victorious from the conflict. Unfortunately, his master, Maletoth the Beast Lord, takes a very different view. He's disappointed in him and has let it be known that should Zelek be unable to put right the wrongs of his defeat there are many other mages waiting to take the place of honour at his side. Knowing to what extent Maletoth dislikes failures -- and how he deals with them -- Zelek must quickly make amends for losing his master's prize warrior messenger or feel his dreadful wrath. Any humanoid child would suffice to provide the mages of darkness with another puppet on which to perform their macabre arts to mould it into another warrior messenger. But Zelek's recent defeat at the hands of the now-free warrior messenger sticks in his craw and he craves revenge, he NEEDS revenge. His lackies are even now searching the land in an effort to find a suitable candidate but time marches on and Maletoth is not renowned for his patience. As he contemplates the search himself, one of Zelek's many underlings crawls into his presence and, grovelling on the floor in a pathetic attempt at homage, tells him of the birth of a child many leagues to the north... "On the outskirts of --- PAGE 5 --- Deadwood Forest there's a small cottage nestling beneath a ridge of granite, she lies within". Doubting the suitability of a female for the role of warrior messenger, Zelek enters a shallow trance of peregrination and sends his thoughts to the area described by the whimpering subordinate. Trasporting his mind into the cottage via the narrow chimney he looks down on the baby from the darkness of his storm-torn tower. A burst of knowing suddenly hits him as he examines the child and with a speed greater than that of the lighting exploding about his lair he reunites his thoughts and physical self. Standing, he pushes the servant aside, strides to the window and falls through to plummet down to the river far below... Long before he hits broiling, dark waters Zelek effortlessly metamorphoses into his beast persona. Beating huge leathery wings against howling wind, he quickly gains height to be amidst the thunder and lightning that spurs him north. Landing on a high ridge he resumes his more --- PAGE 6 --- humanoid form to look down on the cottage, confirming his thoughts on the child and feeling very good about the pain he's going to inflict on a certain ex warrior messenger. An angry bolt of lightning hails another transformation to his beast form and, wings spread wide, he glides down to the roof of the cottage, screaming against the thunder. Pausing for but a brief moment to bask in glorious feelings of retribution, he smashes a clenched talon through the fragile roof, reaches past the terrified mother into the crib and grabs the baby. The moth can only scream in terror and beg for him not to take her child, she may as well plead mercy from the raging storm. Holding the baby roughly in his talons, Zelek launches himself into the night. Revenger tasting very sweet on his flickering tongue... Your Objective -------------- To save your sister you must fight your way across danger-fraught Kara-Moon to reach the Beast Mage and once again defeat him in battle. You will confront many creatures on your journey, some of whom may have information for you while others merely crave your death. Physical contact with enemies depletes your energy. Colectable weapons are scattered throughout Kara-Moon as are other useful objects and gold. Gold can be used to purchase weapons or food to restore lost energy. It may also gain you access to otherwise unattainable places. Some of the puzzles and obstacles you encounter may require help from other characters -- voluntary or otherwise -- to overcome. --- PAGE 7 --- Controlling The Warrior ----------------------- You may use joystick or arrow keys to control the warrior, but we recommend joystick. JUMP/ASCEND /\ || || || MOVE LEFT <========()========> MOVE RIGHT || || || \/ CROUCH/DESCEND FIRE, SHIFT OR ENTER: Use highlighted weapon/object Keys: F1-F4: Highlight weapon/object carried. O: Offer highlighted object. A: Ask nearest character about object or character. ESCAPE: Abandon text input. S: Display score/gold collected. HELP: Pause (DELETE to restart). F10: Quit Game Pressing the spacebar during the intro displays an option screen from which you may select to dispense with the game-over sequence (after you've admired it at least once of course!) --- PAGE 8 --- Reflections Of A Shadow ----------------------- PROUD MOMENTS We at Psygnosis are very pleased that SHADOW OF THE BEAST (BEAST I) was the proud winner of 6 international awards, including Best Graphics, Best Sounds, Best Overall Presentation and Best Entertainment Program of 1989. REFLECTIONS, the programmers, while being far too modest to be seen smiling in public, are rumoured to be pleased also. Unfortunately, with all the work they've had to put in to creating BEAST II they haven't had much opportunity for self-congratulation. They did however find time to provide a little insight into the making of BEAST II: BEAST I's method of scrolling, while looking very impressive, imposed techincal limitations on what we could do with monsters within the game. We needed a completely different approach if we were to extend and enhance gameplay in the way we wanted. As was its prequal, BEAST II was created on an Amiga 2000 using hardware scrolling, dualplay field, hardware sprites and the blitter. To get a game to run smoothly at 50 frames per second hardware scrolling has to be used since the blitter is not fast enough to move the whole screen in parallax. However, the problem with hardware scrolling as it eats large amounts of memory which in turn means increased disk access and loading time. Unfortunately, with the amount of graphics and music in our games, and only half-meg machines as standard, long disk loads are inevitable. So to reduce "waiting time" to a minimum we've including Patience Options in BEAST II to minimise the problem. Scrolling in BEAST II is very different to that of I in that it parallaxes in virtually every direction around the player. The other main area in which we've improved gameplay is the style and performance of monsters: they act and react to your actions; some are intelligent, some not, while others are there to help you. Characters in BEAST II suit their locations and they all have a job to do. This feature, we feel, greatly increases depth of play. --- PAGE 9 --- Equipment Necessary For Producing State-Of-The-Art Games. --------------------------------------------------------- The BEAST II program was developed on a 25 megaherts PC running PDS 2 Graphics were created on an Amiga 2000 running a 25 megaherts 68030 processor board. A range of coffees helped keep us at the keyboard. Our next project, on which we've been working alongside Beast 2, is AWESOME, a shoot-'em-up that should really space you out. And after that? Beast 3 the FINAL encounter?? Fact Box -------- Total Memory Used: 3.5 megabytes Graphics Data: 2 megabytes Music & Sound Data: 1 megabyte Music Sample Rate: 20 kilohertz Screen Update: 50 times a second Project Duration: 12 months -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BEAST II Solve -/-/-/-/-/-/-/-/-/- Commands: A - Lets you ask a question S - Lets you see how much money you have and your score O - Offer whatever object that is currently being pointed to. F1->F4 Choose different objects you may holding. For those of you who have become very frustrated with this new Psynosis game, here is a simple walk through to get you along, I'm doing this from memory so it might not be absolutely perfect. 1) Activate the cheat by going right as soon as the game starts and ask the first pygmie: TEN PINTS 2) Now go all the way left until you reach this guy who is being captured by a gargoyle and shoot the hell out of the gargoyle until it releases him. Then ask the man about: TRAPS. The man will tell you somewhere in the statement either: Upper Switch or Lower Switch. Remember which one it is, you will need to know later! 3) Go down through the branches and make the first left into this tunnel and as soon as you see a gargoyle fly over your head, follow it to the hanging rope and kill it fast. If you don't kill it, it will cut the rope which will screw your game up. Once you kill it then wait at the very edge of the tunnel facing toward the left and wait for the guy pushing the stone. Only when the guy reaches the edge, start shooting at him and he will die. You can only kill him when he when he has reached the end of the tunnel. 4) Go left into the tunnel until the disk drive turns on. Once the drive stops loading you should see a gargoyle flying above you. Kill it and take the key he throws and then continue going left. Ignore the gargoyle that is next to the see-saw and go up the rope and then jump to the right. Use the key to open the iron door and continue right until you reach a wall with two switches. 5) Hit the switch that was told to you by the guy that you saved earlier (See step 2). Be very carefull not to hit the wrong switch! Once you hit the right switch, the elevator will fall, get inside, and it will take you up. 6) Now, this part you have to be very carefull. Go right until you get to the chain and get on the chain. If you climb part of the way down the chain you will see a sleeping gargoyle and on the wall will be two switches. Climb all the way up the chain, and jump right against the wall. When you do this, you will fall straight down into the pit where the sleeping is. Once you land, you have to act very quickly. Once you land, turn around, fire a QUICK shot or two, make a SHORT jump and while in the air fire as many shots as you can. If you are successful, the gargoyle will not hit the upper lever on the wall and fly away, if you are unsuccessful, the gargoyle will hit the upper lever and the chain will retract and you will be trapped in that pit. In either case the gargoyle releases that animal, but the cheat will protect you. Once the gargoyle flies away hit the LOWER lever (You always hit the LOWER lever), jump on the chain, and get out of the pit. 7) Once out of the pit go right, go up the second chain, jump to the upper ledge, and get the gold coins (shoot the chest). The coins only stay for a few seconds so pick them up quick and from now on every time you come across a chest you must shoot it and get the coins. Later in the game you need every single coin (36 of them in all, 6 coins in each of the 6 chests throughout the game). 8) Once you get the coins jump down and go right again and pick up a key on the far table at the end of the hallway. I have solved the game and at no time actively used this key to open any doors, but get it anyway just in case it does something without you knowing about it. 9) Now you can leave area all together by going all the way left and getting back into the elevator and pushing down on the joystick. 10) Once you get back down go left, down the rope, and keep going left and you will notice two pits of acid, one of them should have a bridge across it (that is why you had to hit the lower switch in the pit with the sleeping gargoyle; it puts the bridge their). 11) Keep going left and you will find a wall with three switches on it and a large stone. Do not break the stone with your mace! Use the switches to move and lower the grapling hook over the top part of the stone. Use the upermost switch to close the hook and grapple the rock. Once the fastened on the rock lift the rock and move it to the right (all the way up and all the way to the right). Use the top switch to release the rock and drop it on the ground on the other side of the exposed acid pool. The rock will land on a spike and break. 12) Push the remaining fragment of the rock (just walk against it), up to the left side of the see-saw. Climb the rope almost 3/4 of the way up and jump to right. If you do it right the rock will fly up. Run quickly over to the left and get in the elevator. The elevator will take you up. 13) Go left and you will find Ishram, an evil dragon. Kill Ishram and shoot the sack that is hanging from the branch. When you release the prisoner, he will tell you a password you will need, either: NECROPOLIS, SUNSTONE, ETERNITY, or OBERON. You are done with this area! Go right, then down the branches, keep going right all the way down the hallway to the entrance of that tunnel. 14) When you reach the rope, go down and jump right. When you get to a hole in the ground with braches in it, go down. Then go right again. You will reach a stone gate and you will see a dragon head that will ask you for a password. Type in the password given to you by the guy to rescued from Ishram (See step 13). 15) Once you enter, go up the rope and you will meet Barloom, a good dragon. In front of him is a parchment that has a spell; take it. Then back track, go down the rope and go to the right. Get the coins from the chest (#2). Go left and leave. 16) Once you get out go back up the braches and go left, cross the pool of acid and keep going left. When you come to this big guy, you can't kill him, you have to hit him to push him to the left and knock him into the acid. Keep going left and you will find another one of those guys, do the same thing, knock him into an acid pool behind him. You will also find your thrid chest; get the coins (#3). 17) When you get to the Karamoon Oasis, go inside. Once inside go to the left, up the stairs, and get the jug. That is the only thing you need here. Exit and go all the way back to the place where the game started you off. You are now done with the entire "Left Side" of Karamoon, as I like to put it. 18) Once you get to the pygmies, cross their forest, keep going right until you get to this place where there is a rock above the ground and right under the rock, on the ground, you will see this thin green piece of grass that is covering the entrance to the Crystal Caverns. Before I tell how to get in, you have to get something first. Go to the right and when you see these rocks that progress like steps, jump from one to the other going up and to the left as you jump, until you find this green monster. Kill the monster and after you kill him, he drops an axe. Get the axe but don't use it, your going to need it in the Cavern. Your going to be carring too many things, so put the arrow on the parchment, you don't need that for now, and walk over the axe to get it. Don't forget to get the coins in the chest (#4). 19) Go up the little rope, jump over to the rock, and go up on the ledge. Break down that green column type thing with your mace. Go right and get the chest with the coins their (#5). Now go all the way down to the entrance to the Caverns. 20) Before you go in the Caverns, you should have: MACE, Wierd Key, AXE, and the JUG. The way you get in, is you have to jump a whole bunch of times on this thin layer of grass. Just keep jumping up and down and it will break and you will fall through. Go down into the hole and switch disks when it ask you to. 21) Once you are in the Caverns, go left and you will find the last chest (#6), by now you should have 36 coins. Stop going left when you reach the right edge of the stone bridge. Now, switch you weapon from MACE to AXE but don't push the joystick button, because axe only last for a few seconds. Run Left as fast as you can and don't stop until a stone wall falls and blocks you from continuing. Ignore the little goblin who starts to run, just follow him and when that wall comes down, push the joystick button and start firing the axes at the top goblin (the one who is retracting that iron draw bridge). Once you kill the top goblin, kill the one directly behind the wall. You must hurry because the axe only last for a few seconds and the bridge, in the mean time, is retracting under you feet. Remember, kill the top goblin first, and the bridge will stop retracting, then kill the one directly behind the wall. Ignore the two goblins above you, their not worth the effort of killing. Use your mace to break down the wall and get through; it will take about 10 to 15 hits to break down the wall. 22) Once you get through the goblin's outer defenses, you have to left, then go to the chain that leads upward and go up it. You will then see a switch that says: Spikes. This switch shuts off the spikes in the hallway directly to the left of you for 10 seconds. The cheat protects you, so it doesn't matter. Go left across the hallway, until you reach a locked door. Kneel and use your mace to hit the lever on the other side of the door, this will release a chain that will allow you to escape later. Now, run back across the hallway, go down, and then go down the other chain into a room with four goblins. Go right and get the key on the little table. Then go left and allow yourself to be captured by walking under that cage hovering above the ground. You are supposed to be captured. 23) Once captured you will be led to a cell and locked up. Put the arrow on the jug and press 'O' for offer. You offer the jug to the guard at the table and he drinks it and falls asleep. Now, with you mace break the door down (you have to hit it a lot). As soon as the door breaks, VERY QUICKLY jump on the chain and climb up and kill the goblin guard at the top. If you don't kill the guard at the top of the chain, he will kill the prisoner that is trying to escape. 24) Once you kill the guard at the top of the chain, you will see the prisoner come within seconds behind you and he will jump on the right ledge and start pulling on a door. Leave the prisoner their, go back down, and kill the sleeping guard. Get the key he releases and free the other prisoner from the cell that was above yours. 25) Go all the way up the chain and you should see both prisoners waiting in front of the door. First jump left and go left and get the RING. Then go back to where the prisoners are, move the arrow to the one remaining key that you have, and push the joystick button. The door will open and both prisoners will begin running. STICK WITH THE FIRST PRISONER, BY STICK I MEAN SHADOW HIM, I.E. RUN RIGHT NEXT TO HIM SO THAT YOU CAN BEARLY SEE HIM. Forget about the second prisoner, he always gets hit by the spikes, but the first prisoner is saved as long as you run right next to him. At the end of the hallway, this prisoner dissapears. I don't know what the significance of trying to free the prisoner is, but I suppose it is must be important, even though he gives you nothing in return. 26) Once you get to the end of the hallway, keep going right and leave the Cystal Caverns. You are done with this part of the game. 27) Once you get back to the surface, go back up and get the parchment you left their earlier. Then go right, to the rope, and go down the rope and on to the stone in the waterfall. Jump right, from stone to stone, kill the ugly monster that greets you at the third stone. And, when you jump from the third stone their will be two small stones next to each other, the first one is a creature, so don't jump on it. Jump on the second of the two stones and then jump to the rope and climb up it. Cross over that strip of land and get to the second rope. Climb down that rope and half way down jump right to land again. 28) You will now get to a bridge and on the other side of the bridge will be this brownish/gold guy with a sword. DO NOT KILL HIM. Lure him to the left back across the bridge and when he gets to this weak spot on the bridge, it will colapse making a hole in the bridge. Jump over the hole for now and go to the right and greet the old man. 29) Offer the ring and the parchment to the old man and he will make you a weapon. Pick up the weapon and go back to the bridge and fall through the hole in the bridge. After you get sucked down the whirlpool, you will be in a new place. 30) In this new place, all the way right, fall down, and keep going right and pick up the HORN. Once you have the horn, go down the rope and jump right. Go right and when you get to the snail ask him about: KARAMOON. He will ask you if you want to go thier. Say YES. He will tell you it will cost you 36 coins and will ask you if you want to pay it. Say YES. He then takes you back to the surface and leaves you right where the old man used to be. 31) Go right, use the MACE to kill the two guys with the shields. Keep going right and fall off the edge into the swamps. Keep going right. Past the tree trunk with the snakes. All the way to the edge of the land where the sea begins. Point to the HORN and push the Joystick button and a sea monster will appear. Climb on its back and it will take you across the channel to an island. Jump off onto the island and go to the castle and enter. 32) Go into the castle, taking the upper stairs lead you to a locked door so don't bother going that way. Just go right, all the way right. You will find THE MAGE! Kill the MAGE with the new weapon given to you by the old man. GAME OVER!!!!!!!! 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