'Last Ninja/IIgs Deprotect and Hard Disk Mods I. 'Last Ninja/IIgs Deprotect (from COMPUTIST #67, by Paul Giguere) Use any disk copier (e.g. Diversi-Copy, etc.) to copy the ORIGINAL diskette. Ignore any problem with Block 1599 ($63F). Put the ORIGINAL away. To simplify Block edits, move the file NINJA.SYS16 from the COPY to /RAM5 or an empty diskette. Start your favorite Block Editor utility (e.g. Block Warden, Block Work, Prosel-16's ZAP, etc.). On /RAM5 (or wherever you moved NINJA.SYS16) do a SEARCH for the bytes ... 20 00 FB C4 00 00 90 They should show up somewhere in a low-numbered Block (e.g. Blocks 3-16) on an empty diskette. I found them in Block 8. At byte offset location $174 ... Change 20 00 FB C4 00 00 90 to EA EA EA EA EA EA 80 In the same Block, at byte offset location $1BA Change 90 C0 to 80 05 Save the changed Block. II. 'Last Ninja Hard Disk Mod (from COMPUTIST #69, by Top Gun) Continuing from the Deprotect ... On /RAM5 (or wherever you moved NINJA.SYS16) do a SEARCH for the Text ... /The.Last.Ninja I found the entry in Block 115 starting at byte offset location $0CA. Change the "/The" part of the entry to "1/HD". The entire entry should now read ... 1/HD.Last.Ninja (In hexadecimal ASCII bytes this would be ... 31 2F 48 44 2E 4C 61 73 74 2E 4E 69 6E 6A 61) Save the changed Block. On a hard disk volume create the folder HD.Last.Ninja . Copy the changed version of NINJA.SYS16 to the HD.Last.Ninja folder. >From your COPY diskette, copy all of the "DATA ..." files (e.g. DATAA, DATAB, etc.) to the HD.Last.Ninja folder. Tried out the game-- walked around, did a fight, Saved & Loaded-- it seems to work fine. Rubywand