10/08/90 LUPUS Presents "A Slightly modified Ecc Dox" for _____________________________________________________________________________ Don Bluth's @@@@@@@@@@@ @@ @@@@@@@@@@@@@@ @@@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@@@ @@ @@@@@@@ @@@@@@@@@@ @@ @@ @@@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@@@@ @@@@@@@@ @@ @@@@@@@@@@@@@@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@@@ @@@@@@@@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@ @@@@@@@@ _____________________________________________________________________________ BETTER KNOWN AS THE SPACE ACE SOLVE!!! ______________________________________________________________________________ Thanks to The Magnetic Field 708/498-5189 Silver Tongue 708/759-1916 Private Storage 215/745-0495 Apple Tree Midwest 816/826-4158 The Outer Limits 718/492-3054 _______________________________________________________________________________ Note: The Apple IIGS version is quite a bit different than the original arcade game. Many of the sceens have been shortened as you may already know. For example, Dexter changes back and forth to Space Ace for no apparent reason. The arcade game dramatized this a bit more but this by no means decreases the fun of the game, the Gs version in my opinion is one of the best games of year. Even if it isn't your thing you must admit that it is extremely graphically impressive. This cheat will tell you all of the moves necessary to solve the game. The timing is all up to you, good luck. It's really just a matter of practice. Just so you know the first move seems to be the most difficult timing wise. *** All spelling errors are by no means attributed to the author and should be directed to Frodo. Scene 1 - Moves 6,4,2 Borf flies out of his ship on an anti-gravity platform. As he approaches Dexter, Borf begins to fire his laser gun. Dexter must dodge the laser shots, hiding behind the rocks at his sides. Scene 2 - Moves 2,8 Floating robots come flying at Dexter and he must dodge laser shots to get to his spaceship. Scene 3 - Moves 6,4,4,4 After getting away from Borf, Dexter runs towards his spaceship. But before he gets there he must cross the path of a floating robot who is tromping the ground beneath him. Dexter must dodge the stomping arms and make his way across the crumbling ground. Scene 4 - Move 8 Dexter has launched his ship and is flying towards Borf's Space Station. Dexter must slow the ship down without landing too hard on the station. Scene 5 - Move 0 Inside the station a huge, green muck monster lurches out of the mud to try and eat Ace. Ace must kill the fuckin' monster before it kills him. Scene 6 - Moves 6,8 Dexter is standing on a section of broken bridge and a large stomping arm appears to crush the bridge. Dexter must jump from the bridge to safety. Scene 7 - Moves 6,6 Dexter must now jump onto a moving platform to get across the remaining piece of bridge. Scene 8 - Moves 2,6 Dexter is running along a rock path when suddenly a large purple monster appears. Dexter must jump through the monster's open jaws and run to safety. Scene 9 - Moves 2,4 Another purple monster appears along the path and again Dexter must dodge the monster's gaping mouth. Scene 10 - Move 0 After escaping the purple path creatures, Dexter is grabbed by the tentacle of the largest of the purple monsters! Dexter must kill the monster before it devours him. Scene 11 - Move 8 Dexter is dropped onto a rock bridge, in front of two caves. Beside the bridge two purple monsters appear bounding up and down waiting for him to move. Dexter must get into a cave before two blue cat people get him from behind. Scene 12 - Move 8 Dexter is now in the centre of the station. He must make his way through the maze of corridors and buildings in order to find the evil Borf. But all around him are Borf's security dog creatures! As Dexter runs past an intersection, two of the dog creatures appear from the sides to try to stop him. Dexter must dodge the creatures as they jump towards him. Scene 13 - Move 6 Dogs appear from in front, behind and the side of Dexter intent on killing him. Dexter must continue running down one of the corridors. Scene 14 - Move 8 The dog creatures follow Dexter through a narrow corridor, between rows of energy conduits. Dexter must get out from between the conduits before they come to life or the dogs get him. Scene 15 - Move 6 Ace is standing between two of Borf's security robots. They raise their laser blasters and fire! Ace must dodge the laser shots and run down another corridor. Scene 16 - Move 4 Ace makes his way down a corridor and past several energy conduits. As he passes them, the conduits come to life! Ace must dodge the energy bolts before they fry him alive. Scene 17 - Move 4 Dexter continues through the corridors and must dodge another laser blast. Scene 18 - Move 6 Borf's stronghold is almost in sight but before Dexter can reach it he must stop and dodge another laser blast. Scene 19 - Move 8 Dexter makes his way down the last corridor and must climb up to Borf's control center. Scene 20 - Move 0,6 Ace is now in the control center and Borf attacks swinging his staff before knocking Ace off his feet with a hard side-kick. Ace must block the staff swing before getting kicked. Scene 21 - Move 0 Ace continues to grapple with Borf in hand to hand combat! Flaming staff in hand, Borf attacks. Ace must block Borf's staff before it knocks him unconscious. Scene 22 - Move 0 Again Borf swings his staff down towards Ace's head. Ace must block the staff before it knocks him out. Scene 23 - Move 0 Ace goes on the offensive! Borf blocks Ace's attack and counters with a round-house kick. Ace must duck under the kick before attacking again. Scene 24 - Move 8,2 On his back Ace is vulnerable and Borf isn't waiting for him to get up! Borf swings his staff down to finish Ace off and Ace must block the staff. Scene 25 - Move 0,2 Getting to his feet, Ace stands in front of Borf waiting for his next move. Borf swings his staff once and then again! Ace must jump over and duck under the staff. Scene 26 - Move 6,2 Borf swings again! Ace must dodge the blow before jumping onto Borf's back. Scene 27 - Move 4 Borf's little, blue goons come to help thier master! Ace can't stop them all, so he must jump from Borf's back, to the rope Scene 28 - Move 6 Swinging down the rope, Ace takes Kimberly in hand, and lands in a pool of lava, on top of the platform. As Ace waits, the lava slowly creeps over the edges of the platform. Ace must jump from the platform to safety. Scene 29 - Move 0 Ace grabs the staff to protect Kimberly and him from Borf's Henchmen **** Note, the game will crash if you die here Scene 30 - Move 6 Now that Kimberly is safe, Ace must get Borf before the Infanto Ray gets him. Running along a platform inside the station, Ace must dodge the ray without falling off the platform. Scene 31 - Move 4 Borf fires his Infanto Ray again. Dexter must dodge the ray without falling off the bridge he's running on. Scene 32 - Move 6 Ace turns down a bridge lined with mirrors as Borf fires again. The Infanto Ray destroys the bridge ahead of Ace. Scene 33 - Move 4,6 Borf aims the Infanto Ray and fires! The only option is to push a mirror into the path of the ray. After that, it's automatic..... end of file.