Wizardry IV Codes I. File: Wiz4CodesProgram.zip Wiz4code is a QBASIC program which accepts the 12-digit "Mordor Card" codes and returns the correct 4-digit code needed to continue play. This program can be run in a separate window while the AppleWin A2 emulator is running. I tried starting it while AppleWin was running a game-- it worked fine and the game continued running on AppleWin. To use, unZip using WinZip. You will get a folder which includes the QBASIC program, a Readme text file, and other stuff to run the program. Follow directions in the Readme file. II. File: WIZ4CODES.DSK This is the Wiz4code program in Applesoft on a bootable ProDOS disk image. The idea was that the dsk could be booted on AppleWin started up after AppleWin had been started up to run Wizardry IV-- i.e. you would have two AppleWins running at once and be able to use one to give you the codes. It does not work for 2 AppleWins. (AppleWin bombs.) It _may_ work if some other A2 emulator is started-- i.e. you run Wiz IV under AppleWin and boot the dsk on some other A2 emu program. Of course, the .dsk file can be transferred to a real Apple II, converted to diskette form using DSK2FILE or ASIMOV and booted on an Apple II. You could get code answers from your Apple II while playing Wizardry IV on your PC or Mac A2 emulator. III. Wizardry IV Codes List This is the list of codes produced by Bob Colbert and printed in Computist along with directions for using the list. If you do not mind pencil and paper figuring, you can use this list. The Mordor Charge Card number in the questions consists on three 4-digit numbers for a total of 12 digits such as ... 2338-1753-2451 What you do is find the three 4-digit code numbers (Code #1, Code #2, and Code #3) in the Left side of each column. In each case, you jot down the associated number in the Right side of the column. This gives you three new 4-digit numbers. Example: In Code #1 Col: 2338 --> 6375 In Code #2 Col: 1753 --> 6704 In Code #3 Col: 2451 --> 8981 (The example codes are marked with an * in the list.) Next, you add the three new numbers. 6375 6704 8981 +______ 22060 If the result has more than 4 digits, you subtract 9000. If this result has more than 4 digits, you subtract 9000 again-- you keep subtracting 9000 until you get just 4 digits. The 4-digit result of all this is the code you need to enter. In the example, you need to subtract 9000 from 22060 twice to get a 4-digit number. What you get is 4060. This is the code you would need to type in. Code #1 Code #2 Code #3 column column column L R L R L R 1 1080-8771 1086-0000 1193-0000 2 1211-1280 1219-1488 1282-8510 3 1386-6528 1516-7814 1529-9475 4 1556-8090 1588-9399 1602-1451 5 1607-9125 1669-1330 1712-9012 6 1735-8696 *1753-6704 1757-8556 7 2138-4261 2194-9354 2219-8449 8 2293-1026 2301-7565 2313-9190 9 *2338-6375 2362-3161 2377-8896 10 2395-6353 2437-6150 *2451-8981 11 2470-3160 2480-2293 2770-8866 12 2788-2544 2800-1764 2812-9871 13 2892-5107 2897-4925 2910-1315 14 2919-3105 2922-3479 2941-1190 15 2990-1102 3014-5023 3032-8839 16 3137-3205 3243-8265 3278-9832 17 3303-6727 3369-7684 3414-9682 18 3463-4306 3538-7509 3547-1065 19 3587-7452 3779-6269 3816-1374 20 3852-4943 3868-3350 3996-9299 Rubywand, 1998