==================================================================== Section V: Other boards ==================================================================== B01) AccelGraphics AG300 ACCELGRAPHICS AG300 =================== Accelgraphics is a spinoff of Kubota Graphics, which was Kubota Pacific before that. They made the Denali graphics subsystem for DEC's Alpha-based workstation (they were a partner with DEC). Features -------- * PCI option card (short form factor) * Accelerates OpenGL under Windows NT * 24-bit true color and 16-bit Z buffering * 32 color planes with 16-bit double buffering * 1280 x 1024 @ 60-74 Hz, non-interlaced Performance ----------- * 1 Million 2D vectors per second (10 pixel, 24-bit) * 1 Million 3D vectors per second (10 x 1 pixels, smooth shaded, Z buffered) * 205k 3D triangles/sec (50 pixels, smooth shaded mesh, lit, Z buffered) Benefits -------- * Performance of a $25k+ Unix workstation for under $10,000. * Standard applications with Windows NT (including Windows 3.1 applications compiled for Intel cpu). * Scalable architecture delivers increased graphics performance with higher performance host cpu. Price ----- * PowerGL XL3 graphics accelerator: $2,195 * Complete PCI-based systems: CALL 1-800-839-4721 Don't get left behind. Join the 3D desktop revolution with the PowerGL XL3 on your PCI-based systems. You won't find better price/performance! PowerGL specifications ---------------------- Graphics performance -------------------- * 2D vectors (10 pixel, 24-bit) 1M/sec * 3D vectors (10 pixel, smooth shaded, unlit, Z buffered) 1M/sec * 3D triangles (50 pixels, smooth shaded mesh, 205K/sec lit, Z buffered) * Frame buffer-to-frame buffer copy 30/15 Mpixels/sec (8/16-bit images and 32-bit images respectively) * Non-Z buffered clears and solid fills 320 Mpixels/sec * Bitmap writes and unaligned fills 80 Mpixels/sec Hardware Features ----------------- * Scalable architecture efficiently leverages the system CPU; a faster CPU yields faster graphics * 7.5 MB of total RAM - 5 MB VRAM used as a 32 plane frame buffer, supporting: * resolutions up to 1280 x 1024 pixels with up to 16.7 million colors (24 bit true color) * 16 bit double buffering * 8 bit color index - 2.5 MB DRAM used as a 16 bit Z-buffer * Rectangle clipping, Alpha blending and Dithering Graphics application programming interfaces ------------------------------------------- * Open GL * HOOPS and 3DR planned for early 1995 Supported Operating System Environments --------------------------------------- * DOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago), Windows NT 3.5 with Open GL (Daytona) Supported Applications ---------------------- * Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation * AutoCAD Release 11, 12, and 13 from Autodesk * MicroStation version 4 and 5 from Bentley Systems (including MOGLE) * Any OpenGL application Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms System requirements: -------------------- * One free PCI slot * VGA or SVGA compatible graphics adapter Contact Information: Corporate Headquarters: AccelGraphics, Inc. 1942 Zanker Road San Jose, CA 95112 408-441-1556 408-441-1599 fax Western Region: Kim Rawlings 714-589-2453 714-589-2483 fax Kim_Rawlings@ag3d.com Central Region: Dan Vitale 513-858-1400 513-858-2905 fax Dan_Vitale@ag3d.com Southern Region: John Caravello 407-834-7275 407-834-9052 fax John_Caravello@ag3d.com Europe: David Holman 011-44-1635-40122 011-44-1635-551-147 fax davidh@perform.hiway.co.uk ==================================================================== B02) ISC PowerGL The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC, which is described above. Since the AG300 and the PowerGL are the exact same card, I won't repeat the specs here. Talk to both companies, see which one better suits your needs. CONTACT INFORMATION: International Software Corporation (ISC) Suite 275 433 Park Point Drive Golden, CO 80401 Orders: 1-800-488-4721 Fax: 303-526-0581 E-mail: 76516.2544@compuserve.com ==================================================================== B03) Evans & Sutherland Freedom PRESS RELEASE: "EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE TO THE PERSONAL COMPUTER SALT LAKE CITY, March 2, 1995 Evans & Sutherland Computer Corporation (NASDAQ: ESCC) today announced Freedom Graphics(tm) for the Personal Computer. Freedom Graphics is the first product to bring the 3D graphics technology of E&S to the personal computing environment. Freedom Graphics is an implementation of the specialized features that 3D graphics applications require for smooth, fast execution. Users can produce impressive realistic images with the product's rich feature set and high-performance graphics for Windows/NT(r) applications. The graphics card supports the OpenGL(r) software application programming interface and is designed to accelerate OpenGL in the PC environment. Freedom Graphics is a PCI bus-based card that incorporates the same technology as the Freedom Series graphics accelerators which supply high-end graphics for the world's largest workstation vendors. Ideal markets to take advantage of the extensive feature set of Freedom Graphics are CAD, Industrial Design, Simulation, Visualization, Animation, Entertainment and Game Development. Supported PC processors include MIPS(tm), Pentium(r) and Power PC(tm). "The interest being generated by Freedom Graphics is extraordinary," said Jim Oyler, President and CEO of Evans & Sutherland. "Freedom Graphics allows a low-cost PC-based system to achieve the performance of a much more expensive workstation. This is going to be an explosive market in the very near future." Evans & Sutherland is the only 3D graphics vendor with a product line that spans the entire computing industry from the personal computer up to multi-million dollar flight simulators and location-based entertainment systems. "We are pleased that Evans & Sutherland has applied their knowledge and experience in high-performance real-time 3D graphics to the PC marketplace," said Tom Coull, President of Sense8 Corporation. "WorldToolKit and Freedom Graphics will offer a definitive hardware-accelerated solution for texture-mapped virtual reality applications." Freedom Graphics' feature set includes real-time 3D graphics rendering and animation, hardware based 24-bit texture acceleration, scalable texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping, specular highlights, fast set-up calculations, full scene antialiasing, transparency and depth cueing. The additional experience of E&S with OpenGL will also result in significant performance advantages for applications using the OpenGL library from E&S. According to Ian Reid, Vice-President of Marketing at Advanced Visual Systems, "Freedom Graphics offers a new level of capability for the PC user and AVS/Express allows any PC developer to take immediate advantage of features such as hardware texture-mapping and transparency. It's the ideal combination." Freedom Graphics performance under Windows/NT and OpenGL is 300,000 triangles/second. The card will list price at $2450 with second quarter availability through OEMs and VARs. Freedom Graphics was first shown at Fall Comdex '94 in Las Vegas. The significance of Freedom Graphics lies in its delivery of a graphics feature set at unsurpassed performance levels. Advanced features such as texture mapping are still unavailable from any other vendor for under $10,000. Freedom Graphics also provides performance not yet seen in the 3D PC graphics market. Nearest competitors for performance provide minimal feature sets and are only available at much higher prices. Evans & Sutherland is a leader in advanced 3D graphics and visualization systems for science, industry, education, and entertainment. The Graphics Systems Division provides graphics hardware and software solutions that are sold and supported by DEC, HP, IBM, and Sun Microsystems. Evans & Sutherland was founded in 1968 and is based in Salt Lake City, Utah. Freedom Graphics, and Freedom Series are trademarks of Evans & Sutherland. OpenGL is a registered trademark of Silicon Graphics, Inc. All other trade names are trademarks or registered trademarks of their respective holders. ------------------------------------- Freedom Graphics(tm) for the Personal Computer High-Speed Realism from Evans & Sutherland Evans & Sutherland pioneered the computer graphics industry over 25 years ago. Since then our graphics know-how has been engineered into everything from multi-million dollar flight simulators to high-end graphics accelerators for workstations. Now, the same technology used in those high-end workstations is available for the personal computer with Freedom Graphics. Freedom Graphics is a 3D graphics card that delivers high-performance, workstation-class 3D graphics for your Windows NT applications. Freedom Graphics is a masterful implementation of the specialized features that 3D graphics applications require for smooth, fast execution. Users will be impressed by the realistic images they can produce with the well-crafted feature set. Freedom Graphic Advantages o Real time 3D graphics rendering and animation o 24 bit texture acceleration o Perspective acceleration of colors & textures o Bi-linear & tri-linear MIP-mapping o Color modulation o Fast set-up calculations o Antialiased vectors and polygons o High resolution support o Programmable antialiasing filter o Hardware window clipping o Transparency & Depth cueing o Hardware cursor support o Line-slope intensity correction Software Programming Environment Freedom Graphics supports the OpenGL(tm) software application programming interface and was designed to accelerate OpenGL in the personal computing environment." FROM THE SPEC SHEET: Technical Specifications 3D Graphics Engine by Evans & Sutherland Display Memory - 4MByte of VRAM Z buffer Memory - 4MByte of DRAM Texture Memory (optional) 1, 4 or 16 MByte user installable SIMM 3D Resolutions (1280x1024, 1024x768, 800x600, 640x480) Display Colors - 8, 12, 24 bit color support Maximum Vertical Refresh Rates 72Hz non-interlaced at all supported resolutions Software Support - 2D/3D Drivers Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available) PCI local bus Physical dimensions 12.28" Length x 4.2" Height (PCI Full Length Compliant) CPU Support: Power PC, MIPS, Pentium Monitor Video timing supports any monitor capable of displaying the listed resolutions in non-interlaced mode. 15 pin D-shell VGA connector Availability The Freedom Graphics product will be initially sold through OEM's and Value-Added Resellers, who will be announced along with the product. The product will be available on the product announcement date. Freedom Graphics is a trademark of Evans & Sutherland Computer Corporation. OpenGL is a registered trademark of Silicon Graphics Inc. All other products are trademarks of their respective companies." CONTACT INFORMATION: Jennifer Hughes Evans & Sutherland jhughes@dsd.es.com Phone: 1-800-367-7460 Facsimile: (801) 582-0524 ==================================================================== B04) Matrox Impression Plus FROM THE SPEC SHEET: Windows Features: - 40 million Winmarks - 175 MHz DAC or optional 220 MHz DAC - 1600 x 1200 in 256 and 65K colors - 1280 x 1024 in 16.7m colors - 110 Hz refresh at 1280 x 1024 resolution - 120 Hz refresh at 1024 x 768 resolution Windows resolution and colours: (* requires 4Mb VRAM) - 1600 x 1200 256, 65k* - 1280 x 1024 256, 65k*, 16.7m* - 1152 x 882 256, 65k, 16.7m* - 1024 x 768 256, 65k, 16.7m* - 800 x 600 256, 65k, 16.7m - 640 x 480 256, 65k, 16.7m Multimedia Features: - Microsoft DCI software video acceleration (Indeo, Cinepak, Video for Windows) - 24 frames per second playback MGA Video XL Upgrade Module: (Q1 95) - Support for VESA Media Channel (VM Channel) video expansion standard and PowerPlay64 - 32 bit connector for increased video datapath (100 Mb/second) - Accepts up to 15 video peripherals - Support for multiple live video windows - VideoLogic PowerPlay64 add-on module for smooth, video playback at 1280 x 1024 at 30 frames/second - resolution scaling using Pixel Interpolation - color space conversion from YUV to RGB Real-Time 2D and 3D Features: - Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors, and 800x600 in 16.7 m colors - 150,000 Gouraud shaded polygons per second - Accelerated double buffering and z-buffering - Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI - DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows and DOS Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb VRAM) - 1600 x 1200 256* - 1280 x 1024 256* - 1152 x 882 256, 65k* - 1024 x 768 256, 65k* - 800 x 600 256, 65k, 16.7m* - 640 x 480 256, 65k, 16.7m* Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb VRAM) - 1600 x 1200 - 1280 x 1024 - 1152 x 882 256* - 1024 x 768 256* - 800 x 600 256, 65k* - 640 x 480 256, 65k* Models Available: MGA-IMP+/P: PCI Bus 2 Mb VRAM upgradable to 4 Mb 1600 x 1200 in 256 colors 800 x 600 in 16.7m colors VM Channel upgradable MGA-IMP+/V: VL Bus 2 Mb VRAM upgradable to 4 Mb 1600 x 1200 in 256 colors 800 x 600 in 16.7m colors VM Channel upgradable (may not actually exist! If you can confirm or deny this, tell me!) MGA-IMP+/A: AT Bus 2 Mb VRAM upgradable to 4 Mb 1600 x 1200 in 256 colors 800 x 600 in 16.7m colors VM Channel upgradable MGA-IMP+/P/220: PCI Bus 2 Mb VRAM upgradable to 4 Mb 220 MHz DAC for 85Hz @1600x1200 Other specifications same as MGA-IMP+/P MGA-IMP+/V/220: VL Bus 2 Mb VRAM upgradable to 4 Mb 220 MHz DAC for 85Hz @1600x1200 Other specifications same as MGA-IMP+/V (may not actually exist! If you can confirm or deny this, tell me!) MGA-IMP+/A/220: AT Bus 2 Mb VRAM upgradable to 4 Mb 220 MHz DAC for 85Hz @1600x1200 Other specifications same as MGA-IMP+/A MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus 1600x1200 in 256 and 65K colors 1280x1024 in 16.7m colors MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip 1280 x 1024 at 30 frames per second MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second. CONTACT INFORMATION: Telephone 1-800-361-1408 Matrox Graphics Inc. 1055 St Regis Blvd Dorval Quebec Canada H9P 2T4 Telephone: 514.685.2630 Facsimile: 514.685.2853 COMMENT: From Chris Hinch (chris@dcc.govt.nz): "I heard comments on comp.sys.opengl that, at the moment, the Impression Plus doesn't have "true" OpenGL support under Windows NT. I don't know if this is correct or not." From Blair MacIntyre: This is partially true. Someone from Microsoft posted saying that NT 3.51 will include the appropriate driver for OpenGL for this card. ==================================================================== B05) Oki TrianGL More information on Oki and their products can be found on their web page (www.oki.com) or by sending email to triangl@oki.com. The information here was extracted from the page http://www.oki.com/products/TrianGL.html Oki's TrianGL is aimed at 3D applications using the OpenGL graphics API. At the heart of the TrianGL is a custom, high-performance rendering ASIC--a drawing engine which provides both 2D and 3D acceleration. The chip interfaces directly to multiple banks of video RAM via a 80-bit data bus, boosting overall drawing performance. The four banks of VRAM, 10 MBytes in all, each operate independently to maximize the performance efficiency of the rendering ASIC. For many drawing primitives, all the banks can operate in parallel. However, for certain primitives, such as vector drawing or triangle drawing, address and color values are sent from the ASIC to the appropriate memory banks in a pipelined, serial fashion. TrianGL's use of triangle drawing primitives gives the board a major performance advantage over other products which use simpler span primitives. Two separate RGB buffers allow true hardware double buffering for smooth, artifact-free animation. An independent 24-bit Z buffer is dedicated for hidden surface removal during 3D object rendering. And finally, eight utility planes support board-specific video options such as overlays, window types and RGB double buffering. In order to support VGA compatibility, a VESA standard VGA passthrough interface is included on the board. Accelerated Drawing Operations Solid Rectangle Fill - 266 M pixels/second Pattern Rectangle Fill - 66 M pixels/second (8-bit), 33 M pixels/second (24-bit) Screen to Screen Copy - 33 M pixels/second (8-bit), 16 M pixels/second (24-bit) Raster Operations - 33 M pixels/second Line (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second, random orientation Triangles (3D Gouraud shaded) - 22 M pixels/second, 250K 50-pixel triangles/second, random orientation TrianGL Features Enables Workstation-class 3D performance on PCs Accelerates OpenGL API compatible graphics under Windows NT for 2-D and 3D applications Allows fully configured 3D systems for under $10,000 (TrianGL pricing has not been set, but it should be around $2500) True 24-bit graphics Fully double-buffered 24-bit VRAM buffers 24-bit hardware Z-buffer 8 bits of hardware utility planes Large 8 kbyte FIFO allows independent host operation Fast internal RAM for storing patterns,line styles, and intermediate data 64 x 64 hardware cursor Host to Screen Copy Screen to Host Copy Color Expansion Color Interpolation Linear Frame Buffer Support Specifications Dimensions - Full-length VLbus/ISA board 13.5" length x 5" height Power Dissipation - 15 Watts typical (20 Watts maximum) Bus Interface - VESA VLbus Local Bus Standard, Rev. 1.1 Local Bus Target, 32-bit data path VGA Support - VESA Standard VGA passthrough Monitor Support - Software-programmable 1024 x 768, non-interlaced, vertical refresh rates from 60 to 76 Hz Frame Buffers - Two 24-bit, 1024 x 768 RGB ZBuffer - 24-bit, 1024 x 768 Memory - 10 Mbytes VRAM, 512 bytes internal RAM FIFO - 8k x 32-bit for graphics commands and data Software Support Oki supports TrianGL on PC and RISC PC platforms with host software drivers for Windows NT 3.5. OpenGL and DDI support are available for Intel and Mips platforms. Other popular APIs, including AutoCAD, will be supported in future software releases. Look for future TrianGL versions with higher resolution, and a PCI bus interface. ==================================================================== B06) Intergraph GLZ Series The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded 3D models by adding realistic effects such as lighting, translucency, and textured surfaces; and performing spectacular flythroughs, walkthroughs, and animations -- all in real time, at high resolutions, and in true color. By performing shading and geometry operations in dedicated hardware, GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut down traffic on the PCI bus, which results in dramatic improvements in graphics performance. The GLZ family supports Intergraph's 17- and 21-inch multi-sync monitors and 21- and 27-inch InterVue monitors at resolutions up to 1,600 x 1,280 pixels. The GLZs support dual screens and are ready for stereoscopic display on any stereo-ready monitor. (LCD shutter glasses and emitter modules are required and are available from Intergraph Computer Systems.) The GLZ family offers a selection of 34, 24, or 12 megabytes of VRAM. 24 megabytes of VRAM supports resolutions up to 1,600 x 1,280 with 16.8 million colors (true color). 12 megabytes of VRAM suppots true color at a maximum resolution of 1,152 x 854. 34 megabytes of VRAM supports a 32-bit Z buffer, double-buffered true color, and display capabilities such as translucency and overlay at resolutions up to 1,600 x 1,280. Intergraph Computer Systems offers six different GLZ configurations. GLZ6 -- photorealism in real time --------------------------------- The top of our 3D graphics accelerator line -- offers shading acceleration, geometry acceleration, and texture-processing for fast, real-time rendering of complex and detailed designs. Product highlights o 34 MB of high-speed VRAM for 126 bit planes of video memory at all display resolutions, providing: - 24-bit, double-buffered image planes - 32-bit Z buffer - 8-bit, double-buffered overlay - 8-bit alpha buffer - Other planes for additional features and further acceleration o Texture processing fully supported in hardware with 8 megatextels of texture memory (32 MB of DRAM) for full trilinear interpolation of mip-mapped images o Geometry acceleration to speed up lighting and transforms o Support for the OpenGL industry-standard graphics library o Full hardware support for Gouraud and flat shading of 3D triangle meshes o Anti-aliased vector support to eliminate anomalies of standard raster displays o Industry-standard PCI bus interface with high-speed DMA engine o Genlock support for dual screens, eliminating the visual beat frequency effect that can occur when two monitors are placed close together o Support for Intergraph Computer Systems' 21- and 27-inch InterVue monitors and 17- and 21-inch multi-sync monitors o Stereo-ready display for 3D viewing, which enhances cartographic applications and design visualization o Multiple video resolution support for resolutions ranging from 640 x 480 pixels to 1,600 x 1,280 pixels o Eight hardware color tables, allowing multiple windows to simultaneously display using independent color palettes o 10-bit gamma correction using state-of-the-art, 10-bit digital-to-analog converters, enabling user control of gamma values with no loss of color resolution GLZ5 -- cost-effective photorealism ----------------------------------- Our GLZ5 offers the same high-performance shading and geometry acceleration as does GLZ6. With 12 MB of VRAM, GLZ5 supports resolutions up to 1,152 x 864. Two megatexels (8 megabytes of texture memory) provide more than enough texture storage for adding patterns to furniture, waves to water, or trees to parks and forests. GLZ5's low price may even tempt you to invest in dual screens and LCD shutter glasses for a stereoscopic adventure into virtual reality! Product highlights (same as the GLZ6, except where noted) o 12 MB of high-speed VRAM for 92 bit planes of video memory at resolutions up to 1,152 x 864, providing: - 24-bit, double-buffered image planes - 24-bit Z buffer - 1-bit, double-buffered overlay - Other planes for additional features and further acceleration o Texture processing fully supported in hardware with 2 megatextels of texture memory (8 MB of DRAM) for full trilinear interpolation of mip-mapped images o Support for Intergraph Computer Systems' 17- and 21-inch multi-sync monitors o Multiple video resolution support for resolutions ranging from 640 x 480 pixels to 1,152 x 864 GLZ4 and GLZ3 -- accelerated geometry and shading ------------------------------------------------- GLZ4 and GLZ3 support both shading and geometry acceleration. If you need fast, accurate rendering of complex solid models but don't normally require realtime texture processing for photorealism, GLZ4 (24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance that more than meets your expectations. Don't worry if you occasionally need to render a textured image. Thanks to OpenGL, texture processing is fully supported in software. Product highlights o 24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video memory at all display resolutions, providing: - 24-bit, double-buffered image planes - 24-bit Z buffer - 1-bit, double-buffered overlay - Other planes for additional features and further acceleration o 12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video memory at resolutions up to 1,152 x 864, providing: - 24-bit, double-buffered image planes - 24-bit Z buffer - 1-bit, double-buffered overlay - Other planes for additional features and further acceleration o Geometry acceleration to speed up lighting and transforms o Support for the OpenGL industry-standard graphics library o Full hardware support for Gouraud and flat shading of 3D triangle meshes o Anti-aliased vector support o Industry-standard PCI bus interface with high-speed DMA engine o Genlock support for dual screens o Support for the following Intergraph Computer Systems' monitors: 17- and 21-inch multi-sync monitors (GLZ3 and GLZ4) 21- and 27-inch InterVue monitors (GLZ4) o Stereo-ready display for 3D viewing o Multiple video resolution support for resolutions ranging from 640 x 480 to 1,600 x 1,280 pixels (GLZ4) o Multiple video resolution support for resolutions ranging from 640 x 480 to 1,152 x 864 pixels (GLZ3) o Eight hardware color tables, allowing multiple windows to simultaneously display using independent color palettes o 10-bit gamma correction GLZ2 and GLZ1 -- cost-effective 3D rendering -------------------------------------------- Product highlights o 24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video memory at all display resolutions, providing: - 24-bit, double-buffered image planes - 24-bit Z buffer - 1-bit, double-buffered overlay - Other planes for additional features and further acceleration o 12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video memory at resolutions up to 1,152 x 864, providing: - 24-bit, double-buffered image planes - 24-bit Z buffer - 1-bit, double-buffered overlay - Other planes for additional features and further acceleration o Support for the OpenGL industry-standard graphics library o Full hardware support for Gouraud and flat shading of 3D triangle meshes o Anti-aliased vector support o Industry-standard PCI bus interface with high-speed DMA engine o Genlock support for dual screens o Support for the following Intergraph Computer Systems' monitors: 17- and 21-inch multi-sync monitors (GLZ1 and GLZ2) 21- and 27-inch InterVue monitors (GLZ2) o Stereo-ready display for 3D viewing o Multiple video resolution support for resolutions ranging from 640 x 480 to 1,600 x 1,280 pixels (GLZ2) o Multiple video resolution support for resolutions ranging from 640 x 480 to 1,152 x 864 pixels (GLZ1) o Eight hardware color tables, allowing multiple windows to simultaneously display using independent color palettes o 10-bit gamma correction GLZ configurations at a glance ------------------------------ GLZ Hardware Hardware Hardware Texture Frame Max model rendering geometry texture DRAM buffer resolution accel accel processing VRAM (in pixels) GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280 (8 megatexels) GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864 (2 megatexels) GLZ4 Yes Yes No No 24 MB 1,600 x 1,280 GLZ3 Yes Yes No No 12 MB 1,152 x 864 GLZ2 Yes No No No 24 MB 1,600 x 1,280 GLZ1 Yes No No No 12 MB 1,152 x 864 Performance specifications for GLZ2, GLZ4, and GLZ6 --------------------------------------------------- The following table summarizes hardware performance for GLZs supporting resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on Intergraph Computer Systems' 21- and 27-inch InterVue monitors and 17- and 21-inch multi-sync monitors. 3D graphics performance* 3D requests (with Z buffering) Performance Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second Vector, 10-pixel, solid color 1,150,000 vectors/second Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second Vector, 10-pixel, antialiased 550,000 vectors/second Texturing performance (GLZ6)* Textured areas, 512 x 512 (trilinear 15 megatexels/second interpolated, mip-mapped) 2D graphics performance* 2D requests Performance Vector, 10-pixel, solid color 1,450,000 vectors/second Vector, 10-pixel, antialiased 550,000 vectors/second Blit: screen to screen, 64 Bit 26 megapixels/second (R,G,B,A,Z) Fills 400 megapixels/second Text, 9 x 13 240,000 characters/second *These performance numbers are the maximum hardware rate. Actual system performance depends on host processor speed and application. Performance specifications for GLZ1, GLZ3, and GLZ5 --------------------------------------------------- The following table summarizes hardware performance for GLZs supporting resolutions up to 1,152 x 864 (GLZ1, GLZ3, and GLZ5) on Intergraph Computer Systems' 17- and 21-inch multi-sync monitors. 3D graphics performance* 3D requests (with Z buffering) Performance Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second Vector, 10-pixel, solid color 800,000 vectors/second Vector, 10-pixel, Gouraud shaded 800,000 vectors/second Vector, 10-pixel, antialiased 285,000 vectors/second Texturing performance (GLZ5)* Textured areas, 512 x 512 (trilinear 15 megatexels/second interpolated, mip-mapped) 2D graphics performance* 2D requests Performance Vector, 10-pixel, solid color 1,150,000 vectors/second Vector, 10-pixel, antialiased 285,000 vectors/second Blit: screen to screen, 64 Bit 13 megapixels/second (R,G,B,A,Z) Fills 200 megapixels/second Text, 9 x 13 190,000 characters/second * These performance numbers are the maximum hardware rate. Actual system performance depends on host processor speed and application. Display support --------------- GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and 27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors at resolutions up to 1,600 x 1,280 pixels. The following table indicates the currently supported screen resolutions in full 24-bit, true-color, double-buffered mode. Resolutions Colors Maximum supported supported refresh 16.8 M rates 1,600 x 1,280 X 76 Hz 1,600 x 1,200 X 81 Hz 1,280 x 1,024 X 94 Hz 1,280 x 960 X 100 Hz 1,152 x 864 X 85 Hz 1,024 x 768 X 122 Hz 800 x 600 X 153 Hz 640 x 480 X 186 Hz GLZ1, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and 21-inch multi-sync monitors at resolutions up to 1,152 x 864. The following table indicates the currently supported screen resolutions in full 24-bit, true-color, double-buffered mode. Resolutions Colors Maximum supported supported refresh 6.8 M rates 1,152 x 864 X 72 Hz 1,024 x 768 X 85 Hz 800 x 600 X 85 Hz 640 x 480 X 85 Hz For more information or the number of a sales representative or Intergraph Computer Center near you, call: U.S. and Canada : 800-763-0242 Asia-Pacific : 852-2893-3621 Europe : 31-2503-66576 Middle East : 971-4-367555 Other areas : 1-205-730-5441 Or reach us on the Internet at http://www.intergraph.com. ==================================================================== B07) Division's VPX Image Generator and ProVision Systems Division's VPX image generator board in an extended EISA board which offers up to 300,000 fully texture-mapped, z-buffered polygons per second, with screen-fill performance of more than 997 megapixels per second. The VPX board can render a single image (or a stereo image on the VPX-Stereo version only) in NTSC composite or Y/C video, or field-sequential RGB formats. The VPX is available as an OEM PC card, for integration into the OEM's own PC platforms, or as a fully-configured development platform. The ProVision Merlin development platform for the VPX card includes a high-performance Pentium(R) processor, one, two, or three VPX graphics cards, standard MS-DOS PC I/O, and software development tools. The ProVision Merlin is a complete solution for manufacturers who want to immediately start development. The VPX board is also available in Division's ProVision 10 immersive virtual reality accelerator for the HP 700 range of UNIX workstations, or in Division's ProVision 100 fully-integrated virtual reality workstation, which includes an HMD, tracker, 3D audio, and all software required to create complex virtual environments without programming. A key feature of the VPX board is the outstanding pixel fill-rate needed to fill the large numbers of textured polygons required for visually-realistic, real-time applications. The VPX board has been developed from the outset for high-end simulation and entertainment applications, and is capable of a sustained 20-30Hz frame-rate with very rich visual content and 3D depth. The VPX is based on the University of North Carolina's patented Pixel-Planes (tm) massively parallel image generator technology. PRICING ======= ProVision Merlin - PC/DOS based graphics System, Pentium Option PVMVPX1-PM $19,400 The ProVision Merlin is an advanced virtual reality, simulation, or entertainment computer system with the VPX Pixel-Planes(tm) graphics. This 66 MHz Intel(R) Pentium(R) PC includes a compact, rugged, industrial-class chassis, 300 watt power supply, 4 available EISA slots, a keyboard, mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color monitor, MS DOS, MS Windows, and a VPX-Mono image generator board. The ProVision Merlin supports mono head mounted displays and NTSC video monitors. The graphics system includes Division's dPL graphics runtime library for the VPX. One VPX-Mono image generator is included in this system. VPX-Mono image generator board DBE0150-M $14,900 (For OEM sales only. Requires upgraded power supply and cooling in host PC.) VPX-Stereo image generator board DBE0150-S $21,450 (For OEM sales only. Requires upgraded power supply and cooling in host PC.) The ProVision Merlin is also available in configurations with two or three VPX image generator boards, thus achieving up to six simultaneous out-the-window displays and 900,000 fully photo-textured, z-buffered polygons per second. For more information, contact: Pierre duPont Marketing Director, Division Limited 19 Apex Court, Woodlands, Bristol UK BS12 4JT phone: +44 1454 615554 fax: +44 1454 615532 ==================================================================== B08) Reality Simulation Systems Little Squirt They had an experimental WWW server running last week, but it has been down the past 4 days. The URL is http://www.simsys.com/ You can get more info about the company by 1) finger @simsys.com 2) mail info@simsys.com ====================================================================