----------- SOLO FLIGHT ----------- Cracked by: Dr. Micro / The Gonif / The Wombat [THE PPG] Doc file by The Wombat IMPORTANT READ CAREFULLY ------------------------ After completing your first landing since loading the game, you will be asked to enter a landing fee credit code (an attempt at piracy protection). To determine the correct response, read the account # displayed by the computer when it asks for authorization code. Then go to the authorization code table (found at the end of the doc file) and locate the account # given by the computer. Located directly beneath the account # is the authorization code response. Type the authorization code into the computer and press 'return'. OPTIONS ------- Use the 1 key to select practice FLYING or the MAIL PILOT game. The 1 key also selects which of three states you wish to fly in. (Kansas, Washington, or Colorado). Use the 2 key to choose dificulty level. During flying practice you may select clear weather (for touch and go practice in the local area), landing practice (places the aircraft on short final for landing), windy conditions, or ifr (instrument flight rules-low clouds). When playing the mail run game, you may select from the student pilot, private pilot, senior pilot, or command pilot dificulty levels. Press 3 to continue. BASIC FLYING ------------ Two controls are used for the most basic flying - the control stick or yoke and the throttle. The joystick (yoke) changes the altitude and direction of your aircraft; the throttle affects your speed. Use the joystick to make your plane turn, climb and dive. Holding the stick to the right causes the plane to bank to the right; when the plane is banked right it will turn right. Note that when you center the joystick the plane will remain banked and continue turning. Bring the plane back level by pushing the stick in the opposite direction of bank. Pushing forward on the stick will cause your nose to go down and the plane will dive. Pulling back on the stick will bring your nose up. The throttle controls the amount of power generated by your engine. Maximum power is required when taking off and climbing, somewhat less power is needed for cruising, and low power is generally sufficient for landing. Remember that there is a relationship between the pitch altitude and the amount of power required for level flight. At low speeds, signifacantly more nose up is required for level flight. VIEW ---- The top half of the flight screen shows your plane and local terrain highlights. If you are at a low altitude your shadow will be visible on the ground. Airports are black, VOR towers, farms and mountains are white. If you fly into or above the clouds, ground objects will not be visible. Generally the view is to the front; you may look to the side or behind you using the appropriate commands. INSTRUMENTS ----------- The bottom half of the flight screen contains your flight instrumentation. The large red dial on the left is your altimeter. Each mark on the dial is 1000 feet for the small hand and corresponds to a complete revolution of the large hand. The large dial on the right is your speed indicator which goes from 0 to 180 knots. The small circle in the middle is your artificial horizon/altitude indicator which idicates your altitude relative to the horizon. The vertical strip in the center is your throttle indicator. Maximum power is at the top, zero power is at the bottom. The four digital indicators at the lower left are very important. The first value is pitch, positive values indicate your nose is up, negative values means nose down. The next number is the degrees of flaps that are extended. The next value is a digital and alpha directional compass reading. Zero degrees is due North, 90 is East, 180 South, and 270 is West. The bottom indication is your Vertical Velocity Indicator (climb). Positive values indicate you are gaining altitude, negative values indicate you are losing altitude. Your fuel guage is on the lower right. The indicator light center left is your temperature warning light. It will flash if your engine is overheating. The two status lamps center right indicate that your landing gear is down and your brakes are applied when illuminated. Your navagational instruments are at lower right. The two VOR readouts indicate the directional bearing from the VOR stations. The ILS system shows wether your landing approach is high, low, or on the runway. Your elapsed time is displayed at the upper right. FLIGHT CONTROLS --------------- In addition to control via the joystick, a number or commands may be entered through the keyboard. THROTTLE: The numbers '0' to '9' control your throttle. Zero is no power, 9 is maximum power. NOISE: Press 'N' to turn on/off the engine noise. LANDING GEAR: Press 'L' to raise or lower the landing gear. BRAKES: Press 'B' to apply or realese the brakes. FLAPS: Press 'F' to control the flaps. You may use 0, 20, or 40 degrees of flaps. VIEW: Use the left and right arrow keys to look out the right and left windows. Use the down arrow to look behind you. To return to the front view, use the up arrow key. (for II/II+ users: W-front, A-left, S-right, Z-back) PAUSE: Press 'P' to pause the game. Press any other key to continue. RESTART: Press 'ESC' to restart. EMERGENCY: If you wish to create an emergancy equipment failure for practice purposes, press the 'E' key. SLIP: Bank your aircraft and press joystick button to put your plane into a sideslip. This manuver, usually performed by crossing the rudder and ailerons, allows you to slip your plane into the wind to lose altitude without changing heading. JOYSTICK ADJUST: Center your joystick and press 'J' to adjust the game to your joystick. MAIL PILOT ---------- The mail pilot game tests your flying skill and judgement. Your task is to deliver five bags of mail to their destinations in the least amount of time. Once you have selected the Mail Pilot game, a map will be displayed. Press START to continue to the Mail Pilot screen. On the mail pilot screen use the 1 key to load mail. The destination(s) will be displayed on the screen under 'MAIL FOR:'. You may load up as much mail as you like. However, each bag adds to the weight of the plane and increases the dificulty of flying. One or two bags is recomended. You may load up on fuel by pressing the 2 key. Fuel also adds weight but be sure to load enough to make it to your destination. To begin your journey, press the 3 key. Then be sure to study the map to decide a flight plan. When you are ready to take off, press 3 again. If you wish to return to the main map at any time, press 1. When you arrive at your destination airport and stop your aircraft, your landing points are calculated. Points are gained for slow landings with gentle touchdowns. Delivery points are also accumulated based on dificulty level. Next you will be shown a map and your route will be displayed. Press 3 to go on to the Mail Pilot screen. Any mail for this airport is automaticly unloaded and added to your score. You may now load additional mail or fuel and continue the game. The game ends when five bags have been delivered or when you crash. As the game progresses, the weather will gradually deteriorate. Winds will get stronger, clouds may come in, and turbulence may develop. At the higher dificulty levels your plane is also prone to mechanical and instrument failure. Your engine may overheat and various instruments may become inoperative. This is not due to a bad crack! All malfunctions are repaired when you land at an airport. If the disk is not write protected, high scores will be recorded on the disk. EMERGENCIES ----------- At the more advanced dificulty levels your aircraft is prone to instrument and mechanical failure. If the temperature light begins to blink, your engine is overheating and will cut out shortly. Find a place to land. Your altimeter, airspeed indicator, and VOR indicators may also malfunction and register zero readings. The artificial horizon could also cease functioning. Landing at any airport will repair your aircraft. Multiple use of the 'E' key will cycle the program through all emergencies possible in the simulation. WEATHER ------- The current weather conditions are displayed at the bottom of the screen: wind direction and speed, cloud ceiling in feet, and visibility in miles. Under windy conditions, landing your aircraft becomes tricky, especially if the wind is blowing across the runway. Use less flaps, higher airspeeds, and aircraft slips to compensate for winds. Low clouds often require instrument flying, although you may choose to fly above the clouds. STATE MAPS ---------- Kansas: Kansas is a nice flat state, ideal for novice flyers. Wichita and Kansas City have airports with long, wide runways. There are also many nice cornfields and mysterious Indian pyramids to fly over. VOR 1/VOR2 bearings for Kansas are: Wichita-222/001, Lyons-252/336, Emporia-225/022 Chanute-154/052, Salina-295/353, Topeka-330/016 Kansas City-065/036. Washington/Oregon: Washington has a mountain range seperating the costal cities from Chelan and Yakima. Some of the mountains are up to 4000 feet high, although the two mountain passes can be traversed at 2000-2500 feet. Three of the of the Washington airports are also elevated. Portland-223/001, Salem-224/278, Kelso-251/350 Olympia-284/344, Seattle(500 feet elevation)-314/010 Chelan(1000 feet)-060/035, Yakima(500 feet)-142/059. Colorado: Flying between the small airstrips nestled in the Rocky Mountain Valleys of Colorado is the ultimate challenge for a mail pilot: Aspen(2000 feet)-223/001, Pueblo(1000 feet)-143/074 Glenwood(2000 feet)-264/343, Vail(2500 feet)-184/030 Denver-098/050, Boulder(500 feet)-053/037 Steamboat(2000 feet)-334/008. CAUTIONS -------- Take heed of the following cautions, especially at the advanced dificulty levels. 1. Don't make sharp or high speed turns while taxiing. Your landing gear struts are delicate and are liable to ground loop. 2. Don't lose your airspeed and stall when attempting a slow landing. Use your flaps to lower stall airspeed. 3. Plan your route on the map before taking off. A sudden lowering or an emergency may hide familar landmarks or require immediate landing. 4. Don't run your engine at full power for too long; overheating is likely to occure. 5. Don't overload the aircraft. With a heavy mail and fuel load, your aircraft will be very slugish. The aircraft will have a hard time taking off from elevated Colorado airports, and will require longer landing distances. VOR NAVIGATION -------------- VOR navigation is based on a series of ground stations that send out radio signals. These signals are received by instruments in the cockpit and decoded and read as bearing to a particular VOR station. There is no range information associated with VOR navigation. In Solo Flight, each airport is defined as a radial intersection. (A radial bearing is a number 0 to 360 that if the aircraft was turned and flown on a heading of 180 degrees from the radial bearing, the flight path would be inbound to the VOR station). North of the VOR station is radial 360, East is 90, South is 180, and West is 270. To find a particular airport, the pilot should determine its radial intersection from both VORs. He should then intercept a radial outbound from one of the VORs and fly until the cross radial from the other radial is reached. For example, in the Kansas map, the Kansas City airport is located on the 36 degree radial of VOR 2 with the end of the main runway on the end of 67 radial of VOR 1. To find the airport in the weather, the instrument pilot could establish himself on the 36 degree radial of VOR 2, heading 36, and descend to missed approach altitude until crossing the missed approach radial, the 67 of VOR 1. ----------------------------------------------------------------- ------------- ACCOUNT # TO AUTHORIZATION CODE TABLE ------------------------------------- Account # Authorization code --------- ------------------ 1 G 2 F 3 C 4 G 5 L 6 F 7 C 8 K 9 I 10 G 11 T 12 E 13 M 14 Y 15 R 16 N 17 R 18 R 19 Q 20 T 21 U 22 V 23 U 24 X 25 W 26 B 27 D 28 J 29 D 30 M 31 B 32 G ------- ------- A PPG A PPG RELEASE RELEASE ------- -------